I'll preface this by saying I'm a hume, and play mage jobs (so I don't really have any intentions of playing melee characters unless you count thwacking things as a Red Mage some time in the future!), so melee skills aren't that important to me.
Shared Merits
- HP/MP - Full 12/12 on MP merits (I usually sub RDM so want to push my MP up for a better Convert ratio)
- Stats - Full 8/8 on INT merits (again, mage roles, the INT boost will be most beneficial to me)
- Combat Skills - ? (probably Staff and Evasion, but I suspect I'll leave these until later when I decide how far I want to take Red Mage; i.e., do I need Sword/Dagger merits?)
- Magic Skills - Full 8/8 on Enfeebling and Elemental (not sure where to put the last 8 points yet)
- Others - Full 5/5 on Spell Interruption (again, not sure about the other 5)
Group 1 Merits
- Grimore Recast - Not going to bother; shaving 10 seconds off switching arts doesn't seem worth it, and that's assuming it's fully merited
- Modus Veritas Duration - With the nerfs this skill received, again, I don't believe this is worth it unless they drop the recast
- Helix Magic Accuracy/Attack - Full 5/5 merits
- Max Sublimation - Full 5/5 merits
(With the first two skills basically ruled out, the only choice I have is to fully merit the last two anyway).
Group 2 Merits
- Altruism - Don't _think_ I need additional white magic accuracy? Open to suggestions here
- Focalization - 4/5 merits for 5/5 if I don't use Enlightenment
- Tranquility - Redundant with introduction of Animus Minuo?
- Equanimity - Redundant with introduction of Animus Minuo?
- Enlightenment - Maybe useful... I'm thinking it's primarily going to be used to cast a -na spell when you're in Addendum: Black mode, but with our stratagems recharging every 48 seconds at level 90, it's probably quicker (and better MP wise) to switch arts, use Addendum: White, cast your spells, then switch back to Dark Arts
- Stormsurge - Full 5/5 merits
Does that sounds like a reasonable path to take for merits? Basically it's focused on maximizing magic damage and landing nukes/enfeebles (+INT, enhanced Enfeebling/Elemental magic, Focalization/Stormsurge, etc, etc), since on the white magic side I believe I'm basically covered (it's primarily player targeted spells such as Cures and Status Removal which wouldn't benefit majorly from the merits).
There's still a few gaps in my shared merits since I don't really know where the best benefit is going to be, but again, I'd love to hear from some career Scholars on how they've gone about their merits.


I'll check this when I log in tomorrow to make sure.


