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Incoming new waltz + x2 FlourishesFollow

#1 Jun 10 2010 at 7:03 AM Rating: Excellent
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Posted on the BG forums there are new job abilities for DNC confirmed.

Nobody knows what they exactly are but one of them is a Waltz. The other 2 are Flourishes.


Hopefully the waltz can be some sort of waltz-ga spell. God only knows what the other 2 things are.



First person to call what they do wins a prize...
#2 Jun 10 2010 at 7:25 AM Rating: Good
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Here to hoping we get erase-ga and a new divine waltz tier =D

Those flourishs better be fun to use too
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#3 Jun 10 2010 at 7:58 AM Rating: Good
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Sleep Flourish!
Super Jump Flourish!

Those are my two predictions, at least.
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#4 Jun 10 2010 at 8:08 AM Rating: Good
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MP restoring waltz? Would be interesting
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#5 Jun 10 2010 at 8:42 AM Rating: Excellent
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Quote:
Here to hoping we get erase-ga and a new divine waltz tier =D

Those flourishs better be fun to use too


I hope we get something like this too. I like the amount we can heal with the higher level Waltzes, but sometimes if multiple people are each taking ~300-400 from AoE (an example would be Gargouilles/Shadowwing Infuriators) it's very hard to heal them all (and yourself) safely, not because of TP...but because of Waltz timers. In those situations I'm usually sitting there jamming the heal macros while still under the 17 sec Waltz cooldown wondering what I could do to pop them out faster.

In situations like this I was already wishing we'd have something like that anyway, so it doesn't take me over 50 seconds to get out three 600+ heals. The only way I can deal with several people taking AoE damage like that right now is to jam on Trance, but relying on a 2HR just for the Waltz cooldown reduction feels wrong, lol.

#6 Jun 10 2010 at 8:53 AM Rating: Good
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I too would like to see a higher tier Divine. And an MP restoring watlz would be cool too. We're also due for a Curing Waltz V at some point to compensate for the higher HP levels from the cap raising up, but since we just got our last one at 70 that's probably a way's away.

As for new flourishes, I really hope we get something that makes the mob less dangerous as opposed to easier to kill. We could really use something that lowers attack or accuracy or otherwise deals a status effect like paralyze or blind or slow.
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#7 Jun 10 2010 at 9:20 AM Rating: Excellent
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It would be great to have another Divine Waltz, though it seems to me the new waltz is a souped-up version of CW4. I initially thought the swirling streams of light around the feet might have definitely indicated it as an AoE, but then I realised that's what happens in all waltzes... lol

The new flourishes look like variants of Reverse Flourish... converting FMs into something else. It would be great if we could get a Divine Veil-esque flourish that allows Healing Waltz to become AoE for one go, but I honestly couldn't think what those JAs might be.

I know one thing though: I'm pretty excited. :p

Edited, Jun 10th 2010 3:30pm by Secretkeeper
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#8 Jun 10 2010 at 9:58 AM Rating: Good
Raise dance go!
#9 Jun 10 2010 at 1:25 PM Rating: Good
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Sensual Dance and Thorned Stance- Those abilities Lillisette uses?

Wouldn't be as interesting as say a reraise jig, but I wouldnt mind it.
#10 Jun 10 2010 at 6:02 PM Rating: Good
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I'm curious to see if these new Flourishes will be part of the existing Flourish categories or whether they'll open up Flourishes III.

I'd like that (Flourish II timers are always on cooldown...), but it's probably more likely they'll be added to the current categories.
#11 Jun 11 2010 at 12:28 PM Rating: Decent
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i'd wish :
-raise waltz
-waltz-ga making flourish
-max-step making flourish

(now just need a sh*tload of steps, an increase of max fm and native dualweild)
#12 Jun 11 2010 at 1:19 PM Rating: Good
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Checking the animations themselves, the second flourish starts much like reverse flourish, but ends more like Building Flourish -- with a focus on the model's hands. It's a fair assumption (IMO) that it will somehow apply an effect to the next attack(s)/WS, or possibly Steps.

Edited, Jun 11th 2010 3:19pm by Calessa
#13 Jun 11 2010 at 1:59 PM Rating: Good
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Are the animations posted somewhere or can they be viewed in altana viewer? (sorry, new to the whole pc/.dat stuffs)

So far as speculation goes, I wouldn't mind seeing things like attack down steps or dispel, but I also wouldn't mind if they just expanded on our current abilities and made them stronger, like box step 2 or wild flourish 2 to make level 3 SCs. But as speculation goes, we will just have to wait and see...
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#14 Jun 11 2010 at 2:17 PM Rating: Excellent
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http://www.youtube.com/watch?v=0413gPJor5A Someone over in general threw this together from Altana Viewer. The first couple JAs have no apparent animation (COR abilities -- probably calling a roll animation or something stored elsewhere).
#15 Jun 11 2010 at 3:29 PM Rating: Good
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Ah thanks a bunch for the link.

And I would have to agree, the one that lights up the hands seems that it would be some type of either WS buff, or something that will enhance our next offensive action.

What has me intrigued in that video is the "???" animation before the first flourish. Maybe this is just wishful thinking but I would put my money on that being for DNC as well. The way the light circles around the character reminds me waay too much of how the lines swirl when you use saber dance. There is also the fact that it starts from the hands and goes outward and makes some sort of weird veil surrounding the body which is almost exact opposite of the second flourish animation which comes from the body and goes to the hands. I would say these two may be new stances (dunno what they could be though, maybe the first one is a high boost in evasion and the second a boost in acc)
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#16 Jun 12 2010 at 7:09 AM Rating: Excellent
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I'm not in a position where I can make a vid of the new Waltz (my laptop is shite), but the animation looks strikingly like a new Divine Waltz, i.e. Divine Waltz II. Follows the same halo-esque animation sequence as the first tier.

If you want to see it in AltanaView, just add these lines for their respective races:

246/115 - HumeM
246/116 - HumeF
246/117 - ElvaanM
246/118 - ElvaanF
246/119 - Tarutaru
246/120 - Mithra
246/121 - Galka

As for the two JAs, their dev titles as viewed in POLUtils are dnc_prst and dnc_flc. So who knows what the heck that stands for. Which is annoying, the SCH and DRK abilities are called gak_libr and drk_dmup, which are much more obvious.

I'm sure some kind soul can put together a vid of these waltzes, but for now here's a rubbish pic.

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#17 Jun 12 2010 at 12:31 PM Rating: Good
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'prst' brings to mind the word 'priest', in which case it could be any of several different effects, but I can't think of any name that would follow. Priestly Flourish just sounds kinda retarded. Honestly, the animation leads me to believe it's an effect applied to the Dancer though, and everything I can think of prefixed as 'Priestly' sounds like it would be targetted on another person.

It also brings to mind the word 'Presto', which in musical terms refers to a fast tempo. Musical terminology, however, seems to be the realm of Bards, not Dancers, when it comes to job abilities.

As for 'flc', I haven't a clue.
#18 Jun 12 2010 at 1:21 PM Rating: Decent
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what about "PR STep" and "FLourish C"

PR could stand for a lot of things, but considering as a step wouldn't help guessing it's effect with the actual (lack of) naming patern for them (box=def-, etc...)
the fact it looks like a flourish instead of a step may mean it isn't a debuff but a buff instead, thus allowing us to gain fm without meleeing. i can see that as a "other mean to get tp" they spoke of...

as for the C, could stand for a lot too, "close", "charge", "colibri", "creative", etc...
#19 Jun 12 2010 at 1:48 PM Rating: Good
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They both appear to be flourishes (refer to animation video posted earlier), which is why I ruled out 'st' being 'step'. From a development standpoint, it makes little sense to have 'fl' stand for flourish unless it's a standard used across all flourishes, and would most likely be dnc_fl_xxx instead if such a naming scheme was used.

Of course, I haven't studied the .DATs myself directly, so this is mostly just based off of real programming organization and experience.

Regarding flc, There is a type of dance called Flamenco -- it's Spanish in origin and is a gypsy dance of sorts, but it's name doesn't seem to fit with flourishes either.

Edited, Jun 12th 2010 3:58pm by Calessa
#20 Jun 13 2010 at 9:51 AM Rating: Good
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Just though't I'd record my prediction on the new flourish.

Based on the colours of the effect, I'm guessing a half-HP > TP sort of convert is likely.
SE did say they want to give us new ways to make TP. Also we have to note that just because it has the FM-using flourish "look", doesnt mean it uses FMs. Case in point : No foot Rise. Looks like a flourish but is a JA.

So yeah, my prediction is a HP-to-TP JA.
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#21 Jun 14 2010 at 1:06 PM Rating: Good
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I'm thinking the blue colored one will change our Waltzes somehow. Either more HP cured, affect enmity, or recast. I think I'd really like a lowered Waltz recast for 1 FM.

Green one makes next Waltz restore some amount of MP instead. Something like 50% of the cure's normal potency as MP. I'm really hoping on something like this because I've always wanted the option to restore MP.

Waltz looks like Divine Waltz II, which I would welcome.

prst could possibly be "Prestigious", or something like that.
#22 Jun 14 2010 at 2:00 PM Rating: Good
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Ildon wrote:
I'm thinking the blue colored one will change our Waltzes somehow. Either more HP cured, affect enmity, or recast. I think I'd really like a lowered Waltz recast for 1 FM.

Green one makes next Waltz restore some amount of MP instead. Something like 50% of the cure's normal potency as MP. I'm really hoping on something like this because I've always wanted the option to restore MP.

Waltz looks like Divine Waltz II, which I would welcome.

prst could possibly be "Prestigious", or something like that.


Wow I never really entertained the idea of having an MP curing waltz to be honest. I think even at small amounts it would be a bit broken unless the timer for it was horribly long...but being able to throw a couple hundred MP to mages or to keep a PLD going with a near infinite flow of MP would be pretty sweet in longer fights.

If that is what the waltz really is our whole game is about to change.
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#23 Jun 14 2010 at 3:40 PM Rating: Decent
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Well yeah, I've wanted a way to restore MP for a long time. I still can't think of a good amount between "worth using" and "too powerful", though.

But I believe that's the path that they're taking the game in already. MP will be less of an issue with the next update for most mages, and especially so if in later levels they give RDM a Refresh II and BRD a Ballad III, reaching 5-6 MP/tic, or 10-11 if you have both jobs. You'd be looking at 200ish MP per minute being restored.

Edited, Jun 14th 2010 5:40pm by Ildon
#24 Jun 14 2010 at 7:59 PM Rating: Good
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Well, with bigger Refresh ticks come bigger MP pools, and higher costing spells.

So in the end they may not be any better off than they are now, we won't know for certain until we see the numbers.


I'm really curious to know what their plans for increasing DNC's TP gain will be. Secretly, I'm hoping for Regain.

Edited, Jun 15th 2010 9:18am by Tryble
#25 Jun 16 2010 at 4:59 PM Rating: Decent
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/wish on

Flourishes
- Reduce emnity
- Dispel target
- Increased TP gain per hit taken
- Restore MP to target pt member (X amount per FM)

/wish off

Probably
- Defense bonus flourish
- Attack bonus flourish

A Curing Waltz V for 100TP recast 20 seconds for 900+
(Re)raise is probably not going to be a DNC thing.
#26 Jun 17 2010 at 3:25 AM Rating: Excellent
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Well, I was correct on the 'Presto' call, at least.
#27 Jun 17 2010 at 3:37 PM Rating: Good
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Calessa wrote:
Checking the animations themselves, the second flourish starts much like reverse flourish, but ends more like Building Flourish -- with a focus on the model's hands. It's a fair assumption (IMO) that it will somehow apply an effect to the next attack(s)/WS, or possibly Steps.

Edited, Jun 11th 2010 3:19pm by Calessa


You were damn spot on...that's kinda scary lol

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