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#1 Aug 27 2009 at 3:57 PM Rating: Decent
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What are my endgame options for dnc?
Azoth joytoy?
#2 Aug 27 2009 at 4:21 PM Rating: Default
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Yup.
#3 Aug 27 2009 at 6:07 PM Rating: Excellent
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synasta wrote:
What are my endgame options for dnc?
Azoth joytoy?


Depends on the endgame event you are talking about. For anything that is even mildly evasive, Joyeuse is going to have low accuracy.

The best dagger combo, in my opinion, is Azoth/Ermine's Tail.
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#4 Aug 27 2009 at 7:37 PM Rating: Good
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Personnaly I'd go with high base damage in main hand (Azoth, Jambiya if your poor, Ermine's Tail) and BK+1 in off hand, that 10 atk is very good and shouldn't be underestimated
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#5 Aug 28 2009 at 12:42 AM Rating: Default
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I use ermines/joytoy personally.
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#6 Aug 28 2009 at 2:22 AM Rating: Good
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Unfortunately our weapon combo depends on the situation. I'll break it down into categories

Best DPS Combo: Azoth/Ermines

This is simple, take the daggers that have the two highest base DMG. Ermine's has slightly higher DPS due to the lower delay.

Runner up: Ermine's/Adder +1. This is a beast of a combo since you will actually get more tp over time than azoth/ermines. But you will see slightly less WS DMG and won't have the extra acc from azoth. Plus, good luck getting an adder +1...


Best WS combo: Tie between Azoth/Ermines(or /adder+1) and Azoth/BK+1

Since most of us will be using either dancing edge, Pyrrhic kleos, or evisceration, it's important to have an offhand dagger that can contribute to all hits possible. BK+1 will give an extra 10 attack on all hits which is nice. But you also have to consider your overall DMG when TPing which is why the higher DPS daggers will give you a slight edge in that department.

Best TP combo Depends

Here's where it gets tricky. If you're PURELY going for TP and not worried about DPS DMG or WS DMG and lets say, for arguments sake, you are hitting for 1 DMG on each dagger, your best combo for building tp is probably going to be an Ogre jambiya with augmented STP offhanding CUK. And before any of you other people jump on me, I know that your DMG will be crap as I already stated earlier, but again, if you're just going for TP such as main healing in a merit party and you have a good amount of haste, this combo will be tough to beat.

In addition to this, if you have a brd friend and a decent haste setup, its hella funny to use these 2 daggers under haste samba/saber dance/2X SV march. You can literally solo a G colibri under these settings (provided that it doesn't spam pecking flurry on ya)

Now if damage has to be considered (in most cases it will be) then simply go for the best DPS combo stated above.

Best solo combo Azoth/Ermine's

This is another no brainer. High DPS with 4 acc, 4 agi, and 12 evasion overall. Gravy if you're soloing Amemet too XD.

Best support combo Azoth/adder(+1)

I really can't stress enough how helpful offhanding an adder is. The evasion down procs quite a bit on just about anything you fight. The effect only lasts a minute and it doesn't stack with the effect from PK, but it does stack with steps and desperate flourish to help both you and your party hit that much more on evasive mobs. That combined with your azoth's acc will also help your acc to keep sambas on the mob.

And now the stuff to avoid.

Cobra unit knife: Yes I know I said that its the fastest way to get tp, but in most other situations you're going to want the DPS from the other daggers

Kard: Its CHR doesn't justify its low DPS. NEVER use this dagger...

Ogre Jambiya: Its good to use if you can't afford azoth/adder yet or still farming for ermines. Until I see one with +6 DMG I really can't recommend using one full time in main hand.

Joyeuse: As stated by kaishen, joyeuse's low acc due to D rating can't justify its use even with the 45% DA rate although it WILL come out on top in terms of TP in some situations but only BARELY. But with that considered, you will also do less overall damage. If you need math check this link here (just try to ignore the rest of the BS on that page...it is KI after all >.>)

Terpisichore: Whoever designed this dagger needs to be shot...crap DPS and you can't get all of the aftermath effects until you do WS at 100% tp, then again at 200% and 300%. If there's any mob that will last that long I guarantee you that you won't be fighting it on DNC. Unless your a completionist (masochist would be a better term) don't bother wasting time getting this dagger.

Well hopefully that wasn't too long, but should give you a better picture at what options are available and why.


Edited, Aug 28th 2009 6:31am by Kalisa
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#7 Aug 28 2009 at 4:41 AM Rating: Good
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Depends on what you're doing.

Azoth is a very strong contender for the main weapon slot in most cases, though it's not exactly going to change your world. If you can't (or don't want) to pay the gil for it, there are other viable, more affordable options like BK+1.

Offhand, Joyeuse is really only -that- great for low end stuff. If you're doing Campaign or fighting EP/DC stuff in FoV, sure, use it. Higher than that, probably will benefit more from a dagger, though it could depend on merits (I mean, if you have full Sword merits + full Closed Position merits, that'd put a bit more kick behind it).

A BK/BK+1 (or a pair of them) would make a good starting point at least, and a good pick in general. NQs are dirt cheap, HQs aren't that cost prohibitive.
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#8 Aug 28 2009 at 5:07 AM Rating: Good
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Isiolia wrote:
Azoth is a very strong contender for the main weapon slot in most cases, though it's not exactly going to change your world. If you can't (or don't want) to pay the gil for it, there are other viable, more affordable options like BK+1.


I will definitely second that sentiment. I can't tell the difference between my damage now that I have Azoth over when I just used BK+1. I'm sure a parser could, but I can't.
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#9 Aug 28 2009 at 9:20 AM Rating: Default
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As far as endgame goes mostly hnms type mobs. Looking for for support and solo ws bursts
#10 Aug 28 2009 at 9:22 AM Rating: Decent
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If you can actually get an HNM shell to let you come to HNMs on DNC, and melee the HNMs, you might be best off with BK+1x2 as the added attack will be very important on those kinds of mobs. Or azoth/bk+1.
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#11 Sep 11 2009 at 11:30 AM Rating: Good
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Bah! I don't care what you say Kalisa! I'm totally gunna gun for a Terpischore!

Lol... just joined a mythic static recently and since dancer is my main I decided to get Terpsichore over Laevatein lol

But yes, for the most part Azoth, Adder and Ermine are the 3 best non-relic level weapons for dnc.
#12 Sep 11 2009 at 12:21 PM Rating: Excellent
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Kalisa wrote:
Terpisichore: Whoever designed this dagger needs to be shot...crap DPS and you can't get all of the aftermath effects until you do WS at 100% tp, then again at 200% and 300%. If there's any mob that will last that long I guarantee you that you won't be fighting it on DNC. Unless your a completionist (masochist would be a better term) don't bother wasting time getting this dagger.


A couple of things about this...

My opinion is that Terpsichore is actually among the most useful of the mythic weapons. Most other jobs have weapons that are significantly better for what they do (HQ staves for mages except SMN, relic weapons for DDs, etc), but for what DNC does, terpsichore is unsurpassed. The augment to steps is dead useful cause it allows you to use reverse flourish every 30 seconds with 5 finishing moves AND get another flourish (violent or desperate) in the middle. That leads to significantly faster TP gain.

Secondly, there really is no practical way to get all three aftermath effects at once. Because of the durations of level 1 and 2 aftermaths, level 1 would wear off before you could get 200% tp for level 2, and level 2 would wear off before you could get 300% tp for level 3.
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#13 Sep 11 2009 at 12:37 PM Rating: Decent
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Quote:
But yes, for the most part Azoth, Adder and Ermine are the 3 best weapons for dnc.


Fixed ;)

and hey if u really want a terp and have the ability to get one more power to ya... But numbers don't lie... even with the additional acc/att it will still have lower DPS than the other three daggers, lower overall dmg due to you using pk instead of DE, and saving yourself 1 step (a whopping 14 secs) to get to 5 fm isn't all that great when you're probably going to be stepping again anyway. But hey...at least it looks cool XD

The guy on my server who has one says it's not that great and he doesn't even use it that often in comparison to his other daggers (he has 2 adder +1s amongst azoth and ermines as well...I hate him lol)
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#14 Sep 11 2009 at 1:10 PM Rating: Decent
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Quote:
The augment to steps is dead useful cause it allows you to use reverse flourish every 30 seconds with 5 finishing moves AND get another flourish (violent or desperate) in the middle.


I'll admit that being able to RF every 30 secs would be nice but how are you getting another flourish? I'm assuming you're thinking that you get 6 total FM since you get 3 per step uncapped but u still only can get 5 max. Although I did totally forget that you can get 2 FM when steps are capped so that is a good thing about it (especially in campaign when everyone and their mother is /dnc and stepping ><)

And I may have been misinformed about how the aftermath effects stack up...but still...when is a DNC ever going to store up on 300% tp just to do a WS to have temporary additional effect? I'd rather throw out 3 DEs or use that TP for curing/erasing.

Overall, I just can't see the justification of going through all of that just to get a mediocre weapon...if it were say a rare drop from an NM then sure I would get one just to play around with and for town gear.
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#15 Sep 11 2009 at 2:36 PM Rating: Decent
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mythic static

Hilarious! Dancers truly are entertaining.
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#16 Sep 11 2009 at 5:29 PM Rating: Excellent
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Kalisa wrote:
I'll admit that being able to RF every 30 secs would be nice but how are you getting another flourish? I'm assuming you're thinking that you get 6 total FM since you get 3 per step uncapped but u still only can get 5 max.


Step (3 FM) -> Flourish (2FM left) -> Step (5 FM) -> Reverse
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#17 Sep 11 2009 at 8:39 PM Rating: Good
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Quote:
Overall, I just can't see the justification of going through all of that just to get a mediocre weapon...if it were say a rare drop from an NM then sure I would get one just to play around with and for town gear.


This argument would make much more sence... if I planned on doing endless meripos and soloing for the rest of my DNC career. However, I want to perform dancer on more of an endgame level. Many dancers have scoffed at the terpsichore for not being "40 damage for a relic dagger omg worthless". However like most of the other mythic weapons, its more about enhancing what the job is good at rather than pumping out massive damage like the original relics. My new HNM shell likes to use me to run up to the mob, stutter step, and run. I'm definately not worrying about my DPS or anything there - the Terpsichore would help immensly in those particular endgame situations where I need more as much step accuracy (not sure if terpsichore makes a significant accuracy boost... hopefully) - getting 75 tp at a cost of 20 in 30 seconds to me is what makes terpsichore worthwhile. Also even as a DD piece it wouldnt be that hard to get to level 3 aftermath - especially as a dancer. While it might not always be practical to pump all your resources into weaponskills, with saber dance, Brutal earring, haste samba and No foot rise, dancer is by far the easiest job to build a lot of TP quickly on. Even sticking it around lvl 2 and popping up saber dance would be sufficient. I've come to terms with the fact that I'm a front-line support job with mediocre damage - If i were all that concerned with numbers on my daggers I would go THF 75 and get a Mandau XD

In short Kalisa, If you don't feel like a terpsichore is worth your time then I can respect that. But by no means do I feel like its a weapon that dancers should avoid on the level of Kards and Heart Snatchers. If you have the means why not go for it?
#18 Sep 12 2009 at 1:18 PM Rating: Excellent
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You're absolutely right shib, and as I mentioned before if that's your dream and you have the means to do it then go for it. Just like its my dream to finally hit the gear haste cap someday...very marginal increase from where I am now and will cost more than I've cumulatively spent on everything in the game since I've started...yet I'm still going to try to do it ;)

But yeah for me...I'm gonna pass on terp...



Quote:
Step (3 FM) -> Flourish (2FM left) -> Step (5 FM) -> Reverse


Yup...again I wasn't thinking lol
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#19 Sep 14 2009 at 6:59 AM Rating: Good
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It would be pretty cool to meet the haste cap as DNC.


Damn though, dusk gloves +1 are 20 Mil...

I wonder which one of us will meet our goal first o.O

Edited, Sep 14th 2009 10:59am by ShibayamaG
#20 Sep 14 2009 at 7:32 AM Rating: Good
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ShibayamaG wrote:
Damn though, dusk gloves +1 are 20 Mil...


Considering 20 mil is just a fraction of what it will cost you to buy your alexandrite, not to mention all the other sh*t you have to go through, so unless you are much more adept at making money than she is, I'm guessing she'll have you beat.
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#21 Sep 14 2009 at 9:19 AM Rating: Good
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I already have the Nyzul and Einherjar parts done...


But no I'm very bad at making money soooo... I think Kalisa would still win.
#22 Sep 14 2009 at 10:09 AM Rating: Good
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Dusk gloves + 1 are about 35 mil on my server (or at least that's what I saw the last few bazaared for about 7 months ago). but the hardest thing after getting the money will be to find another pair up for sale. Feet +1 run a lil under 3 mil so not too bad. Getting a V belt however will be really tough since I don't have an HNM to camp it nor do I think people from my socials will willingly help me nab one.

Well I am whoring out the FOVNM in sky to see if I can get some + haste on other gear in the meantime...which may take longer than getting the Gil lol.....; ;
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#23 Sep 15 2009 at 6:19 AM Rating: Good
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Blau Dolch?

...

Oh, wait...

Blau has every job but DNC on its usable jobs....

Keep going...
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#24 Sep 15 2009 at 8:33 AM Rating: Good
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TheKhory wrote:
Blau Dolch?


With the amount of time that DNC spends above 100 tp, Blau wouldn't be a great option anyway.
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#25 Nov 06 2009 at 4:22 PM Rating: Good
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KaishenRamuh wrote:
For anything that is even mildly evasive, Joyeuse is going to have low accuracy.


Quoted for reinforced emphasis.
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#26 Nov 29 2009 at 6:11 AM Rating: Default
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Been a while but I use the Azoth and Adder
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