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Help me with my Slug Shot gear?Follow

#1 Feb 03 2010 at 1:42 AM Rating: Decent
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I've been reading through the Corsair forums lately, and seeing all these other Corsairs doing 1k+ Slug Shots...

Mine can't even break 900..

So I thought I'd post my Slug Shot set here. Maybe see what I'm doing wrong or I need to improve.

Main: Joyeuse
Range/Ammo: Martial/Steel
Head: Corsair's Tricorne
Neck: Spectacles
Ears: Drone x2
Body: Corsair's frac +1
Hands: Commodore gants
Rings: Behemoth x2
Back: Amemet +1
Waist: Commodore belt
Legs: Dusk
Feet: Corsair's Bottes +1

I use Squid Sushi +1.

I know some improvments would probably be +1'ing the Tricorne, getting Crimson hands, Light Gorget (need another Yovra organ still) and Hollow Earring. So other than those items if there anything else I should change? Am I using too much Ranged Accuracy?
#2 Feb 03 2010 at 4:36 AM Rating: Good
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Are you able to get Rajas ring? If so, look into Enkidu's Subligar or Skadi's Chausses. If not, I'd stick with Dusk. Try to get the Altdorf/Wilhelm earring set. For COR they are huge, providing some much needed accuracy as well as WSC. If you haven't used it for other jobs, Anwig Salade can be augmented with some great WS stats, too... I got mine with 4 STR & AGI, 15 WSacc, and 2% WS dam.

What you need to remember is that all those big WS numbers you see are about 30% gear and 70% buffs. COR is nice in that it comes equipped with it's own attack buff, but without the aid of Dia II/III, some Berserk, and maybe a 2nd BRD to give Minuets, you aren't going to see big returns.

The best thing you can do to increase WS damage is focus on landing them. You can figure out your ranged accuracy for yourself using this page as a reference. Glancing at your gear right now, I'd put you at about 410 or so, more if you have merits in Marksmanship. It's hard to say how much accuracy you need for Slug Shot since nobody has pinned down the exact accuracy penalty on it, but for birds I find I am capped at somewhere around 435ish. You should run a parser to get an idea of where you stand, or have somebody else run one for you.




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#3 Feb 03 2010 at 9:06 AM Rating: Good
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As Tybud pointed out on colibri you need 430ish racc to be capped. My experience in that regard has been pretty similar to his. I would focus on making sure you are at capped acc before worrying too much about increasing damage.

Honestly, ratt is the biggest thing you need. Yes, increasing the base damage does help, but you really need to get your ratt up there. CFG will help of course as will anything else you can get that has some ratt on it. Once your accuracy is capped focus on str and ratt.

Another thing to remember is that your particular party makes a big difference. I consider my slugshot build to be about perfected for merits, but if I don't have chaos roll on me and the mob doesn't have dia II on it, I'm probably not breaking 1k either. If the mob has dia II, I put box step on it, and I have chaos roll its pretty consistently 1300+. If I'm getting a minuet (some of these polearm sams insist upon it) in addition to all of that with a good roll I'll be doing 1600 on /dnc. The difference in buffs and dia on the mob can easily be 300-650ish damage.
#4 Feb 03 2010 at 10:15 AM Rating: Decent
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Im not sure about you guys, but I break 1k damage without dia, angon and no drk in the pt, brd doing 1 attack song or double haste, with sushi and my build isnt the best of the best. A lot of CORs dont take the time to pull back from the mob to the sweet spot which will net you a significant increase in damage.

Main: Joyeuse
Range/Ammo: Martial/Steel
Head: Corsair's Tricorne: Look into the Anwig Salad
Neck: Spectacles: This is fine, alts are qigrin collar and PCC
Ears: Drone x2: Triumph Earrings cost a lot but are worth it.
Body: Corsair's frac +1 : Look into Mirke, mines a hybrid QD/QS peice and its still good.
Hands: Commodore gants: Ditch these and pick up Pallas, Barbrossa, C gloves.
Rings: Behemoth x2
Back: Amemet +1
Waist: Commodore belt
Legs: Dusk
Feet: Corsair's Bottes +1
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#5 Feb 03 2010 at 11:35 AM Rating: Decent
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Quote:
A lot of CORs dont take the time to pull back from the mob to the sweet spot which will net you a significant increase in damage.


Of course this extra slug damage is somewhat negated by the missed swings and TP gain from that. If I stay in melee range with SAM roll up, I'm often at 65 TP by the time the slug animation finishes. So I'll fire from a distance if i'm going to kill the mob or start a fight with a WS (usually when i'm feeling foolish), but mid-fight slugs all go off from melee range.

Of course on Birds, even at close range I can get 1k slugs with chaos up eating sushi. On non-piercing weak mobs its a lot harder to reach those numbers.
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#6 Feb 03 2010 at 2:08 PM Rating: Good
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Yes, some of it has to do with pulling back. It really depends how much health the mob has left and the type of weapon you are using. With a minuet I'm always over 1k. I'm not talking about not have a dark knight in the party, but in parties where I have 3 rolls to do I will not have chaos roll on me about 20% of the time. At some point I will have evoker's and corsair's roll and no chaos roll. With Chaos or minuet I'm consistently 1k+. But, in those situations with no rolls and fighting the higher level colibri, I'm at ~950 damage.

My current setup is:

Main: M. Kris
Ranged: Martial gun (+7 racc augment)
Ammo: Steel Bullet
Head: Anwig Salade (str +5, ws acc+15, racc+10, ratt+5)
Neck: Breeze Gorget
Ears: Altdorf's/Wilhelm's set (+8 AGI, +1 ratt, +1 racc)
Body: Mirke Wardecors (+5 str, +5 agi, +10 racc, +10 ratt)
Hands: Skadi (+5 str, +5 agi, +10 ratt)
L. Ring: Jalzahn's Ring (+6 racc, +6 ratt)
R. Ring: Rajas Ring (+5 str)
Back: Amemet Mantle +1 (+15 ratt, +2 str, +1 agi augment)
Waist: Commodore Belt (+4 str, +8 racc, +5 ratt)
Legs: Desultor Tassets (+2 agi, +7 racc, +7 ratt)
Feet: Corsair's Bottes +1 (+5 str, +5 agi, +4 racc)

That gives me: +78 racc before +AGI, +26 AGI, +59 ratt before +STR, +31 STR
before any food of course (it should put me at ~380 ratt and around 457 racc on /dnc).

Focusing on the ratt, greater colibri have 327 defense. Thats a ratio of 1.16 and a level corrected ratio of .987. This means my damage multiplier is 1.0. My base damage during slug is about 149 which is 759 damage before piercing bonus. This comes out to 948 damage after piercing bonus. I think as far as ws mods, ratt and racc go I'm pretty close to the cap. So, without buffs its perfectly possible to cap out at less than 1k slug.

Edited, Feb 3rd 2010 3:15pm by Kwontos
#7 Feb 03 2010 at 7:29 PM Rating: Decent
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Just ran my latest WS figures, and I'm at 426 Raac with Enkidu's Subligar, and 431 with Skadi's Chausses. Looks like Dea's prize won't help with the toucans.

That's got 100 total AGI, or 24.9 WSC. Which sucks (the loss of the 0.9). So if 430 Raac caps it, I'd change to the +1 DEX Martial over the +1 AGI Martial..

Edited, Feb 3rd 2010 8:59pm by Carrilei
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#8 Feb 03 2010 at 8:11 PM Rating: Good
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Is there a reason for enkidu's over afv2? I never see any corsairs using afv2 legs in their slug build. I keep considering redoing my Desultor Tassets and going back to afv2 for slug. However, I like having the 7 racc at times in case I'm fighting something more than pink birds.
#9 Feb 04 2010 at 12:01 AM Rating: Decent
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Quote:
So, without buffs its perfectly possible to cap out at less than 1k slug.


Totally agree. i have to have Chaos up at least or my slugs hit in the 800ish range.
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#10 Feb 04 2010 at 9:55 AM Rating: Good
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Kwontos wrote:
Is there a reason for enkidu's over afv2? I never see any corsairs using afv2 legs in their slug build.


I wouldn't pick Enkidu's for 1 more STR in exchange for 3 AGI from Commodore. Then again, I don't use Commodore for Slug anyway (I do use 'em for Detonator though).

If you don't want to go all out R.Acc for Slug with Dusk Legs, Pahluwan (R.Acc+4, STR+3) are another nice option.
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#11 Feb 04 2010 at 10:26 AM Rating: Decent
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#12 Feb 04 2010 at 10:49 AM Rating: Good
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Nobody mentiond it because most of us are meleeing for TP. Corsair can get enough racc to be at 95% with pot-au-feu, but our melee acc would suffer. My last meripo my acc was 93%. But I'm getting 50ish acc from sushi. I'd be down around 68% acc with pot-au-feu. That extra acc corresponds to a ~36% increase in the number of slugshots which will not be overtaken by food.

I've considered lately shooting for TP, but I just can't justify the price tag. It seems as though any way I cut it (even if the rdm isn't hasting me) at best I'll break even in damage and at 5 bullets a minute + food I'd be over 50k an hour. That puts me at roughly double my current price of meriting.
#13 Feb 04 2010 at 5:30 PM Rating: Decent
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Cost is the number one reason I prefer to pull only.

I will still ocasionally shoot but between buffs, sleeping pulls, rolling for mage and melee, I don't shoot much more then twice per pull (if that).

I generally just pull, slowly build tp and then save tp for a time I think we might lose chain.
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#14 Feb 04 2010 at 5:53 PM Rating: Decent
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Kwontos wrote:
Is there a reason for enkidu's over afv2? I never see any corsairs using afv2 legs in their slug build. I keep considering redoing my Desultor Tassets and going back to afv2 for slug. However, I like having the 7 racc at times in case I'm fighting something more than pink birds.

In most instances, the STP on Enkidu's Subligar will work the same as the STP on Skadi's Chausses.
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#15 Feb 04 2010 at 6:31 PM Rating: Decent
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Alicianasun wrote:
I've been reading through the Corsair forums lately, and seeing all these other Corsairs doing 1k+ Slug Shots...

Mine can't even break 900..

So I thought I'd post my Slug Shot set here. Maybe see what I'm doing wrong or I need to improve.

Main: Joyeuse
Range/Ammo: Martial/Steel
Head: Corsair's Tricorne
Neck: Spectacles
Ears: Drone x2
Body: Corsair's frac +1
Hands: Commodore gants
Rings: Behemoth x2
Back: Amemet +1
Waist: Commodore belt
Legs: Dusk
Feet: Corsair's Bottes +1

I use Squid Sushi +1.

I know some improvments would probably be +1'ing the Tricorne, getting Crimson hands, Light Gorget (need another Yovra organ still) and Hollow Earring. So other than those items if there anything else I should change? Am I using too much Ranged Accuracy?


/WAR helps/

Also: I know this isnt a SShot vs Detonator thread, but ...... might look into it. It's easier to build, more consistent, and higher damage under less buffs(ie w/o minuet or /WAR, ect).



Edited, Feb 4th 2010 6:35pm by doctorugh
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#16 Feb 05 2010 at 11:15 AM Rating: Default
my slug setup is:

joytoy/X/murderer/steel
AF+1/light/supremacy/triumph
mirke(+10rattk)/crimson/ToAU ring/rajas
amemet+1/bucc belt/denali/AF+1

completely unbuffed, no food or anything i hit 950-1k as /rng on birds
with rolls + pot-au-feu sit around 1500-1700, if im lucky to get a minuet im right around 2k....and when im feeling frisky and go /war ive hit as high as 2700 with zerk and mins....8/8 marks merits and shoulda put racc on my mirke but did MAB for quick draw dmg and am too lazy to redo XD

oh and yes dynamis hates me.....been 8 months and have yet to see relic belt of legs >.>

Edited, Feb 5th 2010 12:16pm by BiggHowie
#17 Feb 05 2010 at 4:54 PM Rating: Decent
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Kwontos wrote:

Ranged: Martial gun (+7 racc augment)

Edited, Feb 3rd 2010 3:15pm by Kwontos


So there is another now. I thought I was still the only one with racc on my Martial. How long did it take you?
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#18 Feb 05 2010 at 5:07 PM Rating: Decent
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Alobont wrote:
So there is another now. I thought I was still the only one with racc on my Martial. How long did it take you?

My ego would like a word with you.
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#19 Feb 05 2010 at 5:13 PM Rating: Good
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It took me 7 tries, so just under 5m gil :(

http://www.ffxiah.com/screenshots.php?id=34654

I don't regret it though. I was originally going to go for death penalty, but honestly I don't solo stuff anymore and I rarely fight things where quickdraw will be a substantial portion of my damage. So I ended up using some of the gil I had saved for death penalty on augmenting martials. After I got martial I worked on amemet's until I got mine with +1 AGI. Next up is behemoth rings +1 (trying for a +4 str augment) and then foragers for a +acc back piece.

Someone else posted in the cor achievement thread with a 6 racc (so there is a known 6, 7, and 8). I'm just happy such an augment exists. Even without the augment martial is really king for corsair, but with the augment I'm set for life :D
#20 Feb 05 2010 at 9:03 PM Rating: Decent
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You've seen 4 STR on a NQ Behemoth Ring? Best I had seen is 3, but thought the max might be higher.. Not that 3 vs 4 matters when I can't get 1 bloody point of STR on mine...

Edited, Feb 5th 2010 10:03pm by Carrilei
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#21 Feb 06 2010 at 12:06 AM Rating: Good
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I'm pretty sure I've seen 4 in one of the augment forums somewhere on the net. If I remember correctly it had 4 str and 2 agi. But I would certainly settle for 3 str and 2 agi. Anything less than that won't be worth it. As exciting as ws mods and str are ratt is what I always feel like I'm lacking. I'm still debating on trying for more amemet mantles +1. The best I've seen still is +2 racc. Maybe I'll throw one or two more at it. I have one with +1 dex, one with +1 agi and one with +3 evasion. They each have their uses, but I can only effectively equipment swap with one of them.
#22 Feb 06 2010 at 12:58 AM Rating: Good
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Kwontos wrote:
I'm pretty sure I've seen 4 in one of the augment forums somewhere on the net. If I remember correctly it had 4 str and 2 agi.

Jesus. That is insane... I know where my tabs are going from now on...
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#23 Feb 06 2010 at 12:08 PM Rating: Decent
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Which FoV NM are people fighting for the +STR/+AGI behemoth ring augments?
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#24 Feb 06 2010 at 2:20 PM Rating: Good
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I'm pretty sure its eraser. Thats the one I'm trying.

I guess I have them backwards, I think the screenshot I was thinking of is halfway down the page here:

http://www.ffxiah.com/forum/?topic_id=4141&page=59

They have str+2 agi+4. I've also definitely seen one that has str+3. I'd be surprised if you could get 4 agi on it but not 4 str. I suppose its possible though. I certainly wouldn't complain about this combo.

He also has an amemet+1 with +racc, but its only 2 (certainly no reason to complain though).
#25 Feb 06 2010 at 9:31 PM Rating: Good
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Kwontos wrote:
It took me 7 tries, so just under 5m gil :(


May I ask what you did with the first 6 attempts? Sitting in storage waiting for the possibility of un-augmenting them some day, or did you NPC them? (/em dies a little inside)

And further... what augments did you get on the first 6? More precisely, anything at all good like small amounts of AGI/STR, Store TP, melee stats? Just "useless" stuff like elemental resistance? Or did you actually get anything BAD?

If I was a little more comfortable that I'd at least end up with nothing worse than I already have, I think I'm ready to risk it. I'd be fine with accepting that my Martial isn't really any better off than it was (say, Thunder resist only), and only worse in that it's no longer AH-able. But if a couple of your first 6 attempts resulted in something actually BAD... then I might not risk it. I'm not exactly loaded with gil and having to replace would be a significant hit to my wallet. Getting an AGI-2 augment might make me spiral into depression for a few weeks.

Edited, Feb 6th 2010 10:33pm by Anza
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#26 Feb 07 2010 at 1:21 AM Rating: Excellent
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I held on to them for a while, but eventually 7 was just too much. I also started to rationalize that the purpose of FoV augments was to remove items from the game. Therefore it is unlikely SE would let you un-augment them. The ability to un-augment is closer to the realm of synergy than FoV. Anyways they ended up getting NPCd :(

At least 3 of the augments had nothing but elemental resists. I think it might have been 4. One of them had +1 agi and -1 str and another had +1 str and -1 agi. I can't remember if the other one was just elemental resists or if it was +- stats that just weren't relevant.

I did them over a course of several months to lessen the pain. I had the gil, but it still sucks taking a 700k item and reducing it to trash.

I just tried behemoth ring +1 on Eraser and ended up with +1 agi and -1 str :( As soon as another is listed I'll try again. If I can get a good one from Eraser I'll confirm along with time/day/jobs in party/etc (that information for my martial gun is in the achievements thread, although I don't know if it really matters).
#27 Feb 08 2010 at 8:14 AM Rating: Default
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Man you guys are nuts, but whatever.

The lengths some people go to in order to get that last little tweak on their gear. Really astounds me. And unfortunately all this does for the average player is raise the prices on these items as they get removed from the system. Way to go SE. Making more annoying time sinks instead of any enjoyable content.
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#28 Feb 08 2010 at 9:00 AM Rating: Good
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I have speed belt, I have dusk gloves +1, I have pcc, toreadors ring, etc. I've been playing a long time and I slowly have been accumulating everything I want. Some of us are at a point where we really aren't looking to gear/level another job. Regardless I have a steady stream of income just from hanging out with friends. People are always wanting to do ANNM, ISNM, BCNMS, limbus, etc. I like doing these events and it brings in a couple hundred k over the course of the week (well not ISNM, its the devil, but I do sell a lot of gold coins from merits).

As far as effecting the rest of the population, it doesn't have a huge impact. If I drive the price on behemoth rings +1 up to 500k a pop, the NQs are still 10k. Someone who isn't looking at "optimizing" really isn't going to care. The difference is white boarder and not really anything else.

You also have to remember that you're seeing comments from just a couple of people across over 30 servers. I've taken 6 martial guns out of play in my server and I don't know anyone else who has is doing the same. I also did it over a period of a couple of months which has minimal impact. The cheapest I got any of my martial guns for was 650k. I paid 700k for most of them at the time I was buying them (I might have even payed 750k for one). The last 4 sales on my server are.... 650k.

FFXI has never been cheaper to play. Its pretty hard not to make a couple hundred k a week just having fun in the game. Haubergeons, Scorpion Harnesses, Dusk Gloves and NQ pretty much anything else have never cost less relative to the economy at any point in ffxi history. If a couple end game items go up by 10% then it might take the hypothetical "average player" one more week to fully gear their character.

You also fail to remember that when prices go up, someone is getting that money. If the prices of Amemet+1's go up because people are FoVing them then leathercrafters make more gil, if Forager's mantles go up then people who ENM make more gil, if Behemoth's +1 go up people who do bonecraft make more gil, etc. If "average player" means someone who only merits and spends IS at the exact same rate as they buy food then it is probably bad for them. For anyone actually doing something in the game at worst it should be a wash if prices on crafted/farmed/XXNMd things go up.

On Ifrit I don't see two of the same people buying a martial gun since September 19th (as far back as ffxiah goes).

Edit: Just to clarify I'm not just trying to brag. I am very pleased with my gear, but my point is that I've bought pretty much everything I want. All thats left are small improvements for FoV. I'm not out farming hours every night so that I can do FoV, I just grab something from the AH and do it when I feel like it. Some people would go for relic, or mythic. I explained earlier that I'm not going for mythic and why. Similarly I don't do enough big stuff that justifies relic.

Edited, Feb 8th 2010 10:47am by Kwontos
#29 Feb 08 2010 at 4:12 PM Rating: Good
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Dartagnann wrote:
Man you guys are nuts, but whatever.

The lengths some people go to in order to get that last little tweak on their gear. Really astounds me. And unfortunately all this does for the average player is raise the prices on these items as they get removed from the system. Way to go SE. Making more annoying time sinks instead of any enjoyable content.


You might be right that augmenting fairly low availability items could indeed affect prices on certain desirable items. But that's S-E's issue, and not at all the fault of someone like Kwontos. And hey, maybe that price increase doesn't happen anyway - see Kwontos's server and prices actually going DOWN on Martials since he bought 7 of them.

And really, is it that shocking that people would try for these kinds of augments? At 700k a pop, even if it takes you 7 tries, that's 4.9mil for a 39DMG gun with TP bonus and R.Acc+7. Do you think a lot of higher end CORs would be willing to straight up pay that cost for a gun with the same stats on the AH? I sure as hell do. And you might get lucky and get similar augments with only a couple attempts.

There are indeed a lot of CORs who simply don't have much else to buy. Especially since the vast majority of our top endgame gear is R/E. Personally, I think I have good but not amazing gear, and I have every piece of AH-able gear I want for COR other than a Mercurial Kris. Heck, I have nearly every piece of buyable gear I want for FOUR jobs (COR PUP MNK NIN), even considering that one of those I just reached 75 on in late 2009, and one (NIN) is still in the 60s on the way to 75.

I'm past the point of needing gil to get items other than a select few situational luxury pieces or very high priced HQ stuff. It's not at all unreasonable that when someone like me has the gil, I've got very few options for gear to spend it on other than taking a chance on some augments.
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#30 Feb 09 2010 at 6:48 AM Rating: Decent
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To also cap off what the others have said....

FFXI is all about minimal improvements in gear to increase your character to the max. Following that though, FFXI is all about situations which means, we as a player base want to be prepared, hence why we have sets for everything.

Now is the price tag to upgrade a martial gun into a gun that argueably is the best overall gun in the game for Corsair, I would say yes.

For starters it frees up an inventory slot by letting you ditch your coffinmaker. This also make it so you dont have to sacrifice between a gun built for WSing and a gun built for shooting, you get both.

The second point is that in the grand scheme of things its cheap. We as COR's dont have a relic weapon we only have a mythic. Relics generally average 80-140 mil depending. Mythics can be anywhere from 0-110mil or more + the time investment in Nyzul/assaults/einherjar/znms/salvage.

My last point is, this upgrade can be free. The gun drops from an ENM that isnt to unreasonable to setup a group to do.

Really if you just set your sight on it, and do blow gil but think rationally and do this the smart way your really not gonna be out anything but time.
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#31 Feb 09 2010 at 7:47 AM Rating: Good
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I FoV augment because it's really about the only thing left to do. Not that I like the concept - I think it highlights the negative or failed aspects of FFXI.. Easy mobs where the entirety of it is luck. Once a day, gil is everything, blind luck is everything. Proficiency/efficiency have no role..
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#32 Feb 09 2010 at 9:17 AM Rating: Good
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I do wish the eraser fight were more difficult. I think there are still plenty of decent challenges in ffxi. I think of FoV as being something to take items out of the game. Its something SE had to do at some point. Given the choice I would rather have the option of turning in an item to get something better instead of having items wear out. It is still unfortunate that it is so luck based. I don't really think SE will make things that are really really hard. Whenever they do people complain and simply refuse to do it. For what FoV is it works out well. I do FoV on jobs like pld and thf that I tend not to merit on. I regularly die on these in events and its convenient to go out get some beastman seals, cap my buffer and then gamble with a piece of gear.

I do like a lot of the things that SE has added lately. ANNMs are really fun, the pixie weapon fights are fun (I do them several times a month) and I think the SCNM system is well designed.

When its all said and done I'd take FoV over camping some wyrm anytime. Its not the best system, but not every top item should be gotten through instances and mini-expansions. Considering the fact that our best head, body, legs and feet are not about rare drops (at least it seems as though cor af drops a lot in limbus for me), its not a huge deal that our best weapon requires some luck. Its nice to have something to spend gil on to improve my character.
#33 Feb 09 2010 at 9:40 AM Rating: Decent
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Camping something like faf is even worse - at least you don't need to bot your FoV augments. But that just goes to show that a huge portion of XI endgame is laughable. They did better with some events, such as Limbus, Salvage, Nyzul... And I'll even throw in Einherjar (would be great if not for the lag), and ZNM (pokemon snap is annoying when the game isn't pokemon snap).

I do like SCNM, though ANNM seems to be a waste of time if you have a more consistant way to earn gil.. For me, even selling zeni pics nets more, and I can actually rely on it to some degree.

Edited, Feb 9th 2010 10:49am by Carrilei
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#34 Feb 09 2010 at 9:40 AM Rating: Decent
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I thought alla fixed the double posting issue, guess I thought wrong @.@;;

Edited, Feb 9th 2010 10:40am by Carrilei
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#35 Feb 09 2010 at 12:13 PM Rating: Decent
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Kwontos wrote:
I do wish the eraser fight were more difficult.

Is it even possible to kill Eraser on THF?

I'm really rather upset that Squenix made all FoV NMs have ridiculous accuracy. Even a LV40 FoV NM has ~90% accuracy when I'm in full evasion gear. It's pretty much a straight slap in the face to THF and NIN; if every FoV NM heavily resisted any form of magic damage, can you imagine how much BLMs would be crying?
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#36 Feb 09 2010 at 1:35 PM Rating: Good
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It is pretty hard to solo on thf. You're right their acc is too high. If I solo I go on pld. Typically speaking I duo. Despite the accuracy issues, I would not consider them really difficult. There is no strategy to the fight. Its basically luck as to what the mob will be like. Most of the time I go up there on war/sam, 2 hour + warrior's charge + KJ for half his health, meditate KJ again. I have my wife come whm to throw out a cure V.

It would be nice if they lowered the acc, but added another trick to the mob. I don't know what it would be.

Thinking about it, it would have been nice if somehow it was closer to the MMM system. Something to let you increase the difficulty in exchange for better augments/drops. I had a lot of fun doing MMM NMs, but everyone in my shell has every worthwhile drop that they want so it seems somewhat pointless.
#37 Feb 09 2010 at 1:37 PM Rating: Decent
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Kwontos wrote:
When its all said and done I'd take FoV over camping some wyrm anytime. Its not the best system, but not every top item should be gotten through instances and mini-expansions. Considering the fact that our best head, body, legs and feet are not about rare drops (at least it seems as though cor af drops a lot in limbus for me), its not a huge deal that our best weapon requires some luck. Its nice to have something to spend gil on to improve my character.


While I agree that it's nice to have a way to use gil to improve your COR (some people have more gil than time for specific events), I disagree that top COR items aren't about rare drops.

The mini-expansion stuff is one thing, but many of our other top pieces are indeed pretty rare drops. Limbus AF+1 items were a beast for me, took me a solid year (usually going 2x a week) to get hat/body/feet. I still don't have Denali legs/body after many runs. I've never seen a Commodore hat/belt drop. The new AGI+8 earring set has atrocious drop rates for the 2 earrings. Wouldn't call Skadi anything other than extremely luck-dependent.

But still, there is a difference in that kind of luck and being able to easily "gamble" a gil item in FoV. I like the fact that there's a way to take 30-60 min and give it a shot for a gear improvement. You can even do lower risk items - your NQ Behemoth Rings, Drone Earrings, Corsair's Guns. For the more daring or wealthy, you can bump that up to higher ticket items like Martial.
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#38 Feb 10 2010 at 10:28 AM Rating: Decent
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Quote:
But still, there is a difference in that kind of luck and being able to easily "gamble" a gil item in FoV. I like the fact that there's a way to take 30-60 min and give it a shot for a gear improvement. You can even do lower risk items - your NQ Behemoth Rings, Drone Earrings, Corsair's Guns. For the more daring or wealthy, you can bump that up to higher ticket items like Martial.


I just don't like the fact that wealthy hardcore players are taking non-crafted items out of the market and driving down supply and consequently raising prices. It was hard to find a martial gun before FoV. Now they are hard to find and 3x as expensive. I have no problem with craftable items leaving the marketplace, but non-craftable stuff is a bit annoying since few people do the BCNM's that drop martial weapons. Although I guess if the martial gun price goes up over a million, more will start doing it.

All this behavor does is discourage the average casual player and support the hardcore player. Of course, SE has been doing that for a while, hence the popularity of WoW and SE's shifting focus in FFXIV. It's one thing to make people want to play a long time, its another to continually discourage those that can't spend 70hr a week on their hobby.


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#39 Feb 10 2010 at 11:46 AM Rating: Excellent
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Dartagnann wrote:
I just don't like the fact that wealthy hardcore players are taking non-crafted items out of the market and driving down supply and consequently raising prices.


I just don't believe this is true, and if it is I'm suspicious that FoV is clearly the cause of any fluctuations in supply/price of Martial Guns.

Kwontos says prices on Martial Gun are now the same as the lowest point he bought any of his 7 at. He's also unaware of anyone else buying up multiple Martial Guns on his server.

My experience on Titan is much the same - Martials are about the same price now as when I bought mine long before Sky FoV NMs existed, and in fact they're cheaper right now than they were a few months ago. There are 3 for sale now, and I remember when I needed mine I had to wait over a week to see a single one. Checking ffxiah.com, I see only one person since the beginning of September who has purchased multiple Martial Guns, and that player has bought 3. My experience doesn't match what you say the consequences are.

Quote:
Now they are hard to find and 3x as expensive.


Some of this is not due to FoV, but instead due to CORs coming to agreement that Martial is THE gun to get. It's much more accepted now, and the price has risen consistently with this community's understanding that Martial is the most efficient gun for most things a COR does. People understanding that Hagun is great for SAM also led to a more general understanding of TP Bonus and why it's so powerful, and ironically as SAM became more and more bandwagon, Martial Gun become more understood and desired.

Quote:
few people do the BCNM's that drop martial weapons. Although I guess if the martial gun price goes up over a million, more will start doing it.


You're right that more will do the FREE ENM that drops Martial if it goes up more. Just like people now spam the ENM that drops Hagun (essentially the Martial Great Katana).

And people most certainly do ENMs now. Maybe you don't, but I know lots of people who go. They're free and pretty fun, and have some nice drops (though you can only go once every 3 days to any particular zone and you have to share drops among the group - but that means a lot of people sell and split the proceeds, putting more Martial weapons on the AH).

The Martial Gun ENM (When Hell Freezes Over) also is fairly popular, because it has two valuable drops - Martial Gun, and Martial Bhuj. On my server, the Bhuj is currently the most valuable drop in any Bearclaw Pinnacle ENM (even higher than Hedgehog Bomb from Brothers), plus this ENM is easier to get to than the pain in the ass of Brothers and having to wait for correct weather to get into the battlefield.

ENMs are even good for more casual endgame level people! The same group you say are hurt by FoV allowing Martial weapons to be augmented. You don't need to be in an LS that does events at scheduled times, you don't need large numbers of people, and they're completely free. If you have a small group of friends you can very easily do ENMs a couple nights a week, or just randomly decide to do one when you have nothing else going on. Of all the things you can do in FFXI, ENM is one of the more casual friendly endgame activities around.

Edited, Feb 10th 2010 12:46pm by Anza
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#40 Feb 10 2010 at 1:17 PM Rating: Good
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Mirabelle,

Like I said before I checked your sever's AH history. You certainly are correct that the price is going up; however, I can't find a single instance of the same person buying two guns. This is over a period of close to 6 months. If people are buying them to augment they are either buying each on a different mule or they are just doing a total of 2 tries and purchased them long ago.

Ifrit's prices on them is not consistent with other servers, nor does it appear to be a case of people buying up the guns.

Martial gun is ridiculously easy to get as far as endgame gear goes. Honestly it was less work for me to augment all the martial guns than it was to get cobra unit harness.

You can easily get enough gil for it (even on your server) after about one month of saving gil only playing casually. Or you do the ENM.

Gil is easy to make. The fact that you can't figure out how incredibly easy it is to have lots of gil is not SE's fault. I don't know what you do with all your time (Stand around in DA perhaps?), but really to save up 1m gil for a top tier item is nothing.

I work 70+ hours a week. I have a wife to take care of and other things to do besides ffxi. Most of the so called casual players are standing around in white gate 6 hours a night bitching about how long it takes to get stuff done instead of just doing something about it. They play far more than I do. (edited: originally it said less, when obviously the intent was they play more)

Blaming SE and other players because either a) after years of playing you still haven't figured out how to ffxi or b) you would rather stare at your moogle than go do something for gil is just silly. When you learn how to play the game things aren't so bad. Putting in a couple hours with friends a month to have all your equipment needs taken care of is about as casual as I can imagine. In every MMO the very best gear is hard to get. The difference is in ffxi you spend an hour here and an hour there for a month to get the best item and you're done. It will remain the best for the next couple years. The other MMOs you get the best item and you'll be replacing it in 6 months tops.

You will undoubtedly contend that its impossible to make gil (as its always been in ffxi of course), that everything requires many hours of farming stupid things (because god knows the best way to make gil is slime oils) so I have found a wonderful RPG based on the ff universe designed for players like you. Its downloadable at: http://www.ffximc.com/page.php?id=54 and there is no subscription cost. They've fixed all the NM issues, gotten rid of camping and grinding.

Edit: I just want to clarify that I don't think ffxi is perfect. There are lots of improvements to be made, but 1m end game items are not a significant problem.

Edited, Feb 10th 2010 4:28pm by Kwontos
#41 Feb 11 2010 at 3:31 PM Rating: Decent
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Furthering what kwontos said about making gil.

I have college, work, friends, girlfriend, workout time, and a cat. My play time is pretty much reduced while in school to 1-3 nights a week for about 5 hours. One of those nights is me running 30 man Dynamis shell.

When I need to, I can make enough gil to satisfy my needs, normally its not farming some item or camping a NM but having fun with some friends doing a various ksnm/bcnm/isnm/enm. To many people in this game have a case of now now now. FFXI is all about being patient. If you fail to win something try again, if your waiting for gear to drop, then wait it out. In time things will fall into place.

Is getting +8 racc on your martial a priority, not really. It should be seen as a long term goal that you can work on over the course of a few months.
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#42 Feb 13 2010 at 7:34 PM Rating: Good
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redvenomweb wrote:
Which FoV NM are people fighting for the +STR/+AGI behemoth ring augments?


Just to confirm, I got a +str behemoth ring +1 tonight from Eraser in Sky. It is +4 str, -2 dex, -2 agi, +12 ltng resist. I'm really having a hard time deciding if I'm going to try some more. If it just didn't have that -agi it would be an easy decision. Depending upon my subjob its either +1 more base damage or +2 more base damage than my current build and 5 more racc. However, its 4 less ratt no matter what.
#43 Feb 13 2010 at 9:48 PM Rating: Good
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Anza wrote:
I just don't believe this is true, and if it is I'm suspicious that FoV is clearly the cause of any fluctuations in supply/price of Martial Guns.
You don't think it has anything to do with the drastic increase of people leveling the Corsair job ever since the relic/af+1 was released?
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#44 Feb 15 2010 at 4:40 AM Rating: Good
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So i just hit COR75 (finally!!) and starting thinking about farming the NM's that drop Wilhelm's Earring and Altdorf's Earring. Now the set gives a total of 8AGI plus 1 RACC and 1 RATK.

Recently i came across this thread here where it's stated that adding 1STR = 2.5AGI.

This means that if we take 2 STR earrings for a total of 4STR, we would need to add at least 10AGI to get the same results.

My Current Gear:
Main: Joyeuse
Range/Ammo: Martial/Steel
Head: Anwig Salade (With +4STR, +15WSACC, +10ACC, +5ATK) - Use it for NIN and BLU too
Neck: Light Gorget
Ears: Triumhp / Triumph (or Triumhp/Drone)
Body: Corsair's frac (Denali Jacket)
Hands: Crimson Finger Gauntlets
Rings: Behemoth x2
Back: Amemet +1
Waist: Buccaneer's Belt
Legs: Denali Kecks
Feet: Corsair's Bottes +1

So my question here is besides a great light/dark shot earrings, is it worth considering my current setup?

EDIT: Would COR AF+1 be better than my Anwig Salade for Slug/Detonator?

(I currently doing limbus and all COR AF+1 items do to me so it's just a matter of time before i get AF Hat+1 and AF Body +1).


Edited, Feb 15th 2010 5:42am by wheeeels
#45 Feb 15 2010 at 9:27 AM Rating: Good
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While those types of conversion formulas are great to get a general approximation of how stats compare, its also an incomplete picture.

Here is how I would explain it for slug.

Every ~2 STR raises your base damage by 1 point (think of it has gun damage +1) and gives you 1 ranged attack. Every ~4 STR raises your base damage by 1 point and gives you 2 ranged accuracy. For base damage concerns 1 STR ~ 2 AGI, not 2.5. The remaining issue is accuracy versus attack.

Continuing to just looking at base damage, 101 STR and 101 AGI gives you 152 base damage (these are his numbers). Whereas 111 STR and 101 AGI gives you 157 base damage. On the other hand 101 STR and 120 AGI also gives you 157 base damage. As far as base damage is concerned in this setup (which he selected) 19 AGI = 10 STR. My numbers are slightly different than his because I used the complete formula (he did not take integer part, admittedly when solving algebraically it becomes much more difficult). This agrees with the idea that 1 STR is ~ 2 AGI.

What this neglects is any issue of ranged attack or ranged accuracy. The base damage issue will basically be a wash between wilhelm/altdorf's set and 2xtriumph. They will both basically add 2 base damage to your slug (depending on your base AGI maybe one point more or maybe one point less). What remains is accuracy versus attack. Two triumphs gives you 2 ranged attack purely from STR. On the other hand the set will give you 5 ranged accuracy (+1 from the actual stat and +4 from the AGI) and +1 ranged attack.

When you add all of this up what you are comparing is 1 ranged attack versus 5 ranged accuracy. Certainly there is nothing wrong with 2xtriumph, but in general 5 racc > 1 ratt. If nothing else it might let you pick a higher ratt/str piece elsewhere. For gun ws's they are the highest +racc and the highest +damage set at the same time (unless you sub /rng and do beaters+hollow). The +1 ratt is just a bonus.

That being said they are a pain in the ass to get to drop, nobody would think less of you for not having them :-p.

Edit: Cor af+1 hat might be better for you. If you had racc/ratt on anwig it is definitely the top choice (for instance you could ditch a behemoth ring and go with a rajas or flame). But, honestly you might be better off with af+1. You'd be losing 4 acc in exchange for 1 more base damage. Its a tough call. For detonator I'd say definitely do it. For slug you might be able to pull it off (maybe thats a good incentive to get the earring set!)

Edited, Feb 15th 2010 10:31am by Kwontos
#46 Feb 15 2010 at 9:34 AM Rating: Decent
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wheeeels wrote:
So i just hit COR75 (finally!!) and starting thinking about farming the NM's that drop Wilhelm's Earring and Altdorf's Earring. Now the set gives a total of 8AGI plus 1 RACC and 1 RATK.

Recently i came across this thread here where it's stated that adding 1STR = 2.5AGI.

This means that if we take 2 STR earrings for a total of 4STR, we would need to add at least 10AGI to get the same results.

My Current Gear:
Main: Joyeuse
Range/Ammo: Martial/Steel
Head: Anwig Salade (With +4STR, +15WSACC, +10ACC, +5ATK) - Use it for NIN and BLU too
Neck: Light Gorget
Ears: Triumhp / Triumph (or Triumhp/Drone)
Body: Corsair's frac (Denali Jacket)
Hands: Crimson Finger Gauntlets
Rings: Behemoth x2
Back: Amemet +1
Waist: Buccaneer's Belt
Legs: Denali Kecks
Feet: Corsair's Bottes +1

So my question here is besides a great light/dark shot earrings, is it worth considering my current setup?

EDIT: Would COR AF+1 be better than my Anwig Salade for Slug/Detonator?

(I currently doing limbus and all COR AF+1 items do to me so it's just a matter of time before i get AF Hat+1 and AF Body +1).


Edited, Feb 15th 2010 5:42am by wheeeels


I asume this a WS set of some sorts?? For slug and det, ditch the drone earring and keep the anwig over af+1. Only other glaring things id change would be the body choices, denali and the frac are the suck, but if its all you got, its all you got. If you havent done ACP id look into that.

The other thing would be to look at a pair of dusk pants for slug and Relic pants for det.

Really stacking agility is almost pointless. Should be STR all the way unless there is no str for that slot, then stack ratt, then agil. Agil should be last.
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#47 Feb 15 2010 at 11:23 AM Rating: Decent
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Really stacking agility is almost pointless. Should be STR all the way unless there is no str for that slot, then stack ratt, then agil. Agil should be last.



That's not necessarily the case. if you look at Slugshot, for merit level mobs, 1STR ~ 2AGI ~1 RATT.

So a item with 10 AGI will perform as well as an item with 5 STR but offer superior RACC.
So point for point, STR is better but if you can get a slot with 10 AGI but the only STR alternative is 3 STR, then go with the AGI. Of course not many slots like that.

But in that setting a Denali beats all but the ranged Mirke for straight damage. Provided the slug lands.
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#48 Feb 15 2010 at 12:28 PM Rating: Good
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The One and Only chewzer wrote:
Anza wrote:
I just don't believe this is true, and if it is I'm suspicious that FoV is clearly the cause of any fluctuations in supply/price of Martial Guns.
You don't think it has anything to do with the drastic increase of people leveling the Corsair job ever since the relic/af+1 was released?


I'm not talking about changes in Martial Gun's price ever since it has existed. I'm talking about fluctuations roughly in the time period since sky FoV NMs have been around. At any rate, I don't think we're in disagreement here that there are more plausible alternative explanations for price increases on Martial than a small number of people trying to augment it more than once.
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#49 Feb 15 2010 at 2:03 PM Rating: Decent
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Alobont wrote:
Only other glaring things id change would be the body choices, denali and the frac are the suck, but if its all you got, its all you got.

Denali Jacket is the second-best +WSDMG bodypiece that COR can equip (and if you use ACP body for another job, Denali is the best bar none).
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#50 Feb 15 2010 at 2:07 PM Rating: Decent
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redvenomweb wrote:
Denali Jacket is the second-best +WSDMG bodypiece that COR can equip (and if you use ACP body for another job anything other than WS, Denali is the best bar none).
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#51 Feb 15 2010 at 3:15 PM Rating: Good
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Carrilei wrote:
redvenomweb wrote:
Denali Jacket is the second-best +WSDMG bodypiece that COR can equip (and if you use ACP body for another job anything other than WS, Denali is the best bar none).


Although in a topic about Slug Shot gear, R.Acc is certainly a concern and most COR would prefer using AF+1 (or for a harder to obtain option with 3 more AGI, Skadi) over Denali for Slug. +WSDMG isn't the only consideration - gotta hit the mob!

If we're talking Detonator, sure, different story. And of course, Denali is a great QD body too.

Edited, Feb 15th 2010 4:19pm by Anza
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