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#52 Aug 23 2009 at 5:51 AM Rating: Good
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Tried ZNM Velionis, but lost. My strategy was to go /nin, when he cast a single target spell I would run in and quick draw, if it was a -ga I would run out of range. The problem is the camp.

Most places have aggro mobs, so you need to drag him to one of the Apkallu camps, which is easy to do as he stops to try to cast every few seconds. But there is no loop to run around, which means at some point you have to cross his path.

I would run to one end, wait for him to cast a single target spell, run past, and hope he didn't -ga me before I got out of range. Magus Roll helped when spells landed.

But then the thing that lost it for me, at 15% hp it has a chainspell effect, it will have almost instant cast and no recast time. I tried to run past him and got hit by a few spells very quickly and died. According to wiki, he doesn't lose this effect.

So I don't think that cor can solo this past the last 15% hp unfortunately.
#53 Sep 08 2009 at 7:54 PM Rating: Excellent
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My favorite solo was something recently - it's quirky and I'm sure any job in the game could solo it.. Though COR has an easy time with it.

At the southern part of Arrapago Reef, on Map 4, which is past the Merrow Homunculus door.. There's a typical Archaic Mirror with two Lamia Palace Guards... Guarding it, at G-10. You can only get to this area with the Merrow Homunculus key item, which requires the Undead Swarm to have taken the Astral Candescence (I think, someone correct me if I'm wrong). Soo, this may be a very rare occurance.

Anyway, usually with an Archaic Mirror + the two NM's guarding it, there's no zone nearby. But I guess since this is such a rare area, they were okay with the Talacca Cove zone just to the south. When I noticed the mirror didn't regen, it became obvious that I could solo it, chipping away slowly with QD and Dia II. I got to know those RNG and COR NM Lamiae very well - oddly enough the COR wields a falchion-like sword.

The archaic mirror item it drops is only worth 200 IS (turn it in to Sanction NPC), but I thought it was pretty neat. Cooler than running around in perma-circles doing a typical COR solo. In looking at the Archaic Mirror wiki, it seems others are solo'able. I'll check out other locations, but I'd recommend one as a unique target.

Edited, Sep 9th 2009 2:10am by Carrilei
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#54 Sep 14 2009 at 2:12 AM Rating: Good
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TDGSW wrote:
Armed gears' defense is far too high to kill it before it rages.


Does this matter? Can you just zone on a teleporter, let it regen a tic, then reclaim it unraged? If this is possible, are there any other reasons this wouldn't be soloable?
#55 Sep 14 2009 at 7:44 AM Rating: Good
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I tried Gration last night, and ended up dying. I kited him up to the bridge near the entrance to Sacrarium, and kited him around the bridge. This worked just fine, and I took very little damage except when my macro misfired and didn't swap my gear and he got close enough to hit me.

My problem was that he kept coming unclaimed. When he would stop to cast thunder 4 or -aga or burst, I wold run just outside of casting range and wait for him to finish casting, then QD him when he got close enough to me before I started running again. But on the longer casting time spells, he would often deaggro and even regen some before I got close enough to reclaim him.

I finally died when I decided to try running out of casting range, waiting a couple of seconds, and running back into casting range to see if it had canceled the spell. It didn't, and his burst is kind of mean.

Any tips on how to keep this from happening?
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#56 Sep 14 2009 at 10:06 AM Rating: Good
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It'll slow down kills, but for casters /NIN is a decent idea. It totally negates non-AoE spells.

My first QD solo was the WotG BLM mob. AM and tier IV spells, I'd just stay in range and fire off QDs while he was casting and let a shadow eat the spell. I did lose hate a few times just like how you described.

Another option is if you are /mage use a DoT on him so at least if he unclaims he won't regen. Also when reclaiming, if you don't have QD up a gun shot at max range to make sure you stay out of range might work.

Not sure what you tried so this may be stuff you already attempted.
#57 Sep 14 2009 at 11:20 AM Rating: Good
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KaishenRamuh wrote:
I tried Gration last night, and ended up dying. I kited him up to the bridge near the entrance to Sacrarium, and kited him around the bridge. This worked just fine, and I took very little damage except when my macro misfired and didn't swap my gear and he got close enough to hit me.

My problem was that he kept coming unclaimed. When he would stop to cast thunder 4 or -aga or burst, I wold run just outside of casting range and wait for him to finish casting, then QD him when he got close enough to me before I started running again. But on the longer casting time spells, he would often deaggro and even regen some before I got close enough to reclaim him.

I finally died when I decided to try running out of casting range, waiting a couple of seconds, and running back into casting range to see if it had canceled the spell. It didn't, and his burst is kind of mean.

Any tips on how to keep this from happening?



I've probably fought him 10-12 times now and he does deaggro a lot. I fight him in the area before the bridge and rarely run down into the river, so its not just elevation changes. He just does it.

I always /nin gration. Bottom line is that without shadows, grand slam can kill you rather easily and one non blinked QD can end your day. I use a similar strategy in that I never eat any of his spells with shadows as I don't want him running out of MP. When he casts I'll run just out of range. It's during the long spells that he will often deaggro as you know. However, if you watch him he has an animation that will let you know its safe to run in. The best way I can describe it is that he 'drops his shoulders'.

I'm trying to remember ever having him cast on me after he lost aggro and turned yellow. I really can't. If he turned yellow I was running in to give him a QD and never got hit with a spell. It was like it cancelled mid cast if the person he was casting it on was out of range when he went unclaimed/deaggroed. I guess just mess with the timing because although I was never able to keep him from turning yellow, I never had him regen or got caught with a spell after he turned yellow.
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#58 Sep 16 2009 at 9:11 AM Rating: Good
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Have had a tough time finding people to help me farm the boxes for SCNM fight in La Vaule, so I started trying to solo some of them.

After my first day I gave up on the solo idea, not because of difficulty, but time requirements. I don't have the patience to kite something for 2+ hours, so I brought a friend to help speed things up. The NM was always on me so it shows that it is possible to solo if you have the time (I'm not aware of these things having rage timers). To my great amusement, any time the NMs would look at my friend he'd die. I really have to thank him for being a good sport!

Anyways, killed two last night and have plans to try the rest. I only really expect difficulty with two of them: the ranger NM (Cogtooth Skagnogg) because of gravity and the monk one (Falsespinner Bhudbrodd) because of charm.

Hermes Sandals used for all.

Agrios.
Wiki claims he's a rng, he's not. I suspect this idea comes because he uses a tp move called catapult. This move is normally something used only by rng gigas mobs as a normal attack, however for this NM it's a tp move only. I think he's a warrior, as he double attacks a lot.

I went /nin because I couldn't find a safe, circular area to kite in. Rolls i used were Wizard's and Dancer's (double attack means you'll probably get hit a few times). I kited up and down the river that stretches from I9 to J11. He's easy to pull, just shoot him and run to I9. Keep your eyes open, you'll probably link half of the mobs from that central house. If you do, just run all the way to I9 to lose aggro on them. You'll also lose aggro on Agrios, but he walks back to his spawn quite slowly so he's easy to reclaim.

Once you have him there alone its a simple matter of running up and down the river QDing him. You'll frequently lose aggro, which I found actually makes things easier as it gives you time to recast utsu if need be. Just be sure to reclaim him before he regens. There's fairly frequent water and lightning weather here for those of you with Obis.

One thing to be careful of: if he does hit you a few times and gets enough tp to do a ws (which he probably will just because of double-attack), he'll do 3 in a row. These are pretty harmless until you get him to lower HP, where he starts using a tp move called Daunting Hurl. This is a game ender if you get hit, as it causes Terror. So keep those shadows up!

With a bst/whm along with me it took about one hour to kill. On a solo attempt I went for about 70 minutes and got him down to about 50% before losing interest and letting him go, so you'd be looking at about 2hours to solo.



Coinbiter Cjaknokk
Similar strategy to Agrios. I would say /nin is a necessity as this guy has a real nasty tp move and seems to have very powerful regain.

The pull for this one is a bit tricky. I tried to do it solo several times but could never get the NM alone. The initial pull requires a lot of linked mobs, these mobs in turn link everything in the central house as you run past it. If you get an ugly pull it seemed that following the river to D7 caused all the mobs to despawn before they get to you.

The NM stands in F6 and from my experience is impossible to pull without links. The solo strategy was just to shoot him and run run run! The problem is that by the time I shed aggro from all the other mobs, he'd be back home. The duo strategy (with my suicidal bst/whm friend again) came with a bit of unpredicted trouble. I shot the NM and ran southeast to the river system and followed it to J11. My bst partner followed behind the NM and waited for him to deaggro me. When he did, he put his pet on it and ran down the west river (G8 to D8). When I lost all my mobs (which took a while because of aggro from the house), I ran over to help him. Unfortunately he somehow pulled aggro from the house as well and ended up dying. Luckily had pulled the NM far enough away that I could grab him aggro free.

From this point forward it is possible to solo, though it is more difficult than Agrios. Same idea as last NM, Wizard and Dancer roll, keep shadows up and go back and forth along the river. The NM spams tp moves, even if he doesn't hit you. His favorite is Shoulder Charge which seemed to be something like Goblin Rush with an additional effect of defense down. This move would sometimes strip 3 shadows from me and still do moderate damage (~200-300dmg). What is particularly dangerous is that he uses this as soon as he's in range. So if you don't get shadows up before you change direction, you're as good as dead. I ate a few painful hits, one bringing me down to 10hp. He also seems to have a slight +movement enhancement (or he doesn't path as bad as other NM). It was noticeably more difficult to gain ground on him.

I eventually worked out a running routine that took a bit of risk away. On the west end of the river system (before going north) there is a little river bank on the south side. Run up the back side and follow this bank east and drop into the river. The NM likes to stay in the river, so you'll be out of range when he tries to do Shoulder Charge on you. I never found a good turn around place on the east side of the river, I just made sure to have a full utsu up and ate the TP moves as I ran past.

The fight took about 80 minutes with a bst/whm partner. Could have been faster, but my friend spent a decent amount of time drinking the river water at the start. Once we got the hang of his behavior we took him down pretty quick, probably looking at about 2hours solo.





edit: added Coinbiter Cjaknokk


Edited, Sep 16th 2009 3:30pm by Odjay
#59 Oct 24 2009 at 2:05 AM Rating: Decent
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A little off topic as this isn't a solo, but it's ZNM and I figure it's related.. Mahjlaef the Paintorn...

There are some things.. Lots of things, where it's a good idea to go with less.. This is a glaring exception. Just killed it twice tonight, but the 2nd one where we only had 2 BLM's and no WHM was a nightmare. No QD from me, I was on Thf for TH. Had to zombie after a wipe, and stagger the bastard around for hours after. I wanted to give up at 42% when it was apparent it had raged, but they kept at it.. Very grateful, but never doing that again without at least 4 BLM's, hopefully 5 or 6 just to rid any doubt.

A legion of soulflayers, but no legion from them...
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#60 Oct 24 2009 at 11:14 AM Rating: Good
Carrilei wrote:
A little off topic as this isn't a solo, but it's ZNM and I figure it's related.. Mahjlaef the Paintorn...

There are some things.. Lots of things, where it's a good idea to go with less.. This is a glaring exception. Just killed it twice tonight, but the 2nd one where we only had 2 BLM's and no WHM was a nightmare. No QD from me, I was on Thf for TH. Had to zombie after a wipe, and stagger the bastard around for hours after. I wanted to give up at 42% when it was apparent it had raged, but they kept at it.. Very grateful, but never doing that again without at least 4 BLM's, hopefully 5 or 6 just to rid any doubt.

A legion of soulflayers, but no legion from them...


He is bad, best I can say is get alot of SMNs on him.
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#61 Oct 24 2009 at 2:54 PM Rating: Good
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BelenosSwiftWater wrote:
Carrilei wrote:
A little off topic as this isn't a solo, but it's ZNM and I figure it's related.. Mahjlaef the Paintorn...

There are some things.. Lots of things, where it's a good idea to go with less.. This is a glaring exception. Just killed it twice tonight, but the 2nd one where we only had 2 BLM's and no WHM was a nightmare. No QD from me, I was on Thf for TH. Had to zombie after a wipe, and stagger the bastard around for hours after. I wanted to give up at 42% when it was apparent it had raged, but they kept at it.. Very grateful, but never doing that again without at least 4 BLM's, hopefully 5 or 6 just to rid any doubt.

A legion of soulflayers, but no legion from them...


He is bad, best I can say is get alot of SMNs on him.

Yeah, BLM, SMN, SCH.. You need a lot of magic damage on his two shields =/

Edited, Oct 24th 2009 4:54pm by Carrilei
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#62 Nov 14 2009 at 12:22 PM Rating: Good
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One thing I want to add into this. For the 45 seconds (assuming QD mirke) youa re not QD'ing, build a PDR set. Every now and again, for whaetver reason, the thing I am killing will get a hit in, my PDR set saved me quite a few times.

This is what I use:
Staff: Terra (20% Physical)
Head: Darsteel Cap +1 (2% Physical)
Neck: Ritter gorget (25HP, 5 Evasion, 3 Emnity)
Ears: Ethereal/Drone
Body: Darksteel harness (3% Physical)
Hands: Denali wristbands (2% damage, 6 Evasion)
Rings: Jelly (5% Physical, +5% Magical)/Patronus (2% Physical)
Back: Shadow Mantle (Happen to have this from having PLD lvld)
Waist: Scouter's rope (4 Agi, 10 Evasion)
Legs: Darksteel Subligar +1 (3% Physical)
Feet: Hermes

This adds up to 37% Physical damage reduction, and 99% of the damage I take while I QD kite is physical. Also has some Evasion and Agi in places I couldn't get PDR in. I highly recommend putting together at least a small PDR set for running in between charges up.
#63 Dec 09 2009 at 3:48 PM Rating: Good
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Hey all, new to COR Soloing and had a quick question...

Going to be getting Hermes here pretty soon and looking up some solo mobs, see that I can kill the ZNM tiers up to Achamoth for some Aurum Boots. I've fought Brass Borer on NIN before with some others and definitely see how this would be a good start for me...

For the pull itself back to the pelican area, will Brass Borer de-aggro on the pull if I get too far ahead? Can I just pop and bolt to the far side of aggro and wait for him, or do I need to stay in range?

What about Anantaboga?

My gear unfortunately lacks Mirke, U.Pendant and Denali pants. I'll start to work towards these 3 pieces, but would the 2 ZNM's be doable before that assuming Hermes and macros that blink me at the proper times?
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#64 Dec 10 2009 at 2:38 AM Rating: Good
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Those ZNM mobs won't deaggro, so you can pop them, run, sneak/invis past the aggro on the way to the camp, and wait for them to turn up.

QD Mirke, Pendant and Denali Kecks will help speed up the fight, but you can still win without them.

I went /blm to Brass Borer, and got killed by a couple of Cannonballs. Once you get the hang of it they can be avoided, but it would be safer to go /nin first time.

#65 Dec 10 2009 at 8:28 AM Rating: Good
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I personally don't feel comfortable subbing anything but /NIN for Brass Borer, because even one mistake where he hits you with a single cannonball can take you out. It's just not worth the risk in my mind.
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#66 Dec 10 2009 at 12:54 PM Rating: Good
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Thanks :) Sounds like Brass Borer will be my first solo attempt in a while!

I'm planning on going /NIN. When I kited on NIN before, I realized how fast/hard Cannonballs come in and since it's my first solo, I'm expecting some issues with my macros and want the cushion.

Thanks!
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#67 Dec 14 2009 at 9:12 AM Rating: Good
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Follow up question...

For a first time Brass Borer lacking Mirke/U.Pendant (got Denali legs last night :D )...about how many tools should I be packing? I'm expecting about a 45m fight or so I'd think /NIN based on what I see here.
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#68 Dec 18 2009 at 11:25 AM Rating: Good
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In addition to above question about tools, would Ullikummi be soloable around one of the teleport platforms? I'd think it would be, but I haven't fought it much and might be missing something.
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#69 Dec 18 2009 at 12:20 PM Rating: Decent
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Nin tools or Quick Draw Cards?

I always have a toolbag of x shihei tools on me.
I carry at least 200 cards of whatever Quick Draw element I'll need when soloing.
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#70 Dec 21 2009 at 3:41 PM Rating: Good
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Oops...yeah...meant Quick Draw Cards.

Got my Denali Legs, Hermes' Sandles, Cast Iron Plate, and Brass Borer pop :) Last pieces are a macro set to avoid blinking and a few stacks of Water Cards.

I started playing around last night with it and will look around a bit here, but any tips would be appreciated. Thanks all for the help!
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#71 Dec 22 2009 at 8:21 AM Rating: Good
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Thanks again all...

Brass Borer downed in 53 minutes...used only about 55-60 shots I think and had 3 QD Macro misfires but shadows absorbed both Cannonballs.

Thanks a lot for all the assistance guys!
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#72 Jan 10 2010 at 7:17 AM Rating: Decent
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Brass Borer downed in 45 minutes, used about the same number of cards as above.
One thing to watch out for is that his Cannonball has no build-up time, he uses it right away with no "The Brass Borer readies Cannonball" he just uses it at whim. He can use it back-to-back as well so i'd advise keeping about 2 shadows up at all times incase a macro misfires.
Would it be possible to kite Chigre with +8% Movement Speed ASA legs or will i have to suck it up and buy Hermes?
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#73 Jan 10 2010 at 7:42 AM Rating: Good
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I can't say for certain, but I personally wouldn't feel safe doing chigre with anything less than 12%. Every time I fight him, no matter how many times I've done it, he catches up to me at some point during the fight and if I don't get some distance between us quickly, he can @#%^ my world up pretty fast.
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#74 Jan 11 2010 at 1:56 AM Rating: Decent
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Some of the newer NM's I've been soloing include Flockbock (use ice cards, don't believe wiki) & Sluagh (fire/water work well).
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#75 Jan 12 2010 at 1:49 AM Rating: Decent
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I have done a few more ZNM's over the last day or so.

Ob: Successfully duo'd with a combination of PUP/RDM and COR/NIN. Drag him to the large room near Bhaflau Remnants entrance and kite around the pillars, Have the PUP force him into Sharpshot mode and you should be able to keep up shadows. Valoredge seems to have slightly increased movement speed and Stormwaker/Harlequin is just lethal with Magic Mortar (They get TP Regain at low HP where Sharpshot does not). COR can take him down pretty much alone if he's kept in Sharpshot mode but you can drop Drachen Roll (omg) on the PUP and make him use the usual BLM nuke > deactivate combo to speed things up. Fight took about 30 minutes.

Iriz Ima: Total joke to solo, just took ages. Make sure you have a good hour and a bit free if you want to solo. Drag to Aht Urghan watchtower and kite around the tower.

UPDATE
Dea: Successfully taken out with a team of SCH and COR (I was a bit anxious as this was my first teir III pop), i would say solo is impossible due to Dea's enhanced movement speed complicating the pull to the tower. No doubt i would have died if it was not for the SCH opening with Gravity to get me a headstart. However if you can get Dea to the tower it's a breeze from there, he's absurdly easy to kite as he often moves all the way around the tower and even towards the Colibri spawns. I would suggest /NIN incase he somehow catches up to you or /RDM if you're a good kiter, the trickiest part of the whole fight is pulling him to the tower.
Side note... 1/1 Enkidu's Subligar ^^

Cheese Hoarder Gigiroon: Lost this fight, he managed to bring a lot of links that did not de-aggro when i got to the centre porter as mentioned somewhere in this thread. Anymore advice for beating him?

Boompadu: Took on this guy after i lost to Cheese, absolute joke of a solo. /RDM and was not hit even once. Water Shot's in the high 400's. Kite around the rectangle of salvage remnants portals and you'll do fine. He has native slower movement speed so you'd have to be going out of your way to get hit by him.

Edited, Jan 12th 2010 11:04pm by Tatham
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Looms but the Horror of the shade,
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Finds, and shall find, me unafraid.

It matters not how strait the gate,
How charged with punishments the scroll.
I am the master of my fate:
I am the captain of my soul.

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#76 Jan 17 2010 at 10:47 AM Rating: Decent
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Boompadu- My very first solo because of the slow moving speed. It was annoying first time around because he kept unclaiming on me. Secondtime was much easier. 0/2 on subligar 40-50min fight. D:

Biast- Not really a solo but I did kite and do most of the DMG to him. I got him after ls member got nomnom by it after he killed Shadow Dragon.

Barbaric Weapon- I HATE this NM 1/8.5 on him. "0.5" because on my first attempt soloing it. I got him down to 70% and some RDM stole it from me. They died and I got it back and solo it down to 30% and they came and stole it again. They didn't die the second time around. I did solo it 3 times after that. NM unclaims way too much for a comfortable attempt to solo but still soloable.
#77 Jan 31 2010 at 11:11 AM Rating: Decent
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Chigre downed in about.. 35 mins.
COR/RDM and used Water Shot with Obi on the day.
Dancer's Roll saved my ass after a few macro misfires. I suggest going /NIN if you're concerned about lag/misfires.

Blood Ring dropped, i was merc'ing the Ring to a DRK. Got 250k for it.
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Beyond this place of wrath and tears
Looms but the Horror of the shade,
And yet the menace of the years
Finds, and shall find, me unafraid.

It matters not how strait the gate,
How charged with punishments the scroll.
I am the master of my fate:
I am the captain of my soul.

Invictus -- William Ernest Henley
#78 Feb 10 2010 at 11:00 AM Rating: Good
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Quote:
Cheese Hoarder Gigiroon: Lost this fight, he managed to bring a lot of links that did not de-aggro when i got to the centre porter as mentioned somewhere in this thread. Anymore advice for beating him?

Done him twice with a bit of help but the help just sped up kills, would have been an easy solo either way.

What I've found is that the center portion isn't a drop dead they will be gone by then rule, but a general idea. I've gotten one of his link friends when he runs that hit me right as they entered the Salvage Porter area and I ran him to the center portion. He didn't lose aggro until I was past the next porter on my route.

Both times I've fought him, I ran back to the salvage porter that he left the area and he'd return and picked up any links there, and just ran my route and they eventually deaggro'd. I then went back and picked up the NM along my kite path and resumed as normal.

Don't assume links are gone until you can get a long stretch and see they're not there. In the fights I did, took about 1/4 to 1/2 of a lap around with a ranged Qiqirn.

-----------

Also of note, if you have a SCH that is helping, have them cast whatever element storm you're using as a shot. Even with double weather, it seemed to increase the chance that I'd get the full weather bonus and if there was no weather, it would increase my shots about 35 points from time to time. Good duo partner with Helix and storms.

Edited, Feb 10th 2010 12:02pm by dawgdchi
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#79 Feb 11 2010 at 7:32 PM Rating: Excellent
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For those who are trying to acquire Healer's Briault (WHM AF Body) or know somebody who is, I just finished a QD Solo on Altedour I Tavnazia (there was nothing on wiki about a COR soloing it), took about 40 min with water shots, /blm, and minimal MAB gear (Moldy and AF hat, and NQ water staff), the spells are easy to outrun with speed+, just keep Dancer's Roll ready if it lands poison II or Bio II, they are trickier to outrun after firing a QD, but the agas are easy to get away from.
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#80 Feb 12 2010 at 11:08 AM Rating: Decent
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Tatham wrote:
I have done a few more ZNM's over the last day or so.

Ob: Successfully duo'd with a combination of PUP/RDM and COR/NIN. Drag him to the large room near Bhaflau Remnants entrance and kite around the pillars, Have the PUP force him into Sharpshot mode and you should be able to keep up shadows. Valoredge seems to have slightly increased movement speed and Stormwaker/Harlequin is just lethal with Magic Mortar (They get TP Regain at low HP where Sharpshot does not). COR can take him down pretty much alone if he's kept in Sharpshot mode but you can drop Drachen Roll (omg) on the PUP and make him use the usual BLM nuke > deactivate combo to speed things up. Fight took about 30 minutes.

Iriz Ima: Total joke to solo, just took ages. Make sure you have a good hour and a bit free if you want to solo. Drag to Aht Urghan watchtower and kite around the tower.

UPDATE
Dea: Successfully taken out with a team of SCH and COR (I was a bit anxious as this was my first teir III pop), i would say solo is impossible due to Dea's enhanced movement speed complicating the pull to the tower. No doubt i would have died if it was not for the SCH opening with Gravity to get me a headstart. However if you can get Dea to the tower it's a breeze from there, he's absurdly easy to kite as he often moves all the way around the tower and even towards the Colibri spawns. I would suggest /NIN incase he somehow catches up to you or /RDM if you're a good kiter, the trickiest part of the whole fight is pulling him to the tower.
Side note... 1/1 Enkidu's Subligar ^^

Cheese Hoarder Gigiroon: Lost this fight, he managed to bring a lot of links that did not de-aggro when i got to the centre porter as mentioned somewhere in this thread. Anymore advice for beating him?

Boompadu: Took on this guy after i lost to Cheese, absolute joke of a solo. /RDM and was not hit even once. Water Shot's in the high 400's. Kite around the rectangle of salvage remnants portals and you'll do fine. He has native slower movement speed so you'd have to be going out of your way to get hit by him.

Edited, Jan 12th 2010 11:04pm by Tatham


For Dea jsut bring a set of powder boots for the initial pull, should give you enough room.
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#81 Feb 12 2010 at 12:13 PM Rating: Good
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Alobont wrote:
For Dea jsut bring a set of powder boots for the initial pull, should give you enough room.

Or just make tight turns. I've pulled him across the zone multiple times without shadows and never had an issue with it.
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#82 Feb 13 2010 at 11:05 AM Rating: Decent
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I tried Dea again using the Powder Boots suggestion, worked really well.
What is the best kiting path for Nuhn? Last time i tried kiting him in his pop room i died amazingly fast.
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#83 Feb 13 2010 at 6:33 PM Rating: Decent
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When I lowman Nuhn I just run him around the 2 rocks. You have to pay attention to where he is or he can cut in between and ruin your day.
#84 Mar 18 2010 at 7:29 PM Rating: Decent
Anyone think Morille Mortelle is possible /rdm for dia when he de aggros?
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