Have had a tough time finding people to help me farm the boxes for SCNM fight in La Vaule, so I started trying to solo some of them.
After my first day I gave up on the solo idea, not because of difficulty, but time requirements. I don't have the patience to kite something for 2+ hours, so I brought a friend to help speed things up. The NM was always on me so it shows that it is possible to solo if you have the time (I'm not aware of these things having rage timers). To my great amusement, any time the NMs would look at my friend he'd die. I really have to thank him for being a good sport!
Anyways, killed two last night and have plans to try the rest. I only really expect difficulty with two of them: the ranger NM (Cogtooth Skagnogg) because of gravity and the monk one (Falsespinner Bhudbrodd) because of charm.
Hermes Sandals used for all.
Agrios.
Wiki claims he's a rng, he's not. I suspect this idea comes because he uses a tp move called catapult. This move is normally something used only by rng gigas mobs as a normal attack, however for this NM it's a tp move only. I think he's a warrior, as he double attacks a lot.
I went /nin because I couldn't find a safe, circular area to kite in. Rolls i used were Wizard's and Dancer's (double attack means you'll probably get hit a few times). I kited up and down the river that stretches from I9 to J11. He's easy to pull, just shoot him and run to I9. Keep your eyes open, you'll probably link half of the mobs from that central house. If you do, just run all the way to I9 to lose aggro on them. You'll also lose aggro on Agrios, but he walks back to his spawn quite slowly so he's easy to reclaim.
Once you have him there alone its a simple matter of running up and down the river QDing him. You'll frequently lose aggro, which I found actually makes things easier as it gives you time to recast utsu if need be. Just be sure to reclaim him before he regens. There's fairly frequent water and lightning weather here for those of you with Obis.
One thing to be careful of: if he does hit you a few times and gets enough tp to do a ws (which he probably will just because of double-attack), he'll do 3 in a row. These are pretty harmless until you get him to lower HP, where he starts using a tp move called Daunting Hurl. This is a game ender if you get hit, as it causes Terror. So keep those shadows up!
With a bst/whm along with me it took about one hour to kill. On a solo attempt I went for about 70 minutes and got him down to about 50% before losing interest and letting him go, so you'd be looking at about 2hours to solo.
Coinbiter Cjaknokk
Similar strategy to Agrios. I would say /nin is a necessity as this guy has a real nasty tp move and seems to have very powerful regain.
The pull for this one is a bit tricky. I tried to do it solo several times but could never get the NM alone. The initial pull requires a lot of linked mobs, these mobs in turn link everything in the central house as you run past it. If you get an ugly pull it seemed that following the river to D7 caused all the mobs to despawn before they get to you.
The NM stands in F6 and from my experience is impossible to pull without links. The solo strategy was just to shoot him and run run run! The problem is that by the time I shed aggro from all the other mobs, he'd be back home. The duo strategy (with my suicidal bst/whm friend again) came with a bit of unpredicted trouble. I shot the NM and ran southeast to the river system and followed it to J11. My bst partner followed behind the NM and waited for him to deaggro me. When he did, he put his pet on it and ran down the west river (G8 to D8). When I lost all my mobs (which took a while because of aggro from the house), I ran over to help him. Unfortunately he somehow pulled aggro from the house as well and ended up dying. Luckily had pulled the NM far enough away that I could grab him aggro free.
From this point forward it is possible to solo, though it is more difficult than Agrios. Same idea as last NM, Wizard and Dancer roll, keep shadows up and go back and forth along the river. The NM spams tp moves, even if he doesn't hit you. His favorite is Shoulder Charge which seemed to be something like Goblin Rush with an additional effect of defense down. This move would sometimes strip 3 shadows from me and still do moderate damage (~200-300dmg). What is particularly dangerous is that he uses this as soon as he's in range. So if you don't get shadows up before you change direction, you're as good as dead. I ate a few painful hits, one bringing me down to 10hp. He also seems to have a slight +movement enhancement (or he doesn't path as bad as other NM). It was noticeably more difficult to gain ground on him.
I eventually worked out a running routine that took a bit of risk away. On the west end of the river system (before going north) there is a little river bank on the south side. Run up the back side and follow this bank east and drop into the river. The NM likes to stay in the river, so you'll be out of range when he tries to do Shoulder Charge on you. I never found a good turn around place on the east side of the river, I just made sure to have a full utsu up and ate the TP moves as I ran past.
The fight took about 80 minutes with a bst/whm partner. Could have been faster, but my friend spent a decent amount of time drinking the river water at the start. Once we got the hang of his behavior we took him down pretty quick, probably looking at about 2hours solo.
edit: added Coinbiter Cjaknokk
Edited, Sep 16th 2009 3:30pm by Odjay