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Drakesbane WS Setup & DexFollow

#1 Jun 02 2009 at 4:20 PM Rating: Good
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After taking a break for a year because of grad school, I've finally gotten back and in the past 2 months, more or less re-oriented myself with everything that's come out since I took a break. Since getting Drakesbane and Zahak's Mail, I've been debating about this for a while now but I'm not 100% sure if its a better setup or not.

My current Drakesbane WS setup is:
Weapon: Thal
Grip: Polegrip
Ammo: Tiphia Sting
Head: Hecatomb
Neck: Love Torque
Earring: Brutal/Assault
Body: Zahak's
Hands: Hecatomb
Rings: Flame/Raja's
Back: Forager's
Waist: Warwolf
Legs: Askar
Feet: Hecatomb

This gives me a total of +52 STR and +43 DEX, putting my total STR at 127 and my total DEX at 108 as a Hume DRG/SAM. Total accuracy is 401 (full polearm merits) which could be a tad bit higher but I'm not sweating it too much at the moment and the addition of DEX would help my accuracy on Drakesbane a bit but I'm already pretty close to the acc cap on say Greater Colibri. I also know I'm awfully close or already at the point where 1-2 points of DEX = 1% crit and since Drakesbane is a Crit mod WS, with that high of a DEX, stacking more DEX should yield pretty plentiful returns.

That said, would it be better to say swap out a Flame Ring for a Thunder Ring, Assault for Adroit, Forager's for Cuchulain's Mantle and stack more DEX over STR? Black Tanthalum is an obvious upgrade but that's around 9M on my server so I'll have to wait until my LS gets more Guivre Worm kills till I have a shot at that. And Salvage for me never puts out squat so GG's will take a while for Ares Legs.

As a side note, it does seem a bit weird to swap out a +5 STR ring for a +5 DEX ring but I think its probably going to yield better returns if I have that much overall DEX.

I'm also looking at a target mob of say Greater Colibri in a purely merit kill party.

And anyone also happen to have a handy link to where all that DEX/Crit rate stuff was posted last? I can't find it through all of my bookmarks which seem to have rotted and disappeared somewhere.

Edited, Jun 2nd 2009 8:20pm by holyfork
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#2 Jun 02 2009 at 4:24 PM Rating: Good
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I'm not 100% certain, but that doesn't sound right to me at all.

Drakesbane has a 50% STR mod on it. Raising your STR raises your your base damage through fSTR and the STR mod, and adds attack. That seems like more damage than the little bit 5 DEX is going to raise your crit rate. I'm not one of the local math gurus though, so I could be wrong, but I really don't think I am.

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#3 Jun 05 2009 at 7:11 AM Rating: Good
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Well, with currently known data on crits, when you are between 107-117 DEX, adding 1 point of dex gives 1% crit rate. With that said, switching a flame ring for a Thunder ring or something would be extremely beneficial to you. You loose 1 fSTR and 2 WSC and gain 5% crit, should help you out quite a bit for more consistent spikes. However, 3 base damage may not be something you want to lose.
#4 Jun 05 2009 at 9:29 AM Rating: Decent
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just go pick up some heca or ares legs (~.o) j/k
#5 Jun 05 2009 at 11:24 AM Rating: Good
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Guesstimating, 3 base damage will cost you about 8 damage on each hit with a 2.66 pdif. Whereas 5% crit will add about 100 damage 5% of the time, or 5 damage per hit. Without calculating the acc/att tradeoff, I would assume str to be the way to go.

But, I could be way off.
#6 Jun 05 2009 at 12:07 PM Rating: Good
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Why are you doing the calc at 2.66 cRatio. When I am meriting on 2hd job, I am tipically at about 1.8-1.9 cRatio. Of course, I only usually have 1 brd or 1 cor if I am meriting, I supposed your average cRatio would be up over 2 if you never settle for less than a brd and a cor.
#7 Jun 05 2009 at 12:12 PM Rating: Excellent
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Meldi wrote:
Why are you doing the calc at 2.66 cRatio. When I am meriting on 2hd job, I am tipically at about 1.8-1.9 cRatio. Of course, I only usually have 1 brd or 1 cor if I am meriting, I supposed your average cRatio would be up over 2 if you never settle for less than a brd and a cor.
cRatio also caps at 2...
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#8 Jun 07 2009 at 10:15 PM Rating: Excellent
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bsphil wrote:
Meldi wrote:
Why are you doing the calc at 2.66 cRatio. When I am meriting on 2hd job, I am tipically at about 1.8-1.9 cRatio. Of course, I only usually have 1 brd or 1 cor if I am meriting, I supposed your average cRatio would be up over 2 if you never settle for less than a brd and a cor.
cRatio also caps at 2...


well, maybe it does, maybe it doesn't. by which i mean it probably doesn't... probably still does for 1h weapons though (if the 1.0-1.05 random modifier exists).
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#9 Jun 08 2009 at 4:41 AM Rating: Good
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I thought there was testing showing that 2hd weapons no longer cap at 2 since the whole 2hd update process. Maybe that was fixed, but I always hear people saying that cRatio caps higher than 2 now.
#10 Jun 08 2009 at 6:22 AM Rating: Good
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Meldi wrote:
Well, with currently known data on crits, when you are between 107-117 DEX, adding 1 point of dex gives 1% crit rate. With that said, switching a flame ring for a Thunder ring or something would be extremely beneficial to you. You loose 1 fSTR and 2 WSC and gain 5% crit, should help you out quite a bit for more consistent spikes. However, 3 base damage may not be something you want to lose.


Thats only on Colibri. Basically, if you get to +40DEX over a mobs AGL, each point of DEX after that stands a good chance of raiseing your crit% by 1%, especially going from +45DEX to +50DEX, that extra 5DEX should yield 5% Crit.

Mamool obviously have higher AGL than Colibri, and Kirin for example, has over 100AGL.
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#11 Jun 08 2009 at 9:44 AM Rating: Decent
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Hrm, I thought it was 3 that pdif capped at, before you add the random value and the crit bonus.
#12 Jun 08 2009 at 10:15 AM Rating: Good
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Fullburn wrote:
Guesstimating, 3 base damage will cost you about 8 damage on each hit with a 2.66 pdif. Whereas 5% crit will add about 100 damage 5% of the time, or 5 damage per hit.

If your pDIF was really that high, wouldn't you be using Pentathrust anyways over Drakesbane? (Unless you're spamming random Light SC's with a GAxe WAR or something...)

I don't always party with a BRD + COR (or double BRD) so my pDIF is rarely ever that high. But thanks for all of the info in the above posts, especially regarding the Crit % vs Dex thing.

I'll crunch some numbers when I've got some more free time and share them if someone doesn't beat me to it but RL is kicking me in the ass right now and I've been awfully busy :x

Edited, Jun 8th 2009 2:16pm by holyfork
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#13 Jun 08 2009 at 10:34 AM Rating: Good
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Sandmasterr wrote:
Meldi wrote:
Well, with currently known data on crits, when you are between 107-117 DEX, adding 1 point of dex gives 1% crit rate. With that said, switching a flame ring for a Thunder ring or something would be extremely beneficial to you. You loose 1 fSTR and 2 WSC and gain 5% crit, should help you out quite a bit for more consistent spikes. However, 3 base damage may not be something you want to lose.


Thats only on Colibri. Basically, if you get to +40DEX over a mobs AGL, each point of DEX after that stands a good chance of raiseing your crit% by 1%, especially going from +45DEX to +50DEX, that extra 5DEX should yield 5% Crit.

Mamool obviously have higher AGL than Colibri, and Kirin for example, has over 100AGL.


holyfork wrote:
I'm also looking at a target mob of say Greater Colibri in a purely merit kill party.


Also, Mamools at North MJSP camp actually only have 4 more agi than GC, even the lurkers. Yeah, gearing for crit on something like a god would be kind of rediculous imo. But, there is actually enough gear out there to do it, you would just sacrifice way too much acc/atk/STR to get it.
#14 Jun 08 2009 at 10:51 AM Rating: Good
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Fullburn wrote:
Hrm, I thought it was 3 that pdif capped at, before you add the random value and the crit bonus.


the original 2h update capped 2h cRatio at 3.0. now it caps somewhere between 2 and 2.6, probably 2.4 or so. no one knows how pDIF works for 2h weapons. we do know that max pDIF is something like 2.6 or 2.7 for non-crits though.
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#15 Jun 09 2009 at 8:13 AM Rating: Good
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milich wrote:
Fullburn wrote:
Hrm, I thought it was 3 that pdif capped at, before you add the random value and the crit bonus.


the original 2h update capped 2h cRatio at 3.0. now it caps somewhere between 2 and 2.6, probably 2.4 or so. no one knows how pDIF works for 2h weapons. we do know that max pDIF is something like 2.6 or 2.7 for non-crits though.

It's a bit higher than that actually, Kinematics got a 2.99 here. I've gotten 2.9+ in a couple of my tests too. With the whole up to 1.05 additional random multiplier, that would suggest non-crit pdif for 2h goes up to atleast 2.85.

Edit: Ok, he got a 2.97 technically.

Edited, Jun 9th 2009 12:16pm by Souji
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#16 Jun 09 2009 at 12:27 PM Rating: Good
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Souji wrote:
milich wrote:
Fullburn wrote:
Hrm, I thought it was 3 that pdif capped at, before you add the random value and the crit bonus.


the original 2h update capped 2h cRatio at 3.0. now it caps somewhere between 2 and 2.6, probably 2.4 or so. no one knows how pDIF works for 2h weapons. we do know that max pDIF is something like 2.6 or 2.7 for non-crits though.

It's a bit higher than that actually, Kinematics got a 2.99 here. I've gotten 2.9+ in a couple of my tests too. With the whole up to 1.05 additional random multiplier, that would suggest non-crit pdif for 2h goes up to atleast 2.85.

Edit: Ok, he got a 2.97 technically.

Edited, Jun 9th 2009 12:16pm by Souji


i'm almost positive that test is obsolete and 2h pDIF has been patched down to < 2.7.
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#17 Jun 09 2009 at 1:18 PM Rating: Good
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milich wrote:
Souji wrote:
milich wrote:
Fullburn wrote:
Hrm, I thought it was 3 that pdif capped at, before you add the random value and the crit bonus.


the original 2h update capped 2h cRatio at 3.0. now it caps somewhere between 2 and 2.6, probably 2.4 or so. no one knows how pDIF works for 2h weapons. we do know that max pDIF is something like 2.6 or 2.7 for non-crits though.

It's a bit higher than that actually, Kinematics got a 2.99 here. I've gotten 2.9+ in a couple of my tests too. With the whole up to 1.05 additional random multiplier, that would suggest non-crit pdif for 2h goes up to atleast 2.85.

Edit: Ok, he got a 2.97 technically.

Edited, Jun 9th 2009 12:16pm by Souji


i'm almost positive that test is obsolete and 2h pDIF has been patched down to < 2.7.

Maybe I'm not remembering something then? I thought there were only 2 changes to 2h, the first one that broke it and the second. If there was a third bringing it down to ~2.7, then that explains my confusion. Also explains the numbers gotten from that recent Drakesbane test(2.73 max normal I think?).
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#18 Jun 15 2009 at 1:16 PM Rating: Good
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And yeah btw to look back over to the point about switching back to Penta - I've definitely tried it. I parsed them against each other the few times (an hour of one, an hour of the other) and my averages kept turning out very close, typically within 30 points of each other. Once it was within 2 points average. (1170 vs 1172 I think it was).

Based on that, I generally stick with DB for the random SC potential. Having Fusion or Light pop up an extra 400, 800, 1200 now and then is a worthwhile bonus.

On the other hand, the big reason to switch to Penta is that I have to miss 2 hits to land on 99 TP instead of just 1, and sometimes that's more important.
#19 Jun 17 2009 at 12:55 PM Rating: Default
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Didn't read any reply, just the OP..

To the OP:

You have 108 Dex. Greater Colibri have 67 AGL. Crit rate caps out at Target's AGL +50. You need a 117 DEX in order to be crit capped. AFTER YOU CAP CRIT, you can worry about STR.

In terms of gear recommendations, since you stated you only have a 401 ACC, I recommend Cuchulain's Mantle and Iota Ring. I don't remember the stats on Askar, but Aurum may be a good alternative as well.
#20 Jun 18 2009 at 8:39 PM Rating: Decent
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Askar legs: DEX+4, Acc+5, Att+5
Aurum legs: STR+4, VIT+4, Acc+7, Att-4

Correct me if I'm wrong.


Anyway, as far as Thunder Ring VS Iota goes, I'd say 2 DEX is more important than 2 Acc (DEX+5 VS DEX+3, Acc+3), and it's hard to get to 117 DEX without spending 3m+ on individual items (Cuchulain's Mantle, for example). I would say that since you're already sacrificing STR for DEX, and you like what you're putting out, go for a DEX setup. Swap out Assault Earring for a Hollow Earring or Delta Earring, as they're better than Adroit, and free. Swap AF+1 hands with Hecatomb if you have or can get them. Then swap in Thunder instead of Flame, and that makes you 1 point shy of the DEX cap on colibri. After that, there's not a lot you can do short of sacrificing your back, grip, or Brutal Earring, for more DEX+. None of those would be smart, really. You're looking at about a 43% crit rate per hit with this setup, I believe.

I wonder how a Claymore Grip with a DEX build Drakesbane parses.. It would bring the above setup up to 46% per hit, not to mention increase your normal attack crit rate up 3%.
#21 Jun 19 2009 at 7:02 AM Rating: Decent
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Bel;

You're absolutely right on your assessment of legs. I never had Askar legs myself, only Aurum. Aurum is a good jump piece, but yeah, based upon another review of the stats, Askar would be better.


I'm also hesitant on the Rings... because even if you're stacking DEX, you want to make sure that you're ACC capped... Blah blah blah, it's situational... Personally, I'm 2 above crit cap on colibri with my gear, so I use Iota.

Edited, Jun 19th 2009 11:02am by Miraun
#22 Jun 19 2009 at 11:16 AM Rating: Good
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I hadnt even bothered to check my dex in ages on drakes as it was low for so long, but with the upgrades Ive made lately Im already at 106. once I get Nhead over askar, ill get +1 dex from that for 107. I think at that point Ill swap my flame gorget for love torque (+5 dex, VERY minimal damage loss ignoring crits) and trade my flame for thunder sitting me at a neat 117. These changes would also bump my acc up to 94.5 and 90% on the 2 levels of colibri. Toss in a Black tathlum for +4 acc and 1 more dex at some point and it will be virtually perfect. Capped crit, virtually capped acc, and still sporting +56 str (no food) and some serious atk to boot. That would be pretty sexy and the only tradeoff of any significance is flame for thunder ring. That sounds pretty friggin hawt.

I didnt realize i was this close to crit cap using ares body thanks for reminding me thread.
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#23 Jun 19 2009 at 11:24 AM Rating: Decent
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Banalaty wrote:
That sounds pretty friggin hawt.
And only on colibri. On any more difficult mob than that, the build falls apart.
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#24 Jun 19 2009 at 12:11 PM Rating: Good
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yes, but as soon as i get Nhead, that WILL be my normal setup with the only changes being Flame gorget>Love torque (practically a wash anyway) and flame ring to thunder. Its not like the build will "fall apart" id just need to change the ring slot and, if i feel like it, the neck. The build is solid on anything that you would use drakes on with a single ring change. Hardly a reason for great concern on non-colibri mobs. My ideal drakesbane build ust happens to be 4-5 dex short of capped crit on lolibri as is (depending on when i get black tathlum).

Edit:Hmm going to need to locate ONE more dex if odin puts out on Vfork some day as id loose the 2 from thal....grr. Though whenever I feel frisky and do love halberd spam....I already have crit build. Guess tis time to make a new macro for using love halberd that swaps love over flame and call it a day.

Edited, Jun 19th 2009 4:16pm by Banalaty
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#25 Jun 19 2009 at 1:03 PM Rating: Default
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http://characters.shirtninjas.com/profile.php?profile=2058

There's my current Drakes setup! I love it... and I really don't know what to change about it.

Actually... What (if anything) should I change.... Keeping in mind, I will be upgrading to a V.Fork as soon as Odin starts putting out (1/18 on fork... 19 on Saturday)
#26 Jun 19 2009 at 1:31 PM Rating: Good
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If were talking about colibri, your acc overkill and a little low on atk.

For colibri:
Ares legs>Nlegs (+2dex 20 atk)
Iota ring>Thudner (-3acc, +2dex or 1-2 acc)

With those you will be up 4 dex and can sac Cuchulain mantle for a foragers and still maintain your 119 dex while adding some ~30+ atk at the expense of 5 acc that you dont even need.

Your would then be 2 dex over, and 6acc over. You can get a Vfork and still be fine on crits.

You "could" Get more flexibility in gear beyond that, but it would require you to go back and +1 your heca which is a bit extreme. But otherwise pretty good overall, but the biggest prbolem is your 11 acc over cap on even the upper level birds. So If you can find a way to dump some acc go for it. I reccomend Cuch>Foragers and Iota>Thunder for now as you can afford it as long as you use thal. After Vfork, you will need a pixie or preferably Nlegs to maintain it else your stuck with acc overkill cuch or l2% less crit. your call.

*Edit: Ever since the 2handed change....so glad im a sexy mithra :P Dex makes so much more impact these days with all the crit WS floating around and the increased acc. I love that i can get capped crit/acc using ares body ^_^

Edited, Jun 19th 2009 5:37pm by Banalaty
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#27 Jun 26 2009 at 12:03 AM Rating: Good
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I've been wondering how well Zahak's Mail stacks up against Ares for weapon skills, and this seems like a good place to ask rather than starting a new thread.

If switching from Zahak's to Ares, you'd get +2str, +24att, -10dex, -3%crit. Any thoughts on how these two compare?

Edited, Jun 26th 2009 4:04am by ChocoboDragoon
#28 Jun 26 2009 at 5:02 AM Rating: Good
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ChocoboDragoon wrote:
I've been wondering how well Zahak's Mail stacks up against Ares for weapon skills, and this seems like a good place to ask rather than starting a new thread.

If switching from Zahak's to Ares, you'd get +2str, +24att, -10dex, -3%crit. Any thoughts on how these two compare?


There is really no contest on most WS. Penta/Wheeling/Impulsedrive can't crit. So the 3% crit rate is useless on those WS. Penta is the only Polearm WS with a DEX mod, and it is only 20%, so at most, Zahak's can give you a +2 WSC over Ares, and that is only if the extra 2 STR doesn't give another fSTR. Chances are though, you will only get +1 WSC over Ares as you have about a 33% chance of getting a second point of WSC, and Ares chance of +1 fSTR is 50%.

Accuracy can be a consideration, but really how many situations are you in as a drg where you don't have pretty much capped accuracy. That leaves the +24 atk on Ares, pretty much it would be about 0.080 cRatio, that is a huge boost to damage, should be in the range of 6-8% bonus to your base damage on most things that you will be fighting.

Even on drakesbane, I would probably take a static 6-8% higher damage over an extra crit out of every 33 hits.
#29 Jun 26 2009 at 7:04 AM Rating: Decent
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Hey Banalaty;

Thanks for the critique of my gear. REALLY HELPFUL!!!

Ares Legs for N Legs... I'd argue stacking the 2% DA on the legs... plus just in terms of overall availability... Dude, I got Ares Legs... took 18 months and 225 SSR runs, but I got them... no way I'm switching off of them! There's my illogical comeback!

Now, your comment about the Iota Ring to Thunder Ring is a great idea to offset switching back to Forager's from Cuchulain's. I'll definitely follow that one. And Pixie Earring is another great recommendation for once I get fork!

Actually, our last Odin was 18... and we're still @ 1 fork... long drama filled story about that 1...
#30 Jun 26 2009 at 8:04 AM Rating: Decent
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Miraun wrote:
Hey Banalaty;

Thanks for the critique of my gear. REALLY HELPFUL!!!

Ares Legs for N Legs... I'd argue stacking the 2% DA on the legs... plus just in terms of overall availability... Dude, I got Ares Legs... took 18 months and 225 SSR runs, but I got them... no way I'm switching off of them! There's my illogical comeback!

Now, your comment about the Iota Ring to Thunder Ring is a great idea to offset switching back to Forager's from Cuchulain's. I'll definitely follow that one. And Pixie Earring is another great recommendation for once I get fork!

Actually, our last Odin was 18... and we're still @ 1 fork... long drama filled story about that 1...
We're up to I think 24 or 25 and still only have 1 fork. Since then more and more people have started wanting them too, so I just keep getting pushed back over and over down an unmoving line. I hate my linkshell, I know the next one that drops is going to go to someone who only has DRG as their 4th or 5th string DD who wants it for sake of completion, especially over me, who considers DRG as his main job. Hell, that's where the only fork we have now went, to a guy with relic gun and working on relic scythe.
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#31 Jun 26 2009 at 11:05 AM Rating: Good
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Ugh that sucks on the Fork line. Fortunately there are only 2 long term Drg mains in my LS and I am one of them (and then a couple much newer ones but no worries about getting puished back for them). We have done some 9ish odins i think and no fork yet, but i did get my Nleg abj so im happy. (And anyone from the Thf forums, I havent forsaken my Thf for drg, but im about 52% thf main and 48% drg main in my eyes :P But both let me lot heca etc, but Ill take a shot at main lotting Fork and aces helm over just Pixie as Thf main :P. <3 both these jobs so much ^_^)


Quote:
Ares Legs for N Legs... I'd argue stacking the 2% DA on the legs... plus just in terms of overall availability... Dude, I got Ares Legs... took 18 months and 225 SSR runs, but I got them... no way I'm switching off of them! There's my illogical comeback!


Well, id guestimate that Heca legs would beat ares by the numbers for avg WS damage, but I only did calcs for my gear based on my Heca sub+1 vs ares. So in my case im more proud of my self-made Heca sub+1 rather than ares (just missing 25 ><) so to steal your own words as my own
Quote:
no way I'm switching off of them! There's my illogical comeback!
:P but also, the comparison would be closer as the +1 has 1 more dex and 2 more atk, so i wouldnt loose any sleep over it, but it would give you 2 more dex to play with.

Edited, Jun 26th 2009 3:07pm by Banalaty
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Some of mah gearz: http://www.ffxiah.com/player/Lakshmi/Aanalaty#item-sets
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