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Mp cost increased and no more aoe?Follow

#1 Jul 21 2011 at 7:25 PM Rating: Good
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What is Se thinking?!

Now sacrifice is single target plus cost a lot more!! (132 mp the III). that means we cast 7 times and it is gg?

Nerfed Emulate to 30 sec?!

Shadowsear is now umbral damage type and we need magic potency to increase the damage?



Hello?!!


I hope curaga isn't conjurer only.

cya
#2 Jul 22 2011 at 2:34 PM Rating: Good
boy are u gonna be mad
#3 Jul 22 2011 at 10:34 PM Rating: Good
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hell yeah

Anyway..i am the debuffer/cc onthe shell
#4 Jul 24 2011 at 9:30 PM Rating: Good
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They boost Banish/Scourge damage, now on par with Shadowsear, or so I heard. Absorb potency also got a boost.
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#5 Jul 28 2011 at 1:29 PM Rating: Decent
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Yeah scourge/banish damage is way up. Dot still best source for damage as far as i know.
#6 Jul 31 2011 at 8:00 PM Rating: Good
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Well, THM healing was just mad before. ^^ Aoe:ing with no extra cost compared to the minimal MP cost of a single-target cast, and with an AoE thrice as wide as CON... Balancing was inevitable.

You have to remember there was no passive MP regen when the original MP costs were designed.
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We all wear masks because deep down inside we are nothing but beasts.
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#7 Aug 18 2011 at 10:00 AM Rating: Decent
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You should have no issues with mana anyway, unless you are trying to mindlessly mash buttons still. Make use of Stygian Spikes, Siphon MP, and Spiritbind! Effective use of Aegis Boon and Punishing Barbs (not at the same time though) also yields fantastic results.
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