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New Remedy NPC price............................Follow

#1 Sep 08 2008 at 7:37 PM Rating: Default
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drumroll................ 480 per in Whitegate!
Thank you SE /rollseyes
#2 Sep 11 2008 at 5:36 PM Rating: Decent
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Yes, a big Thank-You to SE for again murdering RMT's profits. I love it when they do that!

Next up: Bird Blood from Buburimu Leeches.
#3 Sep 12 2008 at 2:16 AM Rating: Excellent
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While I applaud fighting RMT very much... I don't understand the assumption that only RMT use things like mistletoe, bird blood, etc. Bird blood is a source of income for many actual players.. as was mistletoe.

I tend to seek out items in this game that I can vendor rather than relying soley on the AH for my regular income. Unfortunately, when SE cuts vendor rates on crafted items, mob drops, and fish.. this hurts just as many crafters and real players as it does RMT.

I think having items vendor for a reasonable rate is a good thing. I would much rather vendor a pile items I have used to skill up on and not take such a huge loss every time. The decreased price on remedy is now imo too low vs the skill level of the recipe and the difficulty of obtaining the materials to make it. I don't mind a decrease to reduce RMT abuse.. but that was a drastic reduction.

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#4 Sep 12 2008 at 4:37 AM Rating: Default
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All they are doing is making it like a more realistic economy.

NPCs have no idea what to do with the huge influx of remedies now!

Of course the value is going to go down.
#5 Sep 12 2008 at 6:14 AM Rating: Decent
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Birkietoo wrote:
While I applaud fighting RMT very much... I don't understand the assumption that only RMT use things like mistletoe, bird blood, etc. Bird blood is a source of income for many actual players.. as was mistletoe.

I tend to seek out items in this game that I can vendor rather than relying soley on the AH for my regular income. Unfortunately, when SE cuts vendor rates on crafted items, mob drops, and fish.. this hurts just as many crafters and real players as it does RMT.

I think having items vendor for a reasonable rate is a good thing. I would much rather vendor a pile items I have used to skill up on and not take such a huge loss every time. The decreased price on remedy is now imo too low vs the skill level of the recipe and the difficulty of obtaining the materials to make it. I don't mind a decrease to reduce RMT abuse.. but that was a drastic reduction.



While I agree somewhat with what you say, allowing RMTs an easy meal ticket is not something we can accept, either.

It all boils down to allowing us to find ways to make money that does not involve easy repetitive robot-like tasks that RMT can exploit. Allow us to make money, but do it in a way that does not involve something that can repeated a million times over.

And besides, there are plenty of ways to make a lot of money that don't involve Bird Blood, or anything of the sort. And Honestly, there's no reason why a Lv25ish mob drop should sell for so dang much anyways. That's inviting every Lv75 ill-equipped Chinese-talking player to move in and make himself enough money to buy enough rice to feed all of Africa.

Also..

Quote:
The decreased price on remedy is now imo too low vs the skill level of the recipe and the difficulty of obtaining the materials to make it.


Um.....?

Remedy
Lv69 Alchemy

Boyahda Moss
Chamomile
Distilled Water
Dried Marjoram
Honey
Mistletoe
Sage
Wijnruit

You call that difficult? There are plenty of recipes that are a hell of a lot harder than that (and higher level to boot), but yield far less gil. Those are all NPC-vendor items except the Mistletoe and Boyahda Moss. Boyahda Moss is common as crap, farm any Goobbue and you'll get lots of this stuff. And you make 2 at a time if you don't HQ (Lv98 Alchemist with the 2 guild items can get Tier 31, or, a Lv95 can do it with 2 Guild Items + Guild Support). The Mistletoe is a little harder, but come on, it isn't THAT hard, especially if you've got more Chinese people, equally starving, over in Jugner farming your Mistletoe 24/7.

This tactic was far, far more viable for RMT than it ever was for Players. The Recipe itself involved a lot of cheap vendor items, and 2 items that needed to be farmed. Doing this recipe now, is a mild loss just like most other Lv69-70 Recipes in most other crafts. Here are some examples:

Bone Lv68: Bone Patas (Fire, Crab Shell, Giant Femur x2, Carbon Fiber)

This is kinda annoying, you need 4 Bomb Ashes per 3 Carbon Fibers, Crab Shells are annoying to get, low level crabs don't drop them very often at all, and they don't stack, nor do Giant Femurs.

Cloth Lv69: Silk Headband (Earth, Silk Cloth, Carbon Fiber)

This is slightly easier than the Alchemy recipe, true.

Cook Lv72: Pear au Lait (Water, Honey, Selbina Milk, Derfland Pear)

Easy as hell, but then this is Cooking we are talking....

Gold 67: Hydro Patas (Fire, Bone Patas, Animal Glue, Mithril Sheet)

Bone Patas, plus more. Ow.

Leather 69: Beak Jerkin (Earth, Cockatrice Skin x2, Sheep Leather)

Cockatrice Skin must be pretty rare; I've killed lots of those in the Labyrinth and not seen a single one, oddly. I imagine this probably sucks.

Smith 70: Hien (Fire, Darksteel Ingot, Lizard Skin)

Darksteel. Ouch.

Wood 69: Demon Arrow (Earth, Arrowwood Lumber, Demon Arrowhead, Black Chocobo Fletching)

A good recipe, you can sell for profit sometimes, break even or slight loss other times.

So... examining the data above...

Alchemy's will require some time and money to do (if you did this recipe), Bone is kinda annoying due to low drop rate on Crab Shells, Gold is simply ridiculous, Smithing hurts the wallet, which leaves Wood and Cooking to be easy, and Leather... maybe I was just having bad luck or something, I don't know.

And I have another question for you.

Why on Vana'diel would you ever skill on Remedies? There's a MUCH better way:

Lv62 (or 61): Venom Dust (Monke-Onke x2 -or- Scorpion Claw x2).

If you like fishing, go for the Monke-Onkes. If not, the right Scorpions drop a metric sh*tton of their claws. Either way, save the dust for...

Lv68: Venom Potion (Water, Venom Dust, Mercury)

Any Alchemist knows where to get a ton of Mercury cheap and easy, and the Venom Dust you already had. The Venom Potions will sell on AH, but not for very much and somewhat slow sells. Keep a stack or two for Guild Items, too.

Lv72: Paralysis Dust (Three-Eyed Fish, Lightning Crystal)

Seriously, just get a good Fishing Rod and go to Qufim. Three-Eyed Fish aren't that hard to catch once you get onto it (they are easier than Black Sole IMO). Use these to make Paralysis Potions, later. The Potions take you to 78.

There you have it, 62-78 cheap and easy, without using Remedies to skill up. What did you buy?

1). Good Fishing Rod, maybe a Halcyon Rod? You can make that yourself, btw.
2). Appropriate Lures (which you can make yourself).
3). Mercury (camp the Bibiki Bay NPC)
4). Crystals (if you were in Qufim, you WERE killing the Lightning Elementals that pop near the shore while you were fishing, right?)

A hell of a lot easier than other crafts, 62-78 I'd have to admit. A lot cheaper too. So why, again would any legit player make remedies for any reason other than for use, or sell on AH?

That's just it; they wouldn't. The only reason someone would do this, would be for Sell-to-NPC profit, and that was mostly RMT doing that.
#6 Sep 12 2008 at 7:19 AM Rating: Excellent
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It all boils down to allowing us to find ways to make money that does not involve easy repetitive robot-like tasks


This is how money is made irl :P lol

Edited, Sep 12th 2008 11:15am by Diamondis
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#7 Sep 12 2008 at 7:59 AM Rating: Default
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Diamondis wrote:
Quote:
It all boils down to allowing us to find ways to make money that does not involve easy repetitive robot-like tasks


This is how money is made irl :P lol

Edited, Sep 12th 2008 11:15am by Diamondis


Not always.

Some jobs are like that, some jobs are very well not like that. Not everyone works at a factory, you know. *grins*

I think more of what I was trying to say, is that I don't think SE intended people to make large sums of money by repeating the same task involving NPCs, they wanted everyone to make small amounts of money and then trade said money amongst each other.
#8 Sep 12 2008 at 1:03 PM Rating: Decent
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Wow, I got Sub-Defaulted for saying that there are better skillup recipes than Remedies, and that there are other Lv69 recipes that are far harder to make, but yet yield far less profit than Remedies did, and also, that the only reason one would want to make Remedies is for use or sale on AH, other than spamming to NPC vendor (mostly RMT activity).

*rolls eyes*

Apparently, people don't like to hear the truth.
#9 Sep 12 2008 at 1:52 PM Rating: Decent
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Hah, I just NPC'd a Remedy that I got from Assault prior to this patch.

Woo
#10 Sep 12 2008 at 4:40 PM Rating: Decent
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SOOO, the main complaint I hear from people about RMT is "they hurt the economy they are bad evil evil stranger danger don't touch me I will get AIDs zomg get away, people who can not make as much money in Russia IRL deserve to starve, ban them NPCs should be worthless for everyone to hurt RMT" so on and so on and so on from the provincialists

My Alchemy feels slightly more worthless now, if you can no longer sit there and just craft for $ (so who did not level a craft for money like that, honestly?) why would you want to level the craft.

This was the least RMT intrusive into the economy so what are the RMT going to do now? Start making money off other things that hurt us more in the short and long run. Who farms misletoe here? Well sure that is gonna drop (already has 10k on my server) you can not hurt RMT more than you will normal players.

Would you like RMT to do remedies all day, or would you like them to craft SH and have 20 on the AH like they did and have the price go to 10k? Maybe the RMT will go to Haub +1 and we will all complain how it fell from mils to 950k.

RMT will not all leave, keep eliminating options and soon they will start ruining everything they can get their hands on, and of course it will not matter until affect someone personally.

Not trying to troll here, but the idea that 'this is good it hurts those dirty RMT' is really not too bright if you put more than 1 step into the thought process.
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#11 Sep 12 2008 at 5:55 PM Rating: Decent
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Spicyryan wrote:
SOOO, the main complaint I hear from people about RMT is "they hurt the economy they are bad evil evil stranger danger don't touch me I will get AIDs zomg get away, people who can not make as much money in Russia IRL deserve to starve, ban them NPCs should be worthless for everyone to hurt RMT" so on and so on and so on from the provincialists

My Alchemy feels slightly more worthless now, if you can no longer sit there and just craft for $ (so who did not level a craft for money like that, honestly?) why would you want to level the craft.

This was the least RMT intrusive into the economy so what are the RMT going to do now? Start making money off other things that hurt us more in the short and long run. Who farms misletoe here? Well sure that is gonna drop (already has 10k on my server) you can not hurt RMT more than you will normal players.

Would you like RMT to do remedies all day, or would you like them to craft SH and have 20 on the AH like they did and have the price go to 10k? Maybe the RMT will go to Haub +1 and we will all complain how it fell from mils to 950k.

RMT will not all leave, keep eliminating options and soon they will start ruining everything they can get their hands on, and of course it will not matter until affect someone personally.

Not trying to troll here, but the idea that 'this is good it hurts those dirty RMT' is really not too bright if you put more than 1 step into the thought process.


I've always advocated creating ways that money is introduced into the system via things like Quests (ones that require actual thought, and progression), and less from repetitive tasks that any Lv1 mule can do.

You can still make plenty of money in the game, it is just that SE is nipping some of the easiest robot-like ways of making money one by one. Does the Remedy nerf hurt that many players?

Honestly, if making Remedies is the only way an Alchemist can think of to make money, then I'm sorry but you needed help, and fast.

And why is it that everyone says crafting "is useless unless I can make money from it"? I mean, what ever happened to crafting for your own benefit? Making your own medicine? Making your own status boltheads? That's what I use my crafting for.

Everyone knows that Farming > Crafting in terms of gil/hour. It always has, and it always will be that way in FFXI. If you wanna make money, you farm and sell farmables on the AH.

Or, you farm a variety of things that sell to NPCs, there's a lot of them left in the game. Or, you farm things to make to sell on the AH (some types of leather sell well).

There's lots of things one can do, that RMT are either unwilling to do (or aren't able to). In the mean time, SE should be trying to come up with new ways to make money, that require actual job levels. RMT get banned and have to restart as Lv1 characters; having an activity that requires Lv70+ is just not feasible to them, if the STF keeps it up with the banning.
#12 Sep 13 2008 at 3:32 AM Rating: Decent
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There seems to be many people stating you can make money other ways. In the past there has been threads about making gil and everyone is tight lipped as to not give out their secret. Well I say if you want to tell me there is another way, then backup by stating something comparable to what the mistletoe was.

I am unable to find another spot in game that had mobs as closlly packed, non linking, solo able and respawn so fast so that it can accomidate 2 farmers easily and you cant kill fast enough with just 1 person there. Was also very easy spot to get to if past that part in cop, just an outpost, flee and short walk, and safehold was very close to ah right there, and send to mule. LETS NOT FORGET THAT I WAS GETTING GOOD GUARD SKILLUPS ON MY MNK.

To tell me there is other ways is no good, I want the real info. Hell I can still make money fishing up 1 gil at a time, but is that efficient?
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#13 Sep 13 2008 at 4:30 AM Rating: Good
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Everyone knows that Farming > Crafting in terms of gil/hour. It always has, and it always will be that way in FFXI. If you wanna make money, you farm and sell farmables on the AH.


Since when? I can still make make more money crafting for a short time than I can farming all day. That's if I get average results for the tier I'm in aswell(usually something tier2), not some super rare tier0 HQ.

Crafting used to be the biggest money maker in FF, especially earlier in the game when there was few people with a 100 craft. The difference now isn't as big, with the amount of competition in crafting due to a lot more people having levelled a craft.

It's true some people may well make more gil per hour from farming than from using their craft skills. But saying Farming > Crafting is an idiotic blanket statement when so many factors play a part.

What jobs do you have levelled? If you're a 75THF then yeah farming might be the way.
What craft are you? What level? How much competition is there on the recipe you're using?

Crafting can still make you more gil than farming. You just have to research it.

I'm currently levelling alchemy as my second craft to 100 (74.9 atm) and I used Remedys to skill-up on, they were a great help being able to NPC for slight profit, and I was going to use them to make gil once I was high enough to get a better tier. But SE nerfed them. I'm not to heartbroken though, I've also already singled out other recipes aswell I'm going to use.

Don't become to dependant on 1 form of making gil, diversify. You never know when SE might nerf it, or something better comes out making it obselete, or just some other crafter gets wind out that recipe and blows the market to crap.
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#14 Sep 13 2008 at 5:36 AM Rating: Default
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Oh, you can make money by crafting, but in terms of hard gil per hour, more often than not, what you just crafted, you could have gotten better money out of just selling the ingredients straight up and plain on the AH. Crafting takes time, since you have to spin a crystal for 15 seconds, and then wait 5 seconds before you can do it again.

Durables market is plain dead unless you can HQ, it is a gamble. Can you HQ more than NQ, enough to turn a profit? Or are you having a bad loss, and make say 8/8 NQ Staves or some-crap and eat a huge loss?

Consumables are where most of the money in crafting are, but how much time are you spending to make the said things, spending 3+ hours to spin crystals. Not to mention, the break rate can be absolutely ridiculous at times.

Now, to the MNK who wants to know what to farm, here are some pointers:

Get a Crystal Storage Mule. I can't stress this enough. Some people balk at having to pay an extra $1 per month, but honestly, if you can't afford $1/month, I wonder why you're here. Anyways, this is invaluable.

Now, for farming routes:

Qufim: Start here. Get a load of lightning crystals. Any given week, I try to have no less than 15-20 stacks of them on my mule, and 2 or so stacks on my main character. While I'm here, while waiting for elementals to pop, I am also killing Skeletons for their bone chips, ghosts for their cotton cloth (bring /thf, you can steal said chips and cloth too), and Giants if nothing else is up for their money drops.

Tahrongi Canyon/Buburimu Penninsula: Come here, next. You are looking for Wind Elementals, but while those aren't around, you are killing Dhalmels for Hides and Femurs (vendor them unless you can make dhalmel leather, but don't make dhalmel leather unless you have the tanning vat key item), Mandragora for Saruta Cotton (which can be stolen as well), Ghosts for Cotton Cloth, Skeletons for Bone Chips (both of which can be stolen, too), and Saplings for Seeds. I'd keep 10-20 stacks of Wind on your mule too, at the first of each week, modify the 'par' value, depending on how many crystals you actually use. Use those Lightning Crystals you got from Qufim on Yagudo Bead Necklaces to make Copper Ingots. This will skill your Goldsmithing to 1. Don't forget the crawlers for silk thread, either!

Sarutabaruta: Now that you have a steady supply of crystals, it is time to level your crafts if you haven't already. You are seeking to get Leather up to about 30, Clothcraft can be gotten to 53 with very little to any buying anything, pure farming, Goldsmithing will end up at Lv1 unless you want to take it higher, Alchemy you will want to get up to 60, this can also be done very cheaply, etc. Sarutabaruta is a really nice zone for clothcrafting, everything you need here can take you to Lv53 cloth. You can go to 60, but it will take a very long time, and will cost you a bit.

Gustaberg: There are saplings here, and the worms here can drop zinc ore. If you level goldsmithing, you can make and sell brass ingots which usually sell pretty well. Dangruf Wadi can also be a good zone, the Ambushers there seem to drop animal glue fairly nicely too.

There's some pointers. Farming is about farming several materials at once (you NEED gobbiebags to do this!), and knowing what to kill, what to vendor, what to AH, and what to steal from.
#15 Sep 13 2008 at 10:15 AM Rating: Good
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Oh, you can make money by crafting, but in terms of hard gil per hour, more often than not, what you just crafted, you could have gotten better money out of just selling the ingredients straight up and plain on the AH. Crafting takes time, since you have to spin a crystal for 15 seconds, and then wait 5 seconds before you can do it again.


What I craft I buy all the materials from the AH, synth whatever it is I do, and turn around and sell them for a profit.

One of my regular profit synths is one where I actually aim for NQ and if I do HQ I just NPC it for break-even because it doesn't sell. I make about 9k profit per NQ and they sell quite regularly.

Quote:
Crafting takes time, since you have to spin a crystal for 15 seconds, and then wait 5 seconds before you can do it again.


I only usually synth a stack or 2 a day for gil. Thats 12-24 synths. And to make the same amount of gil farming would take a few hours. Now I can spend the rest of my playtime doing other stuff, or I can farm aswell if I'm desperate for money for increase what I made from crafting aswell.

Crafting is still the biggest money maker in the game for the least amount of time spent doing it, you just have to know what you're doing.
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#16 Sep 13 2008 at 1:27 PM Rating: Good
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Zariamnk wrote:
Oh, you can make money by crafting, but in terms of hard gil per hour, more often than not, what you just crafted, you could have gotten better money out of just selling the ingredients straight up and plain on the AH. Crafting takes time, since you have to spin a crystal for 15 seconds, and then wait 5 seconds before you can do it again.

Durables market is plain dead unless you can HQ, it is a gamble. Can you HQ more than NQ, enough to turn a profit? Or are you having a bad loss, and make say 8/8 NQ Staves or some-crap and eat a huge loss?

Consumables are where most of the money in crafting are, but how much time are you spending to make the said things, spending 3+ hours to spin crystals. Not to mention, the break rate can be absolutely ridiculous at times.

Now, to the MNK who wants to know what to farm, here are some pointers:

Get a Crystal Storage Mule. I can't stress this enough. Some people balk at having to pay an extra $1 per month, but honestly, if you can't afford $1/month, I wonder why you're here. Anyways, this is invaluable.

Now, for farming routes:

Qufim: Start here. Get a load of lightning crystals. Any given week, I try to have no less than 15-20 stacks of them on my mule, and 2 or so stacks on my main character. While I'm here, while waiting for elementals to pop, I am also killing Skeletons for their bone chips, ghosts for their cotton cloth (bring /thf, you can steal said chips and cloth too), and Giants if nothing else is up for their money drops.

Tahrongi Canyon/Buburimu Penninsula: Come here, next. You are looking for Wind Elementals, but while those aren't around, you are killing Dhalmels for Hides and Femurs (vendor them unless you can make dhalmel leather, but don't make dhalmel leather unless you have the tanning vat key item), Mandragora for Saruta Cotton (which can be stolen as well), Ghosts for Cotton Cloth, Skeletons for Bone Chips (both of which can be stolen, too), and Saplings for Seeds. I'd keep 10-20 stacks of Wind on your mule too, at the first of each week, modify the 'par' value, depending on how many crystals you actually use. Use those Lightning Crystals you got from Qufim on Yagudo Bead Necklaces to make Copper Ingots. This will skill your Goldsmithing to 1. Don't forget the crawlers for silk thread, either!

Sarutabaruta: Now that you have a steady supply of crystals, it is time to level your crafts if you haven't already. You are seeking to get Leather up to about 30, Clothcraft can be gotten to 53 with very little to any buying anything, pure farming, Goldsmithing will end up at Lv1 unless you want to take it higher, Alchemy you will want to get up to 60, this can also be done very cheaply, etc. Sarutabaruta is a really nice zone for clothcrafting, everything you need here can take you to Lv53 cloth. You can go to 60, but it will take a very long time, and will cost you a bit.

Gustaberg: There are saplings here, and the worms here can drop zinc ore. If you level goldsmithing, you can make and sell brass ingots which usually sell pretty well. Dangruf Wadi can also be a good zone, the Ambushers there seem to drop animal glue fairly nicely too.

There's some pointers. Farming is about farming several materials at once (you NEED gobbiebags to do this!), and knowing what to kill, what to vendor, what to AH, and what to steal from.


I do very much appreciate this advice, but it fails. I used to harvest alot of cloth materials and use the crystals to break down and craft, I am just finishing silk road had upteen dozen stacks of silk stashed for long time, used to farm bee hive chips, honey and silk, and I have done a bit leather and bonecraft, infact i lvled the 2 at the same time. My cloth is 60, my leather is 35 bone is 43, fishing 38, cooking 40 on main and have cooking 90 on mule. The honey I saved while farming silk was nice for cooking with the various aulaits. Almost all crafting I have done was from farmed materials, and I would stash and sell by products of the farming. Infact I have 14 stacks of puff balls from the trees that i plan to make stew with.

Don't get me wrong cooking is nice slow incoming, and there is ways to make money with the crafts I have, However what I wanted was something that compared to the gil/hr I was getting with mistletoe. I don't see that happening with what is listed here. There are several zones a person can farm and make a circuit with and just farm endlessly but the travel is much further for the route, the mobs more spread out and the drops although will happen more, they will be worth less, resulting in more items to sell for same profit, more items to sell means less sales due to limited ah space. Sure I have a bunch of mules but not all have a good location for selling. Even with 14 stacks of puff balls making non-stacking stew that is 168 sales = 24 ah full at 7 slots, and assuming 5k price is 35k per ah set, I was getting 60k a stack of mistletoe which was 420k per ah set, So 2 sets of Ah sales and I have netted the same income I had with 24 sets of AH with the stew. Don't get me wrong I will still do the stew as again its slow steady income, I just wish I had a bigger product to sell that stacks and sells for good money. It wont be long and I can start doing the more expensive cloths and that will be nice.

Also depending on how many mules a person wants you could make 1/2 to 1 mil a week growing chocobo good and just npc them, carrots and greens. Takes little time to plant feed and harvest, but you need an acct full of mules to 2 accts to accomplish this. People do it, and I am moving to that spot soon to provide additional income to the crafts and farming.
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#17 Sep 14 2008 at 9:52 AM Rating: Decent
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totally disagree with this. I still make more money crafting than all my ls mates do farming in nowhere NEAR the time spent they do.

I find it funny you site the time it takes to synth something, when farming requires the time it takes to get to the farming spot, waiting on mob spawns, waiting for actual drops etc. etc.


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#18 Sep 15 2008 at 11:59 AM Rating: Decent
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hmmm.... just a thought... if they know that rmt are farming/crafting these items... then they must know who they are.... why not just ban them? why hurt real players farming/crafting profits?...... because se needs rmt accounts to keep up profits, but they also need to appear to be doing something....
#19 Sep 15 2008 at 12:31 PM Rating: Default
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OMG!!! I can't NPC them anymore!!! The apocalypse is at hand!!!
C'mon people. Have you looked at the actual results of this change? Mistletoe is dropping in price (granted this hurts those that were farming it, but there's lots of things to farm). What does this mean? Well, granted you can only sell your Remedy on the AH for 3k instead of immediately for around 3.2k, but your profit margin is alot higher too. So basically, they turned remedy into a normal, decent skillup synth that you can also make a profit on later if you so choose. Yes, doom on you SE.

Edited, Sep 15th 2008 9:25pm by hellbringerx
#20 Dec 08 2008 at 2:57 PM Rating: Good
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Zariamnk wrote:
Yes, a big Thank-You to SE for again murdering RMT's profits. I love it when they do that!

Next up: Bird Blood from Buburimu Leeches.


You called it. In the Dec 2008 update the bird blood and well as several other drops are now nerfed for npc selling price.

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#21 Dec 09 2008 at 12:02 PM Rating: Good
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Quote:
Quote:
Yes, a big Thank-You to SE for again murdering RMT's profits. I love it when they do that!

Next up: Bird Blood from Buburimu Leeches.



You called it. In the Dec 2008 update the bird blood and well as several other drops are now nerfed for npc selling price.


oshi-
#22 Dec 24 2008 at 12:15 AM Rating: Decent
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783 posts
Well, if you farm up the crystals, you cn still make good money *Glances around for SE nerf ninja* npcing tsurara >.>
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