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#1 Jan 30 2012 at 9:59 PM Rating: Decent
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Just wondering what the deal is with the bottom of the space stations in the Space missions. You can lock onto it with missiles and it doesn't give that "reflected" animation like blasters give. Can you actually blow something up with enough missile hits or is it just there for people like to me to waste missiles on?

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#2 Jan 30 2012 at 10:36 PM Rating: Good
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yes with enough hits it blows up. And blasters work on it too, that shielding just means the target is extra-tough.
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#3 Jan 30 2012 at 11:01 PM Rating: Decent
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Unless I'm told to blow up the space station I don't worry about it. Still blowing stuff up is never a bad thing :)
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#4 Jan 30 2012 at 11:50 PM Rating: Excellent
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Its a communications array and if you hit it with enough missiles and blaster fire you can blow it up. I usually try to as its good exp. If there are other targets you want to concentrate on as you pass underneath, just fire four missiles at it and continue with the other targets, and keep doing that. As a totally off-the-top-of-my-head guesstimate, I'd say you need to hit it with about 20-24 missiles in all.
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#5 Jan 31 2012 at 12:53 AM Rating: Excellent
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Blaster fire doesn't do anything. That shimmer (which you'll see on things like Command Bridges, Shield generators, and Communication Arrays) is its shield. Your blasters can't penetrate it (unlike the shields on fighters). I'm fairly certain this is the case, at least.

Hit it with enough missiles, and it will explode. It's worthy like 3-5k credits, too (I think closer to 3).

I've never managed to destroy a bridge with missiles, though. I think their health is just too high for it--you'll need torpedoes for it.
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#6 Jan 31 2012 at 1:47 AM Rating: Good
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idiggory, King of Bards wrote:
Blaster fire doesn't do anything. That shimmer (which you'll see on things like Command Bridges, Shield generators, and Communication Arrays) is its shield. Your blasters can't penetrate it (unlike the shields on fighters). I'm fairly certain this is the case, at least.

Hit it with enough missiles, and it will explode. It's worthy like 3-5k credits, too (I think closer to 3).

I've never managed to destroy a bridge with missiles, though. I think their health is just too high for it--you'll need torpedoes for it.



Blasters can blow up shielded targets just fine, it just takes a lot of bolts.
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Brandmanen -- 85 Hunter

"Skill is a measure of how fast a player can turn experience into competence." -- Anedris, EJ forums
"The warrior acts, the fool reacts"

Please pardon the ego, it keeps getting stuck in doorways. I'm working on it.
#7 Jan 31 2012 at 4:54 AM Rating: Excellent
The arrays are worth 500 xp, but the first time you blow one up in a particular mission, you get another credit and experience bonus, something like 2300 credits. This also goes for the bridges of the big ships as well.

You can blow up the bridges with missiles as well, no torpedoes needed. It's just a matter of time. The only bridge I've been able to take out is the one in Makem Te Assault and it's Imperial counterpart, but that's because I have plenty of time to do it. It's very difficult to take these things out until you get grade 2 missiles, but after that it's really no chore. You just gotta be fast.

So far, with all the missions I've done (I'm 43), there's only two that can be a PITA; the first is Kovar Ice Field (it's the hard version of the one where you take out 5 elite fighters and the special one) and the hard version of Archernar (I think that's how it's spelled, the one in the asteroid field). These things chew you up. Tomorrow (Today, Tuesday) I should be 44, and thus have access to the hard versions of Makem Te and Pakuuni. Curious to see how it goes.

I just wish there was no level limit on the ship items; it seems kind of pointless when you consider that these items exist solely for space missions, there's no PVP in space combat....it's just a little mini-game. :(
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#8 Jan 31 2012 at 11:37 AM Rating: Good
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selebrin wrote:
idiggory, King of Bards wrote:
Blaster fire doesn't do anything. That shimmer (which you'll see on things like Command Bridges, Shield generators, and Communication Arrays) is its shield. Your blasters can't penetrate it (unlike the shields on fighters). I'm fairly certain this is the case, at least.

Hit it with enough missiles, and it will explode. It's worthy like 3-5k credits, too (I think closer to 3).

I've never managed to destroy a bridge with missiles, though. I think their health is just too high for it--you'll need torpedoes for it.



Blasters can blow up shielded targets just fine, it just takes a lot of bolts.


No, they can not.

Shielded means just that -- the target is immune to blaster fire and needs missiles (concussive) in order to take damage. i.e. Imperial side the Sarapin Assault and the downed capital ship doesn't have shields on the shield generators so you can quite easily take them out with blaster damage. The later mission Clouds of Vondoru *does* have shielded targets and you can't do any damage at all to the generators.

You're probably basing your conclusion on the shield generators on capital ships and destroyers from previous missions where they could be hit by blasters because they weren't shielded. Later missions purposely put these shielded targets on so that you actually have a reason to use your missiles.

If you want further proof, just LOOK at how much damage your blasters do in comparison to missiles: it's obscene. Even halfway through all missions with Grade 3 (much less 5/6) upgrades 1 second of blaster shots equal a missile easily. You should easily be able to see a change in damage on shield generators for Clouds of Vondoru (and whatever the Republic equivalent is) when grade 5/6 blasters compared to missiles but you can't -- because they do nothing to shielded targets.

idiggory, King of Bards wrote:
I've never managed to destroy a bridge with missiles, though. I think their health is just too high for it--you'll need torpedoes for it.


Yeah, like BillyRayValentine said you can destroy them but they take more missiles than a communications array takes. The only mission you can realistically destroy one with missiles is the downed capital ship mission (Sarapin Assault for Imperials), and that's only if you reserve mission for it alone and start shooting it the second it comes into focus and in range for your reticule to change.

Bridges/Arrays are all worth 2970 experience/credits once per mission per day (note: this is only one bridge per mission, as the original escort mission has 3 capital ships that you can destroy if you're fast enough with protons, but you only get the 2970 once and only 500 legacy/experience for each one thereafter).

And BRV I would imagine the reason for the upgrade level limitations are to curb massive leveling easily (they are already having problems with bots on this front) as well as give people some easier ways and reasons to continually do the missions. I know as you level you get more and more bonus quests on the older missions, so that could also be a reason to have additional upgrades.


Edited, Jan 31st 2012 12:46pm by Viertel
#9 Jan 31 2012 at 12:32 PM Rating: Good
Torpedos are by far the easiest way to get those bonuses. One shot one kill.
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#10 Jan 31 2012 at 12:39 PM Rating: Excellent
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According to this (and the in-game guide), these targets repel blaster fire.
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#11 Jan 31 2012 at 1:40 PM Rating: Good
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idiggory, King of Bards wrote:
According to this (and the in-game guide), these targets repel blaster fire.


That link is full of useful information and most of it is correct.

Shield generators for all tier 1 missions take 2 missiles and it's only their second counterparts that require the full 4 barrage to bring them down. Also, for some reason (whether it's a bug or by design) the final capital bridge on Aeter Defense (against bombers, 2nd tier) destroying the bridge isn't actually a bonus on the Imperial side. If anyone on the Republic side can see if that one actually does give a bonus it would be appreciated.

I'm surprised he can't find uses for the EMP charge; it's immensely useful. In fact, I end up using that over the shield or even torpedoes. It's always a giggle in the minefield missions when you use it in the middle of the first pack and immediately shoot to 96/150 of the required objectives.

#12 Jan 31 2012 at 1:45 PM Rating: Good
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The minefield is one of the few instances where I find it useful, to tell you the truth. Too many missions have friendly targets nearby. Of course, who knows if they have actual practical value or if it is just my lore sensitivity that keeps me from hitting it when next to friendlies.

Uses I have found--Use when strafing a capital ship, to take out or do damage to the turrets. Take out the mines. Use in instances where you are getting overwhelmed by nearby fighters and frigates (though these situations usually seem to occur on the escort missions).

I use the blaster stance more than anything. I occasionally need to hit my shield, but I usually forget I have it. There are really only 2 or 3 parts of the missions I have so far (at 47) where there's enough shooting at you to make it valuable.

The shield stance is useful, but much better to just focus on not taking damage in my experience. Though it's nice to have when the game tells you that you hit an asteroid that you CLEARLY missed.
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#13 Jan 31 2012 at 4:36 PM Rating: Decent
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if we're talking about things like the lower target on the space station assault, I have personally weakened it (done the mission enough to know how much it takes), poured only blasters into the thing on my final pass, and blown it up. If shield generators are vulnerable to blaster fire, and "shielded targets" are not, why do they both have those quivering circles when hit that to me represent a hard target rather than an immune one?
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"Skill is a measure of how fast a player can turn experience into competence." -- Anedris, EJ forums
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#14 Feb 01 2012 at 7:17 AM Rating: Good
While we are on the general topic: Is there any value in doing the greyed out missions? I really am bad at paying attention to how much xp I am getting while on the run, and only tend to notice the rewards.
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#15 Feb 01 2012 at 9:53 AM Rating: Good
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Duke Lubriderm wrote:
While we are on the general topic: Is there any value in doing the greyed out missions? I really am bad at paying attention to how much xp I am getting while on the run, and only tend to notice the rewards.
Aside from the credits you get? I get 5exp from the grey space missions.


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#16 Feb 01 2012 at 10:30 AM Rating: Good
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But the credits are pretty significant. If you can do all the bonuses, all the space missions average out to about 1.3k credits per minute (assuming dailies).
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#17 Feb 01 2012 at 10:47 AM Rating: Excellent
Extra commendations and credits. While the missions themselves may not pay out, the bonus missions that you start unlocking in the late 20's and in the 30s do. Also, regardless of your level (except 50, where it's largely irrelevant), you will keep getting the experience and credit bonuses from things like Balasor when you blow up the big antenna, or Makeme Te for wrecking the bridge.

Even though I'm 44 on my highest toon and it's at the point where I only need a couple upgrades for an epic ship (I've gone ahead and purchased the EMP generator and the Proton Torpedos), collecting the commendations can be used for two things:

Getting epics. The epic lockbox is 375, and if you do all the dailies, you should be able to get an epic every 4 days. Not too bad.

Money. The cheapest lockbox you can get is only 20 commendations, and it sells for about 1500 credits. Not significant, but if you have an alt that kind of cash isn't that bad.
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#18 Feb 01 2012 at 11:51 PM Rating: Decent
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selebrin wrote:
if we're talking about things like the lower target on the space station assault, I have personally weakened it (done the mission enough to know how much it takes), poured only blasters into the thing on my final pass, and blown it up. If shield generators are vulnerable to blaster fire, and "shielded targets" are not, why do they both have those quivering circles when hit that to me represent a hard target rather than an immune one?


Because they *are* immune and you're not paying attention when you fly. I guarantee you that you aren't killing a shielded target with blasters: it flat out isn't happening. If you'd love to offer a video as proof I'll more than happily correct my stance, but considering the actual sites, personal experience, and the in-game tips specifically state they're immune to blaster damage I rest my case (yes, a few are incorrect, but very few).

Secondly, not every single shield generator actually has shields (crazy inorite?). Your first "Down the crippled capital ship" mission has shield generators that aren't shielded; the later mission of the same type does. All frigates do have shield generators and without fail they also are shielded.

Take a rank 6 blaster upgrade, go fire on the shield generators on the capital ships and frigates (use zero missiles the entire mission) in the first first mission (escort) and watch as you can't kill a single shielded target.

It flat out doesn't happen.

idiggory, King of Bards wrote:
The shield stance is useful, but much better to just focus on not taking damage in my experience. Though it's nice to have when the game tells you that you hit an asteroid that you CLEARLY missed.


That isn't always possible no matter how much you duck, dodge, weave, and barrel roll away. Specfically the final three missions have standard fighters that can wipe out shields of even grade 6 ships rapidly and you can't always avoid damage you can't see from behind (mine missions v2.0).

It's useless to stay in, I agree, but considering it takes about 5 seconds to regen around half of your shields then go back to blasters they're really useful on the final missions.

Edited, Feb 2nd 2012 12:55am by Viertel
#19 Feb 02 2012 at 12:14 AM Rating: Good
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Where's rank 6 come from?

EDIT: oh, is that what you call the purple rank 5s?

Edited, Feb 1st 2012 10:16pm by selebrin
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Brandmanen -- 85 Hunter

"Skill is a measure of how fast a player can turn experience into competence." -- Anedris, EJ forums
"The warrior acts, the fool reacts"

Please pardon the ego, it keeps getting stuck in doorways. I'm working on it.
#20 Feb 02 2012 at 12:47 AM Rating: Good
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Whelp I can confirm that on the second capital ship assault (clouds of vonduru) the shield generators are immune to blasters. On the other hand I killed the lower antenna on cartel listening station blaster only. Anyone know a clear mission with a shield target objective that's more than one, so I can screenshot it not completed (but more than zero) and my full missiles? There's only one antenna so nothing to prove I did it.

EDIT: well Salscumi Fleet action's shield generators, it's a bit tough to make sure you're always hitting the same one but I'm sure I poured enough blaster bolts into it to confirm it can't be popped. Dunno why station lower antennas are different and I can't prove I blew that one apart.

Edited, Feb 1st 2012 10:56pm by selebrin
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Brandmanen -- 85 Hunter

"Skill is a measure of how fast a player can turn experience into competence." -- Anedris, EJ forums
"The warrior acts, the fool reacts"

Please pardon the ego, it keeps getting stuck in doorways. I'm working on it.
#21 Feb 02 2012 at 1:19 AM Rating: Good
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selebrin wrote:
Whelp I can confirm that on the second capital ship assault (clouds of vonduru) the shield generators are immune to blasters. On the other hand I killed the lower antenna on cartel listening station blaster only. Anyone know a clear mission with a shield target objective that's more than one, so I can screenshot it not completed (but more than zero) and my full missiles? There's only one antenna so nothing to prove I did it.

EDIT: well Salscumi Fleet action's shield generators, it's a bit tough to make sure you're always hitting the same one but I'm sure I poured enough blaster bolts into it to confirm it can't be popped. Dunno why station lower antennas are different and I can't prove I blew that one apart.

Edited, Feb 1st 2012 10:56pm by selebrin


Fully possible that it's actually bugged. It might be using the coding for a fighter's shield or something, as those can be destroyed by blaster fire.


Also, one random thing to note about avoiding incoming blaster fire. Always prioritize evading bolts that have electric currents/plasma looking stuff around them. These will drain your entire shield in one hit, so they are definitely worth avoiding.
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