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Regarding the addition of classic FF jobsFollow

#1 Sep 21 2011 at 2:38 PM Rating: Default
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As a player who wants to see FFXIV succeed in the longrun, I wanted to offer a bit of advice, given the stuttered launch of the game.

With the upcoming addition of classic FF jobs to the game, I believe that the production team has a golden opportunity to salvage FFXIV and bring players back to the game. Up to this point, the reality of the situation has been that the changes to the game have been too small and too slow in coming to bring players such as myself back. I haven't logged onto the game since before the battle system upgrades, and while I'm interested to see how the game is playing these days, I'm afraid that the most beautifully crafted battle-system in the MMO world isn't enough of a draw to get me back on the server.

One thing that I know would draw me, and a lot of players, to give FFXIV a second chance would be the implementation of Jobs. That being said, the producers need to tread very carefully here.

I recently went back to FFXI after a two year hiatus, and like many players I'm underwhelmed by the recent changes. While Abyssea has undoubtedly breathed new life into the game, it has come at the cost of nearly 10 years worth of content that is now obselete. Not just "it's there if you want it" obselete, but "there's no point" obselete.

I'm not the only one who feels this way, and I'm sure other players coming back to FFXI would jump at the chance to try FFXIV, with the updated graphics and the new Armory System, if we could play our favorite jobs as well. I know that if the producers put Ninja into FFXIV, I would fire the game back up to check it out. I know if they put Beastmaster in, my girlfriend might move to FFXIV and leave FFXI in the dust.

One thing FFXIV has been lacking is the pride people in FFXI took in their jobs. Hitting 75 in a job (before the level increase) meant that a player had invested time, energy and passion into leveling that job. People leveled jobs like Beastmaster, Dragoon, Puppetmaster, Black Mage, Ranger, etc. even in times when these jobs were not desired, because the jobs struck a chord with those players and heightened their enjoyment of the game. Honestly, I never really saw that in FFXIV; what I saw were players leveling classes to get certain abilities.

I like the class system, honestly. I like the customization it allows. However, I think that the addition of jobs will add more than just nostalgia for FFXI players looking to recapture something of the old game, but also a chance for players to really connect to the new game and invest themselves emotionally in their characters and progress through the game.

But again, the developers have to tread carefully here. Adding only a few jobs at first might be alright, but they should plan on incorporating many of the FFXI jobs if they really want to bring XI players over. Changing things a bit is certainly OK, but try to make improvements, rather than the lateral shifts that we've seen from the Tanaka era of FFXIV. Hard decisions would have to be made, such as whether to keep certain aspects of jobs, change them or scap them (for example, if Ninja is implemented, should they give them Utsusemi/Copy Image? If so should it automatically block attacks or only have a chance? Would XI players respond well to a changed Utsusemi? Would it alter XIV's mechanics too much?).

Just some thoughts, but the most important thing I wanted to say is that focusing on the Job system may be the saving grace of a struggling game.
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#2 Nov 27 2011 at 6:54 AM Rating: Good
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FF11 and FF14 are both from same company : SE

SE is doing a lot profit with FF11 today then they were making in the first few years of the game. Perhaps less players play the game, BUT since it's an old game... it doesn't cost much to keep it on.

Having said that, SE doesn't want to bring players from FF11 over to FF14. FF11 is their bread and butter.

SE wants people quit from WoW, Aion, and all the other MMORPGs.

I bet this is why they wont bring back Samurai or Ninja... those were among the most famous FF11 jobs. I wish i was so wrong and they bring these classes : samurai, ninja, thief & blue mage.
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#3 Apr 25 2012 at 11:33 AM Rating: Default
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Quite frankly, I wante them to bring back DRG pets to FF14. Now that they've introduced this idea, you can't just put a lid on it and pretend it didn't happen. Sure, one can make the argument with SMN that there is no SMN class in the first place, and the summons on FF14 are more god-like figures than SMN pets. But the DRG pets are not summons, so there, hah! I'll be fair and say that, if for example in the future SE decided to implement a BEST or a PUP class, I would hope they would include the pets for those classes as well since, as mentioned, you can't just introduce the ideas for pets in these respective classes, and then just forget that you did it, especially when in FF11 they were pretty popular to begin with (especially SMN, but again, since summons are now gods, can't use them >.<)
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#4 Jul 14 2012 at 3:17 PM Rating: Default
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Honestly i was looking at the FFXI and i was thinking SE should of introduced the two new jobs FFXI is getting into FFXIV instead...I'm just thinking yes we all love our old jobs like BST, NIN and so forth... but a new job that didn't make it to FFXI would really get some new blood flowing into the game.

I haven't played FFXI in over a year, but just for the fact to play Rune Fencer i'd go back, so imagine having that job in FFXI!!! I wouldn't sleep!
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