Why is the SP reward so wildly random for the same recipe? I synth a yew half mask and get 330 SP. the next one I synth I get 240. Pretty wild swing, I'd say. I don't understand why this is random in the first place. If I'm R37 synthing a R37 recipe, the SP should be consistant, not some random, luck of the draw #.
Same true with mobs. I kill a yellow peridot doblyn and I get 100 SP. I kill a yellow eft and get 188 SP. How can that be if color is supposed to be an indicator of mob difficulty? The reward should be 'set' based on difficulty, not some abstract, system generated random #.