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#1 Jan 31 2011 at 7:09 AM Rating: Default
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Why is the SP reward so wildly random for the same recipe? I synth a yew half mask and get 330 SP. the next one I synth I get 240. Pretty wild swing, I'd say. I don't understand why this is random in the first place. If I'm R37 synthing a R37 recipe, the SP should be consistant, not some random, luck of the draw #.

Same true with mobs. I kill a yellow peridot doblyn and I get 100 SP. I kill a yellow eft and get 188 SP. How can that be if color is supposed to be an indicator of mob difficulty? The reward should be 'set' based on difficulty, not some abstract, system generated random #.
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#2 Jan 31 2011 at 9:20 PM Rating: Decent
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I think SP for crafting is tied into the final appraisal somehow, as some factor of finishing quality, durability, and synth actions. Not 100% sure though...
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#3 Feb 01 2011 at 9:20 AM Rating: Decent
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I'm pretty sure the leves are and rewards for 100/200+ quality as well.

What I'm talking about here, though, is the SP from 2 identical synths (outside of leve), assuming I was lucky enough to synth them both with identical quality and durability, the SP range can be huge. IMO this should be standardized, not based on some largely random range.
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#4 Feb 02 2011 at 12:47 AM Rating: Good
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tsumarione wrote:
I'm pretty sure the leves are and rewards for 100/200+ quality as well.

What I'm talking about here, though, is the SP from 2 identical synths (outside of leve), assuming I was lucky enough to synth them both with identical quality and durability, the SP range can be huge. IMO this should be standardized, not based on some largely random range.


Perhaps a part of the swing is in the # of actions taken, # of successful actions over failed actions, # of abilities used etc. So something a bit like pre-patch battle SP?
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