Several things caught my attention:
I.
[dev1310] After repeatedly crafting the same recipe a set number of times, synthesis will be interrupted.
Does that also include "a set number of times" in a certain amount of time, or is it "a set number of times" period. If I craft the same item let's say 25 times but in a period of let's say an hour will it still be interrupted? I craft once in a blue moon and I never go for long crafting sprees. I would craft one item a dozen times, take some time off looking at my email or be on the phone, and then come back and craft another dozen times (same item).
Meaning, my crafting schedule is very erratic, but when I sit down and craft it usually is the same item over and over.
II.
<Purpose of the job system>
In FINAL FANTASY XIV, the core of the growth system is the Armoury System. It is a broad ranging "horizontal" system in which players can develop other classes and thereby strengthen and grow in their main class. In contrast to this, the new job system focuses on growing and strengthening the main character class.
The system starts at level 30 and features a sequence of special quests available at certain levels that unlock systems, abilities, and job-specific equipment. The series of job quests do not involve extremely difficult tasks such as fighting Primals. Rather, they are new game elements intended to boost character growth and motivate players.
If this is the case I wonder what weapons/armor/crafting items are going to drop from The Aurum Vale and Cutter’s Cry bosses.
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Howdy