Elionara wrote:
In other words, SE NEEDS to make this game more casual and like the more successful mmo's out there. They have to try and cater to both types of players but the hardcore gamer is not the biggest chunk of the pie.
Why? Successful is completely relative, FFXIV doesn't need to have 10 million subscribers to be considered a success, or even 5 million, and there's nothing wrong with having a different genre of MMO targeted to different people.
People say FFXI wasn't very casual friendly. Regardless of if that's true or not, I'm an extremely casual player (look at my characters below having been playing since beta - 50+ hour/week job that requires travel, wife + kid + hobbies other than video games) and I enjoyed my time in FFXI 100x more than my time in WoW.
If I want to play an MMO that has mechanics which are considered more along the lines of current generation MMOs, I have a plethora of choices. But if I want to play something more old school or traditional feeling for MMOs, there's almost nothing out there.
FFXIV doesn't need to try to become yet another title in the long list of games built on the current MMO philosophy.
Elionara wrote:
You may not like the way the game is going but there are alot of choices out there for games now :( Sad but true.
Which is exactly why FFXIV needs to not become just another modern MMO mechanic-based title.
Elionara wrote:
to have a better and larger community we need to think beyond 5-30 minutes of running between places.
If the overall game is fun people will play regardless of travel time. There's nothing wrong with having far reaches of the game be accessible only via extended travel time - it creates an atmosphere of a large, unexplored world that has meaning. Being able to click an icon and instantly travel to all the supposedly far off and dangerous corners of an MMO universe at whim is quite frankly one of the worst parts about modern MMO design. I absolutely detest it.
Edited, Feb 16th 2012 12:19pm by Whales