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Soloing in a ScenarioFollow

#52 Oct 16 2008 at 10:23 AM Rating: Decent
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Actually I was watching my stats the other day at the end, trying to figure why I got less experience and renown then a fellow team mate who did less damage, got less kills then I did. He was a lower level as well. My only figure is maybe the lower levels get a modifier to give them more EXP bonus.

As for solo players I saw one BW in a game doing this, I was playing my BW, quite frankly My stats for renown and exp was better non solo then solo. The only thing I can figure is that he is going after some non-greed loot.

You are right; perhaps experience bonuses are a bit out of line, considering PvE experience vs RvR. But consider this game is about RvR not about PvE. So while PvE is the primary way to move you about the map into PQ areas and something to do when you are not in queue. So I don’t mind that RvR is the primary source of good experience and PvE is secondary.

Through I would like to see another re-vamp of looting; I have lost potentially at least 1 purple item and 1 blue item because the game ended before the roll could take place. Also Lost a purple item in RvR due to a full bag and I could not get back to loot. LOTRO has a nice system where you can have an item or two over. These items are stored but you can’t see them until you get rid of some inventory.

Also drop rate for set items in RvR are horrid, I have 1 set drop between all toons in Tier 1 so far. And 1 set drop for Tier 2. And I RvR almost exclusively, so a little tweek would be nice. But overall, GO ORDER GO.
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#53 Oct 16 2008 at 10:57 AM Rating: Decent
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I cannot understand why everyone is so upset.
Lets say that there is one group of 5 and then there is a group of 1. Each does 50% of the dmg and the kill was worth 200xp. the group of 1 will get 100xp (so one person will get 100xp), and the group of 5 will get 100xp (each person will get 20 xp). This seems totally fair considering the fact that 1 person did half of the dmg and the other 5 only did 10% each. Normally 5 people would do 90% of the dmg and split 180xp (36xp each) while the solo guy will only get 20xp. It is a fair system.



My situation...
Ok so i am a lvl 16 SH. The squishyist of the squishy. For the whole time i was doing scenarios i would just stay with my normal group either 1 or 2. But lately (since the Order xp and rp boost) Destro has been getting their ass handed to them because of the overwhelming amount of BWs and healers on the Order side, and the underwhelming amount of healers on our side.

But my issue is... i never get healed... our 1 or 2 healer's only focus seems to be tanks and melee dps. I have even ran to the back of the pack with 2 tanks on my ass and 20% health past the healers and nada. For this reason i always end up just picking an empty group and hunting BWs and WLs on my own. I find it ridiculous to have to share xp with a group that doesn't even try and defend me by rooting my attackers or throwing me a heal. I fact my survivability rate has gone up since i now do not try and rely on healers or support. Hell some of the healers should be thanking my because if their being attacked 90% of the time i will go after that guy.


A couple of notes on soloing or joining a separate group(this is what i have seen correct me if i am wrong)...

It does net you more xp per kill if you do a good portion of the dmg, but you get nothing if you got a enemy down to 90% then you die.

Seeing as how i don't do a lot of AoE dmg im not racking up the xp/rp by leeching off of everyone. In fact most of the time i end up with about average xp after the scenario is over.

Also, armor drops are only rolled on by the group that loots the corpse. So, less of a chance to find armor.



Just to add... BW fire cage is bs. My root only holds someone until they are damaged (50% chance to break), and i don't even come close to the dmg potential of BW. SH is one of those hide n' run classes. Guess that's why we are small and earth tone. :-p
#54 Oct 16 2008 at 4:45 PM Rating: Default
easy fix if a character is not moving for 30 secs auto log out of the scenario. 2nd thing time limit in the safe area 60 secs and can't go back into it make it a drop off point so that they can never be 100% safe with out the others killing them. and if we the real players non-leechers see someone hiding just bring the other faction over to them.

i play a healer, i love to tank and fight but in scenarios i heal so i do stay back or up on a big rock haeling but one you can tell i'm not leaching by my healing casts and at end game you can see i have a ton of healing points. and 2 i'm in an eare i can get killed by range. and thre for me at least i like jumping in to the fight from time to time to help finninsh a low hp player off as i do have ok dps.

my most recent fight i had the 5 th best damage and 2nd best heal. i found a repeaterbow fun 600+ dps per hit i killed so many was fun. i can't wait to move up to the next tier.
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#55 Oct 16 2008 at 10:03 PM Rating: Default
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Okay, first off I'd just like to say that after thinking about it I've come to the conclusion that this whole entire argument is solely based on greed.

One side is being greedy by leaving the group and not wanting to share their xp with others. While the other side is being greedy because they don't want to share their xp with those leaving the group. So really, we should all just not care and realize no matter how you put it together we are sharing xp with each other one way or another. That's part of being in a scenario, and it's totally fine as long as both sides are trying to Win.

Now, to comment on a few things.

Snowblast, you managed to get from my good side to my @#%^ you side in one simple post. I would suggest that you don't try to make arguments about classes that you haven't actually played because it makes you sound foolish, especially after ending it with such a condescending remark.

Quote:
About the rest of your post, I don't even want to comment on it...


For your information, all of those AOE Marauder abilities you listed are INSTANT CASTs. Marauders can spam AOE damage ridiculously at large groups of people and survive a lot better than a Sorc doing the same thing.

Also, the only ability out of the 3 that you have listed for the Sorc side that I actually have is Shattered Shadows. And I'm already lv20. Now...Shattered Shadows has a 3 second cast. Do you know how hard it is to get off a 3 second cast on someone in a Scenario? Probably not, and FYI it's rather difficult especially when they can go out of line sight very easily on many levels (Such as Mourkain Temple). I don't even consider SS an AOE Ability because I NEVER use it, especially not to AOE.

So far I have 3 AOE Abilities that I use as a Sorc functionally. One is an Instant cast with a 5 second CD that does have like a 60ft range. The other 2 Don't have CD's so they can be spammed, but only have a 35ft Range...which is practically the same as the Marauders. So YES, a Marauder CAN AOE Spam just as well as a Sorc if not better.

And most importantly, SOLO'rs generally don't AOE because you have to get in very close range to do so and with backlash and no heals you will most likely die VERY fast...and therefore not get ANY XP for all the sweet damage you have done. Actually all the damage you do when you die goes straight to the killers, which would most likely be someone in the "Main Group" thus if you are AOEing you are most likely helping them out more than you are helping yourself.

Quote:
I won't heal or support solo players in a scenario, either. If you're too awesome to play with the rest of the group, you're too awesome to need my heals or backup.


Once again, exactly my point..and there is nothing wrong with that at all :)


Tyrandor,


Quote:
Yesterday's patch fixed this 'issue'.

Even if we disagree on rdps and melee dps - the fact remain. Not all class can do it. Tank certainly can't. Healer cannot anymore since the renown for healing has been rebalanced.

The two most 'important' roles... certainly the most thankless... cannot earn renown at this increased rate. And you think that's fine? >_>

And again, it's probably lost on you, but you being able to do this has very little with you being a good player - it's all about your class. In fact, in a game that's based around teamwork, going solo to maximize your gain at the cost of your team is the definition of a bad player.


Yes, yesterdays patch did make healers get less renown, but all they did was equalize it with what other classes were getting (even if going solo)..so healers can still get more than everyone else if they go solo..it's just not as significant of an amount more as it was before. I saw it last night and then grouped with the guy and yes, he was saying he gets a lot less today than before but it was still more than everybody else. lol

I do agree as I said that TANKS can't go solo and do nearly as well as the other 3 archetypes. BUT If they were to CHOOSE to go partnered up with a healer or a dps (as others have said they occasionally do) than they can still get the XP advantage they are missing from sticking with the "Main Group". Sure if the person doesn't care let them stay in the "Main Group" but if they do care then find a healer/dps, group with them, and do the same thing. It's fun and rewards you more.

And finally, I never meant to say that I MYSELF am any good or better than others. If I even said that at all, but don't think I did. I know I'm not the best, or even better than many people playing the game. What I AM Saying is that to do GOOD in SOLOING you DO have to be GOOD at it. Hell, I'm not even that great at Soloing, without a healer I generally barely get anymore xp than the "Main Group". But that's my point, I don't care who it is, me or anyone else, but the fact still remains that it's more challenging and difficult to do well in Soloing a Scenario. And for some reason people don't realize that..or are just denying it. Either way, ANYONE CAN DO IT, it just happens to be much more difficult for Tanks..but that's why it's better to do it with Partners. And even Tanks can do it with partners.
Quote:


Well, if you're getting 2k renown per Scenario, of course you'll max it out.

The poor tank who's getting 1/3rd of your renown won't. Look at my toon down there.

I've seen plenty of Scenario where a solo Sorc was at 2k renown and the rest of destro was between 1000-300. Why would the sorc want to be a team player?

As for why?

Well, Renown goes up to 80. Rank only go up to 40. Ultimately, rank don't mean anything. Everybody and their grandmother will get to level 40 eventually. You don't even need to RvR. The only question is how long it will take.

Not everybody will reach RR80.

When you've been playing the game for 9 months and you're R40 RR66, and you've been R40 for 7 of those 9 months, we'll see if you still think xp is your 'real' leveling.


Well thank you for that information, I actually had no idea and now I do understand better. I thought that Renown Rank only went to 40 because whenever my renown rank was going to level and I was still the same career level it wouldn't let the renown level ding. Always stops at 99%, and I still don't understand why that is if you can get all the way up to 80...but oh well. I'd probably be like RR23 instead of 20/20 right now if that wasn't the case. As for getting 2k Renown, well I'm sure you're talking about some much higher Tiers, because in T2 the most I've ever seen is around 800 I believe.

Either way, as I was saying my RR was higher than my CR even back on my Marauder when I had no idea how the game worked or what soloing was. I still leveled 95% by Scenarios back then, so I think that if a person really does level purely by scenarios their Renown Level will constantly stay around the same as their Career Level. But I'm sure that needs to be tested. So far that's what it's looking like for me though on both of my characters.

But either way, up until I hit Career Rank 40, I could care less about my Renown Rank lol. :)

Quote:
Grab a Kill 10 mob quest at level 28.

Each mob -> 400x
Turning the quest in -> 7k xp
Total XP: 11k
Time to complete: About 3 minutes.
XP per second: 61

+ the fact that most quest are on top of each other, so you'll usually be completing several quest at the same time.

Scenario at 28:

Winning XP: 12k
Losing XP: 5k
Avg Time: 10min
Win XP per second: 20
Lose XP per second: 8.3

...


Everytimes I reach a new chapter, I grab all the quests and do them. It takes like 30 mins and my xp bar goes up like 40%. It's so much faster, they're not even in the same league... the problem is that you run out of quest before you level (which can be addressed partly by changing chapter).

And assuming you have a 'time to kill' of 20 seconds or so, you can kill 3 mob a minute for 400xp each, which nets you 20xp per second. The same as doing a scenario. So find that PQ and grind away.

The 'problem' isn't that Scenario are more effective to level, is that they're a lot more fun ;p and also that they give Renown, which is 10 time more precious than XP.


This is actually really good information, I didn't know that. I just figured that Scenarios were the fastest way of leveling because so far everything I have tried PVE-wise was much more time consuming and rewarded less xp unfortunately. But I'll have to take that into consideration once I reach the higher 20s, then again I'm not a big fan of PVE. Though I would assume as you yourself said, the Renown XP you get from Scenarios along with natural XP might make Scenarios still more worthwhile.


Quote:

My final damage was 82,889. (the next highest damage was 27,647 dmg)
0 deaths.
I had 16 Killing blows (next highest was 7).
XP was tied for first with 11,371.
I had 32 Kills (top was 32 kills across the board).



Here's a good example...at 82k dmg with 0 Deaths, you sir are a WAY Better Sorc than I am. :) I don't think I can pull that off even with 2 healers..well maybe with 2 healers but they gotta be on top of things lol.
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#56 Oct 16 2008 at 11:46 PM Rating: Decent
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Hi Argh,

I did play for different classes, and after I read you post, I open my guide, than call my friend who playing sorcerer R28, RANGE of most of spells is 80-100, and they do more dps that any equivalent abilities of Marauder. I still can't imagine Sorcerer and Marauder staying CLOSE to each other, and do the same dps. It's just not happening. About that I don't want to comment on your post, I really don't see any point to comment on emotional post which don't have any "real" arguments. Still I insist that the range of spells/abilities is different between Sorcerer and Marauder. And if you trying make an argument, try to specify it, give more details about your point.

argh wrote:
For your information, all of those AOE Marauder abilities you listed are INSTANT CASTs. Marauders can spam AOE damage ridiculously at large groups of people and survive a lot better than a Sorc doing the same thing.

Also, the only ability out of the 3 that you have listed for the Sorc side that I actually have is Shattered Shadows. And I'm already lv20. Now...Shattered Shadows has a 3 second cast. Do you know how hard it is to get off a 3 second cast on someone in a Scenario? Probably not, and FYI it's rather difficult especially when they can go out of line sight very easily on many levels (Such as Mourkain Temple). I don't even consider SS an AOE Ability because I NEVER use it, especially not to AOE.


Sorcerer not designed to be in same situation as marauder. Marauder can be classed as "tank" but there are no way Sorc. can be a tank...
Yes I do know how hard it is, especially when you play solo! But if you play in team, almost no problems at all. Friend of mine (Sorcerer) use AOE as much as other spells, and I'm not surprised that in scenarios (t3) hes total damage is around 280k.

argh wrote:
Snowblast, you managed to get from my good side to my @#%^ you side in one simple post. I would suggest that you don't try to make arguments about classes that you haven't actually played because it makes you sound foolish, especially after ending it with such a condescending remark.


I don't see any reason why your mood should be effected by my post, I only put few examples from "Official Guide"
I strongly suggest that you buy "Official Guide" and read it. I think there are quite a lot of useful information.

argh wrote:
First off, Marauders have plenty of POWERFUL AOE Attacks that have the SAME range as Sorcs do. (Or very very close to it.)


Argh, I don't saying that they don't have any POWERFUL AOE, they haven't got same "RANGE" they have same RADIUS, and they can't deal same damage the level of "Intelligence" and other related stats are different, and as far as I know, stats effect amount of damage.And finally: Marauder is MELEE DPS, Sorcerer is RANGE DPS.

There are no point do compare this classes, they are different! You can't compare AK-47 and Nuke! YEs they both designed to "kill" but in DIFFERENT ways!

P.S. If you are not ready to listen others or don't want to find a compromise, I strongly recommend you to control you emotions.

As far as this is public discussion, I would like to listen other people, I hope you guys can help us to find a truth.
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If you killed once - You are murderer!
If you killed ten people - You are monster!
If you killed hundreds - You are hero!
If you killed thousand - You are legend!

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#57 Oct 17 2008 at 2:55 AM Rating: Decent
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Ah...but your not understanding me Snow!

First off your friend is lv28, He is higher level than me so that is already a problem because I don't have the same skills to use as him. I am speaking out of my OWN Experience, and my own experience is my Lv20 Sorc and my Lv15 Marauder.

I am staring at my Lv20 Sorc RIGHT NOW on my Laptop (Typing from my Desktop). As a Lv20 Sorc, in T2 Scenarios, generally Mourkain Temple, there are only 3 Abilities that I can use to do sufficient AOE Damage and actually say that I am AOEing. They are the Following:

Infernal Wave
Instant Cast
10 Second Cooldown
65 FT Range
100 Spirit Damage (Untalented)

Ice Spikes
Instant Cast
No Cooldown
65 FT Range
200 Corporeal DMG Over 15 Seconds (Untalented)

Surging Pain
Instant Cast
No Cooldown
30 FT Range.
60 Corporeal Damage (Untalented)

Now I was just doing this earlier tonight with 2 Healers and it was very fun, so I can speak out of experience. I actually topped 138k Damage Done in an 8 minute match of Mourkain Temple just earlier. To accomplish this what I had to do was spam my Infernal Wave whenever it was up (Every 10 seconds) and after everytime I used Infernal Wave I would use a Ice Spikes right after to keep the DoT up on everybody I am fighting. But those two abilities, even with their 65 FT Range (Which is not 80-100) is not enough to AOE down a group of people. No. To actually kill people with AOE I have to SPAM my Surging Pain ability, which means I have to be in 30 FT of Range. SO, what I end up doing is running STRAIGHT into the MIDDLE of the Enemy Group and SPAM Surging Pain until they all die. I can do this only because I have 2 Healers constantly SPAMMING heals on me lol.

Now, as you can see from my above explanation, which is true...I can show you a Screen Shot of me doing the same thing at lv19 (The only difference between 19 and 20 is that I do even more damage now) if you need valid proof..AOEing as a Sorc requires me to run into the middle of everybody just like a Mage in WOW. The only way to survive is with 2 Healers, otherwise it's more of just a kamikaze. But as you can see that doesn't require ANY support from Tanks, or anyone else in the scenario even. TBH most the time if I do this others in the scenario just become obstacles for me and get in my way..I would rather not have them there. So all a Sorc really needs is 2 good healers and then it can AOE it's hard out, but otherwise you won't be seeing us do much AOEing.

And if you were wondering what the conclusion of the scenario was..generally 130k+ Damage done with 2 healers and all 3 of us get 16k XP. We win the Scenario, and us 3 are in the front lines at all time..and believe it or not my Sorc IS TANKING because you can imagine how badly the Order wants to try and kill me, but they can't because I have 2 Healers that just won't let me go down..and everyone else in the scenario got 9k XP.

Why on earth would they complain? They didn't even have to do anything, we practically handed them the scenario. I had quadruple the amount of damage done as the person in 2nd, and they never had to worry about getting hit or anything because I was being Focus Fired the whole time. No one can tell me that my group of 3 didn't deserve more XP than the rest of them when we did almost all the work. And you know what the others did? Thanked us lol. So no, not everybody is as against it as you might think..even if they aren't apart of the XP Advantage.


Anyways, excuse me I kind of went on a rant. But my Point is, a Marauder has a 35 FT Range on all of their AOE Abilities and they are all insta casts with relatively no Cooldown...while my Sorc has to be in a 30 FT Range to Spam AOE's that have no Cooldown. In comparison, the Marauder Actually has it better off..and if you add in the Armor/Health factor too then a Marauder might really do a better job with 2 Healers than a Sorc. I haven't tried 2 Healers on my Marauder yet, but speaking of this really makes me want to..I can imagine it would be even more ridiculous. I already know with 1 Healer my Marauder is practically immortal and can sit infront of a group of enemies and simply spam AOE's for a good amount of time.

Anyways that's that. I hope you understand better now that I gave you SPECIFIC Examples.

Quote:

I don't see any reason why your mood should be effected by my post, I only put few examples from "Official Guide"
I strongly suggest that you buy "Official Guide" and read it. I think there are quite a lot of useful information.


My mood is affected because you keep talking to me as if I have in some way offended you or talked sh*t to you when I have not. In fact I was at terms with what you were saying up until you started pulling that crap on me. That and I can't stand it when people think that something written is more powerful than actual experience. I can say whatever I want on here, but no one will feel any different about the topic until they actually try it out for themselves and understand exactly what I am saying. THEN They have the right to an educated opinion on the topic, whether its for it or against it, but until then it's just useless gibberish and a lot of people here are taking it for granted. No offense man, but I could care less what the "Official Guide" has to say when I've already experienced something first hand and it's in my knowledge. Especially in an Online MMO Game where things change constantly through patches or by other means.

Quote:
"Intelligence" and other related stats are different, and as far as I know, stats effect amount of damage.


Int for Sorcs = Str for Marauders.

Quote:
Marauder is MELEE DPS, Sorcerer is RANGE DPS


Yes, but a Sorc has to get into Melee Range to AOE. Which then brings them to a disadvantage since they aren't supposed to be in melee range and have less survivability than a Melee dps class. Such as a Marauder which is always in Melee range, so it doesn't make a difference if they have to AOE in it.

Now a Sorc doesn't have to get in melee range to kill things though, which is a very strong advantage. But that means they aren't AOEing. Because if they are using far ranged spells (80 FT +) then they are killing solo units most likely or just putting up DoTs.

Quote:

P.S. If you are not ready to listen others or don't want to find a compromise, I strongly recommend you to control you emotions.


After reading my posts I think you can tell I listen to what people are saying rather well.. Which is exactly why I tend to comment on everything they are saying hehe. As for my emotions, don't worry about that I'm not upset at all..when I use CAPS it's only to emphasize words because I can't show expressions over the internet to do so, or change my tone. So you should just know that whatever I Capitalize generally has more important value in the sentence than the rest of the words lol. :)

Now I'm not mad at you, I just think that you are having trouble understanding some of the points I'm trying to get across to you...I'm sure you can understand how that may be a little frustrating. But it's cool, I enjoy the conversation...Otherwise I wouldn't be here typing right now. Haven't had a good argument on the Forums in a long long time.
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#58 Oct 17 2008 at 3:03 AM Rating: Decent
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Quote:
post
Posting from Moscow



Ahh..your Russian? I'm quarter Russian myself, used to speak it when I was little. But since have forgotten. I'm actually originally from Hungary, and I do still speak Hungarian though. But see, we do have something in common after all lol.
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I am Not Always Right, But if you Argue with Me, You are Wrong.

I'm an Official Unamed. Yep.







#59 Oct 17 2008 at 3:33 AM Rating: Decent
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Dear Argh,

Thank you for a good argument, also finally you wrote really good argument, and now I need time to "think" about what to say. =) Also, I do agree that sometimes, people do see only "one" point of view,like most of people, i'm same , but if try hard like you did, I start consider other points as well.

I will take a break to think what to answer.

P.S. I do apologize for my harsh comments, get over reacted in some point.

____________________________
If you killed once - You are murderer!
If you killed ten people - You are monster!
If you killed hundreds - You are hero!
If you killed thousand - You are legend!

Wolfgard(Chosen) L31/RR21
#60 Oct 17 2008 at 3:45 AM Rating: Decent
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24 posts
argh wrote:
Quote:
post
Posting from Moscow



Ahh..your Russian? I'm quarter Russian myself, used to speak it when I was little. But since have forgotten. I'm actually originally from Hungary, and I do still speak Hungarian though. But see, we do have something in common after all lol.



Nice to meet you, comrade!
Yep, I'm russian, (Note: angry KGB agent! with bottle of vodka,Ak-47, and his personal bear! Covered in snow, somewhere in Siberia!) LOL!
Sorry for my English, I hope you understand my posts, sometimes even I don't understand them...


P.S. KGB is looking for you! ;-)

I hope, "admins" don't ban me...




Edited, Oct 17th 2008 1:42pm by Snowblast
____________________________
If you killed once - You are murderer!
If you killed ten people - You are monster!
If you killed hundreds - You are hero!
If you killed thousand - You are legend!

Wolfgard(Chosen) L31/RR21
#61 Oct 21 2008 at 6:48 PM Rating: Decent
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Quote:
Grab a Kill 10 mob quest at level 28.

Each mob -> 400x
Turning the quest in -> 7k xp
Total XP: 11k
Time to complete: About 3 minutes.
XP per second: 61

+ the fact that most quest are on top of each other, so you'll usually be completing several quest at the same time.

Scenario at 28:

Winning XP: 12k
Losing XP: 5k
Avg Time: 10min
Win XP per second: 20
Lose XP per second: 8.3


I don't know about the math there... you forgot to include the time it takes to run to the area with the mobs and back again. But, then again at 28 you should have a mount so that will really cut the time down.

Personally i would rather level in scenarios because of the renown (get to buy renown gear and tactics) and because i find it a lot more fun than standard quests. It is just nice to have a choice. And who says you can't do both, while waiting for a scenario i normally do quests.
#62 Oct 21 2008 at 7:19 PM Rating: Excellent
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I've been noticing some dps going off on their own group in scenarios tonight. They made a massive amount of xp (over 3x what anyone else did). Same for renoun. I usually scenario with guild mates. Our new deal is that if we catch people doing this we'll just leave our group and join theirs to fill it up and basically party chase them the whole scenario.

Perhaps it's childish. A better solution would be for me not to heal them at all but that just helps order win and us lose.
#63 Oct 22 2008 at 6:04 AM Rating: Good
Nizdaar wrote:
I've been noticing some dps going off on their own group in scenarios tonight. They made a massive amount of xp (over 3x what anyone else did). Same for renoun. I usually scenario with guild mates. Our new deal is that if we catch people doing this we'll just leave our group and join theirs to fill it up and basically party chase them the whole scenario.

Perhaps it's childish. A better solution would be for me not to heal them at all but that just helps order win and us lose.


I laughed reading this.


Whomever said it should just force-group in scenarios hit upon the simplest fix.

You want to play the team-game scenarios, you have to be in the team. It would certainly take the heat out of the argument.
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