That may be true, Reiter, if you do not have things to do in your life and do not value your time.
I could have easily
solo'd my Almace, but I could not have quickly
solo'd my Almace. The NMs are not all that hard, I solo'd plenty of them during quiet hours when no one was around.
The drop rates without TH suck, the KI rates without 13/13 red procs suck, spawning the NM once rather than several times sucks. Tanking Pantagruel backwards for a minute because Violent Flourish missed and you can't afford to be para'd and miss Moribund Hack sucks. You're looking at a marginal increase in difficulty and an exponential increase in time spent.
If you don't factor in time or efficiency, every single thing in abyssea is easy because you could just farm cruor solo for a few hours and then brew it, eventually getting the drop you need... it's not difficult. Hell, it's 'easier' than forming a party and fighting it the normal way! And yet, if you form the party, you'll get procs and TH and some actual drops, and forego the hours of cruor farming...
Y'know, if you have something to do outside within the next month, rather than soloing abyssea NMs from sunup to sundown in a pit of empty cheetos bags.
In games/cases where your reward often comes at the expense of the effort of other people, it usually should be prioritized.
Implying any of the people who picked a mythic are actually going to make a mythic if they don't win. The kannagi, on the other hand, is something that very likely would be been done eventually, so if you want to boil this down to work saved...
It's not like a mythic can be sold. If you don't want one, what sense does it make to win one just because it's expensive? I imagine a 50 pound ball of guano from an endangered species of bat is quite rare and valuable, but if I didn't have the option of selling
it or giving it to someone who needed it, I wouldn't even take it over a quesadilla.