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[dev] Collision Course DetectedFollow

#1 Jun 28 2012 at 4:48 PM Rating: Excellent
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Camate wrote:

Have you ever been running back to your mog house in Port Jeuno only to be greeted by a character wall that prevented you from getting home on time?

Well good news! During the upcoming test server update we will be making it so if a character remains motionless for more than 10 seconds, their collision detection will be removed, enabling you to run right by. This should hopefully make moving around crowded places where players are AFK much easier.


http://forum.square-enix.com/ffxi/threads/24791-Collusion-Course-Detected!?p=331052#post331052


Edited, Jun 28th 2012 6:59pm by Szabo
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#2 Jun 28 2012 at 4:51 PM Rating: Good
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Szabo wrote:
Camate wrote:

Have you ever been running back to your mog house in Port Jeuno only to be greeted by a character wall that prevented you from getting home on time?

Well good news! During the upcoming test server update we will be making it so if a character remains motionless for more than 10 seconds, their collusion detection will be removed, enabling you to run right by. This should hopefully make moving around crowded places where players are AFK much easier.


http://forum.square-enix.com/ffxi/threads/24791-Collusion-Course-Detected!?p=331052#post331052


hurray
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#3 Jun 28 2012 at 6:04 PM Rating: Excellent
WOOOOOOOOOOOOOOOOOOOOOOOOOOOO!

(would like it more if they just did away will the collision all together >.>)
#4 Jun 28 2012 at 6:10 PM Rating: Excellent
One thing I never understood is how you can run into an aggressive monster even while sneaking and/or invisible and they don't notice.

Must've been the wind I guess.
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#5 Jun 28 2012 at 7:41 PM Rating: Excellent
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Brokenwheel wrote:
One thing I never understood is how you can run into an aggressive monster even while sneaking and/or invisible and they don't notice.

Must've been the wind I guess.

Count your blessings... ;)
#7 Jun 29 2012 at 3:52 AM Rating: Good
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Yay! I always felt like getting into my mog in Jeuno was a game of red light, green light.
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#8 Jun 29 2012 at 4:48 AM Rating: Good
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Zelduh wrote:
Why hasn't this always existed? 10 years too late -.-


It has, just not officially.
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Angryempath wrote:
Well, if you like having your center of mass above your neck, play Taru. Don't blame me when the wind picks up and you flip over >_>

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I hate you @#%^ing retards that don't understand that the game pre75 and the game post 75 are two completely @#%^ing different games.
#9 Jul 03 2012 at 12:44 PM Rating: Good
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Camate wrote:

Hey everyone!

I have just a couple follow-ups in regards to some of the feedback we have been receiving about the changes to collision detection.

Some players have been asking for a setting in the configuration that would allow you to turn collision detection on/off. Unfortunately we do not have plans of making this a feature that you can configure individually as it is something we would like to keep uniform amongst all players.

Also, as we have been receiving a lot of feedback about the clumping of characters in Nyzul after warping, we are planning on implementing a system that will disperse players better. While there may be a slight random chance that players are warped to the same exact spot, this should significantly relieve the frequency of players getting stacked on one another.


http://forum.square-enix.com/ffxi/threads/24791-Collision-Course-Detected!?p=332903#post332903
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#10 Jul 03 2012 at 1:54 PM Rating: Good
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Has anyone actually read any posts of players asking for collision detection to be something that can be turned on/off? I'm having trouble understanding why people would want to be able to keep collision detection the way it was before this change. Is it so large groups can grief other groups that are trying to kite an HNM?
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#11 Jul 03 2012 at 2:01 PM Rating: Decent
svlyons wrote:
Has anyone actually read any posts of players asking for collision detection to be something that can be turned on/off? I'm having trouble understanding why people would want to be able to keep collision detection the way it was before this change. Is it so large groups can grief other groups that are trying to kite an HNM?


I think they are asking for the ability to permanently turn character collision off. Not this one particular setting.

Edit: I realize that was unclear haha. They want the ability to be able to walk through people no matter if their idle or not. Not the ability to turn off the 10 second idle.

Edited, Jul 3rd 2012 4:06pm by Laxedrane
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#12 Jul 03 2012 at 2:10 PM Rating: Decent
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What I don't get is why SE insists on keeping it in. What purpose does it serve?
#13 Jul 03 2012 at 2:26 PM Rating: Decent
Calessa wrote:
What I don't get is why SE insists on keeping it in. What purpose does it serve?

Becuase that would be unrealistic! Smiley: rolleyes
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#14 Jul 03 2012 at 2:31 PM Rating: Decent
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This is fantastic. Better late than never.
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#15 Jul 03 2012 at 2:37 PM Rating: Good
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Calessa wrote:
What I don't get is why SE insists on keeping it in. What purpose does it serve?

The reason they gave for not completely removing it:
Okipuit wrote:

We do not have plans to completely remove PC collision. The Development Team explained that this system was implemented from the beginning of FINAL FANTASY XI in order to amplify the existence of other users. Removing this function will make other characters feel like they're just another part of the background as you can run through them like air or brush.
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#16 Jul 03 2012 at 5:26 PM Rating: Good
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Woohoo!

I can finally kite Ulli with my pally and not worry about the other LS's blocking me !
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#17 Jul 03 2012 at 5:30 PM Rating: Excellent
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Im glad they are not removing i completely because I agree with their reasoning, but I also am very glad that AFK people will no longer be an issue
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