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New Jobs Revealed - General Discussion *Updated*Follow

#52 Jun 23 2012 at 8:20 PM Rating: Decent
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aww you beat me, but what kind of fencer uses a GS?
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#53 Jun 23 2012 at 8:22 PM Rating: Decent
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Quick low res screen shots I took.

http://i47.tinypic.com/hulowo.jpg

http://i50.tinypic.com/2r3yrzt.jpg

Edited, Jun 23rd 2012 10:23pm by jtftaru
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#54 Jun 23 2012 at 8:22 PM Rating: Good
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They're probably just oversized swords akin to Almace for artistic purposes. Wouldn't read too much into it, but wouldn't be surprised if they could use GS, too.
#55 Jun 23 2012 at 8:26 PM Rating: Good
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koromaseraph wrote:
aww you beat me, but what kind of fencer uses a GS?


The ones that wanna have a high damage rating of course.
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#56 Jun 23 2012 at 8:27 PM Rating: Default
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Sasaraixx wrote:
Dantedmc wrote:


SCH has a spot in a variety of situations:
- Emp Farming in abyssea as well as some other activities due to the fact that near fulltime embrava with isl of time makes things extremely easy
- Capable of healing many of the VWNMs
- Able to cover many blm procs in VW as long as there is another blm present
- Desired for Provenance for its embrava and alacrity stun
- Desired in Nyzul isle / Legion for embrava
- I haven't done any Limbus or Ein yet

Just so you know I have WHM, BLM, and SCH, and each of them gets used. I'm all for SCH getting buffs and would of course like to be invited for SCH's other abilities as well as embrava , but SCH isn't in as dire a situation as it was before.


You just proved my point. The only real uses you listed all involved Embrava.

1. Embrava
2. You'd bring a WHM instead.
3. 2 BLMS would be more useful for covering procs than bringing that SCH (and RDM could cover those as well)
4. Embrava
5. Embrava

And I also have WHM BLM and SCH leveled. SCH gets used for, you guessed it, Embrava. If a group needs a healer, I'm going WHM. If it needs procs, I'm going BLM (or BLU).

As I already said, you don't have a problem with the job being all about 1 spell. I do. No, it's not in as bad a situation as it was previously (and it has nothing to do with the healing buffs). And I do think RDM needs more attention. That doesn't mean that there isn't a fundamental problem with the situation and that the inclusion of another buffing/enfeebling mage job that can nuke might not further complicate things.




1. Sch is capable of healing plenty of abyssea NMs now anyway if you don't always want to whm.
2. You could bring a whm, but most of the VWNMs aren't that tough that they require a whm. Some are, but not all of them.
3. 2 Blms or 1 SCH and 1 BLM is pretty much the same thing. SCH/BLM can cover t2-t4, helix, dot, and t1 ga and blm can cover AM, ja, and t2-3aga. Someone is going to have to do the those spells either ways so sch can definitely fill in.
4. Alacrity Stun completely shuts down Provenance Watcher. Its extremely useful.

Yes, the main reason a sch is invited is for embrava these days. That doesn't mean that it is capable of healing or procing (in VW) as well.
#57 Jun 23 2012 at 8:29 PM Rating: Good
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jtftaru wrote:
Quick low res screen shots I took.

http://i47.tinypic.com/hulowo.jpg

http://i50.tinypic.com/2r3yrzt.jpg

Edited, Jun 23rd 2012 10:23pm by jtftaru



...

... ...

Dammit.

They really want me back, don't they?
#58 Jun 23 2012 at 8:29 PM Rating: Decent
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From Shouta who is translating,

"By using their abilities, they gain the power of a rune. There are two types of Runes, Elemental Runes and Enchant runes."
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#59 Jun 23 2012 at 8:34 PM Rating: Good
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#60 Jun 23 2012 at 8:40 PM Rating: Good
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Yeah... I like, but I'm still going to need a full ability list before I hit the resubscribe button.
#61 Jun 23 2012 at 8:51 PM Rating: Good
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Hyrist wrote:
Yeah... I like, but I'm still going to need a full ability list before I hit the resubscribe button.


The expansion won't be coming out till 2013, so at the very least you'll have six months before you feel the need to hit that button. :p
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#62 Jun 23 2012 at 8:53 PM Rating: Good
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Hyrist wrote:
Yeah... I like, but I'm still going to need a full ability list before I hit the resubscribe button.


From what was said in the JP panel, it'll be an Elemental-focused Tank with abilities to buff itself in various areas. Seems like they're including damage abilities as well through the Enchant Runes.
#63 Jun 23 2012 at 9:06 PM Rating: Decent
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Shouta wrote:
Hyrist wrote:
Yeah... I like, but I'm still going to need a full ability list before I hit the resubscribe button.


From what was said in the JP panel, it'll be an Elemental-focused Tank with abilities to buff itself in various areas. Seems like they're including damage abilities as well through the Enchant Runes.


Now you're here I'll leave you to quote yourself. :)
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#64 Jun 23 2012 at 9:19 PM Rating: Good
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Shouta wrote:
Hyrist wrote:
Yeah... I like, but I'm still going to need a full ability list before I hit the resubscribe button.


From what was said in the JP panel, it'll be an Elemental-focused Tank with abilities to buff itself in various areas. Seems like they're including damage abilities as well through the Enchant Runes.


My primary interest will be as what abilities I can sub with that Job Class as well.

If it can breath new life into some jobs I'll be quite ecstatic.

Though if it entices me enough to return I'll likely gun it for this Job to unlock and level as a possible main. How can Hyrist NOT be a fencer? It's the entire premise behind the character!
#65 Jun 23 2012 at 9:24 PM Rating: Decent
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My original character name was Lenneth, I know the feeling. Then Fairy got merged and I had to change names >=/

I definitely want to try both but Rune Fencer will probably be priority.

Edited, Jun 23rd 2012 8:26pm by Shouta
#66 Jun 23 2012 at 9:40 PM Rating: Good
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Shouta wrote:
My original character name was Lenneth, I know the feeling. Then Fairy got merged and I had to change names >=/


I should make a new character named Lezard and over test tubes of your homunculus likeness.
#68 Jun 23 2012 at 9:50 PM Rating: Excellent
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Build a fence out of runes.

It could look like Stone Henge.
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#69 Jun 23 2012 at 9:51 PM Rating: Excellent
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#70 Jun 23 2012 at 9:54 PM Rating: Good
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Wow, my guess on page 1 was pretty spot on. I never expected something like Rune..fencer though.

On that note, I officially logged back into the game today. I have so much crap in my inventory right now I don't even know why half of it was there to begin with.

Edited, Jun 23rd 2012 11:56pm by Zafire
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#71 Jun 23 2012 at 10:03 PM Rating: Good
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Zafire wrote:
Wow, my guess on page 1 was pretty spot on. I never expected something like Rune..fencer though.

On that note, I officially logged back into the game today. I have so much crap in my inventory right now I don't even know why half of it was there to begin with.


I feel this way every time I try to change jobs.
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#72 Jun 23 2012 at 10:06 PM Rating: Good
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Seriha wrote:
Shouta wrote:
My original character name was Lenneth, I know the feeling. Then Fairy got merged and I had to change names >=/


I should make a new character named Lezard and over test tubes of your homunculus likeness.


And then Silmeria would kick you in the shins.
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#73 Jun 23 2012 at 10:08 PM Rating: Good
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inb4 lolmeleeRNF
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#74 Jun 23 2012 at 10:30 PM Rating: Excellent
Aliekber wrote:
inb4 lolmeleeRNF

Are the official abbreviations known yet? I imagined they'd become GEO & RUN.
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#75 Jun 23 2012 at 10:32 PM Rating: Excellent
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Nah, not that I know of. I was just taking a stab at it.

Thank you, thank you, try the veal.
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#76 Jun 23 2012 at 10:43 PM Rating: Excellent
Aliekber wrote:
Nah, not that I know of. I was just taking a stab at it.

Thank you, thank you, try the veal.

In some of the other forums, someone abbreviated Geomancer as GMC so it kept me wondering — the letter combinations seemed rather odd to me. Then, again, Dancer got DNC, and not DAN, so it could go either way for the new jobs.
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#77 Jun 23 2012 at 10:44 PM Rating: Decent
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Yeah ... RDM pretty much doesn't exist anymore. Everything the job had the ability to do has been given to other jobs, and made stronger.
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when you're hefting something that deadly, you don't miss - mobs get the @#%^ out of the way instead...
#78 Jun 23 2012 at 10:53 PM Rating: Excellent
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FiliusLunae wrote:
Aliekber wrote:
Nah, not that I know of. I was just taking a stab at it.

Thank you, thank you, try the veal.

In some of the other forums, someone abbreviated Geomancer as GMC so it kept me wondering — the letter combinations seemed rather odd to me. Then, again, Dancer got DNC, and not DAN, so it could go either way for the new jobs.


I still wish BLU was abbreviated as BUM.
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#79 Jun 23 2012 at 10:56 PM Rating: Excellent
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CarthRDM wrote:
FiliusLunae wrote:
Aliekber wrote:
Nah, not that I know of. I was just taking a stab at it.

Thank you, thank you, try the veal.

In some of the other forums, someone abbreviated Geomancer as GMC so it kept me wondering — the letter combinations seemed rather odd to me. Then, again, Dancer got DNC, and not DAN, so it could go either way for the new jobs.


I still wish BLU was abbreviated as BUM.


I hope Rune Fencer becomes RUN just so I can sub Dancer and become RUN/DNC.





Edited, Jun 24th 2012 1:40am by jtftaru
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#80 Jun 23 2012 at 11:13 PM Rating: Excellent
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My guess will be Rune Knight! *waits to see if I win the guessing game* ^_^


Close enough.
#81 Jun 24 2012 at 12:34 AM Rating: Decent
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Off topic, but...

Being gone for a year and a half, I was pleasantly surprised to learn that Heroes of Abyssea sales are JUST starting!
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#82 Jun 24 2012 at 1:03 AM Rating: Default
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Hyrist wrote:
Forgetting BLU. They're 1 for 4 already, not that I like those odds.


BLU's magic spells blow too. Their good ones are weapon skills that take mp instead of tp. And nowadays BLU's just use spells for job traits and spam chant du cygne as fast as possible, anyway, just casting to self skillchain every couple minutes.

If it's using some kind of new magic to tank, it might be useful, but otherwise.... eh. It'll be useful after a year of updates and adjustments.
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#83 Jun 24 2012 at 1:15 AM Rating: Good
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Zarabi wrote:
Zarabi wrote:
My guess will be Rune Knight! *waits to see if I win the guessing game* ^_^


Close enough.
Kanji used is 魔導剣士, where 魔/Ma is magic, 導/dou is guidance, and 剣士/kenshi is swordsman. Something to note is that the "dou" in the job's name is different from the "dou" for the other mage jobs. Like Red Mage *suppresses urge to comment in them adding a magic fencer job instead of fixing Red Mage* is written 赤魔道士, where they use a different kanji for 道/dou, meaning road or way.

What I'm not sure of is if there's any connotation to the kanji or if they wanted to be fancy about it, as 導 is not used much.

Edited, Jun 24th 2012 3:15am by Ruisu
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#84 Jun 24 2012 at 1:57 AM Rating: Decent
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Well.... with Tanaka leaving there is a good chance thing will work out better. He worshiped the status quo which is what resulted in all the stagnation and messed up game play. Since this expansion is sloted to be released after this retirement we can hope that the dev team will get everything working.
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when you're hefting something that deadly, you don't miss - mobs get the @#%^ out of the way instead...
#85 Jun 24 2012 at 2:12 AM Rating: Good
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Sorry, I know it is getting off topic but...

Quote:
BLU's magic spells blow too. Their good ones are weapon skills that take mp instead of tp. And nowadays BLU's just use spells for job traits and spam chant du cygne as fast as possible, anyway, just casting to self skillchain every couple minutes.


...man, sorry but you're playing with some really bad blues if that's all you see them doing.

Edited, Jun 24th 2012 1:13am by RenatusofTitan
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#86 Jun 24 2012 at 2:46 AM Rating: Decent
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I honestly see these 2 jobs as a response to people who wanted a RDM who could enfeeble better and a RDM who could DD better. Rather then make RDM some insane hybrid of magic dmg, magic healing, tankning, DDing, enhancing, enfeebling etc they instead made 2 new classes which the community could go to if they want to fulfil the role of "RDM melee" you play Rune Fencer which is prolly why they called it Fencer rather then Knight lol.

With that in mind though I wonder what'll they'll do to make RDM it's own thing again since some of the abilities listed for GEO do seem to overlap RDM quite a bit. Time will tell though how that changes but it should be interesting.
#87 Jun 24 2012 at 2:47 AM Rating: Excellent
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Yeah ... RDM pretty much doesn't exist anymore. Everything the job had the ability to do has been given to other jobs, and made stronger.


I thought they were going to replace lost/superceded abilities with the ability for RDM to summon Mithra NPCs they can pimp out to other players for Gil, which in turn can be used by the new RDM ability Gil Toss!
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#88 Jun 24 2012 at 3:34 AM Rating: Decent
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Ok so I sat down and thought about these new jobs and this is what I have come up with based on what we know so far:

Geomancer

The job focuses on supporting party members and debuffing mobs through the use of Geomancy which is a new form of magic. This will be done through the use of a sphere effect. Since there isn't a name for this effect I am just going to say sphere's. These Spheres can be placed on the Geomancer which allow them to run over to party members and give them certain buffs such as Regen, Refresh, Regain, Attack+, Defense+ (Oddly enough Haste isn't included). These spheres will have HP and deplete over time and if they are hit with AoE's from the mob they will be destroyed.

They also have the ability to leave spheres planted on the ground to give other party members effects so long as they are within the radius of the sphere. Also, GEO will be able to plant these Spheres near mobs for Slow, Paralyze, Magic Defense Down, and Evasion Down.

What this means is the job will move around a lot similar to bard. In a traditional party (This is just an example we know these kind of parties don't really exist anymore) a GEO might start off a fight placing a debuff sphere planting it near the mob. Then they might plant a Sphere near the melees for Att+ and then cast a refresh Sphere on themselves and move back near the mages.

We also know that GEO's will be able to use Black Magic. They will have a B- in the arts and will only be able to cast up to Tier IV, so they will more than likely learn elemental spells close to or at the same level that RDM learns. Secondly, they will be able to make use of the -ja line and I suspect that they will learn them earlier than BLM's. GEO's will also get a "Polarity" job trait that gives a bonus based on the direction they are casting from in relation to the mob. I expect this trait to give bonuses as GEO gains more tiers. For example Polarity I will give 10% MAB when casting from the North of a mob and Polarity II will give 15% so on and so forth.

So GEO has Elemental Magic, but what about Geomancy Skill? Well since SE said that GEO enfeebles will not be resisted, what is the point of leveling it up? I think that Geomancy skill will affect the length (HP) and potency of the spheres.

Rune Fencer

This one is a little difficult because there wasn't much information given.
Shouta was able to translate what was being said about Rune Fencer:
"By using their abilities, they gain the power of a rune. There are two types of Runes, Elemental Runes and Enchant runes."
From the artwork we saw for Rune Fencer, it looks like they were imbuing power into their swords. This could be anything from a new line of enspells or just specific buffs.
People are suggesting that Rune Fencer will be a tank job and I can see this happening if it is implemented properly. We just need to wait and see.
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#89 Jun 24 2012 at 3:41 AM Rating: Excellent
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Airget wrote:
I honestly see these 2 jobs as a response to people who wanted a RDM who could enfeeble better and a RDM who could DD better. Rather then make RDM some insane hybrid of magic dmg, magic healing, tankning, DDing, enhancing, enfeebling etc they instead made 2 new classes which the community could go to if they want to fulfil the role of "RDM melee" you play Rune Fencer which is prolly why they called it Fencer rather then Knight lol.
It's bad form to try to replace the genuine article instead of correcting and fixing it. All this does is give people two more jobs to level while leaving RDM in the sinkhole it has been in since before abyssea. The melee camp didn't go away when BLU was introduced. Rune Fencer (I would have called it Rune Soldier or just gone back to another staple and call the job Spellblade) won't accomplish that, either.

Anyway, as far as the name, the localization team has trolled us in the past. Let us not forget the "buffs allies to demigods" nonsense.

Quote:
With that in mind though I wonder what'll they'll do to make RDM it's own thing again since some of the abilities listed for GEO do seem to overlap RDM quite a bit. Time will tell though how that changes but it should be interesting.
If I had a guess, they'll either leave the job as is or cave and give it Cure V and try to turn the job into a healer.

Edited, Jun 24th 2012 5:43am by Ruisu
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#90 Jun 24 2012 at 3:58 AM Rating: Decent
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ImmortalAlchemist wrote:
Ok so I sat down and thought about these new jobs and this is what I have come up with based on what we know so far:

Rune Fencer

This one is a little difficult because there wasn't much information given.
Shouta was able to translate what was being said about Rune Fencer:
"By using their abilities, they gain the power of a rune. There are two types of Runes, Elemental Runes and Enchant runes."
From the artwork we saw for Rune Fencer, it looks like they were imbuing power into their swords. This could be anything from a new line of enspells or just specific buffs.
People are suggesting that Rune Fencer will be a tank job and I can see this happening if it is implemented properly. We just need to wait and see.


From their website
http://www.playonline.com/ff11us/event/vanafest2012/#Anc_2

Quote:
New Job: Rune Fencer!
Quick with a blade as well as an incantation, these versatile duelists employ the power of arcane runes to sway the tide of battle both offensively and defensively.

- Their exceptional magic defense and elemental resistance put them squarely in the tank category, along with paladins and ninjas.
- Two broad categories round out their runic arsenal:
- Element-based runes add elemental damage to attacks and increase resistance to certain elements.
- Enchantment-based runes increase either the fencer's attacking prowess or their ability to defend.
- Rune fencers will possess versatile abilities like one that cuts the duration of the next enhancing magic spell cast on them by half, but in turn amplifies the spell's effect 1.5 times, and another that erects a barrier that reduces magic damage.


Basically take the melee self buffs from RDM and put them on a job that has better skill / gear selection.
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when you're hefting something that deadly, you don't miss - mobs get the @#%^ out of the way instead...
#91 Jun 24 2012 at 5:38 AM Rating: Good
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saevellakshmi wrote:
ImmortalAlchemist wrote:
Ok so I sat down and thought about these new jobs and this is what I have come up with based on what we know so far:

Rune Fencer

This one is a little difficult because there wasn't much information given.
Shouta was able to translate what was being said about Rune Fencer:
"By using their abilities, they gain the power of a rune. There are two types of Runes, Elemental Runes and Enchant runes."
From the artwork we saw for Rune Fencer, it looks like they were imbuing power into their swords. This could be anything from a new line of enspells or just specific buffs.
People are suggesting that Rune Fencer will be a tank job and I can see this happening if it is implemented properly. We just need to wait and see.


From their website
http://www.playonline.com/ff11us/event/vanafest2012/#Anc_2

Quote:
New Job: Rune Fencer!
Quick with a blade as well as an incantation, these versatile duelists employ the power of arcane runes to sway the tide of battle both offensively and defensively.

- Their exceptional magic defense and elemental resistance put them squarely in the tank category, along with paladins and ninjas.
- Two broad categories round out their runic arsenal:
- Element-based runes add elemental damage to attacks and increase resistance to certain elements.
- Enchantment-based runes increase either the fencer's attacking prowess or their ability to defend.
- Rune fencers will possess versatile abilities like one that cuts the duration of the next enhancing magic spell cast on them by half, but in turn amplifies the spell's effect 1.5 times, and another that erects a barrier that reduces magic damage.


Basically take the melee self buffs from RDM and put them on a job that has better skill / gear selection.


Years ago I would have been anxious to see how the two jobs meshed. RDM/RNF would be a possibility in my eyes.

Now I'm fairly certain what they attempted here.

It's no secret that RDMs are divided between those who prefer backline and those who prefer front line. They've already stated they are making enfeebling adjustments across the board. So the hopes with this release of Rune Fencer is that those who wanted to Melee on RDM would find a home in RNF now, and that the back line RDM's will be able to rely on their enfeebles more. Which doesn't settle well with me, but I get the logic.

Again, I'll need a lot more details before I even budge.
#92 Jun 24 2012 at 8:27 AM Rating: Good
I actually think this is a very good thing for red mage. At the end of the day it is the original hybrid job. So, it's hanging out blus pups schs smn and cor. And cor isn't as much of a hybrid as the others for that matter. Now that the bar may be set higher in most categories for red mage(besides enfeebs) this opens up square to start adjusting red mage a lot more without it loosing that light of a hybrid. So just like they said when the best melee job subject got out of hand "it's a hybrid job, it's not meant to be the best at anything."


Anyways geomancer sounds extremely limited to me. A handful of enfeebs 2 other jobs already have, only 1 unique one. A couple of buffs all of which we already have specialism in(refresh rdm, regen sch, regain cor. Although I can see them being better at regain then sch). Nuking abilities without the last line of nukes. No natural ability to cure, Yeah... It looks like it's going to concentrate on nuking so I don't know why red mages feel threaten by it. If Rune turns out to be an enhancing specialist and magic defense tank I would welcome it with open arms. Since both categories are missing specialist.(I mean enhancing magic by the way, not a buffing specialist since we have 2) All their buffs seem to be self only and the only ability they are nabbing from red mage is an enspell that also has some bar spell properties so really it's taking it to the next level. I am gonna bet these newer enspells will properly sit around 2 and red mage will get an even stronger offensive only one(Yay t3 in the 80s to 90s?) is my bet. But that's just a guess on my part. So these jobs reflect one aspect of yours and suddenly red mage is dead.

To me it only highlights the fact red mage is a hybrid. It now will have abilities from... How many different non hybrid jobs? This is why I think this is a good thing for red mage, it will re-shine a light on their versitality and hopefully cause square to enhance that so they can nip on the toes of these new jobs and older ones they take from and finally shine as a hybrid. Also, as an aside, one thing I really noticed about red mage is it's probably the fastest adjusting hybrid in the game. No spell lock outs(blu) having to change pets(pup smn) or fussing with job abilities(sch) and that's an edge that many don't consider.

P.S. I am not saying red mage doesn't need to be buffed I just don't see this as the death of red mage. I see it as an opportunity.
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#93 Jun 24 2012 at 3:00 PM Rating: Good
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Well, our current tank selection has been lacking for a very long time. Some jobs that we used to tank in the early days aren't viable at higher levels, and the ones that are.... are very few, if not only situational. But what i really see here, is that we finally get a solid tank for magic casting mobs/nm's.
We used to have to rely on stocking a pld up with mag def gear, or just rely on evasion tanks with good healers. If RFN is as good as it sounds, it may be one hell of a magic tank. I really can't wait to try it out.
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#94 Jun 24 2012 at 3:30 PM Rating: Excellent
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RenatusofTitan wrote:
Sorry, I know it is getting off topic but...

Quote:
BLU's magic spells blow too. Their good ones are weapon skills that take mp instead of tp. And nowadays BLU's just use spells for job traits and spam chant du cygne as fast as possible, anyway, just casting to self skillchain every couple minutes.


...man, sorry but you're playing with some really bad blues if that's all you see them doing.

Edited, Jun 24th 2012 1:13am by RenatusofTitan


If you're talking high-end enemies, CDC with full buffs, /war and appropriate job traits set outperforms spells due to lackluster attack and no good ways to boost it.
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#95 Jun 24 2012 at 4:22 PM Rating: Default
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So get ready to level all those low jobs you wanted?
All we will see is these new jobs popping up everywhere?
Same names reaching 90 already within 24/48 hours?

Ooooo I look forward to that! Actually im never fussed about new jobs just the new zones and exploring :) I never raised an eyebrow to the last additions minus COR - till I found out it was expensive then I didnt bother...

Still.. where are those doom sayers who said XI is dead bleh bleh. new expansion and actually looks like new proper zones and a citeh!!!!!
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#96 Jun 24 2012 at 7:05 PM Rating: Excellent
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Lonix wrote:
So get ready to level all those low jobs you wanted?
All we will see is these new jobs popping up everywhere?
Same names reaching 90 already within 24/48 hours?

inb4 gusgen and crawler's nest full of GEO and RNF, then it's off to Abyssea
#97 Jun 24 2012 at 7:25 PM Rating: Good
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Best tank job? Fanatic's Drink.
If that's not available? Perfect Defense.

Pretty sure this new job will do nothing to change that.
#98 Jun 24 2012 at 7:54 PM Rating: Good
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Is it wrong that I am more courious as to the implications as to what these jobs can have on the Subjob market than I am at the concept of the jobs themselves.

Granted, if I do return I will likely take Rune Fencer up. However if Rune Fencer has strong hate generating/damage reduction tools that can be used as a subjob, this may help the overly narrow tanking market and open up gameplay some.

A big crux of this will depend on if Rune Fencer's magical defense taking extends to defending allies from AoEs, as that's a primary source of monster damage these days. If they're capable of it, however, PD spamming may become unnecessary.
#99 Jun 24 2012 at 9:09 PM Rating: Decent
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Teneleven wrote:
Well, our current tank selection has been lacking for a very long time. Some jobs that we used to tank in the early days aren't viable at higher levels, and the ones that are.... are very few, if not only situational. But what i really see here, is that we finally get a solid tank for magic casting mobs/nm's.
We used to have to rely on stocking a pld up with mag def gear, or just rely on evasion tanks with good healers. If RFN is as good as it sounds, it may be one hell of a magic tank. I really can't wait to try it out.


Ummm .. no amount of job traits will make up for what Aegis alone does for PLD. We already have an amazing "magic tank", it's name is Aegis and it's incredible. I've seen Aegis PLD's sit there and take a pounding, nuke after nuker, and it doesn't even scratch them. Kills everyone else around the PLD, but the PLD themselves is pretty much impervious to magic damage.
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#100 Jun 24 2012 at 9:16 PM Rating: Decent
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Fynlar wrote:
Best tank job? Fanatic's Drink.
If that's not available? Perfect Defense.

Pretty sure this new job will do nothing to change that.


Magic Defense =/= Fanatic's Drink, Silly.

This is a new type of tank, try to think OUTSIDE the box.
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#101 Jun 24 2012 at 9:18 PM Rating: Excellent
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saevellakshmi wrote:
Ummm .. no amount of job traits will make up for what Aegis alone does for PLD. We already have an amazing "magic tank", it's name is Aegis and it's incredible. I've seen Aegis PLD's sit there and take a pounding, nuke after nuker, and it doesn't even scratch them. Kills everyone else around the PLD, but the PLD themselves is pretty much impervious to magic damage.



Please cite, using specific Runic Fencer abilities and spells, to back this up. I will also except anecdotal evidence involving Runic Fencer. With your wealth of experience with the job, I am sure you can back this up with some numbers.

Ready and...GO!

EDIT: Grammer Nazi...GO!

Edited, Jun 24th 2012 8:19pm by stupidmonkey
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