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#1 May 28 2012 at 10:46 PM Rating: Excellent
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I looked around zam and didn't see anything mentioned yet but there's a big hubub on the official forms over the Japaneese 10th anniversary special event they've named "Random deal. The official form link is here

http://forum.square-enix.com/ffxi/threads/23724-Vana-diel-Festa-in-Japan-10th-anniversary-special-event-Random-Deal

The gist of it is that people who attend the festival in japan will be able to buy six "metal tags" for 500 yen (about $6) that have registration codes for a random chance at an in game item. The consensus is that the item spread sucks and most of the tickets are codes for junk (very much like our in game luck), but they've included tags that reward players with level 99 empyean, relic, and mythic weapons as well as "shining" voidwatch body armors. Only event attendees can purchase the tickets and they aren't being offered anywhere else. Most of the JP players are expressing volatile remarks about this just as much as the NA and EU players because a majority of them also won't be attending the event (limited space at the festival and real life obligations etc), and it's a general slap in the face to the entire player base save a few lucky people.

The real issue isn't the event concept itself so much as it is that the tickets are only available to attendees. Since this is Vanadiel's 10th anniversary the tickets are somewhat of a supercharged mog bonanza because prizes are guaranteed (albeit random and slim), however the fact that they are mutually exclusive to a select few is insulting to everyone. If they want to raffle out a chance at rare items that's fine, but everyone should be allowed their six chances, be it from their online store attached to a playonline ID or whatever. The rewards come in the form of the familiar bonanza kupon, EW, MW, RW, and VW, so winners get their choice of prize. S-E's events have a history of rewarding people who attend with in game items like the moogle beret and moogle rod, but those are mostly novelty items for show that don't do much more than look cool. Rewarding people with the most elite weapons and armor in the entire game is an entirely different matter, and it's kind of disheartening to see.

Edited, May 29th 2012 1:02am by Melphina
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#2 May 28 2012 at 11:01 PM Rating: Excellent
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Japanese game biased toward Japanese playerbase? That's a shocker
#3 May 28 2012 at 11:37 PM Rating: Excellent
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#4 May 28 2012 at 11:46 PM Rating: Good
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They have been doing a few things for the JP only recently.

Tanaka blames western players for making FFXIV fail and him being humi8lated, remember his comments about the problems with it being western players stirring up trouble and not understanding the games features etc? He blatantly blamed the western players on his twitter or whatever it was.

Since he has been back the game has become far more JP favoured, he/they have been going out of their way to piss everyone off at every opportunity honestly. even the fact they put Tanaka back on FFXI after failing hard on the previous game is a slap in the face.

It's also a bad sign of them selling super weapons for $6 like this, the big announcement looks to be something stupid like F2P/cashshop afterall. If they are ok to sell relics, mythics etc for $6 then it shows they will pretty much do anything now.

They gotta do whatever it takes to get as much money into XIV I guess, if they ruin the game in the process...oh well the XI playerbase will mostly all go play XIV anyway right?

Edited, May 29th 2012 2:03am by Runespider
#5 May 29 2012 at 1:02 AM Rating: Excellent
Runespider wrote:


Tanaka blames western players for making FFXIV fail and him being humi8lated, remember his comments about the problems with it being western players stirring up trouble and not understanding the games features etc? He blatantly blamed the western players on his twitter or whatever it was.

Since he has been back the game has become far more JP favoured, he/they have been going out of their way to piss everyone off at every opportunity honestly. even the fact they put Tanaka back on FFXI after failing hard on the previous game is a slap in the face.

Edited, May 29th 2012 2:03am by Runespider


Except he never left XI at all. Even when he was heavily associated with XIV, his role with XI never changed. What did change was the director, as the director for XI that was responsible for Abyssea being added was moved over to XIV, and a new team was brought over to replace them. Though I'm not saying he's blameless for how XI is nowadays, it's not really fair to accuse him of being responsible for everything when he clearly isn't.
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#6 May 29 2012 at 1:23 AM Rating: Good
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Except he never left XI at all.


So it's a coincidence that the game changed drastically while he was busy on XIV and when he was fired and started having more of a presence on the XI forums again it went back to exactly how it was before he was heavily involved in XIV? Also XIV was run in the way XI is being run now while he was in charge of it and ceased to be when he was fired (the public firing and his name being removed was PR cause he was hated so much, it would still be on that game too if there was no mileagein changing it) You can tell everyone your terrier is a parrot if you like but if it barks, craps on your carpet and bites the mail man it's probably a dog. Just cause the job titles never changed doesn't mean a damn.

Unless you have proof he was working on XI all along of course? Cause I never saw anything from him regarding XI again till he was fired from XIV.

Tanaka is the guy that is ruining this game, sometimes it's ok to tell it like it is. Worked great on XIV right?

Edited, May 29th 2012 4:24am by Runespider
#7 May 29 2012 at 3:23 AM Rating: Excellent
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Vlorsutes, Lord of Stuff wrote:
Runespider wrote:


Tanaka blames western players for making FFXIV fail and him being humi8lated, remember his comments about the problems with it being western players stirring up trouble and not understanding the games features etc? He blatantly blamed the western players on his twitter or whatever it was.

Since he has been back the game has become far more JP favoured, he/they have been going out of their way to piss everyone off at every opportunity honestly. even the fact they put Tanaka back on FFXI after failing hard on the previous game is a slap in the face.

Edited, May 29th 2012 2:03am by Runespider


Except he never left XI at all. Even when he was heavily associated with XIV, his role with XI never changed. What did change was the director, as the director for XI that was responsible for Abyssea being added was moved over to XIV, and a new team was brought over to replace them. Though I'm not saying he's blameless for how XI is nowadays, it's not really fair to accuse him of being responsible for everything when he clearly isn't.


He most definitely did move. While he was busy leading the FFXIV development team the decision making authority for FFXI was it's director, Tanaka had minimal impact or view on FFXI. When he lead FFXIV into it's failure, and pissed of senior executives doing so, he was put back as the decision making authority of FFXI and FFXI's director was moved to FFXIV to lead the rebuilding. This isn't a coincidence, it's how East Asian business culture works. They can't fire you, and can't make public announcements about your failure.

The Boss Is Always Right. Even when he's wrong, He Is Always Right Team members do not discuss or debate the Boss's plan or idea's, they take notes and execute. They could try to gently persuade the Boss that his idea wouldn't be understood by their lowly customers and that a inferior idea / plan might be more receptive. Yes you get things done by stroking their ego's and pretending to be a mindless minion.

Executives can not fire Tanaka, the vestment systems prevents this. They can't remove him from his position as that would both confirm his failure and thus theirs and the company's as a whole. Instead they can pretend there was a simply miscommunication somewhere and that players failed to see their vision. All while rearranging internal develop team members and ensuring the members responsible for FFXIV's failure are not allowed to have any creative authority over it. Anyone who has been keeping up with FFXIV update history will immediately notice they've been busy, like Abyssea team busy while the FFXI updates are looking more and more like that FFXIV got prior to it's implosion. Again not a coincidence, Tanaka isn't being allowed any creative authority over FFXIV even though there is a desk with his name on it. He's lucky they didn't put him in a back close with the title "Senior Executive Manager of Creative Productive Archives" with his only responsibility being to manage file 13 until he decides to retire.

Having lived in the middle of this business culture for the better part of the past four years I'm well acquainted with it. They've perfected passive aggressiveness.

Edited, May 29th 2012 9:27am by saevellakshmi
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#8 May 29 2012 at 5:03 AM Rating: Excellent
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There are some really interesting case studies out there about Japanese leadership and the damage it can do to a company (Nissan is a typical example of this, it required a guy from Renault coming in and actually firing people before the company managed to turn around), obviously not in all situations but I actually find it quite frustrating to read about, let alone experience. Unfortunately for us as consumers of a Japanese service, it's unlikely they'd ever ditch Tanaka no matter what he did (even if that was ruining a multi-million dollar project, apparently) despite the playerbase actively insulting him on both sides of the ocean.

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He's lucky they didn't put him in a back close with the title "Senior Executive Manager of Creative Productive Archives" with his only responsibility being to manage file 13 until he decides to retire.


We can dream...

Edited, May 29th 2012 7:04am by Dlaqev
#9 May 29 2012 at 5:47 AM Rating: Decent
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I think its a nice idea, okay for the rest of us there is nothing but then again.....
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#10 May 29 2012 at 5:57 AM Rating: Excellent
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Except he never left XI at all. Even when he was heavily associated with XIV, his role with XI never changed. What did change was the director, as the director for XI that was responsible for Abyssea being added was moved over to XIV, and a new team was brought over to replace them. Though I'm not saying he's blameless for how XI is nowadays, it's not really fair to accuse him of being responsible for everything when he clearly isn't.


Physically, maybe, but it's clear he mentally checked out at some point. He really needed to take the reins of the adrift FFXI and he was in charge of both the disaster known as FFXIV 1.0 and the adrift FFXI at the same time. All the resources went into one of the largest MMO flops (which managed to damage the FF name a bit) and siphoning resources from the MMO that was bringing them in a lot of money. Much of what went into this game since WotG's launch in 2007 was half-hearted (except for the graphics artists. They've been hands down the best personnel ont he dev team since then and have contributed a load of the new content, at least trying to make FFXI feel new/fresh). Vlorsutes, next time you have an open channel with Square-Enix, ask them which FF game made more money for Square/SE over its entire existence, FFVII or FFXI? The answer would be telling either way.



Yeah, it probably is Japanese preferentialism, but one angle to consider is this is the 10th anniversary, May 2002, when FFXI debuted in Japan. The North American debut is Oct 2003 (June 2003 if beta is considered, which is when coverage and chatter in the US soared).
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#11 May 29 2012 at 8:59 AM Rating: Excellent
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I don't think that is on the approved discussion topic list.
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#13 May 29 2012 at 9:24 AM Rating: Excellent
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zoogelio wrote:
Yeah, it probably is Japanese preferentialism, but one angle to consider is this is the 10th anniversary, May 2002, when FFXI debuted in Japan. The North American debut is Oct 2003 (June 2003 if beta is considered, which is when coverage and chatter in the US soared).


In that case, we can expect to have a big NA party in October 2013, say in Las Vegas or someplace where there's cheap plane tickets... right? Right????
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#14 May 29 2012 at 9:43 AM Rating: Excellent
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yeah this is bogus. I can handle people getting a useless shiny like a lvl1 hat - but selling access to endgame armor and weapons? Using real money? But only for a select few people? That's totally bogus.

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#15 May 29 2012 at 10:22 AM Rating: Good
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Olorinus wrote:
yeah this is bogus. I can handle people getting a useless shiny like a lvl1 hat - but selling access to endgame armor and weapons? Using real money? But only for a select few people? That's totally bogus.



It's not even a 100% guarantee nor will everyone even get it.
#16 May 29 2012 at 10:30 AM Rating: Excellent
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zoogelio wrote:
Yeah, it probably is Japanese preferentialism, but one angle to consider is this is the 10th anniversary, May 2002, when FFXI debuted in Japan. The North American debut is Oct 2003 (June 2003 if beta is considered, which is when coverage and chatter in the US soared).


In that case, we can expect to have a big NA party in October 2013, say in Las Vegas or someplace where there's cheap plane tickets... right? Right????



I am getting the feeling "Throw your own Event" is gonna be the mind set of SE on that one. Maybe we can convince zam to hold one if we all donated enough?:X
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#17 May 29 2012 at 11:11 AM Rating: Excellent
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saevellakshmi wrote:
This isn't a coincidence, it's how East Asian business culture works. They can't fire you, and can't make public announcements about your failure.


Exactly. Anyone who's familiar with how Japanese corporate culture works likely sees the Tanaka example as a very typical one. I don't have saevellakshmi's inside knowledge, but I do have an international MBA and have taken plenty of international business classes which discuss in great detail the different corporate cultures of various countries (the standard comparisons will generally be US, Japan, and Germany and/or UK). With that perspective, this whole Tanaka saga reads like a stereotypical case study of what happens to a disgraced manager or executive in a Japanese firm. They'll very rarely be outright fired, they will just be exiled to a meaningless dead end position, to be kept out of the way but still retained in the company. Either the person will eventually quit from their demoted post, or they'll go through the motions until their eventual exit from the company (up to retirement in many cases).

The more telling part to me is that S-E feels that the lead director of FFXI is an appropriate demotion for a blunder of this scale (i.e. permanently tarnishing the FF brand, and having a disastrous launch of an MMO that was supposed to be a major income stream and ended up so bad that it went free to play for the first year+). That tells me S-E doesn't think too highly of FFXI in today's market.
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#18 May 29 2012 at 12:13 PM Rating: Default
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Olorinus wrote:
yeah this is bogus. I can handle people getting a useless shiny like a lvl1 hat - but selling access to endgame armor and weapons? Using real money? But only for a select few people? That's totally bogus.


In the real world they call it a raffle where a group or business will "sell access" to a grill, a car, a boat, etc. Other than the "only for a select few people" part, which is a big deal don't get me wrong, I fail to see where a real life raffle is OK and this raffle for virtual goods is bad. I mean, yeah we could go down the slippery slope into RMT Valley, but I think we have a long way to go before we've reached that point.

Edited, May 29th 2012 2:13pm by Camiie
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#19 May 29 2012 at 2:16 PM Rating: Excellent
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This is just my perspective - but I generally tend to dislike allowing real cash access to things like ultimate weapons and endgame armor. I don't like buy to win at all - but "some people can buy to win and others can't" is even worse.

I wouldn't agree with a raffle for ultimate weapons and armor using real life money even if it was open to everyone - but I wouldn't be as mad as I am seeing the opportunity only offered to a select group of players in just one of the countries where the game is played either.

It's one thing to give out souvenir gear at an exclusive event. It's another to sell the opportunity to access to weapons and gear used/usable in endgame.

Oh and it is nothing like a barbeque etc. If they were raffling mog house furniture or real life plushies I wouldn't give a fig. It's when you raffle off stuff that gives you a serious advantage in game that it is problematic.

Edited, May 29th 2012 1:19pm by Olorinus
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#20 May 29 2012 at 4:24 PM Rating: Good
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Laxedrane the Irrelevant wrote:
catwho wrote:
zoogelio wrote:
Yeah, it probably is Japanese preferentialism, but one angle to consider is this is the 10th anniversary, May 2002, when FFXI debuted in Japan. The North American debut is Oct 2003 (June 2003 if beta is considered, which is when coverage and chatter in the US soared).


In that case, we can expect to have a big NA party in October 2013, say in Las Vegas or someplace where there's cheap plane tickets... right? Right????



I am getting the feeling "Throw your own Event" is gonna be the mind set of SE on that one. Maybe we can convince zam to hold one if we all donated enough?:X


Doesn't even need to be donation based - I would be totally okay with ZAM, or SE, or whoever, selling tickets to an event. Hell, the guest coordinators at major hotels will even help you organize things.

I'd volunteer to put it together myself, except graduate school = no time for the game itself, let alone events outside of the game.
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#21 May 29 2012 at 5:22 PM Rating: Excellent
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Well I will be there along with the staff of this website. Send me money I buy the item and email passcodes to you.



First off, I already said that we wouldn't be attending the event. Second, there will be none of that going on here.

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C. RMT (Gold / Gil/ Plat/ powerlevel / etc.) spam

The Zam network does not condone or allow the posting or PMing of ads for these prohibited game services or activities. Period. Any user found posting such ads will be immediately banned without appeal.

The selling of accounts, items, services, or anything else game related for real money is not allowed in the Zam forums. If you see a post where someone is doing so, please report it to the moderators immediately. There are a variety of reasons for this policy, but the primary reason is to protect our users from potential scams.

To clarify:

Can I sell my lvl 4 character here? NO
Can I sell someone my spiffy sword thingy of doom for $cash? NO
Can I trade someone my spiffy sword thingy of doom for some other type of spiffy sword thingy? YES
Can I sell gil/gold/plat/game money here for $cash? NO
Can I sell my spiffy sword thingy of doom for gil/gold/plat/game money here? YES
Can I give someone, out of the goodness of my heart with absolutely no strings or conditions attached my spiffy sword thingy of doom on this site? YES
Can I sell my account here for gil? or eq platinum? or any other form of anything? Can I sell my account here period? how about if I just want to give it away? NO
What about my CDs? Can I give those away? Ask for copies? No account, I swear! Just CDs! NO
Can I trade my account for a different one? NO
How about my grandparents? or my little brother? NO


Since having people send you money for you to buy these things would qualify as a violation of such things in my opinion, I'm going to say it right now that you don't go around saying that anymore (this is your only warning on the matter). Among other things, we can't moderate that the transactions are actually made, so if you wanted to you could just swipe the money of everyone that wants you to get them ones.

Besides, 1) you're limited to the number you can get, 2) those are almost certainly going to only be redeemable to Japanese Square Enix accounts, 3) You're likely going to find out the results of the tickets at the event, making it unfair to others (i.e. one you get ends up being nothing, but one you got for someone else ends up being a mythic, so you might just keep the mythic one and give the one person nothing).

As said though, we will not allow you to buy those to sell to others or allow you to take money from others on here to purchase them, so don't advertise this again.
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#22 May 30 2012 at 9:21 AM Rating: Excellent
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#23 May 31 2012 at 12:39 PM Rating: Excellent
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Camate wrote:

Greetings!

As you all have been mentioning, the Random Deal event is quite a hot topic over on the Japanese forums and players are equally concerned on the NA/EU sides as well, so I wanted take a moment to pass along a comment made on the JP forums earlier today.

Foxclon wrote:

I have an update in regards to the Random Deal event that was announced for VanaFest 2012.

Item revamp

We have decided to remove the below items from the pool of items that can be received with the purchasable tags:

Bonanza Kupon RW/Bonanza Kupon MW/Bonana Kupon EW

While the amount of these items were such that it would not affect game balance or economic balance, based on everyone’s feedback we decided to remove them.

We apologize to everyone who was concerned or looking forward to this, but we appreciate your understanding.


Also, here is some information about the policies related to this event.

Number of times you can play

Players can only have a single Random Deal each time they play. While there are no limitations on the amount of times a player can play throughout the day, each play will require you to line up again (i.e. play once then move to the back of the line). This is to ensure that everyone has a chance.

Number of metal tags

We’ve prepared a good amount of metal tags, but there is a finite amount for each day, so once the prepared amount for the day runs out the event will close.

To ensure that players coming on the first and second day have a chance to play, there will be separate amounts set aside for each day.

Reselling

The reselling of item codes is prohibited and we ask that you do not do this. In the event that reselling is discovered, the item code will become void or if the code has already been used the item will be taken away.

Also, in order to prevent reselling, the item code expiration dates have been set to a short duration.


We apologize for changing the bonus items after making our initial announcement, but we would like to create an event that a large amount of people can enjoy and welcome everyone after making the properly preparations.

http://forum.square-enix.com/ffxi/threads/23724-Vana-diel-Festa-in-Japan-10th-anniversary-special-event-Random-Deal?p=321655#post321655
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#24 May 31 2012 at 4:31 PM Rating: Excellent
Hmm, that was a pretty fast damage-control action on this current iteration of FFXI management's part. Though they said nothing about the VW bodies. Balance?
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#25 May 31 2012 at 5:18 PM Rating: Excellent
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The more telling part to me is that S-E feels that the lead director of FFXI is an appropriate demotion for a blunder of this scale (i.e. permanently tarnishing the FF brand, and having a disastrous launch of an MMO that was supposed to be a major income stream and ended up so bad that it went free to play for the first year+). That tells me S-E doesn't think too highly of FFXI in today's market.


Quite. What's baffling is FFXI is a solid revenue stream for SE and they control the flow rate. It's clear they wanted or were stupid enough to turn the roaring Mississippi into an arroyo or something (they built a damn and diverted the flow to FFXIV). They are treating it as if they have some big successful MMO that's been bringing in money for 2+ years. FFXIV has the development costs of 2 games (2.0 costs less than 1.0 because they already have any of the new computers for making the graphics, servers, etc. Strangely, I've read that FFXI was cheaper to produce than FFVII, FFX). FFXIII sold well, though it had a high return rate and a lot of complaining, which SE no doubt ignored. The proof in the pudding (Flan?) was in the much lower sales of XIII-2 which when compared against XIII and X:X-2 shows a lot of people didn't bother to get it.

They do probably fire people, it's just that the high profile people can never get fired unless they do something outrageous like loot the company. I am reminded of Gunpei Yokoi, one of the most prominent people at Nintendo. The man behind Metroid, Game Boy et al, was shamed for the Virtual Boy debacle (though some allege he was forced to take the fall for Nintendo because they wanted a stopgap out in 1995 to keep Nintendo current against the Saturn and new Playstation since the N64 was still a year away). He eventually resigned because he couldn't do anything and for a person like that, that is punishment. He was then killed in a hit & run in 1997 which some conspiracy theories allege was Nintendo trying to take him out for designing a competitor to the Game Boy (WonderSwan) which they feared would be the strongest competitor since this was the man who designed the Game Boy after all. I wonder, what was the car's license plate? M BRAIN? SR 388? Yeah, it's one of the more intrigue-filled parts of video game history. But like I said, FFXI is still an active revenue stream, so it's not exactly a shameful position. And if he was responsible for all the decisions in FFXIV, he's lucky he wasn't fired or demoted to some project like developing FFII for some cellphone used only in Bhutan.

What Tanaka needs is some introspection (if delusional) or being open about what went wrong at SE. Some of it is clearly him (like why did he think he could handle 2 MMOs at the same time without one suffering), some of it is SE since Kitase & Toriyama and even Matsuno went off the rails and/or got bogged down in unending game development. Tanaka was a competent developer, he could make good games, and he had a damn good track record at Square. Toriyama, one can expect that kind of crap from him, Kitase was always a bad idea as a #1 and always needed to be counterbalanced by a Sakaguchi or Itou though unlike Toriyama, brought enough good stuff to development to make him a useful member of the team. Really, that's the one missing thing, the big question- what was going on behind the scenes at Square-Enix that interfered in the ability of seasoned developers to make good games and finish development on a reasonable time scale?
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#26 May 31 2012 at 5:29 PM Rating: Excellent
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zoogelio wrote:
developing FFII for some cellphone used only in Bhutan.


Awesome punishment.
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When it comes to sitting around not doing anything for long periods of time, only being active for short windows, and marginal changes and sidegrades I'd say FFXI players were the perfect choice for politicians.

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#27Prrsha, Posted: Jun 02 2012 at 1:01 AM, Rating: Sub-Default, (Expand Post) In my humble opinion... if they had just left FFXI the way it was before Abby, they would have more subscribers. While Abby was a nice addition, other changes done to the existing content of the game sort of neutered 1/2 of the content. What you are left with is a game that feels half done. Sort of like FFXIV. They added new content to FFXI with abby but took away it's soul in the process with the death of 6 man PTs.
#28 Jun 02 2012 at 3:57 AM Rating: Good
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They do probably fire people, it's just that the high profile people can never get fired unless they do something outrageous like loot the company. I am reminded of Gunpei Yokoi, one of the most prominent people at Nintendo. The man behind Metroid, Game Boy et al, was shamed for the Virtual Boy debacle (though some allege he was forced to take the fall for Nintendo because they wanted a stopgap out in 1995 to keep Nintendo current against the Saturn and new Playstation since the N64 was still a year away). He eventually resigned because he couldn't do anything and for a person like that, that is punishment. He was then killed in a hit & run in 1997 which some conspiracy theories allege was Nintendo trying to take him out for designing a competitor to the Game Boy (WonderSwan) which they feared would be the strongest competitor since this was the man who designed the Game Boy after all. I wonder, what was the car's license plate? M BRAIN? SR 388? Yeah, it's one of the more intrigue-filled parts of video game history. But like I said, FFXI is still an active revenue stream, so it's not exactly a shameful position. And if he was responsible for all the decisions in FFXIV, he's lucky he wasn't fired or demoted to some project like developing FFII for some cellphone used only in Bhutan.


Actually they can't fire you, even if you screw up. The labor laws of Japan are such that after a certain number of years at a company (don't know off the top of my head) it becomes impossible to fire you unless your caught committing a crime. They can't even reduce your salary only remove you from your responsibilities. What companies tend to do with under-performing employees is stick them in a closet somewhere with their only responsibility being to manage a stack of paperwork that doesn't actually mean anything. Then lots of pressure and innuendo is put on them to try to force an early retirement. South Korea has the exact same system, only difference being that you can be fired if the company changes owners or undergoes a "restructuring", something that strangely happens often now. While I'm not anywhere near an expert in the Japanese mafia, if it's anything like it is here in the South Korea then the Chaebul (stupidly rich and connected people who own and manage all big corporations) are actually related to the mafia family's, usually through a distant cousin.
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#29 Jun 02 2012 at 5:41 AM Rating: Excellent
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Prrsha wrote:
In my humble opinion... if they had just left FFXI the way it was before Abby, they would have more subscribers. While Abby was a nice addition, other changes done to the existing content of the game sort of neutered 1/2 of the content. What you are left with is a game that feels half done. Sort of like FFXIV. They added new content to FFXI with abby but took away it's soul in the process with the death of 6 man PTs.


Sort of like how WotG sat "half done" for who knows how long? Look, I know it's fun for some to bash Abyssea and blame it for all of FFXI's current ills, but the problems of today just would've been popping up two years ago if SE "stayed the course" they'd set with WotG where things like Dynamis and such weren't really being done anyway because most old timers were done with it.

It's funny, Rift just announced a 10 level cap increase with their pending expansion in the Fall. Unsurprisingly, you'll see people claiming that the sky is falling and all the "hard work" they put into stuff will mean nothing. The root of that fear lies in the fact people who aren't on the same page now might actually be on equal footing for a bit. In truth, they're not, nor will they ever be. Just like XIers pimped out from 75 endgame were better prepared for the cap increase and probably got geared far faster than those they were afraid of. Nonetheless, people could at least talk about doing the same things and not it looking more like two communities looking in at each other with one exclusive bunch claiming all rights while the other might want to be like them, but can't for varying reasons, some beyond their control. Naturally, you'll see the one come and bitch about the gimps taking forever to kill sh*t, and the eventual evolution of whining about cheap brews or AoA.

Point is, they're looking at everything the wrong way. The game they want involves forcing people to run the same treadmills they had to, if only because they had to. In Rift's case, getting gear ready for the current top raid at least involves getting decently geared from the raid prior. If you can't do that, you're not stepping into the current raid and being effective. Consider those raids have lockout timers, and you basically present new players with an artificial wall saying, "You will never be current because you have <x time> ahead of you to earn your keep." Now, I argued that alternative gear sources could be had so people could hope to step into the current, but wait! No, no, no, that old raid the cutting edge would never want to step into to help some gimp MUST remain important. If CoP's taught us anything, it's that not being around for the initial play basically screws you out of timely progression.

MMOs change. Fighting that is futile, just as FFXI's years of sidegrade stagnation led to its progressively diminishing numbers and a reputation I've never really seen brought up favorably in the few games I've dabbled in when it came up in public chatter. You and maybe a few others being fond of the good ol' days is not at all reflective of the majority. And of course, instead of trying to offer solutions to problems cap increase or the like may bring, they'd rather stomp their foot and declare it a bad idea. Some might even quit in protest like it means something!

Think I'm full of sh*t? Browse this thread at your leisure, and in particular, look for commentary from Laeris and people like them.

Edited, Jun 2nd 2012 7:44am by Seriha
#30Prrsha, Posted: Jun 02 2012 at 12:29 PM, Rating: Sub-Default, (Expand Post) I think this blog sums up well the current state of FFXI, it's a complex issue with no easy answers. I agree with the entire timeline arguement but however for the game to survive SE needs to rework alot of things right now to keep the vet population happy and the newer players. Removing the difficulty of an entire expansion is NOT the answer. It just makes CoP look like an after thought. This blog explains it best and gives a larger perspective on things: http://massively.joystiq.com/2012/05/19/the-mog-log-a-decade-of-final-fantasy-xi/
#31 Jun 02 2012 at 12:57 PM Rating: Excellent
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Prrsha wrote:
In my humble opinion... if they had just left FFXI the way it was before Abby, they would have more subscribers. While Abby was a nice addition, other changes done to the existing content of the game sort of neutered 1/2 of the content. What you are left with is a game that feels half done. Sort of like FFXIV. They added new content to FFXI with abby but took away it's soul in the process with the death of 6 man PTs.

You mean all that stuff that was old as dirt? Man, if the soul of this game was 6 man parties getting, at the absolute best, 20k an hour while excluding 75% of the existing jobs, we played a very sad game for a very long time.
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#32 Jun 02 2012 at 2:21 PM Rating: Excellent
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You mean all that stuff that was old as dirt? Man, if the soul of this game was 6 man parties getting, at the absolute best, 20k an hour while excluding 75% of the existing jobs, we played a very sad game for a very long time.

We did. Which explained why 95% of the people I hung with quit for good long before Abyssea came around. Even with Abyssea, with making new friends and actually getting sh*t done, I couldn't properly replace the emptiness of having lost nearly my entire crew of friends.
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#33 Jun 03 2012 at 8:17 AM Rating: Good
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Perhaps it was the difficulty level of XI that attracted and retained a certain sort of (slightly more mature than the average MMO) player, which is why those who stuck around through the Bad Old Days formed such close bonds.
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#34 Jun 03 2012 at 8:52 AM Rating: Decent
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catwho wrote:
Perhaps it was the difficulty level of XI that attracted and retained a certain sort of (slightly more mature than the average MMO) player, which is why those who stuck around through the Bad Old Days formed such close bonds.


I'd give anything to have those days back Smiley: frown

Edited, Jun 3rd 2012 2:53pm by Kuwoobie
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#35 Jun 03 2012 at 7:53 PM Rating: Excellent
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catwho wrote:
Perhaps it was the difficulty level of XI that attracted and retained a certain sort of (slightly more mature than the average MMO) player, which is why those who stuck around through the Bad Old Days formed such close bonds.


Maybe that's true to a point... but certainly not to the extent some seem to think. I think the FFXI community has more than its share of immaturity, It's just a different brand than what you see from WoW.
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#36 Jun 03 2012 at 8:19 PM Rating: Good
catwho wrote:
Perhaps it was the difficulty level of XI that attracted and retained a certain sort of (slightly more mature than the average MMO) player, which is why those who stuck around through the Bad Old Days formed such close bonds.



Meh I personally formed a bond similar to the ones described here in pso, and while it did take a considerable amount of finesse to not take a dirt nap on every single run(Sometimes every single room depending on what you are doing) in ultimate anyone who played it wouldn't describe most of the content as hard.(Challenge mode and Phantasmal world 3 or 4 withstanding)
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#37 Jun 04 2012 at 12:20 PM Rating: Excellent
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I've made better friends since Abyssea. Back in the day you'd just get attached to folks in your LS when a bunch of them would hit level cap and then disappear into "end game" shells, almost never to return. Now that you can have a really casual shell that does "endgame" - that doesn't happen anymore. It's nice.
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When it comes to sitting around not doing anything for long periods of time, only being active for short windows, and marginal changes and sidegrades I'd say FFXI players were the perfect choice for politicians.

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#38Prrsha, Posted: Jun 04 2012 at 12:44 PM, Rating: Sub-Default, (Expand Post) Many people had a endgame LS that was social as well. Guardians of Light is one that comes to mind on Phoenix.
#39 Jun 04 2012 at 12:57 PM Rating: Excellent
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Camiie wrote:
catwho wrote:
Perhaps it was the difficulty level of XI that attracted and retained a certain sort of (slightly more mature than the average MMO) player, which is why those who stuck around through the Bad Old Days formed such close bonds.


Maybe that's true to a point... but certainly not to the extent some seem to think. I think the FFXI community has more than its share of immaturity, It's just a different brand than what you see from WoW.


I'd pin it on a general lack of alternative games back in the day, too. Even WoW wasn't really priming until 2005 or later, and by that point XI was at least into CoP. Being painfully aware of the design flaws of that expansion at its launch, I wouldn't be the slightest bit surprised to learn of some people just sticking it out because they'd labored up to a certain point and dreaded bringing on that feeling of waste if they bailed. At the very least, I know the few months leading up to ToAU and even a few after were fairly dull for me to the point I actually did try WoW then.

Either game is basically a matter of falling in to the right crowd for you, and it's always why I'm wary of anti-casual content requiring large groups of people. Somewhere along the way there is almost always a snag, resulting in tedious or frustrating experiences. Sometimes both. Good company can lessen that, but it's always about luck in being at that right place at the right time. Ironically, this also why I tend to scoff at guild/linkshell applications since they're rarely indicative of the true experience you'll find within a group. Additionally, jumping through such hoops is almost harmful since you'll rarely, if ever, see one group honor another's point system and the like, leaving someone who's trying to find their place as a perpetual low man on the totem pole and more prone to being screwed or exploited. So, it's not much of a stretch to see why also favor game managed point systems and exchanges over random drops and player politics.
#40Prrsha, Posted: Jun 04 2012 at 12:57 PM, Rating: Sub-Default, (Expand Post) Watch out with posting that, you might be rated down for your opinion and have it go poof. ::rolls eyes::
#41 Jun 04 2012 at 2:19 PM Rating: Excellent
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Prrsha wrote:
Kuwoobie wrote:
catwho wrote:
Prrsha wrote:
I think this blog sums up well the current state of FFXI, it's a complex issue with no easy answers. I agree with the entire timeline arguement but however for the game to survive SE needs to rework alot of things right now to keep the vet population happy and the newer players. Removing the difficulty of an entire expansion is NOT the answer. It just makes CoP look like an after thought. This blog explains it best and gives a larger perspective on things: http://massively.joystiq.com/2012/05/19/the-mog-log-a-decade-of-final-fantasy-xi/
Perhaps it was the difficulty level of XI that attracted and retained a certain sort of (slightly more mature than the average MMO) player, which is why those who stuck around through the Bad Old Days formed such close bonds.


I'd give anything to have those days back Smiley: frown

Edited, Jun 3rd 2012 2:53pm by Kuwoobie


Watch out with posting that, you might be rated down for your opinion and have it go poof. ::rolls eyes::

Edited, Jun 4th 2012 3:01pm by Prrsha


No one should care about rate-downs, but people arguing that FFXI pre-Abyssea would have had more subscribers are factually wrong. Abyssea brought back more subscribes, it did not decrease subscriptions. The reason you see less people on the game now is because the development of Abyssea like content ceased and we moved to a flawed system of scattered events that at best can be won only by cheating (Nyzul), and/or specific setups (Nyzul again, certain VWNMs), and/or is not as well thought out as Abyssea (e.g., Legion). Not to mention the horrific drop rates of one of these events, VWNM.

Abyssea was the perfect blend of time:reward ratio. Pre-Abyssea was more like VWNM, but worse, where no rewards were given except to one or two selected people in an alliance that cheated to get the claim.



Edited, Jun 4th 2012 4:20pm by TheBarrister
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#42 Jun 04 2012 at 10:23 PM Rating: Default
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TheBarrister wrote:
Prrsha wrote:
Kuwoobie wrote:
catwho wrote:
Prrsha wrote:
I think this blog sums up well the current state of FFXI, it's a complex issue with no easy answers. I agree with the entire timeline arguement but however for the game to survive SE needs to rework alot of things right now to keep the vet population happy and the newer players. Removing the difficulty of an entire expansion is NOT the answer. It just makes CoP look like an after thought. This blog explains it best and gives a larger perspective on things: http://massively.joystiq.com/2012/05/19/the-mog-log-a-decade-of-final-fantasy-xi/
Perhaps it was the difficulty level of XI that attracted and retained a certain sort of (slightly more mature than the average MMO) player, which is why those who stuck around through the Bad Old Days formed such close bonds.


I'd give anything to have those days back Smiley: frown

Edited, Jun 3rd 2012 2:53pm by Kuwoobie


Watch out with posting that, you might be rated down for your opinion and have it go poof. ::rolls eyes::

Edited, Jun 4th 2012 3:01pm by Prrsha


No one should care about rate-downs, but people arguing that FFXI pre-Abyssea would have had more subscribers are factually wrong. Abyssea brought back more subscribes, it did not decrease subscriptions. The reason you see less people on the game now is because the development of Abyssea like content ceased and we moved to a flawed system of scattered events that at best can be won only by cheating (Nyzul), and/or specific setups (Nyzul again, certain VWNMs), and/or is not as well thought out as Abyssea (e.g., Legion). Not to mention the horrific drop rates of one of these events, VWNM.

Abyssea was the perfect blend of time:reward ratio. Pre-Abyssea was more like VWNM, but worse, where no rewards were given except to one or two selected people in an alliance that cheated to get the claim.



Edited, Jun 4th 2012 4:20pm by TheBarrister


Don't get me wrong, I like the concept of abby... I really do. I just don't like what happened in the wake of abby being added. I think the level cap in CoP being removed was a bit too far. They could have nerfed it slightly or removed the cap but upped the difficulty to compensate for level 99 players or even level 75 for that matter. Removing the level cap just took any form of fun or challenge out of CoP. As for the death of the 6 man PT, I don't know if the blame lies in abby or just the GoV in general. I am sure someone wiser then me can explain the latter.
#43 Jun 24 2012 at 3:22 AM Rating: Decent
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They have been doing a few things for the JP only recently.

Tanaka blames western players for making FFXIV fail and him being humi8lated, remember his comments about the problems with it being western players stirring up trouble and not understanding the games features etc? He blatantly blamed the western players on his twitter or whatever it was.

Since he has been back the game has become far more JP favoured, he/they have been going out of their way to piss everyone off at every opportunity honestly. even the fact they put Tanaka back on FFXI after failing hard on the previous game is a slap in the face.

It's also a bad sign of them selling super weapons for $6 like this, the big announcement looks to be something stupid like F2P/cashshop afterall. If they are ok to sell relics, mythics etc for $6 then it shows they will pretty much do anything now.

They gotta do whatever it takes to get as much money into XIV I guess, if they ruin the game in the process...oh well the XI playerbase will mostly all go play XIV anyway right?

Edited, May 29th 2012 2:03am by Runespider


Tanaka shouldn't even blame western players, should of been evenly cut down the middle everyone gets a piece of cake, not just one side gets something and cut the middle man out.

He should of stuck to making a Xenogears 2 and the other great games back then.

still not happy about mog bonanza everyone walking around with moogle costume and we got pretty much screwed out of that, don't give me laws about gambling cause it's perfectly legal to gamble, play lotto even though you have to be 18 years of age to do this, this shouldn't be a problem in a game its not like the parents are bringing the kids long island ice tea's to their kids while playing bonanza lol

well tanaka you had a great run wish you the best.
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#44 Jun 24 2012 at 6:24 AM Rating: Excellent
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FFXIII sold well, though it had a high return rate and a lot of complaining, which SE no doubt ignored. The proof in the pudding (Flan?) was in the much lower sales of XIII-2 which when compared against XIII and X:X-2 shows a lot of people didn't bother to get it.


Actually SE did listen to the complaints. So much in fact that just about anyone who played XIII-2 agrees that the game was some form of apology to the fans. The three main complaints (linearity, extremely slow build-up, no exploration) were addressed headfirst. Plenty of fans agree that XIII-2 is a solid improvement over XIII. The problem is the game is associated with XIII in the first place.
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#45 Jun 24 2012 at 4:04 PM Rating: Decent
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Nvm just saw the post where they smartly listened to concerns and removed the big items. Nothing to see here.

Edited, Jun 24th 2012 6:08pm by Llester
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