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Adjustments to Ease Solo Travel Follow

#1 May 17 2012 at 1:30 PM Rating: Excellent
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Okipuit wrote:

Hey everyone,

As we have recently made adjustments so that adventurers could easily travel through the Quicksand Caves solo without the need for an army of galkas to step on the weight platform, there have been various requests for similar adjustments in other areas that require multiple adventurers to travel about.

We currently have two areas that we are planning to adjust:

Garliage Citadel

We plan on restructuring the requirements to access the Banishing Gates when traveling solo. The main reasoning for this is due to the fact that we are currently revamping various quests such as “In Defiant Challenge” to make it easier to complete without requiring the assistance of others.

Castle Oztroja

We are also planning to change the requirements necessary to open the Brass Door at the very top of Castle Oztroja.

Moving forward, we will continue to make adjustments to make sure your travels and adventures are more enjoyable.

http://forum.square-enix.com/ffxi/threads/23405-Adjustments-to-Ease-Solo-Travel?p=316235#post316235
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#2 May 17 2012 at 1:36 PM Rating: Excellent
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No changes for the Necropolis?
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#3 May 17 2012 at 1:44 PM Rating: Excellent
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Personally I thought the past method, the mandragora method, and the VW warp method were pretty handy for Garlaige, but whatever.
#4 May 17 2012 at 1:53 PM Rating: Excellent
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AshOnMyTomatoes wrote:
Personally I thought the past method, the mandragora method, and the VW warp method were pretty handy for Garlaige, but whatever.


While that works great for 99% of the trips you make past the first gate, there's at least one quest I can think of that is impossible to complete without 4 people to open the gate.

The final THF artifact quest requires touching points within Garliage without zoning. Since the first point is in front of the first gate and the second is behind, currently the only way to complete the quest is the traditional method of opening the first gate.
#5 May 17 2012 at 2:00 PM Rating: Excellent
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eh as someone who could never find her way through garlaige in the past to get round back, I, for one, am grateful for this announcement. Crap like this may have been charming 5 years ago, but it's just annoying today.
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#6 May 17 2012 at 2:14 PM Rating: Excellent
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It didn't used to be so bad when there was a party in front of the gate who would happily pop on the weights in between chains to help you out. Now everyone is over by the zone and the GoV book, and would have to take a few minutes of their time to walk across the room amidst aggroing mobs to help you.

Hell, I can think of a way that doesn't involve any added NPCs: Allow you to walk up the spine that splits the accessible, front door side outside Garliage from the inaccessible back door side, in the present. A lot of the crystal line spine things (vertebrae?) can be walked up, allowing you a nice view of the zone from your perch. Even the other end of that spine in Sauromugue Champagne can be walked up. But they have a deliberate block on the end of that spine to prevent you from accessing the back door without going through the zone first.

Take off the barrier, and bam, instant easy access, no mandragora flower required (outside, anyway.)

Edited, May 17th 2012 4:14pm by catwho
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#7 May 17 2012 at 6:25 PM Rating: Default
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Szabo wrote:
Okipuit wrote:

Hey everyone,

As we have recently made adjustments so that adventurers could easily travel through the Quicksand Caves solo without the need for an army of galkas to step on the weight platform, there have been various requests for similar adjustments in other areas that require multiple adventurers to travel about.

We currently have two areas that we are planning to adjust:

Garliage Citadel

We plan on restructuring the requirements to access the Banishing Gates when traveling solo. The main reasoning for this is due to the fact that we are currently revamping various quests such as “In Defiant Challenge” to make it easier to complete without requiring the assistance of others.

Castle Oztroja

We are also planning to change the requirements necessary to open the Brass Door at the very top of Castle Oztroja.

Moving forward, we will continue to make adjustments to make sure your travels and adventures are more enjoyable.

http://forum.square-enix.com/ffxi/threads/23405-Adjustments-to-Ease-Solo-Travel?p=316235#post316235


its not that hard to get past the door in Oz. just need a little movement + gear. who's complaining that's too hard?
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#8 May 17 2012 at 6:31 PM Rating: Excellent
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its not that hard to get past the door in Oz. just need a little movement + gear. who's complaining that's too hard?


Because everyone who's level 60 and trying to do their limit break is going to have that?

Gotta try to not look through the perspective of your decked out capped level characters when you evaluate changes like these.
#9 May 17 2012 at 6:33 PM Rating: Excellent
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Fynlar wrote:
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its not that hard to get past the door in Oz. just need a little movement + gear. who's complaining that's too hard?


Because everyone who's level 60 and trying to do their limit break is going to have that?

Gotta try to not look through the perspective of your decked out capped level characters when you evaluate changes like these.


Ok, I can see that point.
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#10 May 17 2012 at 6:35 PM Rating: Default
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Didn't know lv25 THF or powder boots were considered "decked out".

Of course, that means this lv60 guy is still going to get mauled the moment he zooms through the door due to a lack of invisible, so it's a good change.
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#11 May 17 2012 at 6:41 PM Rating: Excellent
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Didn't know lv25 THF or powder boots were considered "decked out".


To many people I'm sure leveling a THF sub *just* to do that limit break (because I'm sure there are plenty who don't consider even touching that job otherwise) would be considered excessive, and not all jobs can equip powder boots >_>
#12 May 17 2012 at 6:44 PM Rating: Good
I'm late to the party. What was done to Quicksand Caves?

I've been waiting to finish the Bastok missions but got held up here.
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#13 May 17 2012 at 6:49 PM Rating: Good
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thegodofwar wrote:
its not that hard to get past the door in Oz. just need a little movement + gear. who's complaining that's too hard?

Oh, that door? I've soloed it lots of times, and you can get Sprinter Shoes by unlocking WotG, which can be done solo with a level 1 character. (Windurst path first) Just be sure to pop a Prism Powder right after you hit the lamp.
#14 May 17 2012 at 7:01 PM Rating: Good
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I'm late to the party. What was done to Quicksand Caves?


This quest allows you to open the doors by yourself.

http://wiki.ffxiclopedia.org/wiki/Open_Sesame
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#15 May 17 2012 at 8:29 PM Rating: Excellent
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All they REALLY need to do for that door is make it stay open at least 10 seconds longer and move the yags away from at least one of the torches.

I almost wonder what sort of far-more-complicated-than-needs-to-be solution they're going to come up with.
#16 May 17 2012 at 8:53 PM Rating: Excellent
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Fynlar wrote:
All they REALLY need to do for that door is make it stay open at least 10 seconds longer and move the yags away from at least one of the torches.

I almost wonder what sort of far-more-complicated-than-needs-to-be solution they're going to come up with.

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#17 May 17 2012 at 10:06 PM Rating: Decent
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Fynlar wrote:
All they REALLY need to do for that door is make it stay open at least 10 seconds longer and move the yags away from at least one of the torches.

I almost wonder what sort of far-more-complicated-than-needs-to-be solution they're going to come up with.



yeah, nothing like getting 1 step from the door, and have it close in your face.

And also, i 2nd the RPSLS thing.
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#18 May 17 2012 at 10:40 PM Rating: Good
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To many people I'm sure leveling a THF sub *just* to do that limit break (because I'm sure there are plenty who don't consider even touching that job otherwise) would be considered excessive, and not all jobs can equip powder boots >_>


Hermes' Quencher can be used by all jobs. It's how I solo'd the quest back in the day.

Honestly, not getting aggro and dying is harder than getting through the door.
#19 May 17 2012 at 11:26 PM Rating: Decent
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Hermes' Quencher can be used by all jobs. It's how I solo'd the quest back in the day.


I thought of that too, but nowadays the sales frequency for those, at least on my server, is rather sporadic.
#20 May 18 2012 at 1:00 AM Rating: Decent
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cidbahamut wrote:
No changes for the Necropolis?

Based on the reason SE gave for changing the Citadel, ie. they want to make G1 easier, then I think they probably don't see a need to alter this; hope I'm wrong, there are of course a few reasons why you need to get past those doors.
#21 May 18 2012 at 2:51 PM Rating: Good
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DomfranciscoOfIfrit wrote:
While that works great for 99% of the trips you make past the first gate, there's at least one quest I can think of that is impossible to complete without 4 people to open the gate.

The final THF artifact quest requires touching points within Garliage without zoning. Since the first point is in front of the first gate and the second is behind, currently the only way to complete the quest is the traditional method of opening the first gate.


Yup, I just leveled THF this year and ran right into this issue. Worst part is, the AF piece is one of the ones that's still quite useful (extra flee duration boots). I have at least one friend who doesn't have them solely because she hasn't gotten around to dragging 3 others with her to GC (or hoping to run into kind strangers).
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#22 May 19 2012 at 12:17 AM Rating: Good
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nothing about the three mage gate, huh?
#23 May 19 2012 at 12:55 AM Rating: Good
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RaussSkyfang wrote:
nothing about the three mage gate, huh?


3mage gate can already be opened solo via Portal Charm. http://wiki.ffxiclopedia.org/wiki/Portal_Charm
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#24 May 19 2012 at 6:48 AM Rating: Good
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This is actually a pretty cool adjustment. There are plenty of ways they can let you open the doors without it being a simple case of standing on a platform. Perhaps hitting a sequence of switches dotted across Garlaige Citadel or something. I'm actually rather looking forward to this.

As for the brass door atop Castle Oztroja I'm interested in this one purely because attempting to light the torches solo invariably involves having to kill almost every Yagudo on the floor. Not necessarily difficult, but when you're soloing for crests, for example, you won't have the levels to make this an easy win.

I wait with bated breath to see how they plan to make things that little bit easier.
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#25 May 19 2012 at 3:50 PM Rating: Excellent
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RoxyKitty wrote:
RaussSkyfang wrote:
nothing about the three mage gate, huh?


3mage gate can already be opened solo via Portal Charm. http://wiki.ffxiclopedia.org/wiki/Portal_Charm

Or ignored completely using that back door in Walls, which is probably a lot faster than going through the three mage gate ever anyway.
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#26 May 19 2012 at 5:30 PM Rating: Excellent
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Erecia wrote:
Or ignored completely using that back door in Walls, which is probably a lot faster than going through the three mage gate ever anyway.


Even in this day and age, you'd be amazed at how many players don't have access through Win. Walls. Anytime I joined a group that had business in T. Canal, I was usually the only one that could get in that way. And most of the time, I was the portal charm holder having to open the 3 Mage door for them.
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#27 May 19 2012 at 11:59 PM Rating: Decent
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klausneck wrote:
Erecia wrote:
Or ignored completely using that back door in Walls, which is probably a lot faster than going through the three mage gate ever anyway.


Even in this day and age, you'd be amazed at how many players don't have access through Win. Walls. Anytime I joined a group that had business in T. Canal, I was usually the only one that could get in that way. And most of the time, I was the portal charm holder having to open the 3 Mage door for them.


I think I still need the backdoor access actually... That and the moongate pass prolly last few things I need for access areas. I have the 3mage key though. I've always made it a point to have maps for where I am, and access to all areas that I could. Just missing diorama maps, and those 2 previously mentioned access ways.
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#28 May 20 2012 at 7:10 PM Rating: Excellent
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klausneck wrote:
Erecia wrote:
Or ignored completely using that back door in Walls, which is probably a lot faster than going through the three mage gate ever anyway.


Even in this day and age, you'd be amazed at how many players don't have access through Win. Walls. Anytime I joined a group that had business in T. Canal, I was usually the only one that could get in that way. And most of the time, I was the portal charm holder having to open the 3 Mage door for them.


That happened to me all the time. I spent all that time getting the back door access, only to still have to go the long way around every time. Good to know I'm not the only person in existence capable of getting into that place without help. Smiley: frown
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#29 May 20 2012 at 10:26 PM Rating: Decent
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That happened to me all the time. I spent all that time getting the back door access, only to still have to go the long way around every time.


This.

This was part of the reason why I never bothered keeping my Delkfutt tower key back in the days when you still needed one (or a Tractor) to take the shortcut up the tower. Nobody else ever hung onto theirs, so I saw no point in holding onto one for easier ZM8 access.

Edited, May 21st 2012 12:28am by Fynlar
#30 May 21 2012 at 12:09 PM Rating: Good
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Olorinus wrote:
eh as someone who could never find her way through garlaige in the past to get round back, I, for one, am grateful for this announcement. Crap like this may have been charming 5 years ago, but it's just annoying today.

Charming? I think the only time it was charming to me was the first time, but after that it was always annoying in my book.
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#31 May 24 2012 at 5:57 AM Rating: Excellent
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I'd like to see them add Halvung to that list. Sylph barely survived some lv 5 Besieged battles this week with <20 people in Al Zahbi and only one or two generals. So I took a walk around Halvung to see if I could rescue a prisoner.

There are three or four prisoner cages behind a door lever that takes four people to open it. Nothing like that in Mamool land or Arrapago Reef. So there's always a few prisoners left until someone can get three other people (with keys) to care enough to get in there. Fortunately, by the time I got a chance to rescue a prisoner, there was still one left in one of the other cages.

Oh, and the rewards suck, too. 100 IS and a ??? item... mine was Toad Oil. I did better with the three Plumbago that dropped while I was farming the stupid key.

And I only just found out during this expedition that the Cast Metal Plate (for the Mt. Zhaylom gates) is a permanent key item. If I had realized that, I would have gotten that stupid thing long ago. I thought you had to farm it every time you wanted to go through.

Edited, May 24th 2012 8:01am by Elwynbelwyn
#32 May 30 2012 at 4:45 PM Rating: Excellent
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Okipuit wrote:

Hey everyone,

I have some follow-up information for you regarding easing access through areas (such as Eldieme Necropolis, Castle Oztroja, or Halvung). These gates were originally created as a challenge adventurers must face, so simply removing them would take away from the satisfaction of gaining access that was intended upon their original introduction. However, we understand that requiring multiple people is a burden so we will be looking into ways to improve the current system while taking into consideration a solution that will not simply make traveling a cake walk.

http://forum.square-enix.com/ffxi/threads/23405-Adjustments-to-Ease-Solo-Travel?p=321184#post321184
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#33 May 30 2012 at 7:15 PM Rating: Excellent
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tl;dr: We'll make it so you can get through solo, but only after a 45 minute fetch quest that requires at least three other people anyway followed by a JP midnight wait for the NPC to 'make' your solo-pass item.
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#34 May 30 2012 at 7:38 PM Rating: Excellent
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yeah. I don't think they understand the difference between "annoying" and "challenging"
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#35 May 30 2012 at 8:22 PM Rating: Excellent
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Olorinus wrote:
yeah. I don't think they understand the difference between "annoying" and "challenging"


I think they get it, they're just using it from the perspective of a vocal minority that loves to whine about games being too easy and people too often demanding hand outs. You know the types that play 6+ hours a day and think getting anything done in under 2 months is easy.
#36 May 30 2012 at 8:43 PM Rating: Excellent
I cant tell you the last time I felt satisfied opening a door..
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#37 May 30 2012 at 11:05 PM Rating: Default
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ItsAMyri wrote:
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To many people I'm sure leveling a THF sub *just* to do that limit break (because I'm sure there are plenty who don't consider even touching that job otherwise) would be considered excessive, and not all jobs can equip powder boots >_>


Hermes' Quencher can be used by all jobs. It's how I solo'd the quest back in the day.

Honestly, not getting aggro and dying is harder than getting through the door.


I remember long ago people kept telling me that Genkai couldn't be soloed. I wan't to prove them wrong so I went as WHM/THF. Put reraise on, stoneskin, blink... anything that would allow me a few more seconds to not die. I pulled the torch... hit flee... got an aggro train... passed the door and waited to die. I did, the monsters walked back to their starting locations and I popped up back to life.

While it was cool that it was possible to solo it... it is not everyone's cup of tea. Nowadays most real new people think they need to pay someone to help them in Jeuno if they don't have a high level friend. Why people pay for PTs is beyond me... what ever happened to FREE PTs?
#38 May 30 2012 at 11:08 PM Rating: Good
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Laxedrane the Irrelevant wrote:
I cant tell you the last time I felt satisfied opening a door..


XD lmao!

Agreed! Last time I felt that was in Doom, Hexen or Tomb Raider
#39 May 31 2012 at 1:41 AM Rating: Excellent
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I dunno, when I head to a restaurant and open the door, smelling all the yummy food can be nice...

Granted, opening a door in Halvung probably gets you sulfur and troll farts.
#40 May 31 2012 at 5:04 PM Rating: Good
Seriha wrote:
I dunno, when I head to a restaurant and open the door, smelling all the yummy food can be nice...

Granted, opening a door in Halvung probably gets you sulfur and troll farts.

]

Don't get me wrong I can think of several particular situations that would make me feel satisfied in the action of opening a door. Weather it be opening the door to your new house or just coming home after a long days work and opening the door and that feeling of "Ahhhh I can relax now," Opening doors irl is very symbolic. In games it can be but it's also a representative of an accomplishment, When traveling through a zone just having enough ppl to click a lever or stand on 4 switches doesn't feel like an accomplishment. It feels like a chore.

Edited, May 31st 2012 7:05pm by Laxedrane
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#41 May 31 2012 at 5:37 PM Rating: Excellent
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I can't say that I've ever felt satisfied to open a door, but I've heard of a door being satisfied to open:
Quote:
“Listen,” said Ford, who was still engrossed in the sales brochure, “they make a big thing of the ship's cybernetics. A new generation of Sirius Cybernetics Corporation robots and computers, with the new GPP feature.”

“GPP feature?” said Arthur. “What's that?”

“Oh, it says Genuine People Personalities.”

“Oh,” said Arthur, “sounds ghastly.”

A voice behind them said, “It is.” The voice was low and hopeless and accompanied by a slight clanking sound. They span round and saw an abject steel man standing hunched in the doorway.

“What?” they said.

“Ghastly,” continued Marvin, “it all is. Absolutely ghastly. Just don't even talk about it. Look at this door,” he said, stepping through it. The irony circuits cut into his voice modulator as he mimicked the style of the sales brochure. “All the doors in this spaceship have a cheerful and sunny disposition. It is their pleasure to open for you, and their satisfaction to close again with the knowledge of a job well done.”

As the door closed behind them it became apparent that it did indeed have a satisfied sigh-like quality to it. “Hummmmmmmyummmmmmm ah!” it said.
#42 Jun 02 2012 at 5:13 PM Rating: Good
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Raelix wrote:
tl;dr: We'll make it so you can get through solo, but only after a 45 minute fetch quest that requires at least three other people anyway followed by a JP midnight wait for the NPC to 'make' your solo-pass item.

Quote:
A new method for opening the Banishing Gates in Garlaige Citadel has been added.
Players may open the gates alone by obtaining the "perfectly weighted stone" key item from the ??? target in Garlaige Citadel (G-8) and examining each of the three gates.

lawl. Not far off, just a little less embellished. I bet that KI is lost if you zone out though, so you do have to go through the vanilla way with three other people XD

Edited, Jun 2nd 2012 4:14pm by Raelix
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#43 Jun 03 2012 at 7:27 AM Rating: Decent
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Elwynbelwyn wrote:
I can't say that I've ever felt satisfied to open a door, but I've heard of a door being satisfied to open:
Quote:
“Listen,” said Ford, who was still engrossed in the sales brochure, “they make a big thing of the ship's cybernetics. A new generation of Sirius Cybernetics Corporation robots and computers, with the new GPP feature.”

“GPP feature?” said Arthur. “What's that?”

“Oh, it says Genuine People Personalities.”

“Oh,” said Arthur, “sounds ghastly.”

A voice behind them said, “It is.” The voice was low and hopeless and accompanied by a slight clanking sound. They span round and saw an abject steel man standing hunched in the doorway.

“What?” they said.

“Ghastly,” continued Marvin, “it all is. Absolutely ghastly. Just don't even talk about it. Look at this door,” he said, stepping through it. The irony circuits cut into his voice modulator as he mimicked the style of the sales brochure. “All the doors in this spaceship have a cheerful and sunny disposition. It is their pleasure to open for you, and their satisfaction to close again with the knowledge of a job well done.”

As the door closed behind them it became apparent that it did indeed have a satisfied sigh-like quality to it. “Hummmmmmmyummmmmmm ah!” it said.



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#44 Jun 03 2012 at 1:02 PM Rating: Excellent
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Speaking of opening doors, I hope they fix those two points in CoP where you need two people to get a door open.
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