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The "real" way to make FFXI more "alive" again.Follow

#1 May 06 2012 at 3:16 AM Rating: Sub-Default
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Make it F2P. I think that is the only option Square Enix's has.

Discuss.
#2 May 06 2012 at 3:26 AM Rating: Good
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keflynmahon wrote:
Make it F2P. I think that is the only option Square Enix's has.


Just a suggestion, but can you tell us why you feel that going F2P is the only option left?
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#3 May 06 2012 at 3:34 AM Rating: Decent
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I've seen more MMOs die after going F2P than succeed. By a huge margin. Usually the reason they go F2P is pending certain failure otherwise, which may lead to such, but FFXI is nowhere near that point.
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#4 May 06 2012 at 3:49 AM Rating: Excellent
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Install Everquest after it went F2P, the client nags about upgrading to gold account 3 seconds after I enter the realm.

#5 May 06 2012 at 4:29 AM Rating: Excellent
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Raelix wrote:
I've seen more MMOs die after going F2P than succeed. By a huge margin. Usually the reason they go F2P is pending certain failure otherwise, which may lead to such, but FFXI is nowhere near that point.


I follow MMORPGs reasonably closely, and I'm not aware of any MMORPGs that went from a strictly subscription-based model into a F2P model and actually failed (very few have actually made that transition in the first place). A lot of F2P MMORPGs die, but those aren't games that had a well-established playerbase to begin with, and they usually died because the games were sh*tty.


Honestly, at this point, I wouldn't be bothered by FFXI going free-to-play. I know a lot of people claim they would quit if it did, and some of them probably would, but I'd welcome the increased population with open arms. I think it would be insanely entertaining to lead masses of new players who are completely clueless through Eco-Warrior quests for fun, and then drag the whole group off to Gusgen for some levelling.

Edited, May 6th 2012 6:32am by Calessa
#6 May 06 2012 at 4:56 AM Rating: Excellent
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And where exactly would SE make their money once it went F2P?
#7 May 06 2012 at 5:02 AM Rating: Excellent
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Boost your magian trials kills with twice as much for 2 hours for 300 crysta only! Obtain 5 voidstones for 200 crysta. Increase the likelyhood of obtaining rare items with this treasure hunter booster for 1000 crysta for 30 days! The list goes on.



#8 May 06 2012 at 8:55 AM Rating: Excellent
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I'm going to say "oh God please no."

You guys don't remember the Bad Old Days of virtual worlds before Everquest. There were two types: The hourly subscriptions and the F2P model. When EQ came out with its flat monthly rate, it was an amazing success because it put everyone on an equal playing field for the first time. In previous models, you either had the $$$ to pay two dollars an hour to do events, or you had the $$$ to buy everything you wanted to be "the best." EQ's monthly subscription model made it possible, for the first time, for someone who had more free time than they had RL money to succeed in the game.

A F2P model for an MMORPG is essentially legalized RMT. SE can sell gil directly, but more likely they'll merc out specific items or even worse, sell instance access on a per entry basis. This is SE we're talking about here; I don't trust them to set up a fair and reasonable F2P system that only gives shiny bonus items that don't affect gameplay.

What new audience would SE capture with a F2P model anyway? XI does not appeal to people like my room mate who plays Gaia. She isn't a gamer, she is a cosplayer. The entry barrier for XI is not prohibitively expensive, either. $10 gives you 30 free days of gameplay before the billing rolls over to $12.95 a month. Successful F2P games are made mostly for casual players with the premium goodies reserved for people who don't know how to game the system. (Pay no attention to the 30 extra Facebook accounts I made for Farmville... *cough*) Anyway, someone who can't afford $12.95 a month right now probably also should not be spending the vast amounts of time that a game like FFXI requires, either because it means they're still in high school or in college without a job.

XI's community is also, by and large, a very mature one. I don't want to come off sounding like an elitist prick here, but the reason I'd stop playing if XI switches to F2P isn't necessarily because I couldn't afford the stuff (I mean, I pay for two accounts and ten characters already), but because I'd rather not play a game where the shout channel looks like the Teen Spirit chat room on Compuserve did when I was fifteen. XI's twenty-to-forty-something community is regarded widely as the "adult in the room" of MMOs, whereas WoW is the giant frat party in comparison. Making the game F2P could potentially make it ripe for trolls and @#%^s. The current "token fee for a copy of the game" vs "limited totally free trial" model ensures that jerks aren't creating accounts solely for the purpose of harassing other people.
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#9 May 06 2012 at 9:01 AM Rating: Excellent
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The magian trial one might be a decent idea, others like treasure hunter or more stones might not be. you'd be paying for something that due to SE's love of Randomness might still get you nothing. You're having a bad drop month, or more to be precise the usual month of FFXI giving you hee haw in terms of rare/good drops for example. Anything to do with randomness most players won't bother with.
I know personally I woudn't spend a single cent at all, well maybe the rare purchase here and there but it wouldn't come close to what I pay per month now and that's not a lot of money.

It'd be a massive overhaul and one I don't see SE wanting to try and risk with FFXIV being such a miss. They'll want to keep a income that they know to be consistent for the meantime. If FFXIV 2.0 works and brings in the moolah it might be a idea that could be worth looking into if done right but I really don't see FFXIV bringing in that much extra cash for them to take a risk with 11 for now.
#10 May 06 2012 at 10:54 AM Rating: Good
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Like I mentioned last time this came up, so much... discriminatory hatred for even the concept. It's almost like F2P is the cool thing to racially profile of the gaming world. I'm going to target Cat on this because she's basically implied similar in multiple threads on the subject: People aren't just going to mysteriously suck more with the monthly fee removed. I've lost track of the inane shout wars I saw in Jeuno, leading me to either leaving the zone or turning on the filter. Trolls will be trolls regardless of the price tag. If there's one thing FFXI has successfully embittered me toward when it comes to the social dynamics of people interaction, it's that these so-called "adults" that are supposed to be our mature and friendly playerbase can quite easily be the most juvenile and cruel examples of humanity's worst if given the chance with no consequence for their behavior. We've all been around long enough to hear the tales of stolen NMs, ninja'd drops, barging into occupied camps, and so on down the line of poor behavior. This presumption that people having to pay translates to a block of bad behavior just isn't true. And while WoW is the hip cat to bash as this teenage wasteland of the gaming community, keep in mind FFXI lacks truly global channels. Those mosquito buzzing voices are very, very, very easy to avoid. Though, I feel like we're back in the days of RMT tells where one every couple hours was such a violent affront to the eyes that it somehow justified the vicious neutering and eventual incarnation of XI's current trial. If there's one thing I'll give the XI community, it's that they can be entirely over-dramatic. I've been vulnerable of this, too.

All that aside, success of the F2P model hinges largely on the game's design. Yes, there are definitely some bad games out there that have come and gone, but I'd say that's more because they were bad games and not P2P. Even P2P games have seen their share of decline, what with stuff like LotR:O, Age of Conan, Warhammer, Matrix, and so on either collapsing entirely or switching the the F2P model. Now, FFXI has certainly proven itself stable enough. I'm also of the mind it's not particularly expensive to run and maintain. Updating may be the snag, but we're also seeing that with the game currently being P2P. Oops? The following is something I'd seen another poster comment on when talking FFXI and F2P.

Quote:
- Items that enhance EXP/Skill/Region Currency/Crafting gains for an hour or two.
- Additional Voidstones/Assault Tags/Voiddust/Petrifacts.
- Cooldown resets for Dynamis/Limbus/Salvage/Einherjar.
- Specific BC orbs.
- Mog Sack without ties to the Security Token.
- Gobbiebag quests completed.
- Any kind of fluff/holiday item like the Bonanza statues or pending AA weapons.
- Unlock subjob.
- Unlock an advanced job.
- Limit Break quests cleared.
- Packages pertaining to teleport crystal KIs or even Outpost Warps.
- The ability to gift any of the above to a fellow player.


None of these really involve a drastic overhaul of the game, nor or are they some glaring advantage between those who buy and those who don't. I would assume all could be configured into a consumable item in regards to quest clears or KI bestowals. Should new zones come about later, they could also be bought much like mini add-ons. The obsession with a "boxed expansion" really isn't needed, as the physical media means nothing. It's the data that matters, and that can be distributed via download. And if FFXI's past history of incomplete expansion releases is any indication, giving us a new zone or two every couple months won't be much different.

Honestly, I'd be curious to see some usage statistics from SE. Unfortunately, I'm too skeptical to trust them as anything that would indicate a decline in player numbers and activity would support a lot of the naysaying and calls for attention myself and others have been making over the past year. To reiterate, though, setting XI on auto-pilot wouldn't be a particularly expensive venture. I suspect a lot of people would also enjoy the freedom of being able to come and go at their own whim without being tied to the monthly fee, no matter insignificant some may feel it. For veterans and new players alike, the perceived sentiment of, "Thanks for your patronage for over a decade! Feel free to come and enjoy the game on our dime!" would probably do more for renewing interest than announcing yet another shallow (incomplete) expansion likely lacking new jobs as is.
#11 May 06 2012 at 11:53 AM Rating: Good
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catwho wrote:
You guys don't remember the Bad Old Days of virtual worlds before Everquest Ultima Online.


Ahem.

Sorry, but that's like one of my biggest pet peeves. I get that EverQuest was more or less the digital gateway in to MMORPGs for perhaps the most people back in the day and is the one that comes to mind for most, but Ultima Online precedes EQ by about two years and did indeed have a standard, monthly subscription-based fee.
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#12 May 06 2012 at 12:23 PM Rating: Good
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Satisiun wrote:
catwho wrote:
You guys don't remember the Bad Old Days of virtual worlds before Everquest Ultima Online.


Ahem.

Sorry, but that's like one of my biggest pet peeves. I get that EverQuest was more or less the digital gateway in to MMORPGs for perhaps the most people back in the day and is the one that comes to mind for most, but Ultima Online precedes EQ by about two years and did indeed have a standard, monthly subscription-based fee.


Thanks for the correction.

As for Seriha... racial profiling, really? Businesses aren't people unless you're certain presidential candidates, and we're talking about video game business models here. I never said that people who play F2P games inherently suck more, or that there haven't been successful F2P games in the past. Goodness knows Zynga is rolling in the dough.

I will stand by my argument, however, that a properly built F2P game attracts a different sort of audience, and that audience is probably not the kind of person who will spend hours upon hours in an immersive game like XI. While today's gameplay is more casual than ever, it's still not casual enough for the folks who just want to dress up in cute outfits and play a mini game for twenty minutes for an easy reward, or pop onto Facebook and run a bank heist in Bangkok on their coffee break.

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#13 May 06 2012 at 12:27 PM Rating: Good
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I did the dial-in BBS thing, too. Some out there may've charged for additional time credits, but I'd pretty much call such things the infancy of MMOs. Still remember the guy who ran the first place I'd dialed into calling in to make sure it was okay for me to be there since I was maybe 13 at the time.

Quote:
As for Seriha... racial profiling, really? Businesses aren't people unless you're certain presidential candidates, and we're talking about video game business models here. I never said that people who play F2P games inherently suck more, or that there haven't been successful F2P games in the past. Goodness knows Zynga is rolling in the dough.


No, you're just outright declaring you'll quit because of an ignorant fear if it did happen, and you're most certainly not the only person who's ever professed F2P to be the bane of online gaming. I'm attacking that careless sentiment because you just can't assume things will instantly go to sh*t. I drew the correlation to racism if only because it was the easiest concept that sprung to mind. In furtherance of that, are F2P haters the equivalent of the KKK? No. Then again, you're not fooling me thinking how whatever developer goes on to make their money from their product is the true motivator for your interest in the game. And for something you've played as long as you have, it really makes you seem like... well, I'll just censor myself and not say what springs to mind. At the very least, you should be glad more people would be able to play at their leisure, be it for ten minutes or ten hours in a session, old player and newbie alike.

Edited, May 6th 2012 2:39pm by Seriha
#14 May 06 2012 at 2:06 PM Rating: Good
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I'm trying to think of a real world analogy to express why it won't work, and I think I found one.

In Atlanta, there are two major interstates that intersect and merge in the center of the city, I-75 and I-85. For the 1996 Olympics, the city put in HOV lanes for all the buses and groups who'd be coming into the city. After the Olympics were over, they left the lanes in place, and those cars with 2 or more people in them could continue to use the lanes freely.

Fast forward to the budget shortfall of 2010. The governor was faced with three choices to raise revenues on the roads: Raise taxes, impose a toll for everyone on those interstates, or impose a "freemium" model that turned the HOV lane into an optional toll lane. When surveyed, people were vehemently opposed to the tax increase (of course) and generally negative about a universal toll for everyone.

So the state made the option for the "freemium" model and spent millions of dollars and DOT resources into putting together the optional toll infrastructure.

Six months later, the project has been declared a total and utter disaster by the people of Atlanta, although the city is swearing that with 100K passes in the wild, their system is a success. (Compare this with the nearly 300K passes issued for the Georgia 400, the toll highway that runs from North ATL down to the heart of the city.)

It seemed like a great idea on paper, but the city is bleeding money on it every day because people don't want to pay the exorbitant rush hour traffic fees, and don't need to pay the low traffic hour fees since, well, there's no traffic. (If I wanted to cruise the length of I-85 from the ATL airport to my highway, 316, at 1am, I'd have to pay about fifty cents. But why bother? I can go 75 MPH in the rightmost lane at 1AM!) Instead, normal commuters are now crammed into one less lane on an interstate. It's added a half hour to the commutes of a lot of people because of the traffic jams. At $6 a day for back and forth during rush hour, the majority of people who live in the suburbs just don't want to bother. That's $120 a month!

Putting XI on a free to play model would have the same risk and probably the same outcome. Getting 100K additional subscribers would be a fantastic coup and could be touted as a success for the devs, until they discover that only 10% of those people are paying them any money at all, and most of those that are are only paying a few dollars here and there each month.

I'd rather they devote the type of time and labor it'd take to implement a F2P system into, you know, actual content instead and leave the current monthly sub fee model as it is.

Edited, May 6th 2012 4:07pm by catwho
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#15 May 06 2012 at 3:34 PM Rating: Good
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Ultimately, you're missing finer details to truly make the conclusion. I can understand the fear of selling level 99 prestige weapons for like $100. Yeah, that's bad. However, I think you're overestimating the resource drain of gaining that figurative 100k come and go new users without considering the current systems in place might not even be taxed all that much. Sure, the actual game code may be mushy in places, but that's not a hardware issue.

Realistically, what has staying on the P2P model yielded loyal XI players over the past year? I like to hold out some hopes here and there, too, but all that new content you're gushing for isn't on the plate if the shallow roadmap is any indication. FFXI players are being bled for XIV's benefit. Yes, SE has their fingers in lots of other ventures like music, anime, manga, and other video games, too. Meaning XI isn't their only money maker. While I don't think FFXI is at that point where it should be put out pasture, as it were, how diminished will the server populations have to get before you stop blanketly guffawing and consider it a viable option? How much empty content will players need shoveled at them before they just quit in frustration and never look back? How much of other games "doing it right" has to happen until SE stops "doing it wrong" for their loyal fans?

In the end, you can't even begin to compare a voluntary toll on a highway system to a means of digital entertainment. Heaven forbid, should the FFXI servers truly up and poof, there is no carbon footprint left behind. Decaying and impassable roads, on the other hand, are not only a danger to people, but an eyesore. They can also be removed, particularly if deemed unneeded. I won't debate Atlanta made a dumb move, but FFXI isn't nearly as vital to improving society's quality of life as good roads, and the mistake makes a pretty strong case for people taking advantage of free things if they had the choice.

To perhaps put things in perspective, there's a guy running a private XI server that's maybe seen 60 people simultaneously on tops. Most difficulties in running it stem more from bugs in attempts to reverse engineer and reconstruct code he simply doesn't have. SE doesn't have these disadvantages, and this is otherwise a guy having some fun on his own time and dime. Computer parts don't run nearly the cost of asphalt, heavy machinery, its fuel, or even the people to run it. Private servers aren't new or unique to FFXI, either. If fans can run this stuff on their own for no profit, SE has no excuse. Sorry, but I'm not keen on that "P2P pride" potentially leading a game to its downfall just because you kinda sorta think people will magically be more to your distaste. If anything, it puts more pressure on SE to actually provide things people want instead of us playing the role of sucker with starry-eyed aspirations things will get better if you just keep paying (and not bitching about it, as some of "THEN JUST QUIT!" crowd promote).
#16 May 06 2012 at 4:16 PM Rating: Excellent
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What servers diminishing are you talking about? I'm truly confused over that. Bismarck has had a relatively stable and healthy population ever since the merge two years ago, at least as evidenced by the number of times we've gone to camp a relatively minor NM or do some obscure activity and there's already another group there doing it. 1500-3000 players on at any given time is nothing to sneeze at.

If XI's base subscription had dropped to the levels of XIV, I'd be more inclined to consider your arguments for F2P. But XI still one of the more populous MMOs on the market, despite the age of the game.

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#17 May 06 2012 at 4:52 PM Rating: Excellent
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Friend list dwindling, linkshell growing progressively more quiet, and a general sentiment of very little worthwhile things to do (for the effort) will root my own personal observations. I'd also call 1500-3000 a pretty big and varied range, with suspicion the latter is not common if Sylph was any indication when I opted to /sea all and rarely saw past 1800 at numerous times throughout the day. Seeing a small group or two in endgame areas in an otherwise top heavy game isn't much of a shocker, either. Beyond that, you have no clue how many are actually playing or aren't just multi-boxed accounts that certainly skew the perspective of activity.

Like I said, I'd have a hard time trusting SE to be honest about data like that. They wouldn't want to validate fears that things are shrinking. Last I read, there were 300k customers. I doubt that vehemently, nor are we sure if that was active at the time of survey collection or people who have come and gone over a year span, maybe making the actual number of active subs between 150-200k. Overall, I have no trouble believing one server's situation can be different than another. I don't believe they're drastically different, though. I see a lot of unhappiness and denial floating around the forums. Of friends I managed to chat with before they quit, it wasn't uncommon to see similar aspects of discontent. Are there happy people? Sure. Could they be happier? You bet.

I honestly don't give a sh*t how SE goes about getting money for FFXI. I'd just like to see money actually go into it and not perpetuate this whole dead zone feeling of 2009 with 2011 and the early half of 2012 so far. This debate wouldn't even be happening if people felt they were getting their money's worth. Revisit my TV dinner analogy in the Roadmap thread if you don't really get that.
#18 May 06 2012 at 5:06 PM Rating: Excellent
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I'm still holding out hopes for some good news from Vanafest. The roadmap that they've already released doesn't go past 2012. That gives me some reason to believe they might have something planned for 2013 that will make the current cycle of filler content feel less depressing.
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#19 May 06 2012 at 5:41 PM Rating: Excellent
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It's not the payment system that's making ffxi bleed players, its the guy in charge.
#20 May 06 2012 at 9:07 PM Rating: Good
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29 posts? F2P? Troll.

FFXI is still profitable. In fact, it's SE's only profitable online venture. Yes, Everquest went F2P but read the fine print; it's a glorified trial demo of the game, a lot of restrictions. And FFXI's user-base is older (I primarily mean that as coming from the old school era of MMOs, not the new school era), so F2P would alienate and repulse more of them than it would draw in new gamers, who are so graphics-obsessed, they would ridicule FFXI to high hell instead of look past their own projected shallow conceits and look to the gameplay and how the game feels, how it plays.

And yes, it's not the subscriptions alienating players, it's the aimlessness, the lack of direction, or to get down to the core, the lack of an expansion (which at its core is new content, an implicit promise of content quarterly over a span of under 2 years or so, a new story, and a sense of direction). While people have been bitching about the game since release, clearly they've loved it more than they hated it that it was such a success for so long. The game was only seriously mismanaged since around early 2009 or so.

DAoC is still subscription-based. It has fewer than 10,000 players.
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#21 May 07 2012 at 7:54 AM Rating: Excellent
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F2P games are not evil nor the bane of the gaming community. It all depends on how the developer implements it and tunes the system. If you want to see an amazing implementation of the F2P system just look at Turbine who's taken several near-failing games and turned them around. DDO / AC / LOTR.

I use DDO as my "casual MMO", the place I go to play during short 1~2 week FFXI breaks (prevents burn out). I'm a VIP subscription because I believe in supporting the company, so for me it's basically a subscription game though that doesn't really give me any gaming advantage over F2P players. Their different levels of subscription are.

F2P
Access to all vanilla worlds and dungeons, access to most class's / races.
Must spend turbine points to unlock additional class's / races / dungeons / quest packs.

Premium
Same as F2P except you've bought Turbine points at some point in time, have access to whatever you bought.

VIP (12.95 a month I think)
Access to all area / class's / races / quest packs, no need to individually purchase them
500 Turbine Points gifted per month

Turbine points are either bought on their store, usually with sales happening frequently through out the month, or you can farm them in game. Farming them is time consuming but not SE FFXI stupid time consuming. You naturally acquire turbine points just by playing and questing, the games entire XP system is based on quests not grinding the same monsters. Completing quests gets you XP and Favor, Favor translates into Turbine Points which can be spent on quest packs / builds / class's / races.

The idea is the game rewards players for playing but doesn't penalize players for taking a break. You get rewards for the time spent, you can play money to accelerate that process if you wish, or you can just go to regular subscription access and bypass the farming points, although you can't bypass the questing for XP system.

Items points can buy
Cosmetic Items
+4~+5 Equipment (stupid cheap in game, anyone who buys these on the store is stupid)
20% XP boost potions (lasts 3~6 hours, typically not worth it)
20% Loot Boost potions (lasts 3~6 hours, not worth it)
Extra Inventory Bags / Bank slots (might be worth it, I bought one with spare TP then later ran across the quest that game me it for free, felt stupid)
Monk Class / Drow Race / Half Orc Race (might be worth it if you want to create a new char, easy to farm points for in the game)
Quest Packs (only thing legitimately worth spending TP on as nobody wants to wait the month or so it takes to farm the points for access)
+1~3 Stat Tomes (appear powerful on the surface, by the time you can use them you can find them in loot pools and farming)
Reincarnation Items (worth it if you made a mistake and need to reroll / respec your character aka "first toon syndrome", can be avoided by careful character planning)
Guest Pass's (allows a sub player to invite a F2P / non-access player into a quest / dungeon, another legitimate use of TP)

Best gear still comes from high end elite / epic raids, no way you can purchase it or pay for it. Your basically paying to accelerate and by pass the time sink that is farming TP.

The key is to make a game that is balanced as a subscription model, then create a store where subscription-less players can obtain everything a subscription player has. What this does is inflates the player base substantially while not ignoring the dedicated players. More players online means more things the subscription players can do and less "waiting for a healer / trap rogue to LFG". Dedicated players leave games when they get bored and are unable to participate in content (or there is no content for them to do), keep them participating and they'll keep paying sub fee's. Use point systems to get casuals into the game to create larger player base's to serve as a recruiting pool for the hardcore players.
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#22 May 07 2012 at 1:36 PM Rating: Good
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Yep, DDO is an extremely solid implementation, but with the new EXP Tomes (permanent EXP bonus), I'd say they've moved a large step in the pay-to-win direction, which is disappointing. Still, F2P is not a death-knell for games. catwho seems to compare F2P to games that used payment models back in the era EQ was prime, and frankly, companies have evolved from that state. I think FFXI actually NEEDS to move to a F2P model to keep most of the game relevant.
#23 May 07 2012 at 2:53 PM Rating: Good
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The real way to make FFXI more alive is to invest in an Abyssea v. 2. Create a story where there is some looming menace and make it massive by spreading it across 9-15 new/reskinned zones with some new and/or reskinned monsters and make the ultimate gear for each job have at least 2 head/body/hands/legs/feet pieces that are better than neo-Dyna, neo-Abjurations, neo-NI, and neo-Limbus (although that looks like a failure before it has even started). Then introduce it as an alternative, perhaps slightly faster way to get items to upgrade empyreans and maybe other weapons. Say 25 vs. 12 Heavy Metal Plates per 4 hours, since that is my current benchmark.

Making it F2P will not do anything. I can't even get friends to F2P and I'm giving them an alt account with a variety of leveled jobs and a variety of gear that I pay for. This isn't working despite me advocating for this game.

Edited, May 7th 2012 4:54pm by TheBarrister
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#24 May 07 2012 at 2:58 PM Rating: Excellent
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Right now they have the customer service and content update support of a F2P game so they're half-way there already!
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#25 May 07 2012 at 2:58 PM Rating: Good
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Barrister: That's more an indication that your friends aren't interested. Your friends are not a solid sample-size. That's no more useful than my own anecdotes about how many of my friends would either start or return if the game went F2P, which is why (if I wasn't trying to make a point), I wouldn't normally mention it.


Camiie wrote:
Right now they have the customer service and content update support of a F2P game so they're half-way there already!

That's pretty misleading. Some F2P companies are terrible for service and support (Nexon, OGP, etc.), but some are VERY solid (Turbine).

Edited, May 7th 2012 5:00pm by Calessa
#26 May 07 2012 at 3:26 PM Rating: Excellent
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Camiie wrote:
Right now they have the customer service and content update support of a F2P game so they're half-way there already!

Calessa wrote:
That's pretty misleading. Some F2P companies are terrible for service and support (Nexon, OGP, etc.), but some are VERY solid (Turbine).


Fair enough I'll amend: Right now they have the customer service and content update support of some of the more notoriously bad F2P games.
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#27 May 07 2012 at 5:03 PM Rating: Decent
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I'm going to say "oh God please no."


I can not agree with you more, I currently play XI/STO (star Trek Online). After returning to STO (activated old account after 9 months I think) and I currently pay the monthly - Why? because the limitations of the F2P is just not worth it.

It's like playing a demo - great idea to get new guys on but in the end you will want to pay to get the full benefit of the game.

Since STO went F2P its updates have not exactly been huge and the update info being released on future updates is not exactly promising. Although the game is huge compared to what it was when I first left (Beta/Full Release for about 5 months) I simply would not be interested in a F2P XI.

Either they would allow the full monthly subscriptions - in which case I would stay or complete F2P which I am not interested in. XI is still bringing in revenue and that money is being spent on development - you only have to look at the road map to see the facts (you may not like it but they are pretty big updates).

In the end you get what you pay for and although there are some FP2 MMOs lets face it, they are free for a reason. You have to pay to get any thing extra or the "good stuff". STO currently has a huge online shop to buy a ton of in game items for STO and cryptic (the company that made it) have a base for FP2 games and trust me when I say FP2 STO has limitations.

XI would get destroyed

They would need a Online store - to purchase gear, access to areas, access to jobs?
FP2 = limited to level 50, 4 jobs, No abyssea access and no extra character access.
Pay the monthly and you get access to everything (just like now)

OR

Completely FP2, in which case where is the income? where is the money coming from for Updates/Support/Bug fixing etc etc
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#28 May 07 2012 at 5:13 PM Rating: Good
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There ya go, spreading the doom and gloom assumption that a F2P variant would be neutered to hell and back for non-payers.

While not a game without its flaws, Aion holds no feature restrictions for their NA players. I'm sure some GW2 fanboy could jump in and talk all about Arena.net's upcoming model, too.

Edit: And just because...

Remember a time when an Abyssea add-on was $10 apiece? Why was it later bundled with the primary game and previous expansions for a price at least 33% cheaper for those who'd go and pick up the game today? It's pretty much the token incarnation of a cash grab, and 200k players sucking up the 3 add-ons was an easy 6 mil for SE's pockets. This, of course, on top of the monthly fee.

Dear friends, I postulate that SE employed a F2P tactic upon us by locking a series of zones behind a digital wall! Ready those torches and pitchforks.

If the "Ah ha!" moment hasn't hit, consider that they could pump out individual zones at $5 a pop every 3-4 months with all the fixings of NMs, Quests, and possible new events or systems. This is functionally no different than Abyssea, let alone the fabled box expansion that would "save" the game. So, why the difference in being glad to pay for one, but abhor the other?

Edited, May 7th 2012 7:29pm by Seriha
#29 May 07 2012 at 6:11 PM Rating: Good
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The easiest way for SE to implement it would be to extend their current 14 day free trials indefinitely. In which case, it WOULD be neutered all to hell.
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#30 May 07 2012 at 7:13 PM Rating: Good
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Calessa wrote:
Barrister: That's more an indication that your friends aren't interested. Your friends are not a solid sample-size.


But at least it's actual evidence vs. the the theory espoused by the OP.

Fact: Many of my friends play video games
Fact: None of them wants to play FFXI, even the ones who used to during more exciting periods and even if they aren't paying.
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#31 May 07 2012 at 7:50 PM Rating: Decent
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Well F2P. or heavy advertizing will not help FFXI both FFXI and FFXIV has a closed community. New people and returning player are left on there own and quickly leave the game. I have a toon stuck at 55 because i having lot of trouble finding a party or help to get past the LB. I in a ls but the ls i in no one on. Most of the active LS does not take people in. There little helping out of other not like it was a while ago. the books have basically ruin the game because it ruined the Community.

If you truly want more people to Play FFXI then maybe help others out. Try to get other to help out. talk you LS leader in taking in new and returning player. I bet you be surprised how much the community can help make FFXI grow since it a very good game.
#32 May 07 2012 at 8:49 PM Rating: Good
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As much as it might worry me for FFXI to become F2P, it is literally the only way I'd ever be able to come back to the game, being there are no jobs within 3,000 miles of here that offer livable wages.

Although, some articles I have read suggest that SE might actually make more money with a F2P model, thus bringing more content to the game. This is debatable though.
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#33 May 08 2012 at 12:41 AM Rating: Good
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keflynmahon wrote:
Make it F2P. I think that is the only option Square Enix's has.

Discuss.

Nothing to discuss, since you haven't even tried to argue your thesis.
#34 May 08 2012 at 2:04 AM Rating: Good
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If FFXI went F2P I wouldn't mind as long as it didn't turn into Visa Warz. DDO sounds like a good implementation of F2P.
#35 May 08 2012 at 2:08 AM Rating: Decent
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Since 2007 I've been wondering for what @#%^ing reason do you need more than 1500 people. Either I'm missing the most epic event ever or people just like to bitch about anything.
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#36 May 08 2012 at 3:37 AM Rating: Decent
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If FFXI ever did go free to play you only have to look at how much they rip you off on the sub 12.99 a month (most expensive MMO sub that exists, including their new one) to see they would rip the crap out of the players with buy to win shops.

As a FFXI player you aren't valued any more than a fat cow that they want to milk dry.
#37 May 08 2012 at 5:03 AM Rating: Default
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Kuwoobie wrote:
As much as it might worry me for FFXI to become F2P, it is literally the only way I'd ever be able to come back to the game, being there are no jobs within 3,000 miles of here that offer livable wages.

Although, some articles I have read suggest that SE might actually make more money with a F2P model, thus bringing more content to the game. This is debatable though.

And that is really the only benefit people seem to be able to bring up when it comes to Fp2.

Then there is the big question of where will the income come from? if some one guessed the actual numbers of accounts paid - say 3k Per server? that's x10 a month and over an annual income that is a lot.

SE would have to stick either advertisements every where - yes I mean every where to remotely cover the costs
Create an Online Store for in game items
Release Expansion packs every month (instead of doing updates)
Give people the option to subscribe

Those choices present massive negatives - do we really want to see advertisements every where? spending an extra 10 minutes to logon just watching adverts?
Online store - Now what do you sell which will make people WANT to spend their hard earned cash? Relic? AF3 Gear (full sets)? lets face it - it will need to be stuff thats not something you can get in 5 minutes.
Release Expansion packs every month to cover the 10 a month they lose - No Way - I wont even go there.

Then the Option to subscribe - again what do they get thats actually worth it? paying 10 a month - 120 a year - they should be getting a great deal. Massive limitations on FP2, Bonus's for those who pay.

FP2 in my view (and looks like most here) an insane idea and would have to be setup just right for SE to actually keep XI running or suffer an uproar by XI fans.
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#38 May 08 2012 at 5:09 AM Rating: Good
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Calessa wrote:
Yep, DDO is an extremely solid implementation, but with the new EXP Tomes (permanent EXP bonus), I'd say they've moved a large step in the pay-to-win direction, which is disappointing. Still, F2P is not a death-knell for games. catwho seems to compare F2P to games that used payment models back in the era EQ was prime, and frankly, companies have evolved from that state. I think FFXI actually NEEDS to move to a F2P model to keep most of the game relevant.


I was torn on the permanent XP boost tomes. On one hand it does feel kinda P2W because it allows a character to level faster, but on the other hand it's ridiculously expensive and 20% isn't that big a boost (vs the cost), XP potions do as much. I really see it as something for those people who want to TR a bunch of times. Its only valid on the character it's used on not on the entire account, plus it doesn't help you hit 400~500 HP with all the twinks for Lv 18+ elite / epic raids so not really effecting "end game" just shortening the raw grind to 20 three times in a row haha.

For FFXI ... I just don't trust the current crop of develops. They have no idea how we actually play the game and instead think we're all either a bunch of JP CosPlayers or super hardcore 8hrs a day no-life video game nerds. I think everyone here can agree that no matter what they do, the current crop of dev's will find some way to screw it up.
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#39 May 08 2012 at 5:13 AM Rating: Excellent
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All joking aside, I have nothing against F2P done well. I just imagine SE would end up being worse at it than anyone. Tanaka is a sadistic throwback to the days of old school Everquest. That's obviously what inspired his ideas for FFXI, and he hasn't learned anything at all since. He doesn't want to. If anyone would have a cruel and unreasonable implementation of F2P it would be him.
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#40 May 08 2012 at 9:29 AM Rating: Decent
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IMHO the OP seems to be trolling.

I do kind of agree with TheBarrister, I would love for there to be an "Abyssea 2.0" implemented (WITHOUT TANAKA'S FINGERPRINTS ON IT) as I fully support any ideas on brand new content.

Another idea I've had for a while that I wish SE would implement (AND is based on Final Fantasy lore) is a "Job Upgrade" system just like in the original Final Fantasy.
Though there would be the "slight" inconvenience of starting your favorite job as Lv. 1 again, it would revitalize the lower level areas of the game, and those who are either brand new to the game, or are leveling up another job will actually be able to get a party in the dunes or wherever and get help with getting EXP instead of being forced to solo all the time. I believe it's that "being forced to solo mostly" part that rubs new players the wrong way and they decide to quit. Yes, INB4 Gusgen Mines Page Party, but IMO that's no way to get a job leveled. That's gimping your skills already as soon as you join that party, as you gain exp and level up way before you cap skills for the level you're atl.
#41 May 08 2012 at 9:37 AM Rating: Good
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Lonix, stop the doom and gloom...

Quote:
SE would have to stick either advertisements every where - yes I mean every where to remotely cover the costs

Show me a game where this is the case. Actually, show me more than five so we can start formulating some kind of "majority" scenario.
Quote:
Create an Online Store for in game items

And? See my earlier post. Mostly creature comfort suggestions with some vanity items on the side. Or shall we truly declare the sky's fallen if Maat must not be defeated in a limit break quest?
Quote:
Release Expansion packs every month (instead of doing updates)

What would people be buying in these packs? Oh yeah, updates. What are you technically paying for with a monthly fee? Yeah, updates.
Quote:
Give people the option to subscribe

Which is fine and good. In my earlier hypothetical $5 per zone model, you could already automatically get new content as well as little thank you gifts like the EXP potions and so on. I'd also propose that the monthly fee wouldn't have to stay at $12.95 and $1 per each character. Rather, a flat $6 per month could do the trick, and also sate the feeling some have about paying a premium for a sub-par product. You could sell those potions on the AH if you don't need them, and basically keep playing as usual.

Stop being so hung up on how strangers get things done and focus more on what the game really needs: Positive attention. P2P or F2P, money won't come if people don't feel the product being offered is worth it. We've all bitched up a storm about what FFXI needs. What it absolutely doesn't need are empty servers, especially with the recent emphasis on alliance content. You don't need massive piles of cash to maintain the servers. And in the odd chance FFXIV is a smash with 2.0, let it pay XI's bills for all the carrying it's done for that game over the past few years.

I'd also propose there is a largely untapped element SE could utilize to foster game growth: Their players.

Create and release tools that allow for the designs of new zones and you can start holding contests where the top-voted zones can be added. Naturally, we won't be able to set every mob to drop Umbral Marrow at a 100% rate, but with enough freedom and creativity, you'd be surprised how players can reimagine things.
#42 May 08 2012 at 11:14 AM Rating: Excellent
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While it's a different genre from FFXI, Team Fortress 2 went free to play and it's gotten more popular because of it.

F2P isn't evil. It just needs to be done properly. I would love to see a F2P FFXI done right. It could bring new blood to the game. I don't think SE could pull it off, though.
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#43 May 08 2012 at 2:28 PM Rating: Decent
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Adopt Guild Wars 2's model.

Free to play games can work. Pretty sure LotRO does well, so does Tribes: Ascend.

But for an MMO, it should be Buy to Play. Buy the game up front (probably have to be around $40-$60), and have a cash shop for convenience and cosmetic items. Don't allow players to buy stuff with real money that gives them an edge over another player. Pretty simple, honestly. GW2 fits this nicely. EDIT: The more I think about this, though, it may not be possible for a game like FF11. It works with GW2 b/c of how leveling and gear works.

Sub fees are a dated system. I won't be buying an MMO with one ever again.

Edited, May 8th 2012 3:29pm by NeithanTheWronged

Edited, May 8th 2012 3:31pm by NeithanTheWronged
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#44 May 08 2012 at 2:34 PM Rating: Excellent
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Tyjet wrote:
While it's a different genre from FFXI, Team Fortress 2 went free to play and it's gotten more popular because of it.
I hate to be the one to burst your bubble there, but TF2 has always been "Free to Play". They added downloadable extras which you pay for, such as those silly hats and those lockboxes everyone hates, but the basic game is and always has been available to anyone who purchased the game.

If anything it moved more to a "pay to play" game FROM a free-to-play. Apparently spending money to get items makes games cooler. Who knew?

Edit: When I say "Free to play" I mean free after the initial purchase, such as with games like Guild Wars. There were no recurring fee's for online play aside from the basic online fees for X-Box Gold players.

Edited, May 8th 2012 4:37pm by Glitterhands
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#45 May 08 2012 at 2:41 PM Rating: Decent
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Glitterhands wrote:
Tyjet wrote:
While it's a different genre from FFXI, Team Fortress 2 went free to play and it's gotten more popular because of it.
I hate to be the one to burst your bubble there, but TF2 has always been "Free to Play". They added downloadable extras which you pay for, such as those silly hats and those lockboxes everyone hates, but the basic game is and always has been available to anyone who purchased the game.

If anything it moved more to a "pay to play" game FROM a free-to-play. Apparently spending money to get items makes games cooler. Who knew?

Edit: When I say "Free to play" I mean free after the initial purchase, such as with games like Guild Wars. There were no recurring fee's for online play aside from the basic online fees for X-Box Gold players.

Edited, May 8th 2012 4:37pm by Glitterhands


And yet, the game remained balanced and fun to play. I picked up TF2 a while back, spent maybe $5 total on it, and I was able to compete with anyone out there. I never felt compelled to buy anything b/c someone else spent more money than me and I had to catch up. The F2P model works well for that game. Tribes: Ascend has a similar model and it's very popular. You can spend money to speed up the process of unlocking weapons so instead of cosmetic stuff, it's for convenience.

I think a free to play or buy to play would be difficult to pull off with MMOs that are out right now. LotRO gets about as close as you can, but it sucks to have to buy content. That's just how it it has to be when an MMO is F2P.

Like I said before, I like how GW2 is doing it and I hope other MMOs follow in its footsteps.


Edited, May 8th 2012 3:50pm by NeithanTheWronged
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#46 May 10 2012 at 6:50 PM Rating: Excellent
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'Free' FFXI couldn't happen overnight. There's nothing in FFXI that could possibly be made into a sustainable 'premium' business model.

You can't give a permanent advantage (IE a cash-only weapon), else people will get pissed and leave. You could sell things like EXP boosts, back in the day, but EXP is so quick now that there wouldn't be much point. I don't think people would pay for drop-rate boosts.

So, what we'd need is new content, new areas, new instances, probably with an 'abyssea'-esque entry requirement and the ability to pay cash for some sort of boost inside and/or entry items.

Also, they'd probably sell costumes and emotes and silly stuff like that, but it wouldn't really be enough of a cash cow.

All that said, I'd support a F2P system just because it'd require SE to introduce new content. It's not like they'd deny us access to content we already have. Instead, they'd be forced to constantly churn out updates, new instances, new bosses, new items, new areas... else no one would buy anything. Hell, we might even get whole new jobs out of the deal, unlockable by either a ridiculously tedious quest or a few dollars.

The very nature of a F2P model causes updates to be frequent, if somewhat imbalanced... but frankly, at this point (the post-abyssea stagnation), I am willing to accept breaking the game to keep it fresh.

I thought Abyssea was going to be the end of the world; Level caps rising, mini-expansions which you're at a huge disadvantage without, leeching.... it turned out to be the most fun I've had since I had time to do erryday endgame. I feel like F2P would be the same way.

I don't think it's likely to happen anytime soon, because I don't think 'free' FFXI would really draw in a lot of new players. FFXI isn't ADD enough for the typical F2P crowd. But if we had the choice? I would say bring it on.

---

tl;dr: F2P isn't gonna happen, but I am not afraid of it.

Upside:
New players and constant updates would make for a much better gaming experience than what we have now. Subscriptions would probably remain available, providing benefits and free 'currency' to spend on cash-shop stuff. All of us would probably get a 'legacy account' bonus, but knowing SE it'd probably be like a chocobo statue or something stupid.

Downside:
The community quality would drop. People have a psychological aversion to paying for things they don't have to. Spending 15$ on a monthly sub feels better than spending 15$/month in the cash shop. Having to pay for, say, the equivalent of traverser stones would create a psychological barrier to fun; we'd feel obligated to make the most of it, killing the relaxation factor.

Edited, May 10th 2012 8:53pm by ItsAMyri
#47 May 10 2012 at 8:39 PM Rating: Excellent
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ItsAMyri wrote:
I don't think people would pay for drop-rate boosts.


... wut? They're usually one of the biggest movers.

ItsAMyri wrote:
Spending 15$ on a monthly sub feels better than spending 15$/month in the cash shop.

... Are you suggesting SE would make less money? Because that's not the observed effect in LotRO or DDO. If done right, you can make a crapload of money off of the people who have money to waste. I've been playing MMORPGs since 1997, and the ones I've spent the most money on are all free-to-play games, several of which I have invested over $300 into, and one which I've spent over $1000 on. For every 10 players that won't spend a cent, there's one player who is willing to throw $100 at it.

As for things in FFXI I know I would personally pay for, just off the top of my head:

A summonable Abyssea teleport NPC
A summonable consumables NPC (mostly for selling to)
Increased drop rate potion/scroll/whatever (if it was at least 2x)
Boots with +100% movement speed in non-combat areas
Premium AH membership that removes AH Taxes
Increased Storage (Don't even think for a moment that security tokens weren't bought by many players exclusively for the Mog Satchel)
Skill-up boosters

And don't underestimate the number of people who would pay for 'cosmetic' equipment slots. If I could run around with my AF on all the time, I would, just because I like how it looks.
#48 May 10 2012 at 8:56 PM Rating: Good
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SE has gotten over three grand from me since 2004. Smiley: dubious
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#49 May 10 2012 at 10:05 PM Rating: Excellent
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Glitterhands wrote:
Tyjet wrote:
While it's a different genre from FFXI, Team Fortress 2 went free to play and it's gotten more popular because of it.
I hate to be the one to burst your bubble there, but TF2 has always been "Free to Play". They added downloadable extras which you pay for, such as those silly hats and those lockboxes everyone hates, but the basic game is and always has been available to anyone who purchased the game.

If anything it moved more to a "pay to play" game FROM a free-to-play. Apparently spending money to get items makes games cooler. Who knew?

Edit: When I say "Free to play" I mean free after the initial purchase, such as with games like Guild Wars. There were no recurring fee's for online play aside from the basic online fees for X-Box Gold players.

Edited, May 8th 2012 4:37pm by Glitterhands

TF2 regularly releases significant content updates. Since it's release, they've added a lots of maps, new game modes, weapons, and God's greatest gift to man hats. The Mann Co. store isn't that old, and even Valve admitted that it was just an experiment that got so popular that it made the F2P model viable. It also proved that people will pay a lot of money for hats...
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#50 May 10 2012 at 11:17 PM Rating: Good
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catwho wrote:
SE has gotten over three grand from me since 2004. Smiley: dubious

I would point out that the kinds of numbers I'm throwing around are for me personally - and VERY few of those games did I play for more than a year. I'm ADHD with MMORPGs, FFXI just happens to be one I frequently go back to, enough so that I stick around constantly on forums dedicated to it, even when I'm not subscribed. I've been playing since the US launch, but I probably have only been active for a bit under 3 years of that.

I know one guy who invests $300 a month into a F2P MMO.
#51 May 11 2012 at 8:21 AM Rating: Excellent
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Calessa wrote:
ItsAMyri wrote:
I don't think people would pay for drop-rate boosts.


... wut? They're usually one of the biggest movers.

Take a minute and think long and hard about who's supplying it though. Yeah...no one's gonna pay for those drop-rate boosters once they find themselves still getting logs in Voidwatch. Cue sh*tstorm and collapsing business model.
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