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FINAL FANTASY XI 2012 Roadmap Follow

#152 May 04 2012 at 8:39 AM Rating: Excellent
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zoogelio wrote:
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You are aware though that Tanaka's position and role with XI has never changed at all. His position and role with XI now is the exact same as it was when Abyssea was out. The reason attention was diverted over to XIV was because it was in a terrible state, and just letting it die entirely would have been devastating financially, not to mention it would have also really reflected badly on the company itself.

Even though XIV is a lot better than before, it's still generally considered to be incomplete and in the works, and probably won't be up to standards till 2.0, so they'd be foolish to pull people from it just as it's starting to get off the ground.


I've mentioned part of the v2.0 exercise may be face/honor. SE made it (hopefully knowing) that the odds favor it tanking or getting some support but nowhere near enough to pay for the cost of FFXIV 1.0 + 2.0 + all that time it was free to show its investors and the banks that give it loans that they can still make games. The ranking of outcomes with FFXIV 2.0 they favor are:
- Huge success, critical darling, millions of players (have to be quite delusional to believe this)
- Modest success, can pay off its dev costs, but may take time.
- Not a bust but not enough to be profitable. Not critically panned. SE can at least show "See, we tried".
- Complete flop, unable to shake off its v1.0 legacy. SE can still show they tried.
- Complete flop, critically scathed. SE is unable to restore/boost confidence in their ability to make good games again.

I wonder if they are adding to the huge money pit that is FFXIV 1.0 by developing 2.0 not just as a gamble because they are still delusional and think it can succeed (doubling down) but to simply make a game that by itself can be considered a fairly good to great game even if nobody plays it to prevent their investors and banks that give them loans for funding projects from losing confidence in their abilities. In other words, that SE sees it as the cost of keeping themselves from getting knocked down to a smaller company, a has-been, that FFXVI+ can be as well-funded as FFVII thru FFXIV.



Investors and banks give money because they believe they will get their money back and then some as a profit for a good investment. If SE spends a ton of money on a game and it tanks financially, that's all that matters in their eyes. Banks don't care about polygon counts or what game engine was used. If they think SE can make money, they will give them more to make them more. If FFXIV is shown to be a financial failure at re-launch, the investors will have to look at the short-term and long-term financial history of SE and decide on their own if SE has what it takes to bring in paying customers.
#153 May 04 2012 at 10:58 AM Rating: Excellent
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catwho wrote:
About the only unique area of abilities left for further exploration would be a job that specializes in throwing stuff, as a counterpoint to ranger. Chemist could equip ranged slot potions for buffs, making them the RNG equivalent of a WHM - throwing gil at your party to heal them, instead of throwing gil at a monster to damage them.

I.E. nobody would do it because why waste money on items, even cheap ones, when you have a job that already does it for MP?

Also, the idea of being the job that says "hey wow, my WAR ally is really taking a beating over there. I guess I'd better chuck an Erlenmeyer flask at his head to cure him and then jam the shards of potion and glass into his face to provide a regen effect" is pretty excellent.

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#154 May 04 2012 at 11:17 AM Rating: Decent
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saevellakshmi wrote:
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-Introduce 2-4 new jobs


Good god no. FFXI is already having big trouble keeping 20 jobs relevant and you'd want to add more?

Everything else you said I agree with but whatever they do, no more new jobs. Instead overhaul / redesign the jobs that already exist, several of them are in bad need of a redesign.

Edited, May 3rd 2012 7:46pm by saevellakshmi


We were already having problems pre-CoP keeping 15 jobs relevant, so why not?


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#155 May 04 2012 at 11:52 AM Rating: Excellent
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I feel like Chemist can work for covering a wide variety of roles, but yes, the likely related gil expenses would need to be tolerable for people to even consider. COR didn't get it right there and it's not like people haven't been bitching at SE about consumable costs.
#156 May 04 2012 at 12:06 PM Rating: Excellent
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The going rate of using a chemist: 500g per 60hp cured.

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#158 May 04 2012 at 11:20 PM Rating: Excellent
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Zelduh wrote:
A job that specializes in throwing stuff? Ever heard of Ninja?

If NIN is a job that specializes in throwing, I'd hate to see a job that's only so-so at it. MNK with pebbles, maybe?
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#159 May 04 2012 at 11:31 PM Rating: Excellent
Zelduh wrote:
A job that specializes in throwing stuff? Ever heard of Ninja?


The way that ninja and shurikens are, it's not worth throwing on ninja. Unlike normal ammunition, shurikens only stack up to 12 rather than 99, don't come in pouches, and are expensive to make (thus sold at high prices), so it's not feasible for a ninja to bother with throwing for damage or special effects. They'd need to make changes to shurikens, like make them stackable to 99 and either have the mats be cheap and easy to obtain or have them cheap from vendors like how it is with angon, in order to make them worth using. They may be the most proficient at it skill wise, but given that it's just impractical to use shurikens right now, and thus there's really no point for ninjas to do it, they can hardly be considered specialists in it.

Edited, May 5th 2012 1:46am by Vlorsutes
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#160 May 05 2012 at 5:35 AM Rating: Excellent
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They may be the most proficient at it skill wise, but given that it's just impractical to use shurikens right now, and thus there's really no point for ninjas to do it, they can hardly be considered specialists in it.


Kinda like RDMs and enfeebling magic, tbh.

/waits for it
#161 May 05 2012 at 7:14 AM Rating: Excellent
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Vlorsutes, Lord of Stuff wrote:
Zelduh wrote:
A job that specializes in throwing stuff? Ever heard of Ninja?


The way that ninja and shurikens are, it's not worth throwing on ninja. Unlike normal ammunition, shurikens only stack up to 12 rather than 99, don't come in pouches, and are expensive to make (thus sold at high prices), so it's not feasible for a ninja to bother with throwing for damage or special effects. They'd need to make changes to shurikens, like make them stackable to 99 and either have the mats be cheap and easy to obtain or have them cheap from vendors like how it is with angon, in order to make them worth using. They may be the most proficient at it skill wise, but given that it's just impractical to use shurikens right now, and thus there's really no point for ninjas to do it, they can hardly be considered specialists in it.

Edited, May 5th 2012 1:46am by Vlorsutes


Honestly they should just treat Shurikens like they do Chakram's and Boomerangs and have them never consume ammo. There are several of really nice R and R/EX Shurikens in the game that are completely impractical as you only get ~ONE~ toss with them.

Case in point,
Nokizaru shuriken,
DMG:85 Delay:192
Ranged Acc +18
Enmity +2
Lv. 72 NIN

That would be a half decent shuriken to toss out on a fully powered Sange or something, but because it's R it's completely and utterly useless. And that's only one example in a sea of mistakes.
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#162 May 05 2012 at 10:49 AM Rating: Excellent
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I think that it's not what SE are doing which is the issue. It's what they're not doing.

These updates ARE getting thinner and thinner if you have played the game for most of its lifetime. If you've already experienced Zilart, CoP, ToAU, WoTG and Abyssea. If you've already done Sky, Sea, Einherjar, Salvage, Limbus, Assault, Nyzul Isle, Dynamis and so on... rehashes are not exciting.

Sure, they help to upgrade the gear. However there's absolutely no reason why upgrades to existing gear should come from the same events. Even the 'Neo' versions. Whose to say for example there aren't more entrances to Odin's realm? Who's to say that there aren't other places where Salvage gear drops from?

The point is, that having done every scrap of content except for the last update of Voidwatch (I quit in Jan) I really have been watching to see where this game is going. Of course its great that they're updating the UI but that's not really the heart of the matter. Without content, what you dress it in is worthless.

I think what's missing the most though, is story. The trailers for Abyssea hinted at so much. People were so happy when they saw Prishe. Lots of us were desperate for a great tale. We didn't get it. We got a very basic plot which didn't draw us in at all. We basically got some ideas which validated putting Abyssea in.

Final Fantasy games used to be about good stories. I love CoP, enjoyed ToAU, was really pleased with WoTG. The nation stories were great. But we've got nothing now. Even though there are openings in the lore for more story. We could go north, we could go to the far east. We could visit the Mithran homeland. Hell there could be all sorts of things tied into existing lore that SE are not exploring.

I notice that they make a reference to them hoping we will play the game for many years to come. The only way I can see this happening is if there is sizable investment into storyline and new areas. I want completely new areas not rehashed, reskinned places if I am to return.

I'm honestly hoping that as they've flagged up that they want FFXI to continue that they will release new content. It's not that updating content is bad, it's just that it feels cheap and unappreciative of the loyal fanbase this game has attracted.

Edited, May 5th 2012 12:50pm by eldelphia
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#164 May 05 2012 at 11:27 AM Rating: Excellent
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I will only accept an overhaul of throwing if I am allowed to throw any item in the game at monsters. Shurikan? Sure. The shirt on my back? Why not. My recently completed lv99 Mjollnir? It'll finally be useful!
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#165 May 05 2012 at 2:04 PM Rating: Good
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Here I thought that the job ninja specialized in ninjitsu. Seeing as how no other job in the game gets to use it.

My bad.
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#166 May 05 2012 at 2:17 PM Rating: Excellent
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catwho wrote:
Here I thought that the job ninja specialized in ninjitsu. Seeing as how no other job in the game gets to use it.

My bad.

They also specialize at pulling.

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#167 May 05 2012 at 6:06 PM Rating: Excellent
Zelduh wrote:
It doesn't matter how throwing works in this game. Ninja is the job that specializes at throwing. Period. Look at ANY previous FF game. If they introduce another job that specializes in throwing, it would be redundant, and they would have to overhaul the entire throwing system... why not just overhaul it and let Ninja do it, like it's supposed to, instead of creating some stupid nonsensical job dedicated to it?


Given that the individual that brought up the idea of a job that specialized in throwing (Catwho) specifically mentioned like a healing/support job that used throwing or disposable items, which was something that Ninja was never known for. They were always an enfeebler or a damage dealer with their throwing abilities, so they wouldn't fit with the whole curing/support idea she was saying.

If they added Chemist as a job and allowed for healing, enfeebling, and nuking properties using expendable items, it'd make for something unique from other jobs. Potions and such could have increased potency when Chemist uses them, they could have the ability to reverse the effects of items that remove status ailments when used on mobs (using an Echo Drop to inflict Silence on a mob, or Remedy to potentially inflict multiple ailments on a mob at once, etc), and they could always add items for the sake of dealing magic damage (like Red Fangs from earlier FF games dealing Fire damage, etc).

I'm not saying that they should necessarily add a new job since there are some balance issues with current jobs, but there is room for a new job being added that would still be unique from current jobs in the game.
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#168 May 05 2012 at 6:25 PM Rating: Good
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I highly doubt they'd make chemist a job considering that they already made it a craft >_>

I'm pretty sure they even said as much, a while back.
#169 May 05 2012 at 7:53 PM Rating: Excellent
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They also said they wouldn't increase the level cap. Either way, getting past the whole throwing debate, COR also threw a bit of a monkey wrench into possible job identity by also being another Gun job with a side of Dagger. Maybe the whole "It's a craft already!" schtick was enough to lean them toward the whole gambler and pirate variant, but I'd still say there's enough concept to make something happen and theoretically make the Alchemy craft useful again, too.
#170 May 05 2012 at 8:01 PM Rating: Decent
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They also said they wouldn't increase the level cap.


They said they "had no plans" to increase the level cap. There is a difference >_>
#172 May 06 2012 at 3:50 AM Rating: Excellent
Even though it's not magic in a literal sense (since the expendable items are based on such things as hooks, blinding powders, etc), no one is going to say that they're throwing tools, because you don't actually throw them. As far as Final Fantasy games go, Ninjutsu is still magic, in the same way that Bard songs are magic. Silence/mute prevents them from casting, they're affected by Fast Cast, Magic Attack Bonus, Magic Accuracy, etc, so they're magic. The tools are the equivalent of MP for the purpose of casting those spells. Though in a literal sense you're right, as far as the game is concerned, unless it's an item being thrown that is equipped in the throwing or ammo slot, it's not throwing.

I never said that they should go and make Chemist as a job, just that given the jobs that exist right now and their capabilities, having an item-based healer/support sort of job (possibly one that equips the items to their ammo slot, but just an items based one in general) might offer an interesting and unique approach to a job.
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#174 May 06 2012 at 10:33 AM Rating: Excellent
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ZelduhDo you even know what Ninjutsu is? It's not actually magic, it's throwing tools. Those little hyoton things are icicles you're throwing. The art of Ninjutsu is being able to basically kill someone with like, a needle, a piece of string, any random object[/quote wrote:


[quote=Vlorsutes, Lord of Stuff] Even though it's not magic in a literal sense (since the expendable items are based on such things as hooks, blinding powders, etc), no one is going to say that they're throwing tools, because you don't actually throw them.


It could still be magic, in the literal sense, if those items are merely components for the spells they cast. Especially since the spells are listed under Magic in the menu, and all the stuff Vlor said about silence, etc.

If you use a voodoo doll, it is magic, not sewing. Smiley: lol
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#175 May 06 2012 at 10:33 AM Rating: Excellent
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the game has bigger problems at this point than new Jobs... how about some new content first.
#176 May 06 2012 at 11:26 AM Rating: Excellent
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I'd like to hear the non-magic, throwing explanation of Utsusemi, please? Forgetting the fact that you'd have to somehow have hundreds of perfectly identical, convincingly real copies of yourself in a bag to "throw", how exactly do you use 1 tool to get 5 copies of yourself? If you don't think Utsusemi creates actual copies of one's self, but rather shadows that the enemy can't see, and simply vanish once damage is taken... My point still stands. Throwing explanation of that, please!

Edit: Oh, and Ninja doesn't specialise in throwing. You seem to be confusing the definition of specialise with... something else. To specialise in something means that you focus on one thing out of a choice of other things, e.g. a Baker specialising in chocolate cakes. The Baker puts most of his focus and attention in learning how to cook and cooking chocolate cakes, and he therefore specialises in chocolate cakes. He can still bake other things, though, he just focuses on chocolate cakes.

Now, your argument is that Ninja gets the special throwing weapons which are unique to them, and therefore they specialise in throwing skill. This, I'm afraid, is wrong. They do get unique throwing items but that actually means nothing in the long run. A Ninja does not focus on throwing (see above for why Ninjutsu is not throwing) above any other skill it has. A Ninja, most of the time, will be concerned with keeping shadows up, debuffing, proccing etc., and is therefore focused on Ninjutsu out of all its other skills, which makes this job specialised towards Ninjutsu. This doesn't mean that a Ninja CAN'T specialise in throwing, they can, but the default focus of a Ninja is Ninjutsu.

Another example from a job I'm more familiar with is that, as a Monk, I am the only job which acquires Kick Attacks. I do not specialise in Kick Attacks, however, because they suck donkey balls a lot of the time above my other options for damage. I could specialise in Kick Attacks but I would achieve nothing other then probably gimping my damage output and looking kinda funny. A MNK's speciality is in fast, hard hitting H2H combat to obtain high DoT values because that's what is most effective for us.

Edit 2: Damn, I want some chocolate cakes...

Edited, May 6th 2012 1:47pm by Diamondis
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#177 May 07 2012 at 12:03 PM Rating: Good
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eldelphia wrote:
I think that it's not what SE are doing which is the issue. It's what they're not doing.

These updates ARE getting thinner and thinner if you have played the game for most of its lifetime. If you've already experienced Zilart, CoP, ToAU, WoTG and Abyssea. If you've already done Sky, Sea, Einherjar, Salvage, Limbus, Assault, Nyzul Isle, Dynamis and so on... rehashes are not exciting.

Sure, they help to upgrade the gear. However there's absolutely no reason why upgrades to existing gear should come from the same events. Even the 'Neo' versions. Whose to say for example there aren't more entrances to Odin's realm? Who's to say that there aren't other places where Salvage gear drops from?

The point is, that having done every scrap of content except for the last update of Voidwatch (I quit in Jan) I really have been watching to see where this game is going. Of course its great that they're updating the UI but that's not really the heart of the matter. Without content, what you dress it in is worthless.

I think what's missing the most though, is story. The trailers for Abyssea hinted at so much. People were so happy when they saw Prishe. Lots of us were desperate for a great tale. We didn't get it. We got a very basic plot which didn't draw us in at all. We basically got some ideas which validated putting Abyssea in.

Final Fantasy games used to be about good stories. I love CoP, enjoyed ToAU, was really pleased with WoTG. The nation stories were great. But we've got nothing now. Even though there are openings in the lore for more story. We could go north, we could go to the far east. We could visit the Mithran homeland. Hell there could be all sorts of things tied into existing lore that SE are not exploring.

I notice that they make a reference to them hoping we will play the game for many years to come. The only way I can see this happening is if there is sizable investment into storyline and new areas. I want completely new areas not rehashed, reskinned places if I am to return.

I'm honestly hoping that as they've flagged up that they want FFXI to continue that they will release new content. It's not that updating content is bad, it's just that it feels cheap and unappreciative of the loyal fanbase this game has attracted.

Edited, May 5th 2012 12:50pm by eldelphia



eldelphia how are you, I miss your blog.....

Exactly my feelings...
I dont feel like i am playing a rpg anymore but a game about collecting.
Everything is about trials.

I don't think anything significantly new is going to come to this game anymore, I think this is it and the game has run its coarse and it is a old game now. I think there are some people who know nothing else and they will continue to get trials and small adds to existing content just to give them something to do and keep them busy. I don't think SE will invest heavily into this game anymore. There will be just little updates to existing content and will eventually combine servers until they can not anymore.

Honestly they would have to drop the ps2 for anything major which again would shrink user base.

I hope I am wrong but I doubt it. I miss playing with new people. I miss my old friends but I crave some new content. I feel like its a chore to get on the game now. More like it is something I have to do rather than what I want to do and I am getting on less and less. This is the first time I thought about cancelling my account. If nothing is announced at Vana'diel Festival I probably will.

Maybe they will eventually drag FFXI out and come out with a whole new true squeal to FFXI, which is where I think this game is at. An announcement like that would draw back allot of the old users plus new users to the new game, plus that might bring back some players to the existing FFXI and keep some of the current players playing.







Edited, May 8th 2012 9:30am by Nashred
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#178 May 08 2012 at 12:24 PM Rating: Good
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Camate wrote:

Greetings!

There seems to be quite a bit of speculation as to what the "Play-as-a-Monster System" will be.
While we can’t give away much right now, I can tell you:

-It has nothing to do with Windurst conflict
-It’s separate from Pankration

We are hoping to go a bit in depth on the system details and description during VanaFest 2012, so please make sure to tune into the live stream!

http://forum.square-enix.com/ffxi/threads/22881-PaaM-%28Play-as-a-Monster%29-Thoughts-and-Speculation-%28PaaMTaS%29?p=312976#post312976
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#179 May 08 2012 at 12:38 PM Rating: Good
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Zelduh wrote:
. Do you even know what Ninjutsu is?

It's not actually magic, it's throwing tools. Those little hyoton things are icicles you're throwing. The art of Ninjutsu is being able to basically kill someone with like, a needle, a piece of string, any random object. Shuriken are just more obvious physical damage-dealing ninjutsu. Things like kurayami is basically throwing pepperspray into someone's eyes >_> Chemist as the "throwing" job is simply retarded, Chemist will never happen now. Ninja = thrower, period, it has the highest throwing skill, it has throwing merit job ability, it has all the special throwing weapons, etc. etc... just because it can't be properly utilized doesn't mean it's not Ninja's theme. That's like if they suddenly introduce Mystic Knight because RDM isn't doing the enchanted sword thing right. Instead of, ya know, fixing the magic sword system. Or introducing Archer, a specialist in archery with A+, because Ranger is the jack of all trades of ranged weapons with A- in archery and marksmanship. While we're at it, why don't we introduce Songstress, with A+ singing and Flutist with A+ wind and Harpist with A+ string skill? Like, seriously. If you've ever played other FF games it shouldn't be hard to see what FF was doing with every single job from previous incarnations. Obviously some things were melted together to avoid redundancy (like SCH was basically given some aspects of Time Mage and Geomancer, and RDM was given Mystic Knight)


Is your question directed to actual facts in the real world or "Final Fantasy's version of the ninja"?

If the former, yes, I do. I practiced the art for years and researched it's beautiful tradition and history.

Also, we've had plenty of jobs that seemed quite redundant at the time but have proven to have niche and/or widespread popularity. The concept of yet another pet job when Puppetmaster was released caused many I know, including myself, to roll their eyes since there was job balance issues then. Similarly with Scholar, as yet another hybrid white-black magic user. Hell going back even further, did we really need Samurai after we already had Warrior and Monk?
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#180 May 08 2012 at 10:22 PM Rating: Good
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Camate wrote:
There seems to be quite a bit of speculation as to what the "Play-as-a-Monster System" will be.
While we can’t give away much right now, I can tell you:

-It has nothing to do with Windurst conflict
-It’s separate from Pankration

I find it interesting that Camate didn't say "It's not Pankration" or "It has nothing to do with Pankration". He simply said that it's separate from Pankration. Which could still mean it's some kind of Neo-Pankration.
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#181 May 09 2012 at 6:09 PM Rating: Good
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Camate wrote:

Howdy!

With battle systems and styles shifting to players facing off against multiple enemies at once or having more NPCs present in battles, we feel that there is a need to tweak the target NPC feature a bit (the good ol' F8 key).

There is some talk going on discussing what aspects should be prioritized. For example, placing targeting priority on the monster, ???s, treasure caskets, etc. We’d like to know everyone’s feedback and opinions on this matter so we can continue to make the game user-friendly and enjoyable.

http://forum.square-enix.com/ffxi/threads/23183-Feedback-on-F8-Key-Targeting?p=313435#post313435
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#182 May 10 2012 at 10:44 AM Rating: Excellent
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I laugh when I keep getting promo emails from SE asking me to come back to XIV, I played it for a couple of weeks. I played FFXI for 7 years straight and since I cancelled all 4 accounts (mine and family accounts I paid for which came to around £57 a month), nothing.

They really value their customers a lot....on FFXIV.




Edited, May 10th 2012 12:46pm by Runespider
#183 May 10 2012 at 5:50 PM Rating: Good
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I'm fine. I'm playing SWTOR which is enough to keep me distracted but isn't as engaging as FFXI was. Perhaps that's for the best. I'm just surprised they've said 'we want you to play for years' but haven't given us any reason to do so. We'll see, maybe Vanafest will throw something up.
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