That's why I decided to call it quits on FFXI and move to Tera, I didn't want to go back to the LS system where I had to build points for a very long time to outlot others and then after getting everything from the event still being locked into doing it with no end due to the guilt trips. Level 99 relic trials were a prime example, it wasn't how long it would take you to get your relic to 99 after joining a group...it was how long it would take you to get everyone's relic to 99 and that realisation made me not want to even contemplate it.
I know some players yearn for that old system again though so maybe they are correct to go back to that..time will tell, pug content with a low budget was never going to work for very long so it's no surprise to see the way they are going.
If you play XI for the endgame content you should really be trying to get back into an endgame linkshell, the time of being able to get anything and everything done via shouts is quickly coming to an end. I can see them adding a new addon/exp soon and that being filled with yet more content aimed at rebuilding the LS system of endgame, same as almost everything they have added over the last year or two.
Edited, Apr 7th 2012 5:43am by Runespider
I actually understand and sympathize with this sentiment. If you literally only have ONE goal (turn a relic to 99), you are actually NOT best served joining a LS because it is extremely bad form to run with a group and then jet when you get what you were working toward. If that is your only goal, it is actually faster building a small ADL static of 8-10 people a la Salvage, or completely avoiding other people altogether and just purchase the Marrows outright (assuming a 20M pricetag and one earning 2 mill per Dyna session, it would take 10 days to purchase each Marrow, and thus 50 days to completely upgrade your Relic, not a bad timesink by anybody's standards),
I will be the first to admit that the LS atmosphere is best for people who have MULTIPLE goals that can be achieved with reasonable speed in a group setting and there is no particular "endpoint" in mind because things are constantly being added to the game. Of course, that part of the "bargain", as it were, depends on SE continually adding worthwhile goals.
In any event, a proper set of rules can avoid the problems Melphina highlighted. Such as a capped point bid system that doesn't discriminate against new members or favor members with ten times the amount of points as other members. If you have the required amount of points and have declared the drop or mainlot, you can lot even against veteran members. That way, new members aren't automatically shunted to the back of an unwritten line and things are left to the cast lots random generator.
The other problems she cited can be avoided by simple, human solutions such as the leaders not doing an event when five people who have been waiting for the drop are not on. That's just rude, and evinces a lack of proper leadership. As to the breaking linkshell issue, those shells with proper rules and pedigree prove largely impervious to factionism and destruction (e.g., my own is still around after almost 8 years and regularly gets 25-30+ people an event, so I must be doing something right as one of the leaders). Any shell with rigid attendance requirements is not going to be viable in the long term. You also have to allow for the accrual of points on a person's own side playtime, such as providing event pops to the LS in exchange for DKP outside of events so that a person with an unpredictable or demanding work schedule can still log on and work toward their goals. For example, one person in our shell with a horrible work schedule wants a set of Umbral Marrows, and he is able to amass points at his OWN leisure by providing a steady stream of pops for other events.
I firmly believe not all DKP systems are flawed. You just have to set up the right kind of system that does not favor playtime and ability over base effort, levels the playing field between veteran and newbie, and keeps as its hallmark the time-tested adage that RL > game. I would actually argue that a balanced, stable event schedule that starts at the same time would serve someone with a full-time job better than PUGing all the things and lotting against 17 other people every time for that Byakkos Haidate, that Homam Body, or (back on topic) that Scroll of Meteor or Arise. Edited, Apr 9th 2012 11:04pm by Poltergeist27