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#1 Feb 25 2018 at 9:25 PM Rating: Excellent
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Sippin wrote:
When I used to trash my Kaladim faction by quadding guards, I'd fix it by turning in belts. But rather than pharming them myself I'd pay low level players as much as 4pp per belt/pad to pharm them for me. I always remember this dark elf shadowknight who went to town doing this bringing me multiple 8-slot backpacks full of the items. This was win-win all around and I felt within the spirit of the game since entrepreneurship of this sort has always been consistent with fair play in EQ.

I read this and immediately thought of a ton of experiences I had "back then"... so rather than mess up another thread I thought I'd start another. I'm sure it isn't the first but this is 2018 so...

I was doing faction on a dark elf in butcherblock by killing goblins. Trouble was I couldn't buy food and water without taking the boat back to Freeport. I was able to get friends to drop off food in BB at my goblin camp, something that today would be totally ridiculous.

When I was playing a DE in Guk, I was KOS. But my alt wood elf was just dubious to (live) mobs in lower. I would load up my druid with food and water and go to lower guk and then sell food/water to people camping there and they would always give me fine steel weapons to go sell for profit.

I seriously miss this kind of player interaction.


Edited, Feb 25th 2018 10:38pm by Taninger
#2 Feb 26 2018 at 10:13 PM Rating: Excellent
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Another time I died in OOT. I was in Freeport, waiting for the boat when a dwarf landed and seeing me naked asked if he could help. He actually went back on the boat to where I died and looted my corpse for me, brought all my gear back and gave me a Dwarven ringmail tunic to boot. We didn't get an exp rez back then, you just lived with it.

Still to this day I wish I had taken a screenshot to remember his name. Thank you :)
#3 Feb 26 2018 at 11:02 PM Rating: Excellent
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I spent a lot of time killing bears because I was a tailor! For every HQ bear skin I could make a hand made backpack. This was huge because you could sell that for at least 25p. The amount of time I spent buying HQ bear skins and selling hand made back packs is enormous. But that's what a player made economy is all about.
#4 Feb 27 2018 at 5:32 AM Rating: Excellent
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Taninger wrote:
I spent a lot of time killing bears because I was a tailor! For every HQ bear skin I could make a hand made backpack. This was huge because you could sell that for at least 25p. The amount of time I spent buying HQ bear skins and selling hand made back packs is enormous. But that's what a player made economy is all about.


Also a tailor but a druid who RPed of friend to all animals. That managed to **** of group members, since I'd abandon if they were vs. a wolf or bear. My skins were entirely found via vendors in various spots, and vendor mining them (remember that?). Holly Windstalker would murder anyone I'd said "nope, bye!" member. Not that that was their fault of course.

And hell yeah, big money-maker. And my other was on that island where those Greater Lightstones or something flew around. Dock from cat or qeynos or something?

And I somehow made it to that big auction zone, as a tailor touting those silk clothing desired by monks or something. I made like 60 plat just on that OH **** YEAH.

Uh....Just personally I think the absolute best moments of MMOPRGs are the beginnings. When no one has number-crunched things. Where a community can call for people to down an azure dragon, randomly, excitingly, prior to the company changing things so that doesn't happen any more.

To me it's kind of like wall-walking. A basically automatic thing I do in every game. And in WoW got me to see Scarlet Monestary anew. And in Wow, that zone vanilla, there were uppercut ogres, plus down the way spirits or something. And an enchanting building though that I couldn't wall walk to jump off and land. So I trained an ogre down and after several hours of clearing those ghosts and doing light enough damage to the ogre, one finally uppercut me enough to send me onto the roof. Then I went to the chimney, but it was not an avenue down for great epics. It was just a tile.

Anyway...well I guess I'm an "Explorer", in the gamer descriptions.

Edited, Feb 27th 2018 6:42am by Palpitus1
#5 Feb 27 2018 at 5:39 AM Rating: Excellent
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Taninger wrote:
Another time I died in OOT. I was in Freeport, waiting for the boat when a dwarf landed and seeing me naked asked if he could help. He actually went back on the boat to where I died and looted my corpse for me, brought all my gear back and gave me a Dwarven ringmail tunic to boot. We didn't get an exp rez back then, you just lived with it.

Still to this day I wish I had taken a screenshot to remember his name. Thank you :)


That's awesome.

My little *** fell off a goddamn boat and I yelled for help and I'll never find my corpse again and someone told me to eventually land on the bottom so as to be able to that bind spell thing which only works if not moving. And there were sharks and ****.

And what was up with the Qeynos underground? I was enjoying things with an internet buddy, doing hijinks and stuff, but then one of us somehow angered something and we were both in Qeynos underground and that thing immediately murdered both of us. [And by underground I mean there was some kind of BOSS figures that murdered us]

This, saying, as someone who me and my pal then killed the gelatinous cube.

Edited, Feb 27th 2018 6:47am by Palpitus1
#6 Feb 27 2018 at 6:13 AM Rating: Excellent
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I've probably posted this story somewhere else but what the heck. In the early days I remember a high elf enchanter used to go around the Old World zones selling her player-made jewelry in general chat. It was kind of like the ice cream truck coming by a playground as our group would stop playing temporarily to run and meet her and buy rings, earrings and necklaces, such as we could afford. She made "the rounds" from Butcherblock to GFay to Crushbone, etc. It beat having to travel all the way to Freeport so she had a competitive edge by doing "home deliveries"!

Ultimately, her visits stopped and she seemed to vanish from the game. I found out later it was because she got ripped off by another player. Apparently she had alts on the same account to pharm mats. The way she would transfer the mats would be to sneak to a hidden out-of-the-way location, drop the stuff on the ground, camp and then log in the receiving character. Those were the days that nobody had multiple accounts. While she was doing this someone had been watching and that thief picked up all the mats off the ground! The jewelry-maker was so upset she quit the game!
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#7 Feb 27 2018 at 6:19 AM Rating: Excellent
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My son fell off the boat in the OOT because despite my warnings he couldn't resist running around like a fool. His endurance finally ran out and he went under and drowned. We had to beg for a "high-level" to come and locate his body and drag it to an island so he could recover all his "cool' gear. Later we got wise and realized we could hire a necro to summon our corpses. But it took many weeks of gameplay before we even knew necros could do that.

First time I ever got a rez I was in a group in Unrest at the entrance. My warrior and a paladin friend died and we were getting ready to make the long run from our bind spot in Kaladim city. A third player in the group said "hang on" and logged off and then logged back in with his "high level" cleric. He then rezzed us. Up to that point, believe it or not, I didn't even know what a rez was.

By "high level" I'm talking 40-ish. A level 50 were rarely encountered in the noobie zones where I was hanging out. And 50 was the cap at the time so a 50 was a rare breed indeed!
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Sippin 110 DRU *** (formerly) Max AA *** Firionia Vie
Master Artisan (300) * Baker * Brewer * Fletcher * Jeweler * Potter * Researcher * Smith * Tailor
My crew: 110 WAR ENC CLE MAG WIZ 100 SHD BER RNG PAL SHM Master Alchemist *** 85 ROG Master Tinkerer & Poison-Maker
#8 Feb 27 2018 at 6:38 AM Rating: Excellent
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When you think about it what's changed the game forever (among many things) are two things:

Corpse-summoning to the Guild Lobby

Your gear staying with you after death

Those two changes completely altered gameplay. Dying used to REALLY hurt. If you couldn't recover your corpse you'd lose every piece of armor and jewelry you had worked so hard to acquire. I know players who quit the game in frustration when they couldn't recover their corpse. Despite these changes being in the game for years now I still find myself exercising caution at times in exploring because of that nagging fear in the back of my mind that I'd have a brutal time getting back to my corpse if I died in certain locations. When I get aggro and I'm running and not sure I'll escape I STILL HIT MY /LOC BUTTON so if I die I'll have a location reading on approximately where! These are old habits going back to a gameplay time completely unknown to many current players. That's when "terror" was in the game and I don't mean the Plane of Fear monster!

Yeah, necro corpse summoning was around from the beginning but it was no easy fix. You had to find a high-level necro and convince him to follow you to the zone in which you died. And he would probably want money, particularly since the spell required an expensive reagant, maybe more money than a low-level toon could afford. At least this encouraged what used to be the core goal of the game: social interaction between players. Now you don't need a necro, just some plat and a visit to the NPC corpse summoners in the Guild Lobby.



Edited, Feb 27th 2018 7:42am by Sippin
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Sippin 110 DRU *** (formerly) Max AA *** Firionia Vie
Master Artisan (300) * Baker * Brewer * Fletcher * Jeweler * Potter * Researcher * Smith * Tailor
My crew: 110 WAR ENC CLE MAG WIZ 100 SHD BER RNG PAL SHM Master Alchemist *** 85 ROG Master Tinkerer & Poison-Maker
#9 Feb 27 2018 at 5:21 PM Rating: Excellent
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The good old days weren't all that great. Playing a rogue 1999-2000 was an exercise in frustration and humiliation. Looking back, it was a real mistake to stick with that class. The DND concept had me kinda enthralled, but the EQ execution of it was really lacking. I should've deleted it and played Shaman, but I had to be stubborn about it. So I quit and went and played AO. AO was everything EQ wasn't. Yes, bugs and all. I then returned for the launch of Fippy and had a lot of fun playing again. Lots of fun! I wax nostalgic for that period more than the ugly 99's.

I do wonder what happened to some of the people I met and liked. I was already into adulthood at that time in '99 and recall a really nice kid - I think he was a senior in high school at the time. I met a few other folks and had some memorable times playing Mistmore castle and SOL A. Time flies, eh?




Edited, Feb 27th 2018 3:50pm by Trappin
#10 Feb 28 2018 at 8:14 AM Rating: Excellent
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Time surely does fly and the "good ole days" are made better by human nature being inclined to remember good things and forget a lot of bad things. I'd be curious what kind of HUMILIATION you suffered playing a rogue in early EQ. But every class had its aggravations because the original game was damn hard to play. It was designed that way. The biggest difference, really, is that nobody expected to level quickly and there really was no way to do so. You had to appreciate every level as much as possible because you were going to spend a week to a month IN EACH LEVEL. Now a player can do 1-110 in a month with serious effort and earn a bunch of AA's along the way.

Bottom line I have a lot more fond memories of early EQ than bad memories. But like I said maybe I've repressed most of the bad! Heck, losing a toon to the bottom of the ocean seemed darn bad at the time but now I look back on it nostagically so I guess human nature inclines us to consider bad memories in a more positive light after the passage of many years.

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Sippin 110 DRU *** (formerly) Max AA *** Firionia Vie
Master Artisan (300) * Baker * Brewer * Fletcher * Jeweler * Potter * Researcher * Smith * Tailor
My crew: 110 WAR ENC CLE MAG WIZ 100 SHD BER RNG PAL SHM Master Alchemist *** 85 ROG Master Tinkerer & Poison-Maker
#11 Feb 28 2018 at 8:17 AM Rating: Excellent
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You'd actually encounter GM's in those days.... sometimes often.

I have never forgotten playing my little dorf warrior at the chessboard in Butcher solo and suddenly a dark elf GM appears and just stares at me from a short distance. I HAILED him and no response. I can vaguely recall those dark elf eyes burning into me. Of course I felt like a driver pulled over by a cop and the cop just stands there outside the driver's window staring. Heck, what did I DO? I didn't know that you could even cheat in EQ at that time and of course I wasn't cheating! Heck, I was probably taking 5 minutes to kill one pawn. Did he think I was so slow I had to be automated!!??

He stood there for what seems like 15 minutes and then just vanished. No hello, no cookies and milk, nothing. Why rattle a customer for no reason?? I'll never know...

Edited, Feb 28th 2018 10:19am by Sippin
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Sippin 110 DRU *** (formerly) Max AA *** Firionia Vie
Master Artisan (300) * Baker * Brewer * Fletcher * Jeweler * Potter * Researcher * Smith * Tailor
My crew: 110 WAR ENC CLE MAG WIZ 100 SHD BER RNG PAL SHM Master Alchemist *** 85 ROG Master Tinkerer & Poison-Maker
#12 Feb 28 2018 at 6:24 PM Rating: Good
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One aspect of the humiliation was being so utterly dependant on total strangers. Heals, sow and levitate and Inv. That stuff kept a group alive. My rogue brought nothing to the group. I could bandage people and I could pull. We didn't even have Evade yet. No one needed a scout. That's what we were known as. Scouts of Faydwer. Sneak didn't help the group survive a bad pull or escape a bad situation. It was simply flavor text on woodelf guilhalls. Back then no one knew how each class would change and mature. I figured that rogues would be developed... differently than they have been.

I could go on and on - but why? It only makes me the scold. And I dont want to rain on your parade. I understand the concept that earning something through hard work and dedication not only lends value to that something, but also grants us satisfaction. So, no need for lectures about that sort of stuff.
#13 Feb 28 2018 at 8:47 PM Rating: Good
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I didn't intend to lecture. I was just curious. I never ran into rogues in the early days. The first rogue I encountered was in Unrest when a toon sent a tell asking to join our group and I said sure but we're deep inside the house and it would be very hard to get to us... alive. A minute or two later this female halfling pops up in front of us looking for an invite. I wondered how she survived the journey to us!
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Sippin 110 DRU *** (formerly) Max AA *** Firionia Vie
Master Artisan (300) * Baker * Brewer * Fletcher * Jeweler * Potter * Researcher * Smith * Tailor
My crew: 110 WAR ENC CLE MAG WIZ 100 SHD BER RNG PAL SHM Master Alchemist *** 85 ROG Master Tinkerer & Poison-Maker
#14 Feb 28 2018 at 9:21 PM Rating: Excellent
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Palpitus1 wrote:
And what was up with the Qeynos underground? I was enjoying things with an internet buddy, doing hijinks and stuff, but then one of us somehow angered something and we were both in Qeynos underground and that thing immediately murdered both of us. [And by underground I mean there was some kind of BOSS figures that murdered us]

Sounds like you wandered into the human bertox faction quild masters for necros and SKs. The Qeynos underground always scared the hell out of me.
#15 Feb 28 2018 at 9:28 PM Rating: Excellent
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Sippin wrote:
You'd actually encounter GM's in those days.... sometimes often.
He stood there for what seems like 15 minutes and then just vanished. No hello, no cookies and milk, nothing. Why rattle a customer for no reason?? I'll never know...
This is what set it apart though. If someone reported you they came and checked. Now it's software checking silly things like whether you have a VPN on, or are you running a virtual machine. I'd much rather someone just come look if everything's OK. When I see a bot group now I know immediately. It just takes one look.

Also with the rogues... I never played one, then played one later and consider myself a total hack. The things rogues can do still elude me and I wish there was a mentoring system to learn the intricacies of classes like this.
#16 Mar 01 2018 at 8:15 AM Rating: Good
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Yeah, I hear that but why be VISIBLE if a GM is popping up to check on cheating? The moment I noticed this GM I stopped and went over to hail him. So any cheating I could have been doing (AND I WAS NOT, JEEPERS, I WAS TRYING TO SOLO DARK BLUE MOBS WITH MY LOW LEVEL BADLY EQUIPPED WARRIOR AND IT WAS GOING REAL SLOW!) would no longer be detectable.

I think this GM just liked abusing his power, like the cop who stops a kid walking along minding his own business and demands his name. There was a case like this recently where the kid ended up under arrest simply because he refused to give his name, which was his right. Eventually the town will pay him $50k in damages and nothing will have changed. But that's a gripe for a different forum lol.
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Sippin 110 DRU *** (formerly) Max AA *** Firionia Vie
Master Artisan (300) * Baker * Brewer * Fletcher * Jeweler * Potter * Researcher * Smith * Tailor
My crew: 110 WAR ENC CLE MAG WIZ 100 SHD BER RNG PAL SHM Master Alchemist *** 85 ROG Master Tinkerer & Poison-Maker
#17 Mar 01 2018 at 8:21 AM Rating: Excellent
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Back to the original thread theme, after Kunark came out I made the long hard journey to Lake of Ill Omen and thought I had discovered paradise. However for good toons there's no place there to bank. The windmill had a vendor and was a good gathering spot and sorta safe, although dangerous skells could sometimes wander in, probably due to chasing a player than zoned or died. Nonetheless it was the closest thing to a safe place for good players in LOIO. In those days coin had weight and when you had 1000 pennies on you, this weight started hampering your movement speed and fighting ability. I remember a dorf player would sometimes set himself up as a bank there, offering to exchange coin. Of course he charged a hefty service fee. For a long stretch one summer long ago he was there most every day most of the day because I'd see him whenever I logged in randomly to kill an hour or two. Now I guess you could do this mostly afk so he didn't need to literally sit at the keyboard doing nothing else all day long. Good thing too because nobody's getting rich by charging a fee to convert copper into gold or plat! But it's a good example of social interaction possibilities which have been wiped off the map by game changes since the Old Days.
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Sippin 110 DRU *** (formerly) Max AA *** Firionia Vie
Master Artisan (300) * Baker * Brewer * Fletcher * Jeweler * Potter * Researcher * Smith * Tailor
My crew: 110 WAR ENC CLE MAG WIZ 100 SHD BER RNG PAL SHM Master Alchemist *** 85 ROG Master Tinkerer & Poison-Maker
#18 Mar 01 2018 at 2:37 PM Rating: Excellent
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A real life friend talked me into playing EQ. I quite literally had no idea what EQ was all about. Online game? The concept was utterly foreign to me. My buddy ordered his boxed copy of the game and was waiting on it via UPS or snail mail - he lived in the boonies. I just went to the mall and picked it up and logged in. Kelethin. I was flabbergasted. The zone chat? I had no idea what people were talking about. Camping? Looting? Nuking? A train? There's trains in a Tolkien world? okay! I sat and just read chat for maybe two hours then logged out and called my friend. He played MUDs. So he spent an hour or so enlightening me. I'd played paper DnD with my brother - so I kinda understood the framework. But everything else was a shock. Like getting tossed into an ice cold lake.

Don't laugh. I really was overwhelmed by the whole thing. I was a teen when Pong was a thing. Rotary phones When a LED readout was a BFD. That was NASA S^%$ stuff!!! heh


.


Edited, Mar 1st 2018 2:15pm by Trappin
#19 Mar 01 2018 at 6:21 PM Rating: Excellent
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Trappin wrote:
A real life friend talked me into playing EQ. I quite literally had no idea what EQ was all about. Online game? The concept was utterly foreign to me. My buddy ordered his boxed copy of the game and was waiting on it via UPS or snail mail - he lived in the boonies. I just went to the mall and picked it up and logged in. Kelethin. I was flabbergasted. The zone chat? I had no idea what people were talking about. Camping? Looting? Nuking? A train? There's trains in a Tolkien world? okay! I sat and just read chat for maybe two hours then logged out and called my friend. He played MUDs. So he spent an hour or so enlightening me. I'd played paper DnD with my brother - so I kinda understood the framework. But everything else was a shock. Like getting tossed into an ice cold lake.

Don't laugh. I really was overwhelmed by the whole thing. I was a teen when Pong was a thing. Rotary phones When a LED readout was a BFD. That was NASA S^%$ stuff!!! heh


The above comment could have been written by me, verbatim. Very well said :)

One additional comment.... Kelethin was my original home and zone as well. I would see the zone chat a lot "train to Felwithe". I assumed it meant a bunch of people were traveling from Kelethin to Felwithe together, for safety, and were letting people know in case they wanted to join in. Boy, was I embarassed when I figured out what it actually meant ;)
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#20 Mar 01 2018 at 7:16 PM Rating: Excellent
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Unrest trains were probably the best.... More than once I can remember making the long trip to Unrest for an XP session and zoning right into a train. Loading... please wait. Had to make the long run again this time naked.

D'Vinn to Zone! The cry to chill the hearts of young adventurers in Crushbone! Turn your back on that b*stard to run and you quickly learned how much boost a backstab provided to rogues!

Karnor's trains could be a lot of fun too, but at least there IN THEORY if players followed proper etiquette and respected the server customs about which side to zone in and which side to zone out (or die at), maybe entering players would survive.

Edited, Mar 1st 2018 8:17pm by Sippin
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Sippin 110 DRU *** (formerly) Max AA *** Firionia Vie
Master Artisan (300) * Baker * Brewer * Fletcher * Jeweler * Potter * Researcher * Smith * Tailor
My crew: 110 WAR ENC CLE MAG WIZ 100 SHD BER RNG PAL SHM Master Alchemist *** 85 ROG Master Tinkerer & Poison-Maker
#21 Mar 05 2018 at 12:04 AM Rating: Excellent
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tatankaseventh wrote:
Trappin wrote:
A real life friend talked me into playing EQ. I quite literally had no idea what EQ was all about. Online game? The concept was utterly foreign to me. My buddy ordered his boxed copy of the game and was waiting on it via UPS or snail mail - he lived in the boonies. I just went to the mall and picked it up and logged in. Kelethin. I was flabbergasted. The zone chat? I had no idea what people were talking about. Camping? Looting? Nuking? A train? There's trains in a Tolkien world? okay! I sat and just read chat for maybe two hours then logged out and called my friend. He played MUDs. So he spent an hour or so enlightening me. I'd played paper DnD with my brother - so I kinda understood the framework. But everything else was a shock. Like getting tossed into an ice cold lake.

Don't laugh. I really was overwhelmed by the whole thing. I was a teen when Pong was a thing. Rotary phones When a LED readout was a BFD. That was NASA S^%$ stuff!!! heh


The above comment could have been written by me, verbatim. Very well said :)

One additional comment.... Kelethin was my original home and zone as well. I would see the zone chat a lot "train to Felwithe". I assumed it meant a bunch of people were traveling from Kelethin to Felwithe together, for safety, and were letting people know in case they wanted to join in. Boy, was I embarassed when I figured out what it actually meant ;)


I don't remember the first time I fell off Kelethin. But this is because it happened so many times it was silly. I honestly never "got" the Kelethin map in my head to the point that I could even find the bank without trial and error...

My most noob moment happened there. I was fleeing Orcs as a level 4? bard. I had some kind of song running that did AoE damage. Suffice to say I learned that AoE included guards. We all learned hard lessons back then.
#22 Mar 05 2018 at 6:41 AM Rating: Excellent
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Remember turning in a quest drop to the wrong NPC, or even to the right NPC at the wrong time, could result in it being "eaten", you get no credit and you have to start all over? What a nightmare that was. I think it could happen with the epic quests at one time meaning you could lose all that time and effort by making one simple mistake on a turn-in. Like if you had a pet up during a turn-in it wasn't all that impossible for the pet to be accidentally targeted for the turn-in and that window looks very similar to an NPC's window. Sure the player made the mistake but it wasn't hard to build in a double-check, like they have done in more recent times.

Actually I think there's no protection against handing the wrong item to a pet, so that problem is still around, right? Or does a pet not accept anything it can't equip? Have to admit I don't know atm...
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Sippin 110 DRU *** (formerly) Max AA *** Firionia Vie
Master Artisan (300) * Baker * Brewer * Fletcher * Jeweler * Potter * Researcher * Smith * Tailor
My crew: 110 WAR ENC CLE MAG WIZ 100 SHD BER RNG PAL SHM Master Alchemist *** 85 ROG Master Tinkerer & Poison-Maker
#23 Mar 05 2018 at 12:03 PM Rating: Excellent
I turned in my Shaw #? to my pet had to go back preview quests to a NPC when I hailed I got an item to start at that point again.
#24 Mar 06 2018 at 8:23 AM Rating: Excellent
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Sippin wrote:
Remember turning in a quest drop to the wrong NPC, or even to the right NPC at the wrong time, could result in it being "eaten", you get no credit and you have to start all over? What a nightmare that was. I think it could happen with the epic quests at one time meaning you could lose all that time and effort by making one simple mistake on a turn-in. Like if you had a pet up during a turn-in it wasn't all that impossible for the pet to be accidentally targeted for the turn-in and that window looks very similar to an NPC's window. Sure the player made the mistake but it wasn't hard to build in a double-check, like they have done in more recent times.

Actually I think there's no protection against handing the wrong item to a pet, so that problem is still around, right? Or does a pet not accept anything it can't equip? Have to admit I don't know atm...



Years ago I suggested they tint the pet trade window to have a red background (aka obviously different than other trade windows).

I felt it would save them customer service time.
#25 Mar 06 2018 at 3:25 PM Rating: Excellent
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You have lost connection to the game server. For some reason - and this happened with amazing regularity - I'd be auto running across a zone and drop out. I'd log back in to the character select screen -- gritting my teeth. Was my rogue naked? Quite a few times my linkdead character auto ran iand drown in a lake or ocean. Ugh. How do I find a corpse that had autopiloted for sixty to ninety seconds or more?

Ode to chipped bone rod (formerly Ill Met in City of Mist)

chipped bone rod one p
oh, how so I hoards thee
pointy pointy stick of blue
forever fathful, always true
ne'er accursed fizzle, sans smart flair
thru sward copse thistle,tis d'vine corpse care
nae more /loc /loc at the Mar dock
/yell x axis is east-west, 'tis nor-south ?
fragxxe shouts 'shut ur hoarmouth!'
/corpse drag /corpse drag
two score p a res, how's that bloody merit?

le sigh, looting corpse....

Edited, Apr 11th 2018 3:13pm by Trappin
#26 Mar 06 2018 at 9:34 PM Rating: Excellent
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Nice! I carries a CBR in my bag for years, too.

Good times, good times!
____________________________
Tatanka Wolfdancer, 106 Wood Elf Druid, 7 x 300+ Master Artisan, 7 maxed trophies :)
Anaceup Mysleeves, 105 Erudite Mage, 2 x 300 Master Artisan
Snookims Whinslow, 105 Erudite Enchanter, 2 x 300 Master Artisan
<Inisfree>, Tunare (Seventh Hammer!)

Tatankaa (95 Inquis)/Urkell (38 Conj)/ Seanthornton (24 Pally), <Inisfree> Freeport server (some other server now)
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