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What's with Invis these days??Follow

#1 Apr 08 2016 at 9:24 AM Rating: Good
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For the past little while, invis seems to drop all of the time. I think that in the last several months I have only seen it last for more than a few minutes very few times. Sometimes I get the message about starting to appear as soon as the spell finishes casting. I wonder if this is intentional or just a string of incredible bad luck?
#2 Apr 08 2016 at 3:25 PM Rating: Decent
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Hmmm... No clue. It should normally last for quite some time. Although, I've gotten so used to using perfected invis that I always feel nervous using regular invis spells now. Haven't played any lower level characters recently, so I can't speak to whether there's some issue with it wearing off super fast, but that would be annoying.
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#3 Apr 08 2016 at 10:20 PM Rating: Excellent
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Ditto for me, haven't used anything but the fixed length or perfected invis in years.

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#4 Apr 10 2016 at 4:35 PM Rating: Excellent
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Last time I used Invis, it was the pots. They varied. I haven't used the spell.
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#5 Apr 10 2016 at 6:20 PM Rating: Excellent
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The non-fixed version always sucked (for druids, anyway). I hated it.
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Tatanka Wolfdancer, 115 Wood Elf Druid, 9 x 300+ Master Artisan, 7 maxed trophies (dang research! :)
Michone, 115 Troll Shadowknight
Anaceup Mysleeves, 115 Erudite Mage, 2 x 300 Master Artisan
Snookims Whinslow, 112 Erudite Enchanter, 2 x 300 Master Artisan
<Inisfree>, Tunare (Seventh Hammer!)
#6 Apr 11 2016 at 7:23 AM Rating: Good
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Yeah, it's the RNG. Reminds me of a long ago raid on Chardok to kill the royals for several guildies working on their epics. We used to move a mage to the corridor right above the King's room and then have him CoHero the rest of the raid to this spot. It saved on the inevitable movement problems which could arise when someone's invis started to drop.

Always seemed to be a cleric, which made it worse since they couldn't cast invis on themselves, necessitating a second player to drop his invis to cast it on the cleric, and then recast it on himself. More than once as the invis-caster was rebuffing himself the cleric would report the invis was dropping AGAIN. If this happened while the raid was bunched up in the castle where there were lots of sarnaks, disaster was the inevitable result. Especially because despite me telling the raid to let the cleric die and we'd drag his corpse, there was always the noble (but dumb as a stack of busted bricks) warrior who could not tolerate seeing a brother dorf (or whatever) die to the evil Sarnaks so he would jump in to protect the cleric and then the whole raid engaged and, often, wiped.

So..... we left the raid at a safe spot in zone and went in with a rogue to pick doors, a couple of mages and a druid/wiz to cast evac if disaster struck. Once they got to the corridor, we'd have to wait for a couple of Sarnak guards to path by. Killing them wasn't usually at option for one group since they were badass and they also ran like squirrels when they got low on HPs. You wanna see a real train let one Sarnak guard get away in Chardok. Yeah, we'd try to snare them but at those levels they were highly resistant and it wasn't worth the risk that snare wouldn't stick.

So the strat was since we had a group of four, we could invite two other raid members into the group and CoHero them with the mages. They'd be invis'd to start and it was the druid's job to maintain invis on all players. (The rogue could sneak/hide so he was on his own.) This took some finessing because we'd have to bring in other invis casters early on, as well as tanks and clerics as soon as possible, in case someone's invis dropping got noticed by a Sarnak guard. Sometimes it was better NOT to damage the guard too much, just fight him, so there'd be no risk he'd run away unsnared.

As intense, stressful and aggravating such raids could be, they were indeed GOOD TIMES. Now with instant no-drop invis, those kinds of challenges are just distant memories for old-time players like me.

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