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Damage for Melee classes has been changed?Follow

#1 Dec 18 2015 at 4:04 PM Rating: Excellent
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Really interesting thread on the official boards, hiding in the progression area. Here's the Link

and here some info worth talking about here:

Tarmor of Surefall, posting on Daybreak's forums wrote:
So here's the deal,

I was running numbers against the new mainhand damage formulas (spurred by a discussion I was having last night with a friend) and I was a little shocked at what I found.

First off let me verify that I have the formula right for 1 handers and 2 handers (and excuse the Mathematica syntax, I'm copying from a notebook I was working on):

bonus1hand[dmg, dly, level_] := Floor[( Max[level, dmg] Min[level, dly ]*level*80)/400000]
bonus2hand[dmg, dly, level_] := Floor[( Max[level, dmg] Min[level, dly ]*level*110)/400000]

These were lifted from the patch threads for the Sept 24th patch.

Now combining with the age old mainhand and offhand damage formula (and yes we can convert these into proper distributions but it's fine to treat the max or average dmg for now.):

dmgMain[dmg, dly, level_] := (2 * dmg + bonus1hand[dmg, dly, level])/dly;
dmgOff[a_List, level_] := 2 * dmg )/dly];
dmg2h[a_List, level_] := 2 * dmg + bonus2hand[dmg, dly, level])/dly];

And then modifying the delays by haste: dly_hasted = Max[5, dly/(1+h/100)], where h is the delay in percent, I get something unexpected.

First off I get the new "flat" with delay dps modifications to all mainhand weapons. This is not surprising, because that was essentially the intent of the Sept 24th patch.

What does surprise me is that now Wurmslayer with is 25/40 ratio (and slow delay), is the highest damage weapon that is available to warriors and rangers. It outclasses in auto attack damage our epics, it outclasses all 1 handers from VP, it actually outclasses almost every weapon available in velious up to sleeper's primals! (it's not surprising actually, the wurmslayer dmg/dly ratio is .625 and primals kick in at .65 with very little in between) At least it doesn't out damage Vulak and AoW weapons.

This is happening because most of the "good" Kunark and Velious items were tuned to ~2s swing clock and the damage bonuses back then. Wurmslayer was this oddball on a 4s swing but that was so it would take a hit from the static damage bonuses of the era (effectively reducing it's dps relative to faster weapons). Fast forward, they "normalize" the bonus and suddenly the oddball get's boosted inadvertently.

So the bottom line....looks like wurmslayers are not just for twinks anymore, looks like it's time to bag Earthcaller and pickup an easy to quest, trade-able, newbie weapon.

(or the developers could reexamine the mainhand damage bonus formulas especially as it pertains to TLP servers, so as to not invalidate quite a bit of content)

Thoughts? Anyone else amused by what happens when you change a core formula and forget all about "why" things were itemized the way they were.


What weapons now become nice acquisitions for say a ranger (for example) on a TLP server in Kunark that may have been overlooked in the past?
#2 Dec 18 2015 at 7:34 PM Rating: Good
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I think bow damage has been change also...not sure :(
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