deadlaughb wrote:
Well there you have it. You login at 9 or 10 at night when the issues have been resolved. If you played between 8-11 am pst, then you would see how unstable things are.
I think the point is that this makes it a small (perhaps very vocal) percentage who are affected, with most not. Most people log in after work in the evenings on weekdays. Most people aren't having login problems. I guess it's just a bit off putting for you to proclaim anyone saying they aren't having problems as being fanboys or whatever. For many of us (myself included) we simply have not experienced these problems.
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And when I use the word many, it is not to say that many people say they don't have a problem, it's that of the people who say they don't have a problem, many of those are either full of crap (those who sat they have been up 24/7 for weeks, which even db will tell you that is not possible when they did 3 server rests last week) or they don't play often. I should have included or play at the right time. It seems that only a few times have problems occurred at night.
Or, they aren't logging in at the times when problems are occurring, or into the same server where the problems are occurring, or not in the same geographical area where problems are occurring. I'm also a bit curious how you're dismissing folks saying that servers are staying up for long periods. This would seem to be a different issue than the login (or show that it's server based, and not the EQ wide login process). I rarely play more than 2 maybe 3 times a week. I have a trader up in between those logins. Over the last month or so, my trader has only not been logged in when I log in to play maybe twice. And I think both times they were announced downtimes for the server I'm on (cazic).
If the servers are actually crashing and booting people, traders would be being booted as well. So something else is going on. My money is on network connectivity. That's something that will cause an actively running character to boot out, but not affect offline traders (ie: The server itself isn't crashing, but the connection to your PC is failing). Um... Network issues would also affect connection to the login servers, so that gives us a solid lead on the point of failure.
Where are you geographically? Is this actually affecting people everywhere? Or just some regions? Is it a specific time period? It would be sorta silly to quit a game you've played for so long only to find out it's something going on with your own service provider in your area. I'm suggesting that before you rush off to blame Daybreak, maybe determine if it's actually a problem on their end. I recall many moons ago having horrible problems with crashing. Turned out it was a switch in my own service providers network that was causing the issue. I was able to trace it down (by running some network tools on my own server whenever I had LD issues), and passed that on to the provider, who fixed the problem. They were unaware of it, because it only occurred occasionally under certain loads, and applications that were not super latency sensitive (like email, web browsers, etc) would not necessarily be affected by it.
And even if it is something on Daybreaks end (which is certainly a strong possibility), then any information you can provide about the problems you're having would probably be useful. Certainly, insisting that anyone who isn't having the same problems you are is lying isn't terribly helpful and in fact is likely making it harder for them to figure out what's going on. You're muddying the waters, so to speak. Identifying who is and isn't having a problem is the starting point of finding a solution. Denying that anyone exists who isn't suffering the same problem only makes solving it harder.
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And only part of the problem is probably hardware. The real problem is that the code is a bunch of spaghetti and the dev team is not big enough to both keep the game stable and try to come up with new content. But it is also because the dev team has no leadership or direction. When the game is unstable and buggy do you really need to keep nerfing things or give us cats in a bag? And if you really thing the game is stable because you log on at night, go read the blogs at db. It seems the issues are more than a local connection or server.
Again. I think you're lashing out at things to blame, but not actually assessing the problem. All the servers run the same code all the time. If it was the code, it would be happening to all servers at all times, not just one or two servers only some of the time (and perhaps only to users in some areas). Work the problem. Don't lash out. Try providing information to Daybreak to help them track down the actual problem. Telling people they suck, and their code sucks, and their game sucks, isn't the best way to get them to help you.
And no. That's not fanboy speak. That's common sense when dealing with service personnel.