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The Shroud MechanicFollow

#1 Sep 06 2015 at 5:53 PM Rating: Excellent
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In a different thread Sippin got me thinking:

Sippin wrote:
One problem with EQ dev is they introduce features which are very well thought out and designed but they don't keep them up with current content/levels so the features become totally outdated... ...Another feature is the shroud...



I agree the shroud mechanic is a great example of a ton of work kind of wasted. Since the work was done, I'd like to see it used better.

Why isn't there a Runneye Goblin questgiver in a neutral location (so you can use it to work the faction up) that gives tasks out to only level specific goblin shrouds? These tasks should give lore-logical faction hits. For example the level 20 goblin quest could be hunting evil eyes in the gorge of King Xorrb. Or maybe level 50... the quests don't have to be "hard" I'd like to see storyline and fun.

Loots to the quest chain could be useful but very thematic (i.e., Goblin chef's hat, Goblin's bloody apron, etc.). Finishing the chain could max ally the faction and give you a goofy title like "Runnyeye Sworn". Build this correctly you could have the "Goblin Epic"... I envision the "Runnyeye Stein of Orb Slaying" or something.



Q: "Why are you running around in a goblin shroud for the past week?" A: "I'm doing this hilariously dumb but fun Goblin Epic."


I'm probably alone on this, but all I smell is win.
#2 Sep 07 2015 at 4:42 AM Rating: Excellent
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Why not? Heck I always thought if they ever introduced another playable race it should be Goblin. They already have cities, bankers, vendors and there are probably more Goblin NPCs in Norrath than Erudite, for just one example.

The worst thing about shrouds is having to spend the AA's and then make hot keys. Most players want to jump in and start playing. I know I do. If I'm going to do all that work I'll make a new Heroic toon. And even for those, the game handles a lot of this tedious prep work on its own. Maybe if they did that for shrouds more people would use them. But it would still be a drop in the bucket, altho ideas like yours might help.

Edited, Sep 7th 2015 6:42am by Sippin
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#3 Sep 15 2015 at 11:24 PM Rating: Excellent
snailish wrote:
Loots to the quest chain could be useful but very thematic (i.e., Goblin chef's hat, Goblin's bloody apron, etc.). Finishing the chain could max ally the faction and give you a goofy title like "Runnyeye Sworn". Build this correctly you could have the "Goblin Epic"... I envision the "Runnyeye Stein of Orb Slaying" or something.



Q: "Why are you running around in a goblin shroud for the past week?" A: "I'm doing this hilariously dumb but fun Goblin Epic."


I'm probably alone on this, but all I smell is win.


I'm going to have to be the buzzkill here. It's a great idea but one whose time has long past. Based on the team's development decisions, I get the idea that they're focused on where "the metrics" tell them the bulk of their active playerbase lies. If their datamining is as robust as later games are (I know City of Heroes devs could tell you how many times a specific power was used on a specific mob, for example), they'd know exactly how much activity each zone in a particular level range saw. This is why their hotzone selections boggle my mind. But that's neither here nor there.

What I'm getting at is the fact that I don't think too many players are interested in "dumb but fun" things and unless the Runnyeye Stein of Orb Slaying has ridiculous stats or a truly unique, standout look, not many people are going to want it. How many years was the Blued Two Handed Hammer quest broken (because of ONE spawn)? And how long has it been since faction (not rep) has actually mattered? There are a lot of existing quests that could be restored to their original states with no adverse effects by today's standards. Those would be dumb but fun. Tonics for Tumpy, the bonechip/DF belt quest in Kaladim, bonechips to Lashun Novashine, lots of those old quests could be restored and not disrupt balance. Take it from someone who made his first 100,000 plat solely off Tumpy Tonics (and wound up looting a Mithril Runed Tunic because no one would accept the 100k plat for it), there's lots of "nerfed" content in this game that could be repurposed or restored and it would be new to a lot of people.

Sippin wrote:
Why not? Heck I always thought if they ever introduced another playable race it should be Goblin. They already have cities, bankers, vendors and there are probably more Goblin NPCs in Norrath than Erudite, for just one example.

The worst thing about shrouds is having to spend the AA's and then make hot keys. Most players want to jump in and start playing. I know I do. If I'm going to do all that work I'll make a new Heroic toon. And even for those, the game handles a lot of this tedious prep work on its own. Maybe if they did that for shrouds more people would use them. But it would still be a drop in the bucket, altho ideas like yours might help.

Edited, Sep 7th 2015 6:42am by Sippin


Can't you save your hotbar configuration with shrouds, like you can with monster missions?
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#4 Sep 16 2015 at 7:07 AM Rating: Good
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Remianen wrote:


Can't you save your hotbar configuration with shrouds, like you can with monster missions?


I dunno. Maybe you can. Who cares lol? I wouldn't want to spend the time making one the first time. Given there are various classes and levels of shrouds, you'd still need a saved configuration for every combo. I could probably earn 100AA's on my main in half the time and that would be MY priority. Call me goal-driven, if you want. I won't deny it! Smiley: clap
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Sippin 115 DRU **** Firiona Vie ****Agnarr
FV: 115 WAR ENC CLE MAG WIZ SHD SHM Master Alchemist ROG Master Tinkerer & Poison-Maker
Master Artisan (300+) * Baker * Brewer * Fletcher * Jeweler * Potter * Researcher * Smith * Tailor
Agnarr: 65 DRU ENC SHD MAG CLE ROG WIZ BRD WAR
#5 Sep 16 2015 at 4:59 PM Rating: Good
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Remianen wrote:


I'm going to have to be the buzzkill here. It's a great idea but one whose time has long past. Based on the team's development decisions, I get the idea that they're focused on where "the metrics" tell them the bulk of their active playerbase lies.



I may in fact 100% agree with you. That's the fun of theorycrafting/brainstorming threads.

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