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Annoying EQ Things They Still Have to "Fix"!Follow

#1 Jun 25 2014 at 10:07 AM Rating: Excellent
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Time for another thread where we, the customers, inform the devs of THINGS THEY STILL HAVE TO "FIX"!

I put quotes around FIX since some of my suggestions aren't actually broken things (like quests, spells, abilities, etc.) but things which could seriously stand to be IMPROVED---sometimes at modest to insignificant cost in terms of time and effort---which is the best kind of suggestions to make if we ever hope to see such changes implemented.

I start off this one and will endeavor to add more if I remember to!

Use of Needlessly Cryptic Terminology.

Like "counters" for debuff spells. I can't tell you how many times when I used to raid guild clerics, shamans and druids would ask for explanation as to what it means for a "CounterAct Disease" type spell to "Decrease Disease Counter by 8." Can't they just say that when a bad spell is on a player it has a value of say "-10 points" (negative-10) and when you case CounterAct Disease it has a value of "+8 points" and so you need to cast it twice to "cure" the disease.

There's precedence for such simplification such as when they changed all references from "Flowing Thought" to "Mana Regeneration." At least here "FT" had some romance to the name where MR is purely functional. I doubt most players had a hard time remembering that one point of FT was +1 to your mana regen pace. Nonetheless they changed it and I suggest something similar with a cryptic term like "counters."

Also the whole "recourse" thing with respect to spells that have a secondary effect. Read almost any description of a recourse spell here on allakhazam (and that info comes from EQ's own spell databases so the blame isn't here) and see if you can make heads or tails of a lot of it. Just make it simple; "Spell X has a 10% chance of triggering Spell Y or Effect Z". KISS! (Keep It Simple, Stupid!")

Anyone have more?
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#2 Jun 25 2014 at 4:03 PM Rating: Excellent
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Are we talking things the EQ devs need to fix, or the devs for this site need to fix?

Assuming the former, honestly the number one "fix" I'd like to see is them readdress old epic spawns. Sure, it's not current content, and it doesn't affect progression or anything, but some of us like doing those (for the titles if nothing else), but as the game has evolved, some of those spawns have become massively harder to obtain. Specifically, VS is just plain nuts. It shouldn't be that difficult to just make all epic mobs triggerable by those at the appropriate stage of the quest.

Next "fix". Eliminate numerical group requirements for any/all tasks/missions/quests/whatever. Just stop doing that. Allow the actual difficulty of the task to determine if I can succeed. Don't arbitrarily decide "this requires at least X people to do". The reason? Because as levels increase and gear increases things which used to require full groups or even raids become soloable. But the devs never go back and change the number requirements. This leaves us in the bizarre state where content is randomly inaccessible based solely on this requirement. It's a stupid way to force people to group, it's received numerous complains, and yet they keep doing it with new content so in a few years we'll have even more stuff that no one will bother with because the reward isn't worth the time and trouble of gathering the numbers of people required.

More or less an extension of the last one, make instanced stuff soloable as well. Let me attempt to solo LDoNs if I want. Same deal. Eliminate arbitrary group number requirements on everything. Every MMORPG created in the last 10 years has had this capability, there's no reason why EQ can't as well.

Got many more, but those are the biggies.
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#3 Jun 25 2014 at 4:33 PM Rating: Excellent
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-simplify focus effects. This includes combining tiers. The new improved damage I could cover level 1-65 and go on every 1-65 item that had a related school of effect. Rank II could go to 75. By rank 4 we'd be losing all sorts of oddly named and weird bracketed things.

-global drops 1. I'd like to see downwards compatability. So if I hunt in a level 75 zone and get tons of silks, extracts and such I can use them to do any of the lower combines too. Some precedent in EQ, and tons in other games of taking a high level tradeskill material and being able to split it down repeatedly to the level you want (in greater quantity). Vise versa is good too, as then there is a baz market for the lowbie stuff in mass quantity as you can combine it up to do higher skills.

-global drops 2. I'd like to see a vendor value on all global tradeskill drops. Then I'd like a toggle that allows you to "loot global tradeskill drops as currency". Or make the stack count 1000 for all of them. Most players I know destroy most of these items as they fill up inventory too fast and aren't worth selling in baz.

-let me set my home city. If my character is max ally and loved by another city... let me set it as my home. This would be a better use of the tribute system too (to build the faction, especially for the hard to work with races).
#4 Jun 25 2014 at 7:23 PM Rating: Excellent
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gbaji wrote:
the number one "fix" I'd like to see is them readdress old epic spawns. Sure, it's not current content, and it doesn't affect progression or anything, but some of us like doing those (for the titles if nothing else), but as the game has evolved, some of those spawns have become massively harder to obtain. Specifically, VS is just plain nuts.


Let me second this! I have been looking for Talendor and Severilous for over a month now. Got Talendor once, but no drop for me, lol. As for VS, I have seen him up many times on Tunare. I was trying to farm Locustlure for a friend and killed VS several times while doing so. I guess that wasn't so nice of me, but there was almost never anybody in the zone for days on end.

Edited, Jun 25th 2014 9:28pm by KC13
#5 Jun 25 2014 at 9:32 PM Rating: Good
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It hurts my brain to think about broken quests or useless junk that drops and has no earthly reason or use.
So many other things that could be changed or flat out eliminated, to clean up not only the game...but clean up the software.

While I agree with the points already brought out by Sippin, gbaji, snail and KC...

If they did fix or change even half of this stuff...we wouldn't play "the game" anymore, would we?

...because it wouldn't be "the game" anymore.
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#6 Jun 26 2014 at 7:08 AM Rating: Good
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Interesting posts.

Ironically, I just did the druid epic for an alt and I couldn't believe how fast it went. I zoned into Karnors, VS was up, the longest part was finding my way to his room. 10 mins later I'm outta there. Luck of the draw, I guess.

In answer to gbaji, I'm talking about EQ devs, not allak. Any spell descriptions here are taken from EQ's code and files so that's where the complaint should be directed.

I agree every drop should have a vendor value, if for no other reason than it makes it easier to dispose of loots. I find it ironic that something as valuable (to players) as Planar Energy Shard CAN be sold to vendors for a silver piece, lol, but other items have NO value to vendors. For me it's getting far too "care bear" to allow players to instantly convert drops to plats or to have loots instantly transfer to the bank or be instantly sold to a "virtual" vendor. While all those ideas might make the game easier and friendlier I don't consider having to handle loots to be something that has to be "fixed." The concept isn't hard to understand and for new players it's even part of the fun of the game to inspect drops and try to figure out what they're worth and what purpose they serve. I'm still intrigued by the occasional rare drop which is intended for an undiscovered or as-yet-still-unsolved quest.

Like alwayslost says, 'it wouldn't be "the game" anymore' if playing it got too oversimplified.

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#7 Jun 26 2014 at 1:29 PM Rating: Excellent
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alwayslost wrote:
It hurts my brain to think about broken quests or useless junk that drops and has no earthly reason or use.


Early in my EQ days, when Kunark was still the current expansion, a buddy and I came up with a term for all the random, useless stuff that came from there, both drops and from foraging... Kunarbage! And it's only gotten worse since then.

Tat
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#8 Jun 26 2014 at 1:43 PM Rating: Good
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tatankaseventh wrote:
alwayslost wrote:
It hurts my brain to think about broken quests or useless junk that drops and has no earthly reason or use.


Early in my EQ days, when Kunark was still the current expansion, a buddy and I came up with a term for all the random, useless stuff that came from there, both drops and from foraging... Kunarbage! And it's only gotten worse since then.

Tat


Examples? Are you talking vendor trash, whose only purpose is to make plat? That's not such garbage, if it could be sold for money. Are there that many drops that are for unknown quests??
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#9 Jun 26 2014 at 7:45 PM Rating: Excellent
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KC13 wrote:
As for VS, I have seen him up many times on Tunare. I was trying to farm Locustlure for a friend and killed VS several times while doing so. I guess that wasn't so nice of me, but there was almost never anybody in the zone for days on end.


Sippin wrote:
Ironically, I just did the druid epic for an alt and I couldn't believe how fast it went. I zoned into Karnors, VS was up, the longest part was finding my way to his room. 10 mins later I'm outta there. Luck of the draw, I guess.


Question for both of you. Are you sure you're talking about the actual VS and not VSR? VSR spawns about every 6 hours. He's the guy you hand the summoned globe to, which causes him to poof and respawn as Spirit of VS. You then hand that mob the resurrection scroll and he poofs and respawns as VS. But that version of VS only drops the ranger and druid epic pieces. There's a ton of misinformation about this, but you cannot get the wizard drop except by killing the version of VS that is on a 3 day timer (more or less).

If you did the druid epic, you were interacting with VSR. I've seen him up literally dozens of times whilst attempting to catch a single VS spawn. I've also popped in and seen a VS corpse lying there but in every case it was the spawned version (spawned by the sequence of hand ins, not by spawning naturally). You can tell because he'll always have the globes used for the druid/ranger epics and never have the other stuff for the other epics. I suppose it's possible that on other servers he's just sitting there often waiting for someone to kill him, but at least on Cazic, VS is perma camped. I've never seen him up.


Quote:
Like alwayslost says, 'it wouldn't be "the game" anymore' if playing it got too oversimplified.



Yeah. But it's not about making it simple, but recognizing that as the game has changed, the relative difficulty of certain quests have changed dramatically as a result. The epic mobs are a great example. The plus side is that pretty much anyone can solo those mobs now. But the negative is that back when you needed a raid force to take them out, people only killed them if someone in the raid actually needed the epic bit for themselves. A whole raid force of people weren't likely to gather together just to farm epic drops to sell for MQ. But since the mobs can now be soloed, all it takes is a few players on an entire server to decide to commit themselves to timing the spawns of these mobs and farming them and they'll never be up for those who actually need them.

And that's annoying as hell. So not only can you literally spend months (if you're a normal person who can only play at certain times and thus only occasionally can even be on when the spawn even can be up) just trying to get the chance to kill the spawn once. And then there's only a small chance he'll have your drop. That's pretty darn craptacular.

Edited, Jun 26th 2014 6:47pm by gbaji
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#10 Jun 27 2014 at 5:59 PM Rating: Excellent
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gbaji wrote:
Question for both of you. Are you sure you're talking about the actual VS and not VSR?


Yes, it was the real VS. Got the epic piece for my Wizzy.
#11 Jun 30 2014 at 2:47 PM Rating: Excellent
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KC13 wrote:
gbaji wrote:
Question for both of you. Are you sure you're talking about the actual VS and not VSR?


Yes, it was the real VS. Got the epic piece for my Wizzy.


Smiley: mad Smiley: motz Smiley: mad

Er... Um... Congrats! Smiley: glare
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#12 Jul 02 2014 at 5:56 PM Rating: Excellent
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I was pursuing the druid epic VS.

On a separate note, one BIG gripe of mine has always been how the DELETE CHARACTER button is so prominent on the character log-in screen. And, unlike WoW, which has a double-check requiring you to type out D E L E T E to actually delete a character, EQ just has one quick YES/NO confirm button. Yeah, you'd have to be woefully inattentive to hit both DELETE CHARACTER and then YES, but given how rarely people delete characters on their log-in screen, surely they could better protect this option.

I have a habit of leaving a computer at the log-in screen and I always have a nagging fear that some day I will return to my "game room" and find one of my 12-year old toons somehow deleted due to the cat walking on a keyboard, a prankster in my family or some kind of computer glitch accidentally clicking just the right combo of keys. Yeah, it's a bit of paranoia, and I'm sure a petition could get my toon back (but that takes time and effort and you're at the mercy of a sympathetic EQ CS person) but nonetheless I suggest the process of deleting a toon should require jumping thru more hoops---maybe even re-entering your password. ESPECIALLY if the toon is above a certain level, like 75+, or of a "certain age" in terms of days played.

Also I used to have a mouse that would go to sleep if not used for awhile. You had to right- or left-click to awaken it. One time I quickly left-clicked and it just so happens the cursor was right over the DELETE CHARACTER button of one of my mains. The CONFIRM box came up and I realized I was one stupid inattentive click away from wiping a character I had spent FAR TOO MUCH TIME playing over the years.

I felt like a ghost had walked over my (future---far future, I hope) grave! Smiley: eekSmiley: eekSmiley: eek

Edited, Jul 2nd 2014 8:01pm by Sippin
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#13 Jul 05 2014 at 9:59 AM Rating: Decent
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The center view button (numpad 5 default) doesn't work while in 3rd person view. When I want to center while levitating to prevent running downward or while swimming, I have to scroll back to 1st person view first. Fix this please.
#14 Jul 05 2014 at 10:13 AM Rating: Excellent
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Easypeezy wrote:
The center view button (numpad 5 default) doesn't work while in 3rd person view. When I want to center while levitating to prevent running downward or while swimming, I have to scroll back to 1st person view first. Fix this please.


I believe the page up and page down would work for this. it wont center you but you can page up to prevent yourself from going down and vice versa. Thats what I use when in 3rd person.
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#15 Jul 05 2014 at 1:38 PM Rating: Decent
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I know but I tend to move in all directions often and making center view useable in third person would make life a lot easier.
#16 Jul 07 2014 at 3:41 PM Rating: Decent
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I can see it. I tend to just use the mousewheel to pop in and out of third person view so I can quickly adjust the facing of my character when needed. Works fine for me (and is honestly easier/faster than using the keyboard buttons since my hand is already on the mouse). I gave up using the preset views long long ago.
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#17 Jul 11 2014 at 10:35 AM Rating: Good
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gbaji wrote:
I can see it. I tend to just use the mousewheel to pop in and out of third person view so I can quickly adjust the facing of my character when needed. Works fine for me (and is honestly easier/faster than using the keyboard buttons since my hand is already on the mouse). I gave up using the preset views long long ago.



I have allays done it the exact same way. I get confused when I accidentally change my view button from the default and stick with this method.
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#18 Jul 14 2014 at 4:25 PM Rating: Excellent
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An EQ issue that I would like the developers to fix would be the "other chat" window that always opens when I log in any character. Still haven't found a workaround to stop it from popping as yet.

Also,would love them to add an auto-pop up reminder window if Tribute is on. ie: The window pops up, as you attempt to log out.

This last request may not be applicable, but I have encountered an issue for years now that is as follows :
I kill a pile of mobs ( with an SK) and then start looting them afterwards, sometimes half of them go poof as I loot the first or a subsequent one. Especially if they are close together or in a pile. I have tried lowering the damage shield on the SK as I read somewhere that DS may out dps the SK if I missed damaging the mob, but even with a far lower damage shield it still happens sometimes.

I am not sure if this is fixable or if I have just overlooked something.

Nice to be back in EQ and ZAM after a record month long sabbatical (for me). I had world cup fever but glad its over now and I do not want to see a beer for a while! Smiley: smile





Edited, Jul 14th 2014 6:28pm by hexeez
#19 Jul 15 2014 at 6:31 AM Rating: Excellent
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I think the damage shield issue is "working as intended." If a mob dies wholly to a damage shield, no player gets xp and the mob corpse poofs with no loot available. Same happens if a mob does more than 50% damage in a fight, like if you assist a sarnak fighting an iksar in Lake of Ill Omen. THAT doesn't particularly strike me as something needs fixing since it makes sense that a player needs to do the majority of the work, or in the case of a damage shield at least some work, to earn a reward.

The DS issue is important when a druid is PLing a very low level player especially when fighting much higher mobs. It often happens the player gets less XP than he should since some of the mobs will die due to the DS before the low level is even able to do 1pt of damage on the mob.
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#20 Jul 15 2014 at 1:43 PM Rating: Excellent
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Thanks for the insight Sippin.
Yes, it makes sense that the DS issue when in group is intended re the XP to the lower character(s) being power leveled.

The strange thing is that even if my SK is solo (or being healed from out of group) the multi corpse poof issue when looting still happens intermittently, and in all my ad hoc tests I still do not see a consistent set of conditions that makes this happen sometimes, but not all the time.

Even when its only 15 mobs or so (all light blue con) and I make sure to tag an instant dot on all in addition to melee damage it sometimes still happens.. corpses poofing before I get to loot..

I noticed in some instances the issue almost never arose such as back when I was 90 and below in the Gyro - Zeka or Beza instances...No poofing with much larger pulls in those locations.
#21 Jul 15 2014 at 2:38 PM Rating: Good
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Is it possible that some of the mobs just don't have any loot? They poof pretty quick in that case IIRC. I can't imagine that you're killing lt blue mobs with just DS and not getting any damage on them. I'm assuming you're wrangling them properly, but just in case, make sure that you're facing all of them while fighting. That way you should get a decent amount of riposte damage (plus you have better defense against mobs in front of you than behind). I know that with my paladin, when fighting groups of undead, I'm **** about facing because ripostes are where most of the damage to the group will come from. It's not uncommon that by the time I've killed the first lt blue mob, there are two or three others that are down to 25-35% health just from SU pops on ripostes.

I've never had an issue with mobs poofing though, even when plowing largish groups at a time.
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#22 Jul 15 2014 at 3:02 PM Rating: Excellent
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He's right that is strange for higher level LB mobs. It's hard to imagine you can kill them only with a DS, especially an SK DS.
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#23 Jul 15 2014 at 3:07 PM Rating: Excellent
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Lootless mobs disappear pretty fast, but not instaneously or almost like the ones killed by NPCs or only from DS. Rot time is about 30 sec on lootless mobs, but can vary. Using PBAEs, I've seen several poof like that, but that's the only time. Other times, they do it in order they were killed although faster if no loot on them.
#24 Jul 15 2014 at 5:21 PM Rating: Excellent
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Interesting points.

The thing is that in some of the locations like Loping Plains back when I was lvl 85 (area outside the Vampire Cave, just south of Chapel), I used to have the issues on some of the mobs there and because of plenty killing over the years in that same spot on many characters, I know that it is quite rare for those Viscous-Worgs, Skeletons and Orc mobs to have nothing to loot on them.

Never knew (after all these years) that the mob that poofs in 30 secs or less after being killed were a result of having no loot on them. Thanks for that info. I thought it was just a bug never fixed by SOE.

In that camp, I had always tagged non summoning trash with an insta dot except the last one which I used "Charge/Provocation for Power" line of spell for the Agro and AC boost before I melee/engaged the pack of mobs. Then from that point on all mobs were kept in front.

What still puzzles me is that after killing say 20-25 of those LP mobs, the pile of dead mobs would remain intact for even as long as 10 mins or so. But as soon as I start to loot the first one in the pile, in some cases, anywhere from 3-6 would poof as soon as the first mob I had just looted vanished. Then another smaller number would poof as I loot a second mob. Usually the third and subsequent mobs looted would see a diminished number or no more vanishing mobs. Problem is, that when it happened I would only get to loot about half of the mobs I killed.

Yet on some occasions very few would disappear.

Not a big issue atm because the content he is doing is one mob alone at a time. But when its time to p/lvl or make some plat in a hurry this phenomenon hurts the effort.


#25 Jul 16 2014 at 1:43 PM Rating: Decent
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Chat filters, yep it's way past time to revamp chat windows and filters. I spent weeks trying to find out how to filter out "<player> has taken <dmg> from <spell>". It turns out its under spell/mine even though it's not mine. Why? Idk. Or how about that list of item speech (?) when you cast a spell, 3+ sets of armor have to tell you they helped you as you're trying to see some actual numbers as they fly by.

Get me a filter with abbreviated txt dealing my hits, spell dmg, pet efforts, crits etc maybe even group dmg w/o overlapping other categories. Also something about the <say> filter, maybe separate PC and NPC "say"? Or can we do that? I can't remember or test it right now since SOE didn't check their emails when Network Solutions warned them of a pending domain name loss. ROFL

Am I doing an OCD on this or does anyone else have this prob?
#26 Jul 16 2014 at 2:49 PM Rating: Good
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hexeez wrote:
I know that it is quite rare for those Viscous-Worgs, Skeletons and Orc mobs to have nothing to loot on them.


Especially the Worgs, since you'd think random stuff would stick to them or something. Smiley: tongue

Quote:
What still puzzles me is that after killing say 20-25 of those LP mobs, the pile of dead mobs would remain intact for even as long as 10 mins or so. But as soon as I start to loot the first one in the pile, in some cases, anywhere from 3-6 would poof as soon as the first mob I had just looted vanished. Then another smaller number would poof as I loot a second mob. Usually the third and subsequent mobs looted would see a diminished number or no more vanishing mobs. Problem is, that when it happened I would only get to loot about half of the mobs I killed.


That is strange. Maybe it's just a graphical update thing? Dunno.
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