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Back from the past - with a questionFollow

#1 Sep 29 2009 at 12:48 PM Rating: Decent
It's been years and the game never used to drop gems (that I remember) So my question is, I looted a "simple defiant bluestone." It actually seems that I loot a fair amount of single gem like pieces. I presume a craft is involved. Might I ask for a short description of how these are used?

Thanks,

Edited, Sep 29th 2009 4:49pm by blacktie
#2 Sep 29 2009 at 1:27 PM Rating: Decent
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https://everquest.allakhazam.com/db/item.html?item=84257
Is not actually a gem, but rather an Augmentation

MAGIC ITEM LORE ITEM AUGMENTATION ATTUNABLE
Augmentation type: 7 8
Slot: HEAD FACE EAR NECK SHOULDERS ARMS BACK WRIST HANDS FINGER CHEST LEGS FEET WAIST
AC: 3
Recommended level of 20. Required level of 5.
WT: 0.0 Size: TINY
Class: ALL
Race: ALL

Some links to help explain Augments:
Basics of Augments
How to insert / remove Augments
Slot Descriptions
Newer Slot Descriptions

The Basics:
Equipment with with augmentation slots available, example:
https://everquest.allakhazam.com/db/item.html?item=70709
MAGIC ITEM ATTUNABLE
Slot: LEGS
AC: 97
STR: +6 DEX: +3 STA: +6 CHA: +4 WIS: +6 INT: +6 AGI: +7 HP: +75 MANA: +75 ENDUR: +75
SV FIRE: +11 SV DISEASE: +14 SV COLD: +11 SV POISON: +14
Recommended level of 79. Required level of 75.
WT: 4.5 Size: LARGE
Class: WAR SHD
Race: IKS
Slot 1, Type 7 (General: Group)
Slot 2, Type 11 (Crafted: Group)
Slot 3, Type 12 (Cultural: Raid)

Note the Slot 1-3, and the Type for each. Type is the key point, as the Slot # is just an enumeration (ordered number starting at 1 and going up for each addition slot). Type tells you the type of aug that goes into the slot (see the 3rd and 4th links above in references).

Then you find an Augment (one with the tag AUGMENTATION at the top of the item display, as in the above display of the Simple Defiant Bluestone item. Augments which list which slot types they fit in, 7 or 8 in the above example, and which equipment slots, HEAD FACE EAR NECK SHOULDERS ARMS BACK WRIST HANDS FINGER CHEST LEGS FEET WAIST in the above example. Since the Elegant Trooper Greaves are a LEGS item, and has a Slot Type 7 augmentation slot, you can put the Augment in that piece's armor in Slot 1. Refer to the 2nd reference link on how to add / remove augmentations.

Basically, when you add an augmentation to an item, you gain the stats listed on the augmentation to your item. The caveat here is, that the most restrictive portions of either an item or any of it's augmentations will be in effect. Thus, if you have a no level required or recommended twinkish item, and you put in a high level recommended augmentation, the combined item will have the high level recommended level attribute on both the item and the augmentation, even though the item didn't originally have that. A further example, is you may be able to put a Deity restricted cultural augmentation in the above Elegant Trooper Greaves, but if your Deity doesn't match the restriction, you won't be able to equip the item. And some combinations (such as minimum level requirements), you may be able to aug and equip, but will get no stats at all since the new required level restriction will be above your level.

All of this is what makes Augmentation so complex, and probably why I couldn't find a good overall guide to them. (Hint to Wiki designers :D )

I hope this explains it clearly enough.

Yther Ore.

Edited, Feb 21st 2010 1:32am by Yther
#3 Sep 29 2009 at 3:07 PM Rating: Decent
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I forgot to mention that some Augmentations are tradeskillable to upgrade them, such as Howlite which can be made into many similar, but upgraded augments (All howlites).

MOst tradeskillable items though have the tag This item can be used in tradeskills. on them, such as the Howlite:

MAGIC ITEM AUGMENTATION ATTUNEABLE
Augmentation type: 7 8 12
Slot: FACE
This item can be used in tradeskills.
Strikethrough: +1%
Recommended level of 60.
WT: 0.0 Size: SMALL
Class: ALL
Race: ALL

Item Information:
You must use the solvent Class I Augmentation Distiller to remove this augment safely.

Yther ore.
#4 Oct 03 2009 at 11:57 PM Rating: Good
For the many gems that are not augmentations such as the oe you fouund, many date back to early EQ days such as diamonds, pearls, sapphires, and many others. You can use these for jewelcraft. They combine with silver, gold, electrum, and platinum bars to make various items for which I have never found any practical use oter than to develop your jewelcraft skill.

Expansions have added more gems such as the four colors of nihilite and the various "uncut" gems (uncut amethyst, uncut morganite, etc) which have trivials in the 200-400 range. They can be used to craft type 11 augmentations. For example, the Marquis Cut Crimson Nihilite has a HP+350 modifier.

Arbutus Defrin
Ranger (84)
Expert Jewelcrafter (289)
#5 Oct 04 2009 at 7:49 AM Rating: Good
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Old Sebilis and Dulak's Harbour still seem to be good places for the "basic" gems.

LDoN's were excellent for gem drops at times, but that is no longer a popular set of instanced zones to run.

The newer stuff other's have posted about varies in how it drops (some is specific expansion, others are zone, while some is hotzone related and so on).
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