Forum Settings
       
Reply To Thread

EQ MapsFollow

#1 Feb 17 2009 at 11:50 AM Rating: Good
Scholar
19 posts
I can't figure out why I don't get access to some maps, I was on the free trial and then recently I got a regular membership and I have all the expansions, but for some reason I still don't have certain maps. Could someone help me with this??
#2 Feb 17 2009 at 12:14 PM Rating: Decent
Sony doesn't provide maps for all zones. Most zone maps are player made and must be downloaded separately. Download the map packs from mapfiend.net (or .com) I forget.
#3 Feb 17 2009 at 12:42 PM Rating: Good
http://www.mapfiend.net/mappacks

Download the all maps one. Unzip these map files into your map subfolder think it is program files/sony/everquest/maps.

Welcome to Everquest!

#4 Feb 18 2009 at 10:45 AM Rating: Decent
Scholar
19 posts
Thanks a bunch, I did go to mapfiend, but was still not seeing anything in the moors, and I realized my map lines layer was turned off, it was weird, but anyway, thanks again.
#5 Feb 18 2009 at 12:10 PM Rating: Decent
Speaking of layers. What does each represent? I understand what base is etc.
but since two sets of 1,2,3

what does group one rep

what does group two rep

is it smart just to have layer 1 up or...................


Thanks,

#6 Feb 18 2009 at 1:29 PM Rating: Decent
***
2,689 posts
Technically, they don't represent anything other than layers, and Base being the ones Sony gives you. However, mapfiend, generally uses layer 1 for map lines, layer 2 for labels, and layer 3 for grid lines (though it's rare to have grid lines).

Personally, I try to put zone labels on Layer 1 as well as the general map lines. I use layer 3 for more map lines (generally for vertical zones that are better split into 2 or 3 sections). I also often use Layer 3, for notes. And I use 1 and 3 for other miscellaneous, but important labels, that should stand out from the mass of labels in layer 2 .. this generally include traps and other hazards on layer 1, and tradeskill fixtures, bankers, etc. on layer 3.

Finally, I try to keep in-zone portal labels on whichever layer has the map lines for that portal.

Generally, I leave all layers showing, and just turn off labels. I often turn off Base or Layer 1 for zones with lots of duplication (PoK), and Layer 2 for when I want to see the important labels, but not the general mob / npc ones ... Sunderock Springs is an execellent example of having tons of general labels on layer 2.

Height Filter is great for zones with elevations on teh map lines, and lots of floors / levels. Unfortunately, many of the old world vertical zones don't have this information, newer zones though, like SHIP height filter is wonderful for. Generally, however, I have it off.

Filenames for the maps represent the layers:
zone.txt = Base
zone_1.txt = Layer 1
zone_2.txt = Layer 2
zone_3.txt = Layer 3

For specific information on the map file contents refer to this thread.

Yther Ore.

Edited, Feb 18th 2009 4:40pm by Yther
#7 Feb 19 2009 at 7:08 AM Rating: Decent
Thanks.
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 197 All times are in CST
Anonymous Guests (197)