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AA Exp I am a bit puzzled???Follow

#27 Aug 17 2005 at 2:15 PM Rating: Decent
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OK one other thing. As far as I know racial xp modifiers DO NOT affect aa xp. Someone please correct me if I am wrong.


I had thought (and may be wrong) that racial penalties simply affect total xp earned. Once you earn it, it then gets divided up amongst regular, leadership and aa.

But if you earn it 20% slower, because you're an Iksar, then it "affects" aa xp simply in that it's not there to go into the aa xp "bucket" to begin with. Put another way, you don't avoid the racial xp penalty just because you're set your aa bar to 100% aa. Not having collected any data, I can't confirm this statement, but it reflects my understanding of total xp earned, and how it gets apportioned to your different xp buckets.
#28 Aug 17 2005 at 5:24 PM Rating: Good
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saguaro wrote:
But if you earn it 20% slower, because you're an Iksar, then it "affects" aa xp simply in that it's not there to go into the aa xp "bucket" to begin with. Put another way, you don't avoid the racial xp penalty just because you're set your aa bar to 100% aa. Not having collected any data, I can't confirm this statement, but it reflects my understanding of total xp earned, and how it gets apportioned to your different xp buckets.


That's not technically true either though. The exp penalty is not a multiplier to the exp earned. It's a multiplier to the experience needed for each level.

So if a human needs 1000 exp to gain the next level, a troll will need 1200 experience. The exp per kill is still divided up based just on level. The troll just needs more to gain a level, and so he'll seem to get less experience over time (since we just measure experience in "ticks" or percentages of a full level). So in theory a human and a troll of the same level in a group will gain AA experience at exactly the same rate.

Not that I've tested this myself, but that *should* hold true...
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#29 Aug 17 2005 at 11:57 PM Rating: Decent
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That's not technically true either though. The exp penalty is not a multiplier to the exp earned. It's a multiplier to the experience needed for each level.

So if a human needs 1000 exp to gain the next level, a troll will need 1200 experience. The exp per kill is still divided up based just on level. The troll just needs more to gain a level, and so he'll seem to get less experience over time (since we just measure experience in "ticks" or percentages of a full level). So in theory a human and a troll of the same level in a group will gain AA experience at exactly the same rate.


... ty gbaji for saying this in a way that I couldnt quite seem to put into words. This is exactly how I also understand aa xp to work.
#30 Aug 18 2005 at 3:21 AM Rating: Decent
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The exp penalty is not a multiplier to the exp earned. It's a multiplier to the experience needed for each level.


Can you dig up links to verify this? I really like this concept, but I have trouble with it the moment I consider bonus-xp potions or the Veteran award, LotD. These potions or this aa, represent a clear and temporary bonus to "earned" xp. Or, at least it seems that way, since the alternative would be a very complex method for artificially shrinking and restoring xp requirements for the current level.

In other words, how do you identify when the words "bonus" and "penalty" apply to either earned xp or the xp needed for each level? And quite honestly, I don't see the mechanical difference between the two. It strikes me as the same as adding two numbers in reverse. 2+3 = 3+2, et al. The fact we associate varying rates of xp gain dependent on race and class, is associative of the length of the xp bar. So, how different is it really, to either view it as a percentage, or view it as a quantitative value, truncated into a constant distance.

Edit 1: I wonder if death penalty occurs at the same rate or if racial/class modifiers are accounted for.

Edited, Thu Aug 18 04:28:50 2005 by tchzarmok
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