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#1 Aug 12 2005 at 11:48 AM Rating: Decent
I recently returned to EQ, and I am having a blast. However I was wondering if anyone could point me to a site/article that explained flagging. When I ask in game I get partial answers and a whole lot of joking around. The server I'm on almost demands that I get to level 63+ in order to group. And I figure the best way to get some AA's, find a group, and get past level 59 is to get in on some uber planes. I thank everyone in advance for their help.
#2 Aug 12 2005 at 12:36 PM Rating: Default
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Most of the planes that require flagging will not be suitable for a you until your well into 60. But in any case look for planar progression on this site, it will explain it.

I personally hate the flagging process and will have nothing to do with it anymore. For the most part it involves a ton of insanely hard mobs that take 75 person raids to kill. Most of the people who will say they are easy are more then likely in a guild that is time/gates/etc geared and spends most of there time playing. Unless you are a hardcore player willing to give up real life I have found most of them will not take you in (for starters most of them require you to be 65 to 70 just to join). As far as pick up raids go they are iffy cause if just 1 or 2 people ***** up the raid is blown (IE the enchanter misses a spider on the MB you just lost 3 hours of your life). Then if you actually are successful in dropping the mob you gotta hope you actually get rezzed in time to hail the mob that gives you the flag. You also gotta hope some jerk doesn't hail it 100 times so nobody else can get there flag. Both of those things happened to me on the first raid mob (MB in POI) and a GM pretty much told me I was SOL.

Anyways hope you have better luck then I did.
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#3 Aug 12 2005 at 2:11 PM Rating: Default
I work a full time job and have managed to get 75% of the flagging done for elemental planes (if I had made it to all the raids my guild has done then I would be elemental flagged.) I still uphold a very normal social life too. It's just a matter of learning to balance responsibilities. By the way, our guild is just working on elemental flags, it's all about alliances and having connections.
#4 Aug 12 2005 at 2:51 PM Rating: Decent
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I do not see how "balancing" responsibities outside of quitting my job is going to get me flagged when I live on the West Coast and 95 percent of the flagging raids start a 7pm Eastern.
#5 Aug 12 2005 at 4:11 PM Rating: Good
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or the most part it involves a ton of insanely hard mobs that take 75 person raids to kill.

exaggerate much? there are guilds that have progressed through pop without even fielding 50.

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for starters most of them require you to be 65 to 70 just to join

BFD. my current bard has three days /play'ed on him, and I didnt rush to 65/10 aa. he soloed the whole way, and didn't have gear over a 3kpp drum for most of it. I think it's absolutely reasonable to expect someone to be 65, a casual player, playing 7 hours a week, who focused on leveling could ding 65 in 2-3 months easily.

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Unless you are a hardcore player willing to give up real life I have found most of them will not take you in

there are highend guilds that raid where you could raid only five hours a week and still get in.

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As far as pick up raids go they are iffy cause if just 1 or 2 people ***** up the raid is blown (IE the enchanter misses a spider on the MB you just lost 3 hours of your life).

so? this happens in groups, this happens in guild raids...

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ou also gotta hope some jerk doesn't hail it 100 times so nobody else can get there flag.

except, that a developer has previously confirmed that multiple hails will have absolutely 0 effect on pop progression mobs.

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I do not see how "balancing" responsibities outside of quitting my job is going to get me flagged when I live on the West Coast and 95 percent of the flagging raids start a 7pm Eastern.

not all raids start at 7 est. FV has at least three guilds/organizations I can think of that have at least EP flagged themselves, that are PST. look on your server message boards, or ask around.

Edited, Fri Aug 12 17:23:11 2005 by Groogle
#6 Aug 12 2005 at 4:18 PM Rating: Decent
Quote:
I personally hate the flagging process and will have nothing to do with it anymore. For the most part it involves a ton of insanely hard mobs that take 75 person raids to kill. Most of the people who will say they are easy are more then likely in a guild that is time/gates/etc geared and spends most of there time playing. Unless you are a hardcore player willing to give up real life I have found most of them will not take you in (for starters most of them require you to be 65 to 70 just to join). As far as pick up raids go they are iffy cause if just 1 or 2 people ***** up the raid is blown (IE the enchanter misses a spider on the MB you just lost 3 hours of your life). Then if you actually are successful in dropping the mob you gotta hope you actually get rezzed in time to hail the mob that gives you the flag. You also gotta hope some jerk doesn't hail it 100 times so nobody else can get there flag. Both of those things happened to me on the first raid mob (MB in POI) and a GM pretty much told me I was SOL.



Im sorry to hear you had such a bad experience with the PoP flagging progression.

Personally mine was much better. (though I can feel for you on the open raiding front) I got some of mine open raiding and the rest with my guild. We only have 30-40 people who raid on a regular basis and are far from being a Time/Gates geared group. Alot of success/failure has to do with the strat employed and how well everyone plays their class and plays well together.

It doesnt take full 75 people raids anymore to kill Elemental Gods let alone get through the Pre Elemental events. My guild has done Fennin, and most recently Xegony. (GO JLN!!) It wasnt because we are uber geared or had a zerg force to just overpower these mobs. Everyone is very disciplined and does their job sticks to the strat and listens to the raid leaders. And most important of all when we do wipe noone takes it as a failure or gets discouraged. You have to take it as a learning experience and come back and use what you learned the last time to take the mob out the next time.

My point is I wouldnt lose interest in game progression. If you find the right guild for you that fits your play style and schedule I think you will find that the "end game" content is alot of fun. I know that I would have quit EQ along time ago had I not joined the guild I am in now.

To the OP I would get to 65 before starting the PoP progression. There are far better zones to xp in other than the planes if that's what your are looking for and I think you will find it much easier to find a guild willing to bring you along on the flagging progression at that lvl if that is what you are looking to do.





#7 Aug 12 2005 at 4:25 PM Rating: Decent
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Quote:
It doesnt take full 75 people raids anymore to kill Elemental Gods let alone get through the Pre Elemental events. My guild has done Fennin, and most recently Xegony. (GO JLN!!) It wasnt because we are uber geared or had a zerg force to just overpower these mobs. Everyone is very disciplined and does their job sticks to the strat and listens to the raid leaders. And most important of all when we do wipe noone takes it as a failure or gets discouraged. You have to take it as a learning experience and come back and use what you learned the last time to take the mob out the next time.
What server are you on?
#8 Aug 12 2005 at 7:48 PM Rating: Decent
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What server are you on?



Tunare why?
#9 Aug 13 2005 at 5:02 AM Rating: Decent
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Because

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It doesnt take full 75 people raids anymore to kill Elemental Gods let alone get through the Pre Elemental events. My guild has done Fennin, and most recently Xegony. (GO JLN!!) It wasnt because we are uber geared or had a zerg force to just overpower these mobs. Everyone is very disciplined and does their job sticks to the strat and listens to the raid leaders. And most important of all when we do wipe noone takes it as a failure or gets discouraged. You have to take it as a learning experience and come back and use what you learned the last time to take the mob out the next time.


This sounds suprisingly like the guild I'm in. We recently took out Xegony and Fennin earlier. Same type of guild. Doesn't zerg, took everyone doing their part and pulling it off strategically instead of throwing people at the mobs.
#10 Aug 13 2005 at 7:38 AM Rating: Decent
Which server do you play on>? We took out Xeg on the 9th of this month. Was our first try at her.

Edited, Sat Aug 13 08:44:22 2005 by DamthebiTch
#11 Aug 13 2005 at 2:47 PM Rating: Decent
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I'm on Povar. We took her out on the 30th of last month.
#12 Aug 13 2005 at 8:23 PM Rating: Decent
Congrats. She is a pain. Long **** fight.
#13 Aug 13 2005 at 10:39 PM Rating: Decent
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Quote:
Congrats. She is a pain. Long **** fight.
Try TRC Smiley: tongue
#14 Aug 14 2005 at 2:51 AM Rating: Decent
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http://www.graffe.com/quests.php?id=7

Guide to PoP flags.
#15 Aug 14 2005 at 8:00 AM Rating: Decent
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Quote:
I personally hate the flagging process and will have nothing to do with it anymore. For the most part it involves a ton of insanely hard mobs that take 75 person raids to kill. Most of the people who will say they are easy are more then likely in a guild that is time/gates/etc geared and spends most of there time playing. Unless you are a hardcore player willing to give up real life


All of this is BS. You have either not done the encounters or are clueless.

I think VT is more difficult than a lot of the tier 1-3 encounters and my casual guild can do them with 20+ peeps. A well geared group could get to AHR and kill her.

I am also sick of hearing idiots saying stuff like epic 1.5 is not for casual players. A little off topic but also BS. Most of this stuff does not require zerging. Just people researching the encounter(less fun that way imo but helpful if u r clueless) and using the right strategy.

Edited, Sun Aug 14 09:11:32 2005 by TheGreatSieg
#16 Aug 15 2005 at 8:16 AM Rating: Decent
A couple things I noticed here. First your ability to go through the flagging process is very very server dependant. As servers age certain guilds become POP progression training grounds and four or five become time or better frming guilds. It can be very frustrating trying to progress. My only advice is that gear you can get from OoW and DoN is just as good as PoP gear and even better.

One of the posters said he lived on the west coast, sorry dude game over good luck that has always been a rough one.

I know there is a difference of opinion about how tough the mobs are but again this is very subjective. If you are trying to progress with a bunch of high 50's low 60's the encounters can be rough. Especially since they increased the levels of both toons and progression mobs when OoW came out.

Best example I can give:
When my ranger was in his 50's and low 60's we were raiding kael drakkel. man I thought vindi was ultra uber. We took him down but could never beat the avitar of war or even the idol of war. For a long time I thought that was one of the toughest mobs in the game. Long story short a friend asked me to jump on my necro (account is still active) to help twink hios warrior. bottom line was we 2 group Statue, Idol and avitar rather easily.

Shows how relative things can be.

One last thing. Man I know the flaggin thing seems stupid and pointless but man it is one of the unique features of the game. DO NOT GIVE UP you will regret it. Be glad you are on a server tht has guilds that still do the progression because from what ive seen most dont. In most cases uber guilds set mini raids to twink their alts. One last thing, the PoP progression is the best possible training for when your guild decidedes to raid GoD and beyond.
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