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Allakhazam Poll: Trouble in the Original PlanesFollow

#1 Jun 20 2005 at 7:24 PM Rating: Excellent
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In the original planes (Hate, Fear, Sky), which situation did you find most troublesome?
I have never seen the original planes:95 (8.4%)
The Plane of Hate break-in:82 (7.3%)
The Plane of Fear break-in:646 (57.4%)
The Plane of Sky death/corpse-summon/rez process:122 (10.8%)
Aggroing the floor above you in the Plane of Hate:56 (5.0%)
Death Touching golem trains in the Plane of Fear:76 (6.7%)
Hitting another island while jumping out of the Plane of Sky:37 (3.3%)
Why don't you have (____) as a choice? (Share in a post):12 (1.1%)
Total:1126


(Note: You must be a registered user to vote in a poll.)
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#2 Jun 20 2005 at 7:26 PM Rating: Good
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Hah! I'm 100% right... ;)
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#3 Jun 20 2005 at 8:02 PM Rating: Decent
how about all of the above =P
#4 Jun 20 2005 at 8:11 PM Rating: Decent
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Much Fear for PoFear Break-ins. /shiver
#5 Jun 20 2005 at 8:23 PM Rating: Decent
One of the first raids I ever went on was a Fear raid...

60 people, wiped in 3 minutes. We goofed up the break.

Longest corpse run ever. 7pm start, wiped minutes later, we finally got everyone out at about 1am.

I skipped raids for a while after that...
#6 Jun 20 2005 at 9:26 PM Rating: Default
I voted other. I always hated porting raids to old Hate all by myself.
#7 Jun 20 2005 at 10:08 PM Rating: Decent
I'm a shaman, and I did several pickup raids to get my epic peice from Fear. (Some of the people from Innoruuk may remember me? Lildaani.) I say several because I refused to reserve the right to my piece to be fair/draw people in. Out of.. well I've lost track now, but it was like 9 or so raids, we won (as in, didn't wipe and killed the golums, and in one case Cazic Thule himself) 7 times. What killed us those 2 times was the Ireblind Imp (/shudder), and the dracoliche. So I say those two mobs are the worst part of Fear at the moment lol... I don't have alot of experience with the other original planes.


#8 Jun 20 2005 at 11:17 PM Rating: Decent
Fear break in all the way, my god it was horrible. one of my few first raids, (I didnt raid much till after that) but OMG it was a full raid, we wiped in less than 2 min of zone in, and took us almost 9 hours to get everyone back to their bodies. I swear worst raid I was ever on!

Seri~
#9 Jun 20 2005 at 11:17 PM Rating: Good
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I think it's obvious that the PoF break will be the "biggest" problem. But I wonder how much of that is from people who were doing planes "back then", and how much of that is due to the fact that it's the only thing on that list that is really still a problem.

If your reason for posting that the Fear Break is the worst is due to problems with the Ireblind Imp on break, then you can't possibly have any clue of the relative annoyance factor of everything on that list. Ireblind was added when they added the epic 1.5/2.0 quests. That's the OoW expansion. That's hardly "original planes"...

Bah. Youngsters... ;)


Oh. I put in the corpse/rez thing in PoSky. Look. Fear Breaks sucked. But they were a very straightforward suckage. You wiped on break, and you were in a world of hurt. If you managed to get a "safe camp" going, you were golden and for the most part the rest of the plane was cake. There wasn't any wracking of brains or mental manipulations to it. Some of the ridiculous methodologies that were needed to move people around in PoS back in the day (especially before group commands that allowed you to transfer leader! Yikkes that made things easy) were downright painful.

A PoF or PoH raid was a few hour thing. Never more then 7 or 8 hours (if you really wanted to catch respawns I suppose. There just werent that many mobs, and it didn't take that long to clear. Worse case you might wipe a few times and maybe some people might eat an unressed death or two. On PoS, you could literally lose your corpse if you screwed something up. And death wasn't something that *might* happen. It was something that would happen. Over and over. Multiple times. Heaven help you if you were man number 25 on the raid, because you'd die at least once on every island on the way up, in addition to however many deaths you'd take actually fighting the mobs.

I remember doing 3 day raids in PoS. 3 days! And the entire thing was mental hell. Difficult pulls. Fights that required you be on your toes. Stupid things that could get people killed really really easy. Heck. Stupid things that could end a raid for someone, with *no* way to get them back (fall off an island, and you're done). And just enough complexity with the corpses and keys so that half the raid who maybe didn't know what they were doing were constantly asking what we were doing and why, half of the remaining insisting that the "wrong" things would work, and the remaining half breaking their brains and their fingers keeping exactly what needed to be done in what order staight and making sure everyone knew what needed to be done, by whom, and in what order before someone did something that would make it impossible (then you'd have to come up with an equally ridiculous way to fix whatever new mess you got yourself into).


Done all of those back in the day. I'll take a 10 hour CR in PoF over the pure mental pain of planning and running a PoS raid every time.
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#10 Jun 20 2005 at 11:23 PM Rating: Decent
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Something tells me you're wrong about the Ireblind. Wasnt he added with the berserker class when GoD was released?
#11 Jun 20 2005 at 11:44 PM Rating: Decent
aye, Ireblind is part of zerker Epic 1.0
#12 Jun 21 2005 at 12:35 AM Rating: Decent
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Fear breakins definitely live up to the name, because theres only 2 types of people after one... Grand Champions.. or.. stuff on a rock
#13 Jun 21 2005 at 1:08 AM Rating: Excellent
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Fear. Hands down.

Sky was just a matter of organization. Hate was just a matter of people following orders.

Fear could break you.

The aggro range, and of course the infamous chain aggro, gah. Just when you thought it was safe to rez up and med... I still wake up screaming.

My last guild was the guild people used to call on when a Fear break went horribly wrong. This was before I joined, and is one of the reasons I set my sights on LoD. Many, many small guilds were rescued after a bad break and a few hours of trying to recoup. Eventually the guild leader would put out feelers to a member of LoD. "Can you possibly lend us a hand, here?--"

Even after I joined, just a couple of years ago, someone got a tell and said in /gu, "Who wants to go on a rescue run to Fear?", and at least 2-3 groups were up for it. Fun times.

(This doesn't include the people who got too close to CT's altar in PoTime and got ported to Fear in the middle of loot calls. Talk about a laugh.)
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#14 Jun 21 2005 at 3:33 AM Rating: Decent
Didn't mind the Fear break in the old days. Just needed someone who was good a driving the first train. Enjoyed it myself.

2 loops around the portal and then drag it all north and run loops. Everyone else zones and heads for the sw wall camp. Rule 1, you get agro, stop and die. Not that bad. It all goes bad when peeps forget Rule 1.



Edited, Tue Jun 21 04:37:20 2005 by Kunagi
#15 Jun 21 2005 at 6:18 AM Rating: Decent
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Fear pretty much requires that some one knows how to break in. It also requires that your raid know how to follow directions quickly. If you can't do that u have no business being there and u will wipe. That's why it's still a problem.

Also, most of the hardcore guilds that knows how to raid no longer goes there and possibly a large quantity of the peeps going there may not really know how to raid stuff in general.

I know the time I died there it was with a bunch of complete morons who knew absolutely nothing about raiding at all and did not even know about breaking into fear. It is fortunate that the guild lobby exists to make crs so easy now.

Edited, Tue Jun 21 07:22:26 2005 by TheGreatSieg
#16 Jun 21 2005 at 6:56 AM Rating: Decent
Funny thing now is Fear can be broken with 2 toons.

- Psychoman of Terris Thule
#17 Jun 21 2005 at 7:43 AM Rating: Decent
My first raid was a fear raid as well. I waited patiently outside the portal while the first group went in. A minute or so passed when the guildleader shouted, "Group 2, Enter the Plane of Fear!" My group of 6 jumped up and ran through the portal. After the zone loaded, I immediately ran to the left to the (supposedly) "safe spot." Group 1 had initiated contact with about 20 mobs, and it seemed as if they just kept on coming. Hordes and hordes kept swarming us as group 3 and group 4 zoned to their almost immediate death.

We never knew what hit us, text was flying by so fast. For many of the raiders it wasn't a bad experience; after 3 hours of searching we had located a cleric with his clicky that agreed to come and rez us. My corpse was 7 minutes too old to rez.
#18 Jun 21 2005 at 8:22 AM Rating: Decent
to me, the biggest pita was raiding sky for hours to have one of the usual bugs jump up and end the day because the GM's tell you theres nothing they can do to help you. gotta love wasting hours and not accomplishing what you wanted to.
#19 Jun 21 2005 at 8:36 AM Rating: Good
voted Fear break in...scary stuff.
#20 Jun 21 2005 at 9:00 AM Rating: Good
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It was all a nightmare, it just depended on the people that you were with. Sometimes you'd go to sky and tell everyone not to use /say, yet some idiot would use it as soon as you got there and get everyone wiped. If you stayed on your toes in Sky though, and had someone watching for the position of ole' looney boy, you'd be ok. If he got too close while you were fighting something, it went ugly quick.

Fear just sucked. The break in sucked. The chain aggro sucked. The across-the-zone DTs sucked. It sucked having your MT get a DT in the middle of a fight. It sucked having your MH get a DT in the middle of a fight. It sucked having your CC get a DT in the middle of a fight. I hate DTs. There are mobs in Sky that DT, but it's still not as bad as fear.

Quote:
Funny thing now is Fear can be broken with 2 toons.

- Psychoman of Terris Thule


Yeah, a guildie asked me a while ago if I'd clear fear breakin for him. It's easy now-a-days, but it used to be hell.

Obviously, fear break-in gets my vote.
#21 Jun 21 2005 at 9:39 AM Rating: Decent
We've actually been working on Fear for one of our Shadowknights, and the latest little twist to Fear is that after a successful break-in and a relatively smooth run over to the golems, we find all three golems piled on top of one another. This has happened to us at least 3 different times.

We've successfully pulled them down once. The other two occassions ended badly, including a visit by Cazic while we were recovering... at least we've avoided the Ireblind Imp... so far.
#22 Jun 21 2005 at 10:18 AM Rating: Decent
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Fear break in...just the thought of it makes me want to /shout WTB Rez. :p
#23 Jun 21 2005 at 10:38 AM Rating: Decent
Worst trouble was when we cleared Plane of Fear before CT had spawned then sat in the South East corner of the zone waiting for him. When he spawned, the whole zone respawned with him and swarmed our camp. We lasted for about 5 very intense minutes and then finally the last of us died. Now our corpses were in the SE corner and the rest of the zone was fully popped. Needless to say the CR was painful.
#24 Jun 21 2005 at 10:53 AM Rating: Decent
Fear is only a problem if people sit around waiting at the top of the hill at zone in if everyone runs West immediately on Zone-in, you almost never have over 5 or 6 mobs - or if you can take it run everyone to the NW corner of zone picking up about 15 adds and then safe for pulls without adds.

Sky just sucks because you can't get up there without a wizard to my knowledge.
#25 Jun 21 2005 at 11:15 AM Rating: Decent
Few seem to remember having to have a wizard and a stone port up every group into hate. You also forget that wizards weren't exactly a dime a dozen for hate raids, so we would have typically one or two wizards that would show up. Also remember the three mobs that were in/near that port in building that would generally aggro as soon as someone zoned in. As my luck went, I seemed to have the fastest connection so would be the one that zoned in 1st and thus was usually the 1st death. Lets not talk about chain aggro in that zone or the ability to aggro above.

After the break in and assuming that people didn't train the raid getting to camp, hate was pretty smooth and fun. The new hate isn't remotely close to the old one.

Fear was never all that hard to break in if you had a group that had done it before, heck, a bard was all you needed to break fear, or a smart cleric who wasn't afraid to run and die. You can't really train in the hate of old. Well, not far enough to matter at least.

#26 Jun 21 2005 at 11:29 AM Rating: Decent
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I really need to take some time out and think the next time I jump at a poll answer Smiley: banghead

Quote:
If your reason for posting that the Fear Break is the worst is due to problems with the Ireblind Imp on break, then you can't possibly have any clue of the relative annoyance factor of everything on that list. Ireblind was added when they added the epic 1.5/2.0 quests. That's the OoW expansion. That's hardly "original planes"...



I guess if you think of this poll as in reguards as only for the "Original Planes" then I'd have to change my vote and agree with Gbaji.

I've been in fear with no problems "back in the day". Recently, since 'ol Irebling was added is when raiding has become more difficult.

I do remember shuddering when someone mentioned going to Hate.


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