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Clerics or druids which is the better healerFollow

#1 Mar 13 2004 at 11:09 AM Rating: Good
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Since certain people have a great deal of difficulty staying on the topic and instead of offering good advice on topic want to start a class ***** session. So here is a thread for them to play with.

I want Reasons why and i don't want any 'well druids can SoW' or 'But Shammy haste makes the mob drop faster' stuff i want pure healing ability and i want someone to prove that Druids and / or Shaman are better healers than clerics and visa versa.

Please continue.

Edited, Sat Mar 13 11:50:43 2004 by tarv
#2 Mar 13 2004 at 11:27 AM Rating: Decent
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I've never played a Cleric, but my druid's good. Heal for 100 at lvl 24, which isnt bad. I dont know if you consider this off topic, but the buffs make healing easier, such as a DS, whereas you don't have to heal as much. Versatility is a factor as well, if you can tank, you don't need to heal the other people until they're low. Just my 2 cents.
#3 Mar 13 2004 at 12:25 PM Rating: Decent
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Assuming Equal Skill, and fairly equal equipment.

A cleric will always outheal a druid. Always. Always.
Clerics were created with 1 thing as their primary duty. Healing. Druids are created with more utility, hence some things have to be taken away from their healing to balance them out. Clerics also get an innate healing bonus (ie, a cleric and a druid both get the 100hp heal. A cleric may heal for 120 with this, while a druid will be capped at 100, assuming no focus items).

In the low levels, the druid can hold up just fine, but a cleric will still be better. In the mid levels, clerics leave druids behind in the dust. HoTs and CH being the biggest things for clerics at these levels. At the high levels, druids again can come close and sub-in for clerics again, but still a cleric will be better.

And a note on DSes. These do damage to the mob for every hit on the player. They will not reduce the amt of damage taken by the player (unless there is some AC bonus along with the DS, this I'm not sure of). Again, druids are great classes with their added utlity (DS, Snare, Track, DoTs, Nukes) but this added utility takes away from their pure healing ability.
Shammies are about the same as druids in here, with the exception that they get the canni line of spells, helping them regen mana faster and be able to heal more, plus at higher levels they get some decent HoT spells as well. But this thread isn't about shammies.

Overall, clerics are the best healers, hands down. Druids and shammies can do it, and at high levels do it just fine, but it's what the cleric is made for and what they were made to do the best. Of course, player skill comes in, but this is a whole different topic :).

Edited, Sat Mar 13 12:27:25 2004 by cafeenoftheazurestorm
#4 Mar 13 2004 at 12:30 PM Rating: Excellent
Clerics are better healers.

a) They can cast faster heals for less mana than druids.
b) They have more versitility in which spells to cast.
c) They can use Heals over Time which draws them little aggro compared to a druid.
d) They have the group balancing health AA.
e) The equipment they can purchase provides specific heal clickies, heal boosts etc etc.
f) Cleric gain Complete heal. They can heal a tank to their full hitpoints be that 5k or 10k hps for the same mana. A druid would need to spend double the mana to heal a 10k tank as they need to cast 2 heals.

Druids can heal for 4680hps maximum and 2960hps, both 10 second cast times. Druids have one fast heal spell which can also heal 1750hps in 3.8 seconds, hardly stellar. There is a few hundred hp spell that druids have, but lets face it, a few hundred hps on a tank is ... useless!
#5 Mar 13 2004 at 1:12 PM Rating: Good
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Okay, I'll take the bait(although I'm sure replying in this thread will only get me a "you're an idiot and don't know anything" response)

A situation in which a druid is a better healer than a cleric:

Level 60 druids and level 60 clerics, healing a tank that has 3900 or fewer HP. The cleric is only more effective as a healer if they're waiting to get CH off until the tank is below 25% health. Both the cleric complete heal and the druid Tunare's renewal are 400 mana cost, 10 second cast. So in that scenario the most efficient healer would be the one who waited the longest without getting the tank killed.

As I only play the Tunare server I can only speak for the clerics there, but on average clerics start casting CH somewhere between 40-50%. That would mean it would take a tank with HP between 4500-5000 to make cleric's complete heal more mana efficient than a druid's. That's just the basics of the complete heal spell vs. tunare's renewal. If you want to take into consideration the fact that druids can cast a long term regen(thus lowering the amount that they have to heal over time), also the fact that at level 60 a druid has anywhere from 9-13 mana per tick regen depending on the situation thanks to self buffs, while a cleric has 7 mana per tick regen due to self buffs, it gives the druid that much more of an advantage in healing efficiency.

As I posted earlier, it's the player that makes the druid or cleric a good healer, not automatically the class. Feel free to post your usual about me not bringing any useful information to the discussion, or me not knowing anything tarv, since I'm sure in your eyes I didn't make a single point.
#6 Mar 13 2004 at 1:13 PM Rating: Decent
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Quote:
I want Reasons why and i don't want any 'well druids can SoW' or 'But Shammy haste makes the mob drop faster' stuff i want pure healing ability and i want someone to prove that Druids and / or Shaman are better healers than clerics and visa versa.


Though the subject does not state shammies, I'm going to bring them up solely because your post does.

If you want pure healing ability then its going to be cleric - plain and simple. Anyone can do a search for spells and just look at the numbers. Healing lots of hitpoints is the clerics job and they do it at lower levels then anyone else. No one else can do it better (using only the numbers), and no one can disagree with that. If others could heal better, would people still play clerics?

Yes at some points a shaman or druid might have the same heals as a cleric. But the Cleric will always beat them out in a couple of levels.

But your limitaions put on this post is the same as saying you want proof that a shadowknight or a paladin can hold agro better than a warrior but only if its without their other abilities (namely their spells).

But thats the reason why shamans can be better (or rather more effective) healers than clerics *is* because of their other spells - namely their slow and weaken spells, and to a lesser extent their haste spells. If a mob isn't hitting so often, or not as hard, or dies before it has a chance to do a lot of damange then you won't *need* more than a 300 hp heal as long as the group is doing their job (i.e. not breaking mez, only pulling one or two mobs, etc).

Unfortunately I cannot really speak for druids - however looking at their spell list they really have no way to reduce the effectiveness of the mobs in the same way that shamans can. They can however, root mobs and plop a dot on them so by the time the group gets to it, its greatly weakened, so they won't need to heal as much.

So if you want numbers, your absolutely right, your cleric will out-heal me hands down forever and ever and ever. But in practice I might not need to heal so much if I'm using my other advantages.
#7 Mar 13 2004 at 1:36 PM Rating: Good
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My reason for starting this thread was the flames i received for saying that i would only take a Druid or Sammy as a healer if i couldn't find a Cleric and i was duely flamed for it and many posts where made saying that druids and shammys where better ing groups than Clerics.

The arguement has spead over many othe threads often Hyjacking people questions, which as you may have noticed irritates me somewhat since i have walking through 20 posts of of topic posts to get to an answer to the question asked.

Here is My Opinion. It is only Mine and Only an Opinion, however i have taken the time to research the topic before posting so please bare with me.


I am for the sake of convienience spliting the healing into sections 1. lvl 1-29 2. lvl 30-58 3. 58+

1. Clerics get thier healing spells 5 levels before Shammies / Druids giving them a clear advantage for those levels given that they are major upgrades 10>33 33>100 100>300

at the 5 levels where all classes use the same heal the benefits of a cleric are less obvious, but IMHO are still present. Clerics get a Pulse heal for low aggro healing.
Clerics Have higher AC being a plate wearer and therefore more able to take aggro if they get it.
Buffs are more difficult to argue since Shammy haste/slow and druid Protection lines while not having the pure AC/Hit points are better in other areas.

2. this is the part of the Game where is is MOST obvious that clerics have an advantage since at 34 they get Superior heal <Druids/Shammy have to wait untill 51> and Complete heal at 39. Also the Celest heal line continues's and the Group heal line starts at Lvl 49.

While Shammies get Stoicism at 44 and druids healing water these are not effective heals and if a Shammy cast stoicism on a MT he would be mighty annoyed <30% slow and Basicly a root.>

In the 50's Clerics get the first of the 'Quick heals' <Remedy> at the same time as Druids get Sup heal so again clerics come out the winner.

3. At 58 Druids get a 3K heal and Shammies a 2k heal, this is sufficient for most groups and patch healing low end raids but they lack the flexibility of heals that a Cleric has and while they do make up for it in other areas, Speaking as a MT i allways prefer a cleric at my back. At 64 druids get a 5K heal making them able to join in Cheal rotaion as a primary healer if cleric numbers are low. Note shammies do not get better than a 2k heal.

Here endeth the post with a Conclusion

Clerics are the best healers, I prefer having a cleric but would take a Druid at a pinch and a shammy if i am despirate. If anyone is offended by my conclusion please feel free to post and PROVE my conclusion wrong.

Note to Devilwind i agree shammies should be included but i forgot to add it to the title my bad and good post Smiley: smile


Edited, Sat Mar 13 13:37:38 2004 by tarv
#8 Mar 13 2004 at 1:37 PM Rating: Excellent
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Yep, clerics.
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#9 Mar 13 2004 at 1:39 PM Rating: Excellent
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On the other hand, having read your explanation, anyone who won't take a druid for an exp group healer is pure ************

Raids, yes, absolutely you need clerics. LDoN hard adventures and down, druids can heal fine.
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#10 Mar 13 2004 at 1:47 PM Rating: Good
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Devilwind wrote:
But your limitaions put on this post is the same as saying you want proof that a shadowknight or a paladin can hold agro better than a warrior but only if its without their other abilities
The reason i said to keep Haste/Slow etc out of it is because that what i want the shammy in my group doing while the cleric does the healing thing.

Quote:
Level 60 druids and level 60 clerics, healing a tank that has 3900 or fewer HP.

/gasp i would just find a real tank. at 59 i run at 4.5-5.5k hitpoints with no AA with basic Temp -> Virtue.

Quote:
Okay, I'll take the bait(although I'm sure replying in this thread will only get me a "you're an idiot and don't know anything" response)
I never said you were an idiot you just didn't say anything in that other thread that was relevent. here you have so thats good Smiley: smile
#11 Mar 13 2004 at 2:28 PM Rating: Default
Playing a cleric myself (at low lvl i admit) I have to ad that this is a purely theoretical question for group management (although the spell stats are in favour of the cleric).

Very seldom a group leader will have 5 slots full with melee/wiz/mage/enc and have for the remaining one the choice between druid and cleric who are equally eqipped and equally able as a player.

The able player after all it what makes the toon do his job properly, so an able-played druid is still way of a better healer than a lousy-played cleric.
#12 Mar 13 2004 at 2:39 PM Rating: Decent
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Clerics are the best healers, I prefer having a cleric but would take a Druid at a pinch and a shammy if i am despirate. If anyone is offended by my conclusion please feel free to post and PROVE my conclusion wrong.

Note to Devilwind i agree shammies should be included but i forgot to add it to the title my bad and good post


Your also much higher levels - I would like people to know that at most levels (post 50) that a shaman would be as effective as a druid if a cleric was not available (gotta defend my class).

Quote:
The reason i said to keep Haste/Slow etc out of it is because that what i want the shammy in my group doing while the cleric does the healing thing.


This I completely agree with - in a perfect world, my ideal group is:

1. Main Tank (Pally/SK/Warrior)
2. DPS/assist (ranger/rogue)
3. Crowd Control (Enchanter/Bard)
4. Main Heal (Cleric)
5. Debuffer/Buffer (myself)
6. Additional DPS (usually try to fill with something like a Necro or Mage - who adds pet and magic).

However, I rarely get into the perfect group. In fact it seems (on stromm at least) that clerics my level are rare. So many times I do have to main heal.

side note: As a result I have started a new dwarven cleric (go battle cleric!).

Up until I was able to get Kei - I hated having to buff, debuff, and heal. But it is possible.

after my last post I started working with the numbers a bit - and I wanted to add something, even if it hurts my argument

And for any newer players who are reading this, this is also for you.

At level 39 a shaman has a slow spell that slows a mob by 49%.

If in a given battle, Mob A consistently attacked and hit for 75 damage a hit - and hit 20 times before it died.

Its damage potential is 1500 damage (75 x 20 = 1500).

A cleric would have to heal that (most likely with Superior healing) - a total of about 3 castings for a total of 750 mana.

A shaman on the other hand would start by slowing the mob down - which means that it would hit about 1/2 as many times - for a total of 750 damage (75 x 10 = 750).

To do this the shaman would have to cast Togor's insects (150 mana) and about 2 castings of greater healing (300 mana) for a total of 650 mana. The player is still short 150 hp though.

So in this situation the shaman is in the hole if he's to heal to 100% (which I rarely do as a shaman) - and the cleric is a little more effective - however I don't feel in that case the shaman did a "bad" job.

Now lets take mob B, he hits much harder, but is a little slower. He hits for 250 damage, and hits 10 times.

Damage potential = 2500 (250 x 10)

The cleric will need to heal 2,500 hp - again assuming about 250 mana a cast = about 4 castings = 1,000 mana.

The shaman slows (150) mana, and reduces the damage to 1,250. Which needs to be healed for 150 mana per 300 pts (4 castings) = 750 mana

In this situation - the shaman took 250 less mana to heal all but 50 pts of damage. So I will say that he was a little more mana effective.

BUT, and this is a big but, Togors + Direct Heals = Very angry mob. And as shamans can't wear plate, and don't have spells quite as good as temp. This could easily be bad for the shaman. and since Shamans have traditionally a lower wis then clerics, they will have a smaller mana pool to heal up after. And you can't canni without HP.

So it will depend on the damage the mob does and the speed of its attacks, followed by how the group holds aggro.

Not that anyone's insane enough to sit here and do the math...

#13 Mar 13 2004 at 2:40 PM Rating: Good
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Very seldom a group leader will have 5 slots full with melee/wiz/mage/enc and have for the remaining one the choice between druid and cleric who are equally eqipped and equally able as a player.


On the contary Leiany that is the problem in the late 40/50's <and i suppose 60's though others will have to confirm that.> is that so often you have 5 slots filled and are waiting for a cleric to become availible.

the problem eases when you can get 58+ druids and shammies in but a 580 point heal at level 55 is just not enough, mobs hit way to hard and fast for a druid to keep up and even if they are really good and keep up the downtime is huge compaired to when a cleric is healing.

Quote:
The able player after all it what makes the toon do his job properly, so an able-played druid is still way of a better healer than a lousy-played cleric.
People keep saying this but unless you know the people personally you can't know if they are lousy or otherwise.
You have to base your choise on wether if this cleric,druid,shammy is at your level capable of keeping the group alive. I would say at the mid 40, to late 50's they often are not.
Certainly i would not have a 51 - 57 druid healing in PoI for example. Mobs often hit for 2-300 dmg per hit.
#14 Mar 13 2004 at 2:57 PM Rating: Decent
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OMG, A Tank at level 60 with only 3900 hp. You better have a cleric otherwise your tank is going to be very dead.

In this scenario that you describe, the cleric better be starting CHeal at 40%-50%. With mobs that hit for 400+ per attack, Even then it may too late to get Cheal off in time.

First of all that scenario is not realistic. No Tank class at level 60 would ever have only 3900 hp. Now assuming that that number includes at least Temperance, which is 800 hp, that means unbuffed the tank has only 3100 hp. MY FRIGGIN CLERIC HAS MORE HITPOINTS THAN THAT AT LEVEL 58.

Next time you describe a situation, make sure it is realistic.


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#15 Mar 13 2004 at 3:43 PM Rating: Decent
was reading this and had to throw in my 2cp since i am a druid. I have to agree that if you look at pure numbers a cleric is alot better healer than a druid. However if you pass up a group wiht a good druid healer, simply because its a druid you're a fool. Druids get chloro which allows the utility of constant hpregn. Also, if the group has an opportunity to use symbol the druid can also cast nature skin, which not not only gives the ac/hp buff, it gives regen and doesnt cost gems. I will 100% agree that in my perfect world I would not be main healer because when I play that roll in any group, it eliminates one of the truly great facets of my class and thats that we are the jack of all trades master of none. Clerics can heal better than us, but we can keep a party alive. Tanks melee better than us, but we can go head to head with mobs long enough to get the agro off the chanties and clerics etc. Wizzies nuke better than us, but our combination of dots and dd hurt most mobs very badly. In short the thing druids are good for is to back up the other clases in group where help is needed. In the end though it really is gonna depend on the person who is playing the class. Ive met clerics that I would not trust my toons life to, because they didnt know how to play their cleric just the same as Ive met druids that couldnt. So if ya want proof either way hands down from a druid a cleric by class is a better healer, its what they were designed to be.
#16 Mar 13 2004 at 4:11 PM Rating: Excellent
Oh ... just to add.

I only said clerics are the best healers. Being the best does not mean being the only one good at the task Smiley: wink

Druids are very capable healers and can heal in groups just fine, even some hard ldons where a well equipped tank is tanking or difficult xp zone.

Shamens are not good but are capable healers. I often tank ldons with a shamen both slowing AND healing me with no issues at all, no downtime.

Clerics are by their class definition and setup the best healers and should be, otherwise ... why play a cleric? Smiley: smile
#17 Mar 13 2004 at 4:44 PM Rating: Decent
By all means if a Cleric is available, then the Cleric is your healer.

A druid can run a close second to a cleric in healing but in no way can out heal a cleric.

I Have both a Cleric and a Druid toon and I can tell you I can see the difference.

Now that is if your talking straight healing ability. If you want to consider other abilities as well thats another situation.

Celzar
#18 Mar 13 2004 at 5:15 PM Rating: Good
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Rubin wrote:
druids get chloro which allows the utility of constant hpregn.
No offence but when someone says that a 10 hp a tick spell is usefull in a healing discussion they are missing the point.

and Rubin your points would be far better presented in Paragraph form. Not a flame it's just hard to read thats all.

The Method in my madness when i look for a healer for LDoN at 59 is to /lfg and hit get matches

I then send tells first to the Clerics, then to the druids that are 58+ if there is no clerics or they are looking for something else then i look for Shammies 58+, i would not take a sub 58 Druid/Shammy as main healer unless i had 2 spots open so they could share the load by working as a duo.

If that seems over the top well lets just say i don't die very often so i can't be doing that much wrong. And the 2 LDoN i have lost recently where because the druid healer was OOm alot because of his versitlity and was being asked to play to many roles <Not his fault and he was a good healer.>
#19 Mar 13 2004 at 6:09 PM Rating: Good
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Okay, I just logged on my paladin and checked. He's sitting at 3301HP self buffed at level 55. And that's with some pretty decent equipment, the money I get from soloing on my necromancer goes to equipping my paladin. Increase that by 250 for potg(what a 60 druid would be buffing me with) and it goes to 3550. I doubt in 5 levels I'm going to be gaining 500+ HP. So from what I see a level 60 healing a main tank with 3900 HP or so is a very valid arguement. Not everyone in the game is twinked with end game gear, and not everyone in the game gets buffed to the max in pok before they hunt.

Oh, and I'm considered quite a good tank by the people I hunt with.



Edited, Sat Mar 13 18:12:30 2004 by danreynolds
#20 Mar 13 2004 at 6:37 PM Rating: Decent
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I keep seeing Shaman list after druids in the healing department, but you can't look at a class and say "let's not count their other spells." because if you say that about any class you can make them look like less than they are. BECAUSE of slows and debuffs Shaman are better than Druids and on par with Clerics as far as heals. No, NOT in ALL areas, nothing is an absolute, but a Shaman that knows how to play their class properly is about as effective as a Cleric. Druids can do well too, Both Shaman and Druids have abilities that cause more damage to be done to critters faster, and/or makes critters less effective in combat that the cleric lacks.

Over-all most people prefer to have a Cleric, myself included, but the Shaman and Druid CAN be as effective or nearly so. The biggest problem though is the PLAYER! The abilities of the player behind the toon is a bigger factor than what the classes are capable of. Because of this the cleric is the way to go. Too many players don't play their classes well enough to make these statements a rule but an exception. The cleric is the easier of the three to play, no offense intended, but it's true. Yes, I know their are tricks and tips to know and aggro management and such, but all classes have such things to learn.

In the end the Cleric wins as healer. I'd go with a well played Shaman or Druid as well, but too often you don't know who the well played ones are.
#21 Mar 13 2004 at 6:57 PM Rating: Decent
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Well the thing is most groups don't need a cleric. They need a healer that can nuke too this is where a druid takes the edge. Clerics heal better than druids but in most xp groups at least at the higher level people like druids causre they can add to dps and keep the heals up too. I know there are exceptions but for the most part a druid is plenty enough to heal.
#22 Mar 13 2004 at 7:05 PM Rating: Decent
If you are in a post-50 group and you don't have someone else to be either a healer or slower, you need a new group.
Number one healer: Cleric
Number two healer: Druid
Number three healer: Shaman

If you are both slowing and healing as a shaman, your group needs help. Druids are better at PURE HEALING anyway which is what this discussion is about. Did you read the first post?
#23 Mar 13 2004 at 7:09 PM Rating: Good
Quote:
Okay, I just logged on my paladin and checked. He's sitting at 3301HP self buffed at level 55. And that's with some pretty decent equipment, the money I get from soloing on my necromancer goes to equipping my paladin. Increase that by 250 for potg(what a 60 druid would be buffing me with) and it goes to 3550. I doubt in 5 levels I'm going to be gaining 500+ HP. So from what I see a level 60 healing a main tank with 3900 HP or so is a very valid arguement. Not everyone in the game is twinked with end game gear, and not everyone in the game gets buffed to the max in pok before they hunt.

Oh, and I'm considered quite a good tank by the people I hunt with.

You will gain more than 500hp in the next five levels. Trust me, I don't remember the exact hp I gained on my pally, but it was more than 5 levels.
And vovin, there are many places you don't need a cleric -- but they are almost always nice. There are also many places that absolutely require a cleric. You cannot, for instance, group tier4 or even tier3 or 2 bosses in hate with no cleric.
#24 Mar 13 2004 at 7:48 PM Rating: Decent
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Not meaning to hijack but I think it is the wrong question.

You are asking about whether clerics or druids or shaman are the better healers. This breaks into 2 very different pieces.

1. What they have in their spellbook.
2. Whether they have any idea how to use it.

Unfortunately 2. is the major consideration. I know clerics I wouldn't trust to heal a 10k tank fighting orc pawns and druids who I would happily take on an adventure as main healer.

Speaking as a cleric I have a better ******* of healing than either shaman or druid. Used properly this makes a cleric the better healer. However in most circumstances the druid/shaman spells will work fine and achieve the same end result.

I don't think the "Shaman are better because they can slow" argument is particularly valid because several other classes can slow and in 50+ groups you are usually looking at someone doing some slowing. This means that your cleric or druid also has the advantage of reduced damage because of slow. I know that when I am playing my shaman I am constantly struggling to keep enough mana to slow, debuff and haste without trying to heal as well. And when I do heal 600hp sinks very fast.

Finally there is the point that clerics are a plate class who can take a couple more knocks than shaman or druids. They also have Divine Aura which gives them a way out of healing aggro.

There is a very definite spell from 29-34 when people actively prefer druid/shaman over clerics because they have the same heals and many more useful spells as well. Long,long ago I remember sitting in HHK and being passed over in favour of druids "because they can SoW us". Wonderful vote of confidence in the group that is Smiley: smile

However it all boils down to the player not the class.
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#25 Mar 13 2004 at 9:27 PM Rating: Good
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Assuming played by equally skilled player,

Before Complete heal, Cleric is a better healer.
With Complete, Druid and Cleric are about equal.

This is before AAs and assuming hunting in normal difficutly exp zones. If group is hitting mobs/zones higher than the group can easily handle, cleric is better. Clerics also are better than druid in healing after a bunch of AAs.
#26 Mar 13 2004 at 10:34 PM Rating: Default
From 1-40 Cleric's and Druid's are about equal, they both get their spells at simaler levels, and can heal equally. From 40-58 Cleric's can simply own Druid's in every way, espically since Druid's have to use their 300hp heal until 51. Once at 58 when druid's get their CHeal, Clerics and Druids are almost equal, toss some AA's in and you have a Druid MH.

Edited, Sat Mar 13 22:40:58 2004 by TunareDefender

Edited, Sat Mar 13 22:42:30 2004 by TunareDefender
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