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Fishing nerfFollow

#1 Mar 10 2004 at 9:26 AM Rating: Default
Did they nerf fishing last night and if so what's the rate exactly?
#2 Mar 10 2004 at 9:28 AM Rating: Decent
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69 posts
Yes, it was nerfed as follows according to the patch message:

Quote:
The sell prices for Saltwater Tuna and Saltwater crab, as well as the price for any item made from them, have been reduced.
#3 Mar 10 2004 at 9:39 AM Rating: Decent
bah just when i find a way to make money.... =(
#4 Mar 10 2004 at 9:59 AM Rating: Good
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4,596 posts
eh saw that coming, easy come easy go :)

Really the good stat food that can be made from those fish makes it well worth fishing for them.
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#5 Mar 10 2004 at 11:10 AM Rating: Decent
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69 posts
Not to mention the skillup potential as well.
#6 Mar 10 2004 at 1:05 PM Rating: Decent
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509 posts
Fish and crap are now worth their weight in copper. A 8 lb fish is worth 8 coppers. I presonally think it would have been acceptable to reduce the prices in half but as usuall sony has gone too far witht heir nerfing.
#7 Mar 10 2004 at 1:19 PM Rating: Decent
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215 posts
They have got to be kidding. Instead of around 5g/lb we get 1c/lb?

Well if their goal was to stop people from fishing for profit, that should accomplish it. It was good while it lasted.

I will miss standing on the Abysmal dock, fishing and jabbering with the other players there. It was great fun and great interaction, without having to group & kill things. A nice change of pace. But if fishing is just for food nobody'll fish for any length of time.

I don't understand why they didn't make it 5s/lb. That would have made it worthwhile to fish for money, while cutting the plat accumulation to a reasonable level. This is definitely a nerf and not a fix/adjustment.

Things like this show me why people buy platinum; It's the only realistic way to get any.

Edited, Wed Mar 10 13:20:31 2004 by MRRX
#8 Mar 10 2004 at 1:55 PM Rating: Good

I would go with the people who say anything left exploitable by macros is exploited.. but then I remember the recipe I bug every time I log on, and have for the last month or so that yields a 24pp profit and isn't fixed still...
#9 Mar 10 2004 at 3:27 PM Rating: Good
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4,596 posts
Quote:
Fish and crap are now worth their weight in copper.


My fishing is 173 and I have yet to catch a crap, what zone are you fishing in? :P
____________________________
Nicroll 65 Assassin
Teltorid 52 Druid
Aude Sapere

Oh hell camp me all you want f**kers. I own this site and thus I own you. - Allakhazam
#10 Mar 10 2004 at 3:46 PM Rating: Decent
Lord xythex wrote:
Quote:
Fish and crap are now worth their weight in copper.


My fishing is 173 and I have yet to catch a crap, what zone are you fishing in? :P



Maybe he meant crappies?

I have never caught A crap, but I do catch crap from the Mrs. when I am in game too long. Actually, crap is not the word I use, nevermind. :-)
#11 Mar 10 2004 at 4:28 PM Rating: Decent
37 posts
What recipe bug are you referring too?
#12 Mar 10 2004 at 5:21 PM Rating: Decent
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710 posts
Despite the fact that I skill leveled up from 89 to 200 there, and that I made some good money, I am in many ways glad they nerfed this.

I agree that they didn't have to do it that much, I think even changing it to gold would have been a big enough nerf, that would have been a 90% reduction in PP per fishing

But really, before the Key nerf I made in two hours 1.5K plat

Thats really alot - the total sum of all the loot for all the players in most LDONs does not equal that, and only if you get good rares can you come close to that kind of profit.

So good bye fishing! Though the saltwater fish are still a much better way to work your baking up. And now with the cheaper fish you may be able to buy them off the merchants for less (assuming anyone still tried fishing)
#13 Mar 10 2004 at 5:38 PM Rating: Excellent
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I think you guys are missing the point. SoE (and VI before them) have made it very clear that the game of EQ is not and never will be intended to be a game where characters sit in one safe spot performing the same action over and over and make money doing it.

Any and all situations where you can do that, without any risk, and with no other player interaction, is a mistake in the eys of SoE and will eventually be "nerfed". Just accept that and move on.

You are supposed to advance your character by taking risks (thus the concept of risk vs reward). This generally means walking outside the walls of a city and actually fighting mobs.

You are supposed to earn money with tradeskills and such via player interaction (the player based economy), not by clicking a skill and selling the result to an NPC.


See the problem is that no matter how much someone will say: "But you can make money faster doing other things", or "Ok. I make money safely doing this, but I'm not getting exp, so it balances out", they're still missing the point. If there is an automated way to make cash, people will automate it. Maybe 1.5k every 2 hours aint that great. After all, anyone could farm spider silks at a rate fast enough to make more then that per hour they play. The difference here is that they have to actively be at the keyboard even just to farm. I can stand next to a merchant and macro fishing and selling the fish to the merchant and just leave that running 24/7. That's not playing the game folks. However, to some people, it's not about playing the game, but obtaining stuff (money) in game and nothing else (and lately it's about making that money in game and selling it out of game, which really sucks IMO).

Anything that forces players to actually play the game is good IMO. It's an online rpg. You should have to at least be both online and interacting with other players in order to get stuff out of the game, right? That just seems to make sense to me...
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#14 Mar 11 2004 at 12:07 PM Rating: Decent
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215 posts
I feel better about this now. You can still fish, but you have to fish for tribute points. Take all your 3lb & up tuna and crabs, and turn them in. I got 500 tribute points this way last night. Quite a bit of a longer trip, but still worth it to me. The smaller ones I can eat or bake with.

One other oddity I noticed. Monetarily it's better now to fish for daggers and sandals; as in, if money is your goal, throw away the fish. And yet it seemed that I could only get a single dagger or sandal and then I'd catch no more.

gbaji :
If what you say is true about risk and interaction, then I'm confused about this game. EQ in a nutshell is "a chatroom with swords". I've always seen it as a group experience, a play-and-talk-with-others thing, and 10 players standing on a dock joking around & fishing accomplishes that. I'm just seeing an enjoyable game activity being removed, and that saddens me. I started fishing in Abysmal because of the plat to be made; I kept fishing because, well, it was simply fun :) .

So if your assertion is correct, I should expect a tuna/crab tribute nerf. There'd never be more than a couple people fishing after that. And it remains to be seen if many people will fish for tribute points. The only "good" here is preventing inflation in the EQ economy, and that's just not something I can judge as either good or bad.
#15 Mar 11 2004 at 12:19 PM Rating: Decent
Quote:
Thats really alot - the total sum of all the loot for all the players in most LDONs does not equal that, and only if you get good rares can you come close to that kind of profit


The sum for doing a LDON is money, experience, adventure points and potential augmentations/rares.

If you are only going to compare a single aspect of doing something in game (Amount of plat per hour for example), you're going to find a heck of alot of things that are "out of balance". In a typical City of Mist run my wife and I usually get at least one Mask which sells for 3-5k, not counting vendor sell trash & other rare items. A 2-hour play period can net us upwards of 10k in addition to gaining experience. Making 1.5k in 2 hours doesn't impress me, sorry.
#16 Mar 11 2004 at 12:25 PM Rating: Decent
If the whole reason you're mad is because you liked to sit and chat while you fish, you can still do that. They didn't take the fish out of the water so if you enjoy fishing there, then fish there. From what I understand, the things you catch there are still pretty useful, you just don't get rich doing it, and if having fun is the whole reason you do it then the money shouldn't matter. I agree with the post above that said the less things that make it easy to just stand and aquire plat 24/7 the better, that kind of thing is about the only thing that can really destroy the game.
#17 Mar 11 2004 at 12:38 PM Rating: Decent
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215 posts
Yah can't stand around and chat if there's nobody to chat with. Don't be silly, there has to be some reward for fishing or people won't do it. So I'm glad there is actually a reward at the present time; it's just not plat, it's tribute.
#18 Mar 11 2004 at 12:44 PM Rating: Decent
That is sad that everyone bolts for that reason. Hey if you like to talk to people there is always a lot of people in Paludal Caverns! *Vomits*
#19 Mar 11 2004 at 12:48 PM Rating: Decent
Destroy the game?

Around 55-60 plat loses almost all use. Anything worth having is no-drop at that point with a few minor exceptions, and the few things that you can buy are so expensive that making even 1000 plat an hour would be a waste of effort compared to just trying to get the drops or do the quests yourself. It may take awhile to camp to get what you want, but exp is so fast in PoP that your FAR better off getting levels/AA's while you are trying to get something than breaking your mouse button trying to fish enough plat for one tradable item in the bazaar. Hell, one hour of vendor farming in newbie zones and you can come up with enough silk and skins to make a couple grand selling padding.

I'm not even in a raid-level guild and 99.9% of the stuff for sale in the bazaar is useless to every character I have thats over level 50. Aside from tradeskill items and the occasional research component for an alt, there's nothing worth buying once you get to the high levels. Fungi tunics sure look nice for twinks, but no high end tank is going to wear an AC 19 -10 dex cloth shirt because of the regen. Even Ornate isn't worth bothering with for the most part because of LDoN, aside from a handful of pieces with FT3.

Which reminds me, who the heck actually buys ornate turban patterns? 10k for infravision/see invis? Pffft.
#20 Mar 11 2004 at 1:01 PM Rating: Decent
Toasticle:
Then I don't understand why everyone is so upset and not fishing there anymore if the plat you get from is useless anyways. If 60pp is just as useless as 60cc then what's the problem? My point about destroying the game is more of an arguement about the principal of the whole thing, being able to stand and fish and sell in one place might not be as bad as macroing enchanted jewelry or the like, but it's all under the same umbrella. Things like this cause inflation if they get out of hand, next thing know A Shaded Blade will cost 1k and all the true newbies will be running around with rusty broadswords into their 20's. That may be a bit overdone but it's not impossible, and that's what I have a problem with.
#21 Mar 11 2004 at 1:42 PM Rating: Decent
Because it's tiring to listen to people on their crusade to make sure everything is "equal" because they never compare things in a useful way.

Some players got alot of plat fishing. The worst that happens is they get a piece or three of equipment they didn't "earn" that they will grow out of quickly anyway. A level 20 with a shaded blade? So what? He'll level faster than someone without one, but the 1-50 part of the game is extremely quick already. More plat at that range just means spending a little less time in that level range, nothing more. He'd be lost in the sea of twinks that have bloodsworns and CHoS's anyway.

Again, plat per hour is a worthless comparison. Spending an hour doing a LDoN will do FAR more in terms of advancing your character than making 2-3 times as much plat fishing. The player doing the LDoN will get experience, adventure points and possibly augments/rares in addition to the money he makes. The fact that he may get 200 plat instead of 500 doesn't make the latter better in any way. I'll take 500 adventure points over 10k plat in a heartbeat.

Stop being so worried about what the guy next to you is doing at level 30 because once you see how much a 65 enchanter can farm with charm you're gonna have a fit.
#22 Mar 11 2004 at 1:45 PM Rating: Decent
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295 posts
I sorta hated to see the nerf come. Seemed a good way to fund my smithing (skill 198 and EXPENSIVE to do either in plat or time by incessant farming).

Guess I'll go buy some plat.

Now let me take my tongue back out of my cheek.
#23 Mar 11 2004 at 1:58 PM Rating: Decent
I understand your point completely and it's a great one, buuuttttt what I'm getting at is that to have consistancy in stopping things like macroing valuable objects and selling them back to npc's, you need to be consistant all the way down. Otherwise someone would jump down soe's throat about nerfing one thing but not another. Let me give you this, maybe destroying the game was a bit harsh, but there's no doubt in can fundamentally change the way the game is played. If everyone ended up having some macroing toon somewhere chruning out plat, as the prices rose and everything got out of reach, Yeah, I would put one of them up myself as well.
I understand what you're saying that the loot and exp are the trade-offs for getting the plat... i think we got really off topic here actually and at any moment someone is going to throw a daed horse in the middle of this thread for us to stomp on as well. How bout we just kick back with some ale and catch some rusty daggers then?
#24 Mar 11 2004 at 2:35 PM Rating: Decent
"Everyone" didn't go macro fishing before the fix was put in place. The prices in the bazaar did not fly through the roof between the release of GoD and the patch. Some people liked fishing (Which I cannot fathom, it's mind-numblingly boring, but whatever), the fact that they could make a little pile of plat doing so affected nothing. The fix wasn't needed. Anything in the game that someone enjoys doing is a good thing, it keeps players in the game, which means more money for SOE which means more expansions and more people to fix problems which makes me happy, so more power to them.

And vendor prices in the bazaar are completely out of whack anyway. The prices on some items have more to do with how hard they are to obtain rather than how good of an item it is. You can't give away Centi shortswords (12/25, 5 str/sta) but people pay upwards of 3k for a Centi longsword (14/27, 8 str/sta). Ones a common drop so nobody wants it, the other is rare so people pay more than its worth, despite the fact that the ratios are almost the same. The stuff you could buy to twink out a level 20 for 50k is not 10 times better than what you could buy for 5k, and the price of the former jumping to 75k isn't going to make the lower priced stuff any worse. If people want to farm fish or smith for 2 weeks to buy something that was way overpriced to begin with, I don't care that they wasted their time :P
#25 Mar 11 2004 at 2:46 PM Rating: Decent
Prices in the bazaar out of whack?! 349,000 pp is COMPLETELY reasonable for a deepwater breastplate.
(An actual price i saw the other day)
#26 Mar 11 2004 at 3:59 PM Rating: Decent
Anyone who buys deepwater (or singing steel or jaundiced or elder spirit or whatever) is nuts anyway :P

Except maybe Donals BP :)
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