I think you guys are missing the point. SoE (and VI before them) have made it very clear that the game of EQ is not and never will be intended to be a game where characters sit in one safe spot performing the same action over and over and make money doing it.
Any and all situations where you can do that, without any risk, and with no other player interaction, is a mistake in the eys of SoE and will eventually be "nerfed". Just accept that and move on.
You are supposed to advance your character by taking risks (thus the concept of risk vs reward). This generally means walking outside the walls of a city and actually fighting mobs.
You are supposed to earn money with tradeskills and such via player interaction (the player based economy), not by clicking a skill and selling the result to an NPC.
See the problem is that no matter how much someone will say: "But you can make money faster doing other things", or "Ok. I make money safely doing this, but I'm not getting exp, so it balances out", they're still missing the point. If there is an automated way to make cash, people will automate it. Maybe 1.5k every 2 hours aint that great. After all, anyone could farm spider silks at a rate fast enough to make more then that per hour they play. The difference here is that they have to actively be at the keyboard even just to farm. I can stand next to a merchant and macro fishing and selling the fish to the merchant and just leave that running 24/7. That's not playing the game folks. However, to some people, it's not about playing the game, but obtaining stuff (money) in game and nothing else (and lately it's about making that money in game and selling it out of game, which really sucks IMO).
Anything that forces players to actually play the game is good IMO. It's an online rpg. You should have to at least be both online and interacting with other players in order to get stuff out of the game, right? That just seems to make sense to me...
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King Nobby wrote:
More words please