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root and nukeFollow

#1 Mar 02 2004 at 2:19 PM Rating: Decent
i took this from planeteq


Quote:
Enhanced Root: (1 skill level - cost 5 skill points) - This ability gives the Druid a 50% reduction to the chance that his direct damage spells will break the hold of root spells on his target.



so does this mean that when you nuke a mob that is rooted that nuke can cause root to break?

i always thought when the root broke was random

#2 Mar 02 2004 at 2:35 PM Rating: Good
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Sure does. Each time a rooted mob takes direct damage from a spell, it has a 25(?) percent chance of breaking free. Namely to work around how easy root-nuking would be otherwise.
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#3 Mar 02 2004 at 2:43 PM Rating: Decent
The root timer is random in a way, but by the time you have maxed you casting skils it will be either a) sticking for its stated duration b) breaking early on its own c) breaking early because of hits taken by the mob (including your casting)
Which of the three is more of a function of your level, the mobs level and if someone else is bashing away.
I have clicky pants, Ornate Leather with Savage Root, which lasts 4 minutes. I also have enhanced root as an AA. I would say most of the time, about 75% to 80%, the root lasts the full four minutes unless the mob is molested by someone. Furthermore, I can nuke mobs I have rooted and a little more than half the time the root does not break.
Lower level mobs, like four hands in ME, I can root and nuke to death without it breaking at all, but not always.
#4 Mar 02 2004 at 2:46 PM Rating: Decent
ok then so does that mean that any damage can cause it to break?

what about dots? does every time the mob takes damage from a dot it has chance to break?
#5 Mar 02 2004 at 4:08 PM Rating: Decent
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AFAIK, DoTs have a (lesser?) chance of breaking root per tick, ie each time any damage is done. So root breaks on these conditions:

Direct damage
DoT each tick
random break

Should probably look into the exact effect of DoT dmg vs Root.
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#6 Mar 02 2004 at 4:11 PM Rating: Decent
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Also certain types of direct damage spells are more likely to break root such as anything with a knock back will always (almost always?) break root, aslo I think the druid lightning spells will almost always break root as well as the rain spells. The dots are very unlikely to break root making the root and rot technique a lot more practical than the root and nuke.


#7 Mar 02 2004 at 4:42 PM Rating: Default
I have never seen a DoT break root. I have noticed that different DoTs hit the mob is different ways graphicly, but I have never had a mob break root. I use clicy wrist (Drones of Doom), Epic, Immo of Ro and Swarming Death when i am root rotting. I will add Winged Death if there is a need to kill really fast. I have yet to see a connection between the root breaking and the DoTs hitting.

I have my specialization set to Alteration (which Roots use) I dont think this does more than give a chance to reduce mana cost and fizzle rate, but I am not sure.
#8 Mar 02 2004 at 4:59 PM Rating: Good
When I "Nuke" with my ranger for a whooping 120 points of damage I bet I break root 95% of the time, in fact I use this spell quite often to pull root-parked mobs. So I don't go for this 25% as stated earlier. Next, Dot's only seem to break root on the initial DD damage, the ticks have little effect after that IMO. Although, this is really hard to prove being that you don't actually know why the root breaks, but a mob with a Dot, or one without, seem to stay rooted about the same amount of time. My 2cp.
#9 Mar 02 2004 at 5:42 PM Rating: Decent
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I think you'll find that only the DoTs with a DD component like shaman and necro ones risk breaking root. Druid DoTs have no DD and can safely be applied without affecting root duration. It is still random and depends on relative mob level.

I have also found that druid root seems to last longer before breaking than the cleric/shaman line. This can only mean that the % probability of breaking is different.
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#10 Mar 02 2004 at 6:14 PM Rating: Decent
thanks i wondered that myself
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