Quote:
1st. Pot9 is protection of the 9. a druid spell that when combined with cleric symbol of Kazad gives more armour class (a/c) and hit points (hp) then cleric virtue
Wrong I run into this all the time. It gives marginally more hp but LESS ac. You have to add Ward of Gallantry to get the ac element back. WoG is a single target spell.
Sums if you are interested:
Virtue:- hp +1405 ac +72
Pot9:- 1: Increase AC by 32
2: Increase Max Hitpoints by 618
4: Increase Mana by 8 per tick
Symbol of Kazad:- hp + 910 - duration 1hr 3 mins
So Symbol plus Pot9 gives hp + 1528 ac + 32
Add WoG and you add 54 ac making it better than virtue if you can spare 3 buff slots and the casters are prepared to spend the mana. Virtue = 1000 mana, Symbol/Pot9/WoG = 1750 mana between cleric and druid.
Duration is also an issue as Virtue lasts almost twice as long as the longest component of the combo.
Of course most people are keen on the mana regen part of pot9 including (incomprehensibly) clerics.
Clerics, bless them, should be aware that Armour of the Zealot stacks with Virtue and gives them more hp, ac and the same mana regen totalling + 1855 hp and + 108 ac. It has the same duration as Virtue so they spend 1400 mana every 2.5 hours instead of 1025 every hour or so.
When I have Rogues wanting the Symbol/WoG combo to go with their Pot9 I have to wonder in what circumstance they are going to get beat on where an extra 123 hp will make the difference. Normally by the time the rogue is getting hit that hard you are in deep trouble.