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Druid Armor and EquipmentFollow

#1 Feb 24 2004 at 11:29 PM Rating: Decent
Hey all,

I have my n00bie armor quest and the sword seen in my signature (forum sig below). I am now level 24 and am wondering if its time to start shopping for new stuff.

Anyone have any suggestions for what to get? I am a druid.

Thanks all...
#2 Feb 25 2004 at 12:21 AM Rating: Good
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First focus effect items are really important. Get them especially mana preservation and affiliction efficency if you DoT alot. You can farm spider/spiderling silks and make good money and prolly some xp too depending on where you farm. Go to the bazaar and shop around. Be patient and you'll find a good deal on alot of decent stuff eventually.
#3 Feb 25 2004 at 1:26 AM Rating: Good
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Bear in mind that even if an armor piece is recommended for a level higher than you are now (45 or higher, typically), you'll still get the benefit of the focus effect. I find that much of the droppable armor recommended for 45-51 is still better than what my twinks already have, even with the reduced stats. So if you see a bargain, don't be afraid to snap it up.

Just don't confuse "recommended" and "required".


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#4 Feb 25 2004 at 2:46 AM Rating: Decent
Any suggestions on actual pieces of equipment to get?

I am on stromm so **** is espically expensive :(
#5 Feb 25 2004 at 9:15 AM Rating: Decent
acrylia studded stuff is good for mid-range druids. There are also several quests in PoK (antique something or other) that are relatively easy to do that provide decent focus items.
#6 Feb 25 2004 at 9:21 AM Rating: Decent
General purpose items:

Batfang Headband AC +2 Wis +3 Int +3 Effect: Extended Enhancement II (Increases duration on buffs up to 44th level by 15%) - goes for about 150 plat. Really, this isn't a bad deal. Pretty cheap and still provides some wisdom to increase your mana count. The effect will last you for a long time and 15% duration on buffs means more mana.

Black Alloy Medallion AC +6 Wis +5 Int +5 Effect: Mana Preservation II (Decreases mana cost on all spells up to 44th level by 10%) - goes for about 500 plat. More expensive, but a universal effect for all of your spells. The other Mana Preservation items are pretty hard to come by. This will last you until around 49th or so, when you'll want to look at an Obulous Death Shroud, but those go for up to 12k plat.

If you are DoTing a lot, look at these:

Chipped Bone Bracer AC +4 Wis +5 Effect: Affliction Efficiency II (Reduces mana on DoTs up to 44th level by 25%) - about 500 plat. Again, pretty expensive, but also very effective... and its a pretty solid wisdom item.

Kobold Hide Boots AC +5 Agi +3 HP +10 Effect: Burning Affliction II (Increases damage on DoTs up to 44th level by 20%) - about 150 plat. Crappy stats, but the extra damage can really be nice. It is cheap enough to warrant getting it early.

You can also look at Improved Damage items, but the only one I've seen at a reasonable rate would be a Mammoth Hide Cloak (AC +7 Wis +4 Cold Resist +4), but that only works on spells up to 20th level, so already geatting outdated... you'd be better off saving your money for an Acrylia Studded Cloak (+10 wisdom, among other things). Likewise, there are a few cheaper Improved Healing I items out there, but you'll be getting Greater Healing at 29th.

As for more general items, go to the bazaar, set your parameters, and look for wisdom gear, followed by mana gear. Paying for them is the trick...

I'd recommend the following sources of income:

Karana bandits: each sash can be returned to South Qeynos for a bit of XP (probably none at 24th) and a bronze weapon (1.5 plat or so, on average). They occassionally drop bronze weapons, as well, and are pretty darn easy at 24th. Only the brigands will be blue, and they are relatively rare (and easy). It is *difficult* to make more than 35-40 plat per hour this way, but it is safe and never camped.

Spider silks: You've probably already been told about this. Crag spiders in East karana... you'll have an edge with tracking, but it is still fairly busy. You can sell them in the bazaar for around 10 plat per spider silk. Other spiders drop silk, too, just not as much. I managed to save 25 pieces while getting a level or two in West Karana, and sold them for 250 plat.

Split Paw Gnolls (outside the spires in South Karana): You would have a darn hard time solo'ing them at 24th, but by high 20's they aren't bad. Snare, DoT, and DD if you have to. Group if you can. They range from 25th to 29th, can be single-pulled without harmony (though you do have that wonderful spell). They occassionally drop fine steel weapons (you can see which are armed). The ones with whips have a Gnoll Hide Lariat; it only sells for around a half plat, but can be sold in the bazaar for a few plat to higher level pet classes. The ones with daggers generally have daggers of dropping... these are less sought after, but still can be sold in the bazaar. They drop up to 3 plat or so in coin, too. I generally make around 100 plat an hour here, sometimes more, just depends on the group/traffic.

Of more importance, they drop a few items you can use... split paw hide gloves (wisdom item), belt (mostly saves), tunic (saves), and mask (saves). Really, if you don't have better, they aren't bad. The gloves, in particular, are pretty nice for a druid.

Hope that helps.
#7 Feb 25 2004 at 3:38 PM Rating: Decent
That helps a lot, thank you :)
#8 Feb 25 2004 at 9:05 PM Rating: Good
I mentioned the Serpantine Bracer and Chrysobel Talisman in the other thread. The Chipped Bone Brcer and Black Alloy Medalion are two good suggestions as well.

But sheesh, don't buy them in the bazaar, take your group to Runnyeye and East Karana and get them yourselves. In Runnyeye I would target a spot like the spike room, or outside the bank and try to pull the Battle Wizard, he is your easieast bet for the BAM.

In West Karana, the Chipped Bone Bracer drops from the ogre Chief at the Ogre Monument in the hills to the north of the path in the middle of the zone. Set up your camp to the northern side of the monument next to the path. (Out of aggro range of course.)

If you set up to the west or south you are likely to be aggroed by the wandering Necro biddy who is too high for you and very nasty. You may also pick up the cyclops by accident as well.

There are a couple of bandits that path by to the north just be aware of them but they are not big trouble.

The ogre guards have a wide aggro radius, so pull carefully to avoid pulling multiples, but you can pull singles by approaching directly behind each stone. Once you break the camp it is easy to pull and the chief respawns quickly. This is one you really should do. From this camp you can get the Batfang Headband, Batskull Earing, Chipped Bone Bracer and Collar, Glowing Bone Collar as well as various bits of bone plated armour.

Edited, Wed Feb 25 21:11:34 2004 by Iluien
#9 Feb 25 2004 at 10:39 PM Rating: Decent
Unless things have changed a great deal, the ogre camp in WK and Runnyeye aren't suitable for a 24th level group. I vaguely remember Runnyeye getting upgraded and it was relatively difficult in the low to mid-30's. I never fought at the WK ogre camp, but again... I was thinking that was a 30+ spot, as well, though harmony might change things there. I was under the impression the ogre SK's did tremendous damage with harm touch.
#10 Feb 25 2004 at 11:59 PM Rating: Excellent
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Unless they've changed it, the ogres' aggro range is larger than Harmony's range.
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#11 Feb 26 2004 at 12:19 AM Rating: Good
Mid 20's is the perfect time to hit Runnyeye most things in the lower floors will be even and yellow with some reds, by the 30's it is too late pretty much everything will be trivial to the group.

A 30's group should be hitting SolA, Crystal Caverns, ToFs etc.

Breaking the Ogre camp and dealing with HT will be a challenge, but it is doable and when better to learn the tactics than when it really counts? Again, in the 30's there will be little challenge left in the mid 20's the mobs will con even to red, just about perfik.

Regarding Harmony, actually back when we were doing it, we found that after a few kills the guards aggro radius was so large that to get into harmony range meant we were already aggroing at least two of the guards. So we simply approached each guard from directly behind each stone tablet thing and proximity aggroed him. The single guard would then simply jump up over the stone and follow the puller back to camp.

The more difficult part was seperating the chief and the shaman in the first break. We did this by kiting and root parking. Once the camp is broken it is much easier.

The HT from memory is around 200 points, so as long as the puller has more than 200 HP it can be dealt with. One way is to have your puller sowed (of course) and pull from maximum range, run back into camp and have the MA tag hard and fast, the MA should then take the HT (puller is out of range). If the MA pulls have the healer positioned close enough to get a heal on if needed, but make sure the healer does not cast before the HT lands or else he is likely to wear it. The HT is really only a problem if you have a multiple pull (quite likely in the camp break), in which case you have to use kiting tactics, another reason why I suggested setting up camp back up the path aways.

You then have to kite them out west up the hill and swing around north then east back to camp. The kiter has to be fast enough to stay ahead of HT range as much as possible and someone else comes along and root parks the train, spreading them out along the hill. This means that you can pick them off one by one as root fades. You can also use pet tactics of course. Just don't kite down into the cyclops or necro territory and keep the wandering bandits cleared (unless your chanter wants to charm one of course.)

If you learn to take and hold this camp as a mid 20's group you will be ready for the challenges that places like ME and Umbrous Plains will present a little later in life.
#12 Feb 26 2004 at 1:56 AM Rating: Decent
Go for the Fine antiqe corset for your waist slot. https://everquest.allakhazam.com/db/quest.html?quest=2198 All foragable quest items, and I did it with my druid at lvl 9 on RZ. The Hardest part is running through Kael to get to the Waking lands, but with a few cloudie potions and a good map it shoud be easy (or you could just buy a port). Good luck )
#13 Feb 26 2004 at 3:24 AM Rating: Good
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I used to solo in Runnyeye (post-revamp) back when my bard was about lvl 30ish and dressed in bronze and lambent. I'm sure a full group in their 20's can handle it if they pay attention.
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