Forum Settings
       
Reply To Thread

caps for basic tradeskillsFollow

#1 Feb 24 2004 at 10:47 AM Rating: Default
My Morden Rasp char has saved 25 skill points so far at lvl 12. I'm just sittin in the office and wonder if there are any skill caps up to which i can put training points into trade skills and if a TS is capped by my lvl too....
#2 Feb 24 2004 at 10:51 AM Rating: Good
Will swallow your soul
******
29,360 posts
As far as I remember you can only put a certain number of points into tradeskills before the guild master kicks you out to improve them on your own. Maybe five, total? can't remember offhand, sorry.

The lower level tradeskills are so fast (once you have the ingredients, of course), I never bothered putting points into them. I was always paranoid that I'd need those training points... someday...
____________________________
In a time of universal deceit, telling the truth is a revolutionary act.

#3 Feb 24 2004 at 11:15 AM Rating: Default
Thats the problem - I have a large and expensive gap at some TS between 50 and 100 but I am afraid no training points will be allocatable.....
#4 Feb 24 2004 at 11:16 AM Rating: Decent
You can only put up to 21 (of your skill points) into tradeskills. After that, the tradeskills must be raised by tradeskilling.
#5 Feb 24 2004 at 3:54 PM Rating: Good
****
4,596 posts
Quote:
Thats the problem - I have a large and expensive gap at some TS between 50 and 100 but I am afraid no training points will be allocatable.....


It is correct you can only train Tradeskills up to 21. However, if it makes you feel better the expensive gaps dont come until 200 or so on most tradeskills, expensive as in 3k-100k
____________________________
Nicroll 65 Assassin
Teltorid 52 Druid
Aude Sapere

Oh hell camp me all you want f**kers. I own this site and thus I own you. - Allakhazam
#6 Feb 25 2004 at 4:23 PM Rating: Decent
*
54 posts
Research must not be a trade skill then because I raised mine from 50-120 at a guildmaster.
#7 Feb 25 2004 at 4:54 PM Rating: Decent
****
8,619 posts
Tradeskills can only be trained to 21 with training points.

Quote:
have a large and expensive gap at some TS between 50 and 100


what tradekill Leiany i think we can find a way around it for you. as was stated tradskill don't get expencive untill 150 <Tailoring and smithing> or 200+ <the rest>

Quote:
Research must not be a trade skill then because I raised mine from 50-120 at a guildmaster.


No research is not a tradeskill, not only can only pure casters use it but there are no merchants selling the basic material to allow advancement like 'Real tradeskills' also skill is capped by level and as you noted you can train upto the 200 cap.
#8 Feb 26 2004 at 7:02 AM Rating: Decent
well - I found my problem solved for smithing. I do my new(?) EXTREMLY cheap way to skill up to 95. I buy large bricks (5-6g) which craft into 2(!) metal rings each. Now 1(!) metal ring and a flask of water (+ file) will be made into chain jointing till 95 :))

And regarding "expensive"....as I started 2 weeks ago a new toon on Morden Rasp - how the hell do you think I can afford working my jewelery skill up after 50 with components for 20p+ each try?

Edited, Thu Feb 26 07:13:39 2004 by Leiany
#9 Feb 26 2004 at 7:09 AM Rating: Default
Back to skill points: Can i actually put 1 point into a TS, then work up cheap till about 20 and then fire 20 more training points into the skill???
#10 Feb 26 2004 at 7:15 AM Rating: Decent
nope

its not that you can put 21 points training into the skill with guildmaster

its you can put upto skill level 21 with the guildmaster

at least thats the way i have understood it and the couple of ts's ive mastered have worked that way
#11 Feb 26 2004 at 7:38 AM Rating: Decent
Just a comment on tradeskilling below lvl 60. I would not worry about tradeskills .. especially the expensive ones till you get to a high enough level u can raise you stat caps... higher wis and int will help enormously on those exp combines when all u want is a skill increase.

My 63 halfling tailor once combined over 60 flawless rockhopper hides without one skill up.This was fully buffed with wis around 270 and a tailor skill of 195. each combine was using a value of about 300p ingredients and getting a 50p mask for the effort (almost an 80%success rate).

Just mention this as an example of the cost of some tradeskills
#12 Feb 26 2004 at 9:39 AM Rating: Good
****
8,619 posts
Glad you worked out the Smithing Leiany.
Jewelry 50-74 is expencive if you use the higher jewels so switch to electrum Malacite that should cost you 2pp per stack.

And a note to the Idiot who keeps marking my scores down on Tradeskills posts, quit it! if you don't like my class views or political views mark them down by all means but my tradeskill infomation is absolutely 100% spot on. Stop being a child!
#13 Feb 26 2004 at 10:00 AM Rating: Default
@Tarv
Thanks for the tip with the Electrum Malachite but I tend to raise my chars very slowly doing a lot of questing and even fishing in every water hole I can spot just for curiosity - so enchant electrum at lvl 16 is FAR away for me ;-)

PS: with 600+ posts your score shouldn't be easy to grade down significantly as I understand the system.....

Edited, Thu Feb 26 10:01:56 2004 by Leiany
#14 Feb 26 2004 at 10:06 AM Rating: Good
****
8,619 posts
you don't need to enchant the metal to raise the skill just sell it back to the vendor and then uywhen you can enchant it sell it to players

On the issue of rating down, i don't really care about overall score since unless you are over 3.01 you are not deemed worthy of rating scores anyway and in by gone days my score dipped well below 3 due to me sharing my account with a troll roommate. What annoyes me is that i post good infomation and people rate me down it can only be a petty revenge thing since the infomation is good and i find that pathetic.

Edited, Thu Feb 26 10:06:45 2004 by tarv
#15 Feb 26 2004 at 10:11 AM Rating: Decent
Leiany, you are skilling with enchanted bars? No wonder it is hurting you. With about 300pp, good CHA and INT/WIS you can get to 100 in JC. Just combine the bars and gems then sell back successes, the money you get back just about pays for the bars. Its even cheeper if you use looted gems.
#16 Feb 26 2004 at 10:26 AM Rating: Decent
**
508 posts
Yes, using enchanted metal for jewelcrafting returns a much higher selling price to merchants - slightly more than cost. Once you account for failed items, it comes out pretty even; or slightly in your favour. Not enough to make much money at it this way, but its not a total money sink either.
#17 Feb 26 2004 at 10:28 AM Rating: Excellent
Liberal Conspiracy
*******
TILT
Sellback prices on enchanted jewelry were nerfed back when they were fixing the other tradeskill sellbacks. You take a slight loss now, enchanted or no.
____________________________
Belkira wrote:
Wow. Regular ol' Joph fan club in here.
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 84 All times are in CST
Anonymous Guests (84)