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Pally Weapon SkillsFollow

#1 Feb 18 2004 at 1:47 PM Rating: Decent
I recently started a pally, I have him up to lvl 23. I have been able to max out his spell casting skills in everything, but conjuration (still real low) and evocation (getting up there, but still needs some workup).

However my question has to do with weapon skills. I have a lamentation blade, a Centi warhammer, A Centi Short sword and a good staff, just can remember at the moment what it is and too lazy to load up Eq to check. Up to this point I have been keeping my skills on a somewhat level basis. 1hb - 54, 1hs - 77, 2hb -52, 2hs - 50. Obviously each skill is quite a bit lower than it would be if I had just concentrated on one kind of weapon.

My question is would it be better to work on one weapon and bring it up to par with my level or continue switching off weapons to insure relatively equal, but currently below par skill level. Please do more than just say one way or another is better, give me the reasoning.

Thank you for your help.
#2 Feb 18 2004 at 3:48 PM Rating: Default
Keep all your weapon skills up. Eventually some REALLY nice Pirceing or 1HB pally weapon is going to come your way, and you're going to be glad you kept your skills up. For most of your life your going to be using 1HS though, most weapons out there that a pally would be interetested in are 1HS.
#3 Feb 18 2004 at 5:42 PM Rating: Decent
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Well I am in the other camp.. My 2hs is maxed out for level 54 at 212, my 1hb is near maxed at 206.. My 1hs is 52 and my 2hp and 2hb and only 15!! I now usually use my Black Acrylia Halberd, but I am trying to keep my 1hb and bash maxed out as well.. I have just found that is all I have needed so far.. I admit I have only played since October.. and I feel like I kinda hosed myself now.. I would feel guilty trying raise my 15 skill point weapons skills when the group I am with is counting on me.. Soo I will just live with what I got.. I do hace ~ 100 skill points unused and am debating placing all into one of these weapons skills, but just not sure which..
#4 Feb 19 2004 at 5:32 AM Rating: Decent
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Quote:
I would feel guilty trying raise my 15 skill point weapons skills when the group I am with is counting on me..


and that exactly is the reason why I (now a pally lvl 13) take much time in getting all weapon skills to a decent level. am playing in CB now for about8 hrs, most times solo. started at level 12.

but exp is not what I want anyway at the mo (in a good group you can gain a level every hour if focused and a bit lucky). cause when I think of hitting lvl. 25 and having 2HS prolly a skill of 2...

a decent low delay weapon, with possibly even low damage, thats what I want/use. don't laugh at me, but low damage means more swings at the same mob, more tries, more skill ups. of course you have to have a few AC items.

1HS - Chipped Rujarkian Orc Blade: https://everquest.allakhazam.com/db/item.html?item=23243 - low damage, I know, but plus 4 Dex is nice. plus, very cheap. bought one for 25 PP.

2HS - don't have one yet, thought of getting the Ornate Rune Blade: https://everquest.allakhazam.com/db/item.html?item=414. seems to sell for around 100 PP. well...

1HB - Centi Warhammer: https://everquest.allakhazam.com/db/item.html?item=7145, but i think, a Mudman Enforcer: https://everquest.allakhazam.com/db/item.html?item=102 might be the better choice for skill ups, still need some plat to get it...

2HB and piercing: didnt think about it yet, any ideas for good weapons to skill?

GLuck :)


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#5 Feb 19 2004 at 6:27 AM Rating: Decent
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Once you get above level 50 you will primarily be using 2 hand weapons, they do more damage and you take less damage using them. Primarily I have used 2HP and 2HS since level 50, and in fact they are my only maxed weapon skills (and I have been level 65 for quite some time now). The only time I would use a 1H weapon is if I really need to maximise my hitpoints in a raid situation (I can get about 100hp more using a 1H plus shield). The need for this is very rare, and when I do need to do this, it doesn't matter if my weapon skills are low as I am not a damage dealer, as long as I can hold aggro I am doing my job.

The majority of decent mid-to-high end Paladin weapons are 2HP/2HS. These are the most importnat to keep maxed.
#6 Feb 19 2004 at 7:04 AM Rating: Decent
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Quote:
The only time I would use a 1H weapon is if I really need to maximise my hitpoints in a raid situation (I can get about 100hp more using a 1H plus shield).


without a shield you can not use bash. So, Bash is not that important after all? stunning enemies, interrupting the caster?
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#7 Feb 19 2004 at 7:26 AM Rating: Decent
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Bash is not a particularly reliable stun. Considering the number of fast castable stuns you have then bash is kinda redundant for interrupting. Stun spells are a hell of a lot more reliable. The extra damage you deal and the less riposte damage you take are much more important than the odd chance to stun with bash.

Up until about level 50, 1 hander and shield is a viable choice. Above level 50 and especially in PoP where mobs riposte very hard, then a nice slow, good ratio, 2 hander is much better.
#8 Feb 19 2004 at 7:33 AM Rating: Good
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Click here for a more detailed analysis if you are interested.
#9 Feb 19 2004 at 8:12 AM Rating: Decent
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Quote:
Click here for a more detailed analysis if you are interested

http://pub148.ezboard.com/fpaladinsofnorrathfrm12.showMessage?topicID=3321.topic

thank you, very useful link indeed. Smiley: smile

only one thing he leaves out though. that is the "interrupting the caster bit".

but hey. as I know now, that it'll only make a difference after lvl 50, I prolly won't bother with skill ups for 2 handers... by then EQ 2 is out... hopefully... Smiley: sly

GLuck
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#10 Feb 19 2004 at 8:37 AM Rating: Decent
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Well he alludes to interrupting casters:

Quote:
Another issue to consider is that bash will cause SOME opponents to be stunned for short periods throughout the fight - times during which the opponent is not attacking you. This has the potential to increase your defense much more than the AC on the shield. If you are very close to the mob's level, however, you will rarely stun it with bash; if the mob is very far from your level, you will stun it frequently


The point being that if most of the time you are fighting mobs close to your level (which you will be), then using bash to interrupt is unreliable.

As for thinking that since 2h weapons come into their own over 50, therefore no need to worry about skilling up until then, I would say that is not a good idea. Because 2H weapons generally swing slower than 1H weapons, they are harder to skill up on. Better to keep these skills maxed as you grow. Start with the end in mind Smiley: wink

Besides, he is not saying that 1H is necessarily better than 2H before 50. Just that there is little bonus to 2H weapons before 50. A 1H weapon compared to a 2H weapon with the same ratio will do the same amount of damage. Into the 50s the 2H weapon will start outdamaging the 1H weapon even though they have the same ratio.
#11 Feb 19 2004 at 12:18 PM Rating: Decent
Bah keep them all up! If you are lucky enough to know a mage with Pet Discipline AA you can duel them and just beat on the pet to skill up.

Right now I never use 2h, mainly because the 1h weapon I have is far superior to any 2h I have at this time. I love having bash (can land for well over 100 dmg) and I love the extra resist/ac I get from using a shield. Paladin damage is sucky no matter how you cut it so maximize your tankage 8)

Of course it helps to have a great 1h weapon like the one I'm using..

Knight's Gleaming Mace

Damage: 40 Delay: 30
Fire Dmg 1
Riposte +12%
AC: +10 Dex: +12 Sta: +8 Wis: +12 Int: +12 Disease Resist: +7 Cold Resist: +7 Magic Resist: +7 Poison Resist: +7 HP: +100 Mana: +75

That + ac 50 shield with 100 hp and stats is really hard to beat.



#12 Feb 19 2004 at 12:27 PM Rating: Decent
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When skilling up a weapon, if a group has good DPS, and your DPS in not that critical, you can work on skilling up weapons. There has been a lot of research done at the Steel Warrior webpage that states that the amount of aggro generated is the same per swing, whether you hit or miss. So you can still tank and expect to keep aggro, even if you are not hitting all that often.

With a good set of buffs you can easily get your dexterity over two hundred. With that dex it only takes a couple of hours to max out your weapon skills.
#13 Feb 19 2004 at 12:58 PM Rating: Decent
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Quote:
Of course it helps to have a great 1h weapon like the one I'm using..


Lol, well yeah.

Usually however, using a slow 2 hander IS maximising your tankage. One less riposte per complete heal in PoP >> than an extra 100 HP or so. Check my magelo Jarlo, I got a sweet new toy Smiley: wink
#14 Feb 19 2004 at 2:01 PM Rating: Decent
Not sure if I have this correct or not but I recently started working on my Piercing with a fast one hander because there is no extra mod for 2HP. I have my 2HS at 200 and my 1HS at 174. So far I have Pierce up to 54 but I only do this in groups as it does not work very well solo. I just want to make sure by using a 1HP I am not doing something wrong and messing up 2HP.
#15 Feb 19 2004 at 2:47 PM Rating: Decent
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Here is the reason to keep your 2HB up right get go. That proc is a 180 point heal. It is frequent and works from level 1.

My little Paladin used it all through PC and whatever the reduced damage should be I was hitting for 28's until I hit level 20. Now it is doing 60's.

In these days of Temp a couple of 180 point heals per fight really helps the healer out.

Best thing is it is a common LDoN drop and fairly cheap because it is PAL only
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#16 Feb 20 2004 at 5:08 AM Rating: Decent
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Quote:
Here is the reason to keep your 2HB up right get go. That proc is a 180 point heal. It is frequent and works from level 1.


Holy ****, does that thing really proc at level 1? Hate to say it, they should nerf that. That has to make Paladins probably the best twink soloer at lower levels.
#17 Feb 20 2004 at 5:10 AM Rating: Decent
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Quote:
Not sure if I have this correct or not but I recently started working on my Piercing with a fast one hander because there is no extra mod for 2HP. I have my 2HS at 200 and my 1HS at 174. So far I have Pierce up to 54 but I only do this in groups as it does not work very well solo. I just want to make sure by using a 1HP I am not doing something wrong and messing up 2HP.


Pretty sure what you are doing will work.
#18 Feb 20 2004 at 6:03 AM Rating: Decent
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1 Hp and 2Hp work of the same skil so no you are not hurting your skill, i use Gomdarig and Naradni's Lance generally so i have 1 and 2 handed pretty much covered.
I was looking at Pat's Magelo and it is scary how similar our equipment is, guess i am wearing the right stuff Smiley: smile
#19 Feb 20 2004 at 6:53 AM Rating: Decent
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1 Hp and 2Hp work of the same skil so no you are not hurting your skill, i use Gomdarig and Naradni's Lance generally so i have 1 and 2 handed pretty much covered.
I was looking at Pat's Magelo and it is scary how similar our equipment is, guess i am wearing the right stuff


My gear is distinctly average for a 65 - I recently deleted my character and lost a good couple of 100k worth of gear in the process. My gear is definitely very decent for a level 59 though, so if you have similar you are doing good Smiley: smile
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