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Server Stability IssuesFollow

#1 Feb 18 2004 at 11:13 AM Rating: Good
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"http://eqlive.station.sony.com/community/dev_view.jsp?id=60939" wrote:
Server Stability Issues
The EQ team apologizes for the server instability in the past week. This instability occurs at peak times, and is seen to our users as "1017" errors. Normally within a few minutes these users are able to log back in, but on some servers this problem has occurred more than once in a single evening.

We're working to address the problem, and expect that in the next couple of days we'll have everything resolved. In the meantime, there's a chance you'll run into this problem if you're on a crowded server during peak times - if you do, you can normally get back onto the servers within 15 or 20 minutes.

For those of you who want to know more, read on.

Gates of Discord has been immensely popular - many of our old customers have been coming back to try it out, and many new customers have arrived to give EQ a try. Our simultaneous usage numbers are quite high, but in addition the people who are online are also playing more and for longer than usual. Gates of Discord introduced many new instanced zones, high level content, and re-introduced the casino - this type of content is particularly taxing on our servers, and coupled with the unusually high usage, we're seeing a resulting instability during our peak times.

Our first effort was to remove the casino, which improved our server stability. Since then, we've been working on two different fixes, the first of which will go live at the 3am patch Wednesday morning (Tuesday night). The second will be later this week. Both of them are meant to improve performance during peak times and address the 1017 errors that you may be experiencing. Each of them we expect to be an improvement on connectivity, and we expect our second fix to resolve the problems.

We apologize for our service instability in the past week; we're working hard on this problem - it's cutting into our play time too. :)

We'll give you another update in the next day or two as we make progress, and let you know how things are coming.

Brenlo the 1017 Slayer
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#2 Feb 18 2004 at 11:22 AM Rating: Decent
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Oh give it a break SOE. On 2/16 the 1017 errors lated from 8:30 pm EST to 11:30 pm EST. 3 hours is not 15-20 minutes.
#3 Feb 18 2004 at 12:28 PM Rating: Decent
well at least they are taking partial credit for their f*ckup.

would love to see them take full credit for this too, like they do when things finnaly go right, or have they ever gone 100% right?
#4 Feb 18 2004 at 1:20 PM Rating: Decent
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Singdall wrote:
well at least they are taking partial credit for their f*ckup.


Very, very true...I'm in 100% agreement. SOE doesn't take accountability & responsibility for their mistakes very often. It is refreshing to see them actually admit the GoD release has been as smooth as a bird hitting the windshield. I fail to see how these capacity issues could not have been anticipated. SOE/Sony obviously knew how many boxes of product were going out the door, and how many new subscribers were joining their system. It is also extremely apparent that there was a HUGE communication breakdown between Sales & Marketing and Systems Management.

This isn't a very comforting thought...when considering possibly moving over to EQ2. Will history repeat itself with the new version of the product? Will Sony's marketing engine continue to sell more product and subscriptions than their systems are able to handle? /shiver
#5 Feb 18 2004 at 6:32 PM Rating: Good
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Hmm... I feel the exact opposite is true actually:

It's virtually impossible to accurately predict what will happen when a new software moves from a test environment of a few thousand users to a production environment with a few hundred thousand users. Also. 1017s are purely about load on the servers. I don't think many people expected GoD to significantly increase the overall numbers of players online at any one time. Why would it? It's pretty much a 60+ expansion.


Sure. They could have spent a ton of money on world/zone server upgrades and such, but given the expectations of GoD (how many of you were posting that you had no intention of buying it or using it?), it was not unreasonable for SOE to take the action they did.

I'm certainly not saying that this isn't an inconvenience. I'm just pointing out that there are a lot of business issues to consider beyond whether you're prevented from playing for a couple hours one or two days out of a year or so. If they'd put out the money for upgraded resources and it turned out not to have been needed, someone would have been out a job for wasting hundreds of thousands of dollars of company money.


This is a business after all...
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