City of Mist  

Quick Facts

HOT ZONE
Type:
Outdoor
Continent:
Kunark
Instanced:
No
Keyed:
No
Level Range:
35 - 53

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The City of Mist, also known as Torsis, was built under the guidance of Lord Rak'Ashiir shortly after the fall of the Shissars.
Problems arose when Rak'Ashiir's wife, Queen Neh`Ashiir, grew weary of life in Torsis,
had a secret romance with High Scale Kirn, and fled the city with her lover.

Rak'Ashiir gradually lost faith in his god, and one night, Cazic Thule sent one of his minions to take Rak'Ashiir's daughter away.
This event prompted Rak'Ashiir to lay out the groundwork for the city's demise.

The once-great City of Mist is now home to a host of undead and golem reavers.
Some of its temples and towers have withstood the test of time, and the spirits of the King and Queen remain.
Bring a rogue friend to lock pick, there are many doors that don't have a key.

A Once-Great CityLhranc's HouseGazebo in Front of Reaver TowerReaver Tower
The ArenaTempleCatwalkInside the Tower
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Camping the reavers...Lessons learned :(
# Jul 11 2003 at 3:11 PM Rating: Good
11 posts
Last night I jumped over to CoM to see if anyone was camping reavers. To my delight they were opened. I summoned some friends and we positioned ourselves just outside the locked door and medded. When we were ready, we started pulling the trash out of the room. Well, after 2 trash pulls, our cleric used Wave of Tranquility (I believe) to pacify the rest of the trash and pulled the reaver. 1st mistake...Mr. Black Reaver came out onto the bridge (no adds) and we proceeded to whip his butt. When he was down to about 30%, he took off running along the platform like someone had feared him, what I didn't was that the main tank, while blinded got knocked off the bridge into the water. 2nd mistake (don't fight reavers on the bridge). Well, in the confusion we finally figured out what happened. I ran to the edge to target Mr. Reaver and root him but lo and behold, I was swimming. Mr. Reaver now down to about 25% HP as he beat the crap out of our main tank. I jumped in swords a flying, taunt...taunt...taunt but he didn't stop beating him until he was dead. He quickly turned his attention to the other person stupid enough to attack him (me), and blinded me and pounded me into a jelly. Then our shammy died and the cleric (Divine Intervention only lasts sooo long). Needless to say, the only person left alive was the rogue that was smart enough to stay invis and out of the fight. Though it was very useful for the CR's that followed. Anyway, just thought that you all might find some humor in this. Remember kiddies,
1. Clear out all the trash first
2. Fight the Reaver INSIDE the room
3. If the person with the aggro falls in the water, make sure you stay on the bridge, the mob will come for you when he's ready...

Later and have fun
Giohwe
(one day I'll get my Jade Reaver...)
____________________________
"Fiery the angels fell. Deep thunder rolled about their shores, burning with the fires of Orc."
Roy Batty - Blade Runner
Solo?
# Jun 29 2003 at 7:40 PM Rating: Decent
14 posts
Hello i posted on the necro board and havent gotten a reply yet so im trying this board also, being a necro and having awesome undead spells i wanna use them i havent used them much at all, so since i can single pull with undead i was curious to know if a 46 necro can solo here and what tactics and stratigies (misspelled sorry) i could use to hunting here or just advice on where i could solo hunt undead at with a 46 necro would be very helpful thank you in advance =)
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Kaldren Silverbow
56 Wood Elf Ranger

Trunch N'Munch
50 Gnome Necromancer
Xegony
RE: Solo?
# Oct 21 2003 at 1:50 PM Rating: Decent
*
123 posts
I solo'd there from 40 to 50 as a shaman way back before Velious came out. With all the new spells and the better equipment available I'm sure you could easily solo in this place.
RE: Solo?
# Dec 30 2003 at 4:56 PM Rating: Decent
*
227 posts
They redid this dungeon. I doubt you could solo it now, except near the entryway. Not uncommon to see lvl 60+ try to solo and end up training the zone.
RE: Solo?
# Aug 30 2004 at 5:53 AM Rating: Decent
*
144 posts
took my little 42 BST project toon out there (cause it was the 40 - 45 hotzone at the time) he did just fine, these mobs are perfect for High DPS classes such as BST to solo, yes they hit hard enough to need a real tank, but.... they have quite low HP so with high dps & Bst slow's its not a problem. Yes he's mildly twinked but not somuch that it makes this possible where it wouldnt be without the twinkage

Edited, Mon Aug 30 06:55:32 2004
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Burtininke Narsioji 70 Wizard Quellious server
RE: Solo?
# May 25 2004 at 10:38 AM Rating: Decent
25 posts
I was there last night with several guildies to get two of our shamans a bit farther along on their epics.

While we were decidedly *not* soloing (61 Rogue, 58 Cleric, 65 War, 65 Beast, 40something Shaman), almost any of us *could* have with ease.

My cleric only healed to have something to do. His one Rez was for a 2nd box shaman (still in his 30's) that died at the zone line while parked and waiting for us to grab him.
I didn't even bother trying to Battle Cleric with him, or nuke. He was on my off box, so by the time I got him positioned to fight, it was over.

The Beastlord had his pet soloing the Black Reavers, and only needed my Rogue along to open a few doors in the Palace.

The mobs are reasonably spread out here, and pretty easy to drop.

My last time in CoM was when my shaman was soloing in his mid 30's...and died. I had been nervous to go back, as a result. Now, he is 55...and I'll take him back soloing with confidence. He still needs *his* epic drops as well, you see.
RE: Solo?
# Apr 21 2004 at 4:05 PM Rating: Decent
32 posts
I solo this zone all the time and have since lv 51. I am now a 59 shammie. They key is to kill quickly. Just be cautious and dont use fear and you will be fine.
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World Of Warcraft
Alowishis 57 Undead Warlock
Argent Dawn
EVERQUEST Retired
Helorf Hammerer
67th Prophet
http://www.magelo.com/eq_view_profile.html?num=920481
Matumen
66th Arch Convoker http://www.magelo.com/eq_view_profile.html?num=1017863
Xegony Server
What's the lowest you can hunt here?
# May 08 2003 at 3:29 PM Rating: Decent
Okay, I have a group of friends who have mid to high level 30 characters (31 DE wizzy, 35 High Elf Cler, 38 VahShir War) and I have a 43 Dark Elf SK who is pretty decently geared. In y'all's opinion, do you think we could hunt here? Or should I catch them up to me before going? Just curious :) Thanks!

Venimenae Shadowweavyr
Shadowknight of the 43rd season
Luclin Server
RE: What's the lowest you can hunt here?
# May 08 2003 at 3:41 PM Rating: Excellent
You should be able to hunt the yard trash at the entrance, as long as you are smart, pull well, etc.
____________________________
______________________________________
Dargadin, Barbarian Shaman of the 61st Season
http://www.magelo.com/eq_view_profile.html?num=494767
Lost Fires
Ayonae Ro Server

40 SK solo?
# May 03 2003 at 4:03 PM Rating: Decent
6 posts
Could a 40 SK solo here without to much trouble, and if so, where at in the zone? From other posts is sounds like this place is similiar to unrest, with the lower mobs outside close to the zone. Just a guess. Any help would be appreciated. Thanks
inquiring for Old Seb Raids:::
# Apr 08 2003 at 11:10 PM Rating: Decent
20 posts
isnt the CoM the closest 'bind-spot' to Old Seb?

Laquisis Lorekyper
LVL 24 Human Enchanter (Agnostic)
Founder/Leader of Enchanted Myst
Povar
"Dont Underestimate My Power!"
EXP Bonus
# Feb 19 2003 at 2:47 PM Rating: Decent
9 posts
Is COM considered a dungeon, and if so what exp bonus does it give if any?
RE: EXP Bonus
# Oct 21 2003 at 1:52 PM Rating: Decent
*
123 posts
It is considered a city so melee can bind here. It is also an outdoor zone. No dungeon bonus or any other zone exp modifier that I know of.
Hard to Find a Rogue In This Zone?
# Feb 13 2003 at 11:19 AM Rating: Good
***
1,262 posts
You know why? Take a look at the list of items that drop there. Nothing of any real value to a rogue drops in this zone. Certainly not to a rogue that is high enough in level to pick the lock on the doors (skill 201 required BTW).
re:key
# Feb 08 2003 at 5:18 PM Rating: Decent
5 posts
theres another key besides the elevator key.im just not sure what it is.....sorry:(
____________________________
i like roleplaying i thinkits fun.....elven
key
# Jan 15 2003 at 2:58 PM Rating: Decent
1 post
ok i've tryed to camp this place for a week and either i have a group and there's a raid or a group with no rogue is there a key and who drop's it
____________________________
I'm NOT lost...i'm scouting !!
RE: key
# Sep 12 2003 at 7:47 PM Rating: Decent
47 posts
The Captain of the Guard drops the key for the Reaver temple that's on the ground floor .. The one where Ghiosk will spawn at .. Cap. is a random spawn, but he often appears at the stables and the waterfall temple. Hope that helps.
........Peace Frog .........

Baron Croakd Lotsoftimes
56 Luminary (Shaman)
Bertoxx Server
____________________________
Peace Frog ....8-)
RE: key
# Mar 07 2004 at 8:16 PM Rating: Decent
*
178 posts
The key is a Stone Key (for door to reaver temple, not for elevator). I know it does not work the elevator. I dont know about rhe locked door on the ramps on the way to Neh Ashirr.

Once used the Stone Key goes on keyring (like seb key, HS key, ToFS key etc) so you can then destroy it.

Hope that helps.

Sylver
____________________________
Silver Hand:

Volnec 80 Human Warlock
Darkbayne 80 Draenei Paladin
Arkaniya 71 Draenei Mage
Yspileti 65 Night Elf Hunter
Nightchilde 60 Night Elf Rogue
Canopwnage 59 Gnome DK
Nymphette 50 Night Elf Priest
Sylverstorm 35 Night Elf Druid

Spiritlord 64 Troll Shaman
Stabbyr 40 Undead Rogue

Kirin Tor:

Daemonlord 71 Blood Elf Warlock
Stabbyr 46 Undead Rogue
Chryssaia 29 Orc Hunter
Truestryke 19 BE Paladin
Sylverstorm 10 BE Mage
Seismic 6 Tauren Warrior
Titsania 6 BE Priest
RE: key
# Jan 15 2003 at 4:05 PM Rating: Excellent
I know there's an elevator key that is NO RENT. As far as I know, there is NO key to the outside, though I have heard rumors of there being a NO RENT key that drops inside, but I assume someone is confusing the elevator key with an outside key. Get a rogue.
____________________________
______________________________________
Dargadin, Barbarian Shaman of the 61st Season
http://www.magelo.com/eq_view_profile.html?num=494767
Lost Fires
Ayonae Ro Server

Top levels
# Jan 12 2003 at 11:55 PM Rating: Decent
2 posts
I too would like to know a way to the top levels. I know you can grav flux, or jump up at a point near the temple, but neither are reliable.
Neh'Ashiir
# Nov 24 2002 at 10:55 PM Rating: Decent
*
87 posts
Greetings fellow adventurers. I am seeking the best tactic to get to and dispatch Neh'Ashiir for my mage epic piece. I know that it will take a bit of planning and since I am not particularly good at that, I need all the help I can get thanks! Also, if you are on the Tunare server, I could use a hand. Currently looking for a friendly tracker to help me get Quillmane to spawn in South Karana as well.
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Cylint Nyte - Sirulus Delon
'Of all the things I've ever lost, I miss my mind the most.'Hi! We have multiple personality disorder, we means to be fed!
Fast Lvl
# Sep 25 2002 at 4:57 PM Rating: Decent
4 posts
I have a 49 druid. Took her there with KEI and after 6hrs, and 2 trips to the moon for crack, I had 50. All solo. Also, got both a GJBS and a KK and about 300pp in cash. Mix of blues and light blue. Just work the gate and courtyard, pull the ramps when courtyard is empty. I used my level 5 root, snare earring, and Drifting death. About 2 Driftings and a Starfire for dark blue golem. Most shadows and skellies were 2 Drifting Death and ES Vamby dot. GJBS dropped of apparition at gate 3 spawn. Most of the time I was there by myself.Hope this helped.
Scrolls and Letters
# Jul 23 2002 at 3:58 PM Rating: Default
8 posts
I have been camping CoM a lot lately and have noticed that a common drop in this zone is some sort of letters and scrolls. I cant find any info on what these are for.
RE: Scrolls and Letters
# Feb 08 2003 at 5:54 PM Rating: Decent
THEY ARE FOR SHAMMY EPIC
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Inus the Hung
Vicar, 7th Hammer
RE: Scrolls and Letters
# Nov 11 2002 at 7:53 AM Rating: Decent
I think most of these letters are for a part of the shaman epic.

RE: Scrolls and Letters
# Oct 26 2002 at 3:55 PM Rating: Decent
Scholar
40 posts
i believe they are also involved with the quest for the GreenMist
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NeurottSK
RE: Scrolls and Letters
# Jul 26 2002 at 8:13 AM Rating: Decent
1 post
There are a number of pages required as part of the Shaman epic quest. Any shaman would probably be most grateful for them!

Goldark Stormwind, Shaman of the 44th spirit
Fate's Companions, Antonius Bayle
RE: Scrolls and Letters
# Sep 30 2002 at 3:51 PM Rating: Good
Yes, very grateful. Just remember they are NO DROP, so if you want someone else to have them, you have to let them loot.

Edited, Tue Oct 1 16:56:09 2002
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Dargadin, Barbarian Shaman of the 61st Season
http://www.magelo.com/eq_view_profile.html?num=494767
Lost Fires
Ayonae Ro Server

Darkies?
# Jul 17 2002 at 4:29 AM Rating: Decent
10 posts
Is this placed Filled with darkies?
I play on Vallon zek so i wonder if i'll be safe there?
____________________________
Dynis
Warrior of the 49th
Leader of Lights Of Norrath

If i had a goat i would SWIM.
If i had a chicken i would RUN.
If i had a fish i would FLY.
If i had a tooth brush i would get a da
RE: Darkies?
# Feb 08 2003 at 7:03 PM Rating: Decent
5 posts
i dont think there are any darkies that i know of but there are alot of iksar ghosts.
there is that i know of one to two named ghosts.
____________________________
i like roleplaying i thinkits fun.....elven
RE: Darkies?
# Sep 11 2002 at 6:24 AM Rating: Default
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83 posts
Don't know about Vallon, but on my server unless theres a raid for Reavers or Shammies there for drops, this zone is almost always pretty empty.

This is a BYOG zone.
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L-IF-E
wow
# Jul 06 2002 at 3:24 PM Rating: Default
10 posts
this has to be the only strategy discusion i've ever seen that had nething do with the zone instead of trashing other people class/race/gear/name/attitude/whatever thank you.
Pet Pathing
# Jun 18 2002 at 2:22 AM Rating: Good
Sage
**
280 posts
I went to CoM a few nights ago to help another shaman do the final turn in for her epic. Everything went pretty well, we had 4 groups of 48-54 there, but no enchanters and only 2 shaman. The only problem I had here was pet pathing was the worst ive ever seen. It got to the point where I just gave up and used a spell slot for summon companion ( level 44 spell) because the pet got out of my range constantly, and he wasnt chasing after anything either. If I used /pet guard me he'd wander off or thru a wall. I wound up using /pet guard here and /pet sit to keep him near. The mages didnt report having problems like I did, but its something to be aware of here...make sure before you pull/engage a mob here your pet is near or you may be in for a nasty suprise.

54 Ogre BattleMystic on Luclin server--Aggrok
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64 Ogre Oracle on Luclin Server--Venerable Aggrok
Keys
# Jun 06 2002 at 8:08 PM Rating: Decent
1 post
Where do I get the key to unlock the door to the castle? or how do I get inside?
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Kurtbaca Da Wookie
RE: Keys
# Sep 03 2003 at 4:04 PM Rating: Decent
11 posts
Captain of the Guard now drops 'A Stone Key' (NO DROP)which will unlock the front door only. Still looking for that elevator key...
____________________________
"Fiery the angels fell. Deep thunder rolled about their shores, burning with the fires of Orc."
Roy Batty - Blade Runner
RE: Keys
# Sep 11 2002 at 6:25 AM Rating: Default
*
83 posts
Hire a Rogue to pick the lock.

Make sure said Rogue stays there to let you back out. :)
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L-IF-E
RE: Keys
# Oct 01 2002 at 1:34 PM Rating: Excellent
Yes, it requires a rogue with a lockpick skill of 200 or more.

I read somewhere that a key does drop inside (like you need it once you're inside), but that is is NO RENT. (Gee, thanks Verant!)
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______________________________________
Dargadin, Barbarian Shaman of the 61st Season
http://www.magelo.com/eq_view_profile.html?num=494767
Lost Fires
Ayonae Ro Server

#kashu, Posted: May 23 2002 at 3:30 PM, Rating: Sub-Default, (Expand Post) THINK A LVL 40 RANGER COULD GET A GROUP HERE PRETTY EASILY?
CoM exp 50 plus
# Apr 23 2002 at 9:30 AM Rating: Excellent
This place is completely underused. Behind the castle doors are tons of mobs that give great exp all the way up to lvl60 (solo). A lvl55 plus shadowknight would absolutely kick *** in the castle all on his own.

At around lvl58, about 50% of the mobs are light blue, rest are low dark blues. I have yet to see a green mob in castle (lvl58). They have low hitpoints, hit fairly hard, but miss you (lvl58) much of the time. Any ghost that cast on you, you will resist even with low MR. They die pretty fast, so you can kill a fairly high number of them pretty fast :). An AE group would absolutely rock here. None of them run away at low health, so thats one less thing you need to worry about.

Ther are no safe points in the castle. Ther are tons of roamers in the castle. Think respawn is 24 minutes, but with sooooo many roamers, keeping timing is not really that usefull. You will get adds...right when you don't need it usually. Usually, what I do is clear mobs to my camp spot, carefully. From the front reaver room, I'll pull roamers in hallway and space out their deaths a bit so they dont all come back near same time. I do this just by using only melee with no haste. Normally I just pick a corner near a room. Concentrate on pulling roamers before pulling static spawns. I think even a lvl 52 can single pull with ease in CoM, ther can be a stack of mobs all in a gagglefuk and if I tag one of em, only that one will come. No need for harmoney.

Ther is one safe spot that I know of, but that spot would be illegal. Outside of the hallways, on the openair passways, you can see goo tower. It is right ther, if you can levitate, you can sit on top of goo tower, mobs can't. I don't use that at all, but it's very tempting. I can't FD, so any mob I agro, needs to die. I don't think anyone who can't FD should try soloing here...bring a friend, just one would do. If you are gonna die, do your best to run to openair passway and jump off and out of castle, otherwise, your corpse will be inside castle..which is no problem if you're a rogue, but can be very bad if you're not. Getting in isnt all that hard, on my server, someone is always pulling the front reaver, so just walk in when they do. If your a monk or SK, maybe just FD and /q out so you don't have to worry about getting back in when you log off. The exp here is great, mobs are easily soloable by FDers or a very small group (PLers), you'll never run out of mobs to pull and it will easily take you to lvl60 if you want and if you have more than one mob on you, kill the golem first, they tend to have less HPs than the other mobs.
Change in mobs?
# Mar 26 2002 at 8:02 AM Rating: Default
4 posts
Hello i am from the server Druzzil ro and i went to CoM last night and found at least 10 mobs missing(only one in the zone), i dont know if it was just a misshap or what the 4 mobs on the pathways either side of the bridge and the 6 in the back of the cortyard area. Were they taken out or am i just crazy?
RE: Change in mobs?
# Feb 08 2003 at 7:41 PM Rating: Decent
5 posts
Denasya,

It could be that the mobs were kille when u went in and just didnt see the group or person thier.
Or u could just be crazy:)j/k.
____________________________
i like roleplaying i thinkits fun.....elven
Falling Mobs
# Mar 11 2002 at 2:54 PM Rating: Decent
Scholar
32 posts
Four of us were doing target practice from the ground on mobs that were along the bridge from the Second Platform to the Final Platform. You can kill the mobs up there since they can't path down (though you can't loot them). However, it is possible the mobs will drop down to the ground and attack you, so be VERY careful (ie trying this tactic solo can get you dead quickly).

This happened to us 4 times. The first to fall down was a Black Reaver, we'd charmed another mob and aggroed it (needless to say, we headed for the exit). The others were wraiths and goos, easily handled by a small group.
Upper levels?
# Jan 11 2002 at 10:19 AM Rating: Decent
7 posts
How do you get to the upper levels of this zone? From outside the Goo House you can look up and see the walkways, but HOW do you get to them?? Any help or tips appreciated!!

Add
#Anonymous, Posted: Oct 27 2001 at 4:36 PM, Rating: Sub-Default, (Expand Post) Do i need to post the raid on the server web page or is it show up and hope for the best?
Please Help need advice on guild raid
# Oct 17 2001 at 8:14 PM Rating: Decent
3 posts
Hello all,
I have volunteered to organize a guild raid and was thinking about CoM. I understand that it is a higher lvl zone and will need some advice/tips or something to help me out. I am still researching the zone and equip, and other stuff about it. If i could get an expereinced lvl range that i can tell guild about i would appreciate that also.

Gorbadoc Broadbelt "Oompa Loompa Taxi of Luclin"
Druid lvl 39
Luclin Server
RE: Please Help need advice on guild raid
# Feb 08 2002 at 4:42 PM Rating: Decent
15 posts
Hullo there. Well, I've found that CoM is an under-used zone (at least on the Drinal server) and it is a great alternative to DL. At around 38 you can head over there with a group, or even look for a pick-up group. The loot drops are nothing to rave about but are still a hundred times better than anything you'll find in DL. You can have a group at the zone or you can move into the stables or temple area, depending on your level and the party. Experience went very fast for me here. I came here with my lvl 39 warrior and I came back off and on until 50 or so. If you move even further into the zone, you can stay even longer. Plus over that time, I've gotten a few spell drops, a trance stick, and a bunch of those ever-present wraithbone hammers. Over-all a great zone! Hope this helps some.
#Anonymous, Posted: Sep 17 2001 at 9:10 AM, Rating: Sub-Default, (Expand Post) Well in the 3 weeks i have been in CoM I have been on a FEW reaver runs collected 2 MoSS but the trance stick has eluded me i have yet to make it on a invisible walkway raid and im interested in finding how to get up there pls I play on the Innorruk server and play a 48 rogue i can say that for reaver raids its a good tactic to have the puller and rogue only take the elevator to try and pull the black reavers this way if the puller gets too many he just gets near the elevator and dies the hiddenand sneaking rogue can drag his corpse to a (hopefully ) waiting cleric in the passage below this saves the group from trains and multipul deaths
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