City of Mist  

Quick Facts

Type: Outdoor
Continent: Kunark
Instanced: No
Keyed: No
Level Range: 35 - 53
Send a correction
The City of Mist, also known as Torsis, was built under the guidance of Lord Rak'Ashiir shortly after the fall of the Shissars. Problems arose when Rak'Ashiir's wife, Queen Neh`Ashiir, grew weary of life in Torsis, had a secret romance with High Scale Kirn, and fled the city with her lover.

Rak'Ashiir gradually lost faith in his god, and one night, Cazic Thule sent one of his minions to take Rak'Ashiir's daughter away. This event prompted Rak'Ashiir to lay out the groundwork for the city's demise.

The once-great City of Mist is now home to a host of undead and golem reavers. Some of its temples and towers have withstood the test of time, and the spirits of the King and Queen remain.
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A Once-Great CityLhranc's HouseGazebo in Front of Reaver TowerReaver Tower
The ArenaTempleCatwalkInside the Tower
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Locked doors
# Jul 29 2012 at 6:59 PM Rating: Decent
11 posts
illusion trick works for getting past locked doors
Key of Stone
# Dec 28 2011 at 6:28 PM Rating: Good
The Key of Stone now gets added to your keychain.




*.Lee of Povar
____________________________
Fight smarter not harder.
Experience
# Dec 27 2009 at 8:30 PM Rating: Decent
4 posts
This is a great place to come for levels 35-42ish. At 35 I showed up and the mobs conned dark blue to yellow for the majority of mobs near the entrance, with 2 reds that respawned in same place but aren't an issue. Couple notes:
-Almost every pull brings 2 mobs, especially the first 3 or 4 pulls in the zone.
-Undead/golem mobs so they don't run, drop coin and decent loot.
-If you stand too close to certain inner walls you can easily aggro more mobs from other rooms, this was only an issue for the first 30 min or so i was in there, happened like 2 or 3 times but zone line is close and safe so no real problem.
City Of Mist
# Dec 11 2008 at 12:37 PM Rating: Decent
Been In City of Mist farming stuff for a while now. 60 Rogue
4 Mighty Golems - 3X MoSS, 1X Mask
6 a raging golem - 6 Golem Essence Spaulders (Good Vendor Trash 215plat)
12 Warbone Overlord - 11X Gauntlets, 1X Shield
6 Plaguebone Warlord - 1 Cape of the Seer, 2 War Bracelets, 3 Mysterious Sleeves
4 Gyrating Green Slime - 4X Slimy Green Ring
1 Dead Wraith - 1 Ornate Rune Blade
1 A Terror Wraith - 1 Terror Marked Mask

Mighty Golems can randomly spawn pretty much anywhere on the bottom floor it seems, so kill everything in the zone in area and nearby. Raging Golems appear out of no where to assist other golems (they will call for help), so if a raging golem is up, he should assist the first golem you attack. Seems to be on a 2-3 hour spawn. Warbone Overlord is about 30minutes to an hour random spawn time it seems and no placeholder, he rarely has the shield and you will see the graphic for it if he does. Plaguebone Warlord, easy enough to make this guy spawn, just kill anywhere you see a skeleton and he can spawn, I have encountered him mostly where Captain of the Gaurd and Warbone Overlord spawn, zone in cross the bridge, go left, there are two rooms. Also encountered the Dead Wraith there. Gyrating Green Slime, seen three of these spawn on the bottom floor in the second part after the zone in. There are 4 slimes there and he can spawn in any place, kill them to get him to spawn (note this mob can spawn up top to but usually on the bottom). Kill captain of the gaurd to get this key if you cannot pick lock in the back of the reaver room. I have encounter one terror wraith in the first building on the top floor.

Edited, Dec 11th 2008 4:47pm by karathefallen
NehA'Shirr
# Feb 06 2007 at 6:17 AM Rating: Decent
11 posts
To get to Neh'AShirr, and I think this might be on other boards, you can fly/levitate from the platform at the first locked door, after the reavers, to the next platform and then use eye of Zomm (Mage spell/clicky), to target Neh'AShirr, inside the next locked room. Send pet to attack, once targeted with eye, then recall pet, when it has agroed. This pulls Neh'AShirr through the locked door.

Edited, Feb 6th 2007 9:19am by Zotl

Edited, Feb 6th 2007 9:21am by Zotl

Edited, Feb 6th 2007 9:22am by Zotl

Edited, Feb 7th 2007 11:44am by Zotl

Edited, Feb 7th 2007 11:44am by Zotl
Elevator key
# Oct 30 2006 at 2:06 PM Rating: Decent
19 posts
One copy of the key to the elevator drops off the Queen, and you must click or have rogue picklock into the notch in the elevator floor.
Keys for the doors
# Oct 30 2006 at 12:13 PM Rating: Decent
1 post
That is the only way to open those doors, you need to bring a rogue with you! The other doors do not have keys, just the first one off of, like you said, Captain of the Guards.
elevator not work!
# Oct 28 2006 at 6:56 PM Rating: Decent
13 posts
Ok, we're at the very last platform. and we can't get the elevator to work. we got 2! of those darn key of tarris (elevator key). and we're clicking the ground of the elevator, but nothing is happening... rog clicking wont work eather! anyone know what we're doing wrong or if it might be broken?


ok so the big question is!


everyone knows about
"Captain of the Guard now drops 'A Stone Key' (NO DROP)" it hopens the first door in back of zone.

then there is "key of tarris droped buy the guy who's name starts with an N, behind door number 3 before the elevator" and that (supos to) make the elevator work.

there are 2 doors in between that don't seem to have keys. i've killed in this zone sooooo much and i not seen it, so if someone know i've sure alot of people would like to know. other than that i think it's bring a rogue with ya or do the gimp levitate trick.
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solo
# Aug 12 2006 at 5:12 AM Rating: Decent
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153 posts
City of Mist is VERY easy to solo as a druid. My 44 druid solos there all the time, you just need to find a good camp spot in the zone(I usually choose the entrance in case something goes wrong) and keep track of the spawn timers.

My druid will cast Harmony of Nature on a nearby mob(well, if there is one) and then snare-pull the mob next to it. When I bring it to the entrance, I cast Enveloping Roots on it to hold it in place, then Stinging Swarm and Drones of Doom(having both of those together does 102 dmg every six seconds) and I only cast Drifting Death when I have a TON of mana. Using the root 'n rot technique is very effective and they lose about 10% health every six seconds with SS and DoD. Just be sure to have plenty of mana before you pull and be ready to run away in case something goes wrong. Having clarity is extremely helpful as well, but my horse was just as good. At 44 I got 3% yellow exp every kill.

City of Mist is an awesome place to solo as a druid because:

1 - Mobs are not very resistant at ALL!
2 - Outdoor zone, so all spells work.
3 - The mobs here hit from 15-110 dmg, so with Temp or Virt, we can even tank in case root breaks.

This zone is not good for kiting because it's fairly small spaces you fight in, btw. But, if you have a mount or clarity pots, temp, root and DoTs, you can fight here on your own as a druid. As for the rest of the classes, I'm not sure. My beastlord was 55 when I took her there and she could poke a mob and it'd die.
keys
# Aug 14 2005 at 2:30 AM Rating: Decent
other then the stone key where are the others
Solo at 39 ??
# Jun 10 2005 at 1:22 PM Rating: Decent
Scholar
**
257 posts
Hello everyone, Looking for a good place to level my Ranger and wondering if it is solo-able at this lvl? I am well equiped and have a Fungi if needed.

Thanks for you input.
RE: Solo at 39 ??
# Apr 30 2006 at 7:11 PM Rating: Default
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73 posts
what level
RE: Solo at 39 ??
# Apr 30 2006 at 8:06 PM Rating: Decent
Scholar
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1,087 posts
besides being almost a year old,
the name of the post is "solo at 39??"
It might be a stretch, but I'd think he was level 39.
Just a hunch though. I like to read what I'm replying to.
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Tower Key in Com
# Apr 24 2005 at 9:50 AM Rating: Decent
*
93 posts
I see many ways to get up the Tower in Com but what is the real way to get the Key to the Tower please - Not the Temple Key or the Elevator Key -
keys
# Aug 24 2004 at 2:54 PM Rating: Decent
Scholar
47 posts
I know the stone key for the stone door drops off of the captian of the guard. but where are the other 4 keys in the zone dropped?
RE: keys
# Sep 07 2005 at 9:04 AM Rating: Decent
12 posts
Ok this is what i know from spending a week here helpin a tree hugger get there epic 1.0. Captain drops the first key, Then once u go into the room with the black reaver just slay everything in there and move to the back hall.We had the keys drop in here there where 4 total... the keys dropped of reavers and named that r there..It takes time thou! Good luck and be safe.

Oh yeah this zone is good from 45 to 55 just watch for adds and the goo< u cant see the goo in the3 grass most the time>=)

Spectorius Lifedrawer lv 58 Necromancer
"Watchmen of mith marr" now from saryrn wuz from Mith marr....Should have keep old name=)
the front bridge is fun
# Aug 22 2004 at 2:32 PM Rating: Decent
6 posts
The Bridge area in front near zone is an exellent place to solo up mobs. i made decent exp even at level 52 right near the zone out. clear out the greenies and root kite the nastier ones and youre home free.
____________________________
Vermyllion Daggerthorn
Ranger of the 65th equinox
PROBLEM
# Jul 30 2004 at 10:57 PM Rating: Good
*
208 posts
i am a level 39 druid close to 40 planning to lead a raid in a week i think it will be abou 8to 10 people in the raid will have 8- 10 peeps levels 26 to 52 there will be about 2 groups 1 group will be about levels 26- 30's the other will be about levels 40- 52 i need to know if this is a good idea if theres a place that would be better to raid. we are not after any item in city of mist or quest item it is ust for fun.
Icon
# Jun 16 2004 at 2:24 PM Rating: Excellent
4 posts
The Icon of the High Scale is for the Shaman Epic Quest.
icon???
# Jun 09 2004 at 12:09 PM Rating: Decent
What is the Icon of the High scale for?
Keys
# Mar 22 2004 at 12:27 PM Rating: Excellent
14 posts
I need to get at the human skellie to finish the concussion quest and need a concise summary please.

1) What mob drops the key for the locked door to get to him?

2) What level lockpick is needed to open the door without the key?

3) Can a bard open the door or does it need to be a rogue?

This is probably all somewhere on the web but I can't find it and it doesn't seem to be here. Graffe has a good description but the map links are broken.

Thanks
RE: Keys
# Apr 19 2004 at 4:36 PM Rating: Excellent
12 posts
Graffe's links were working yesterday.

As you enter the zone, move forward to the water. Look right. Across the water on a ledge are 2 skellies, kill them. From the location where the skellies were, cast Sense Undead. The Human Skellie is right up above you. I used an SK, /assist to attain my target, went to the other side of the wall into the water and all the way into the corner and taunted. The skellie came down and attacked. Moved to dry land and rooted the human skellie. FD. Cleric cast Atone twice. The skellie obviously lost aggro. Handed the bottle. Have my spell.
suck pants
# Feb 03 2004 at 4:34 AM Rating: Default
20 posts
This place absolutely sucks. I went with my 65 chanter who doesnt have dire charm yet to work on epic... Nearly every mob i tried to charm would break in under a minute, root would never stick and the adds were to much for my tin can to clear agro radius is funky for the different areas... All and all I spent 6 hours in that place for nothing and dread having to go back... Proly best idea is to bring some bored friends and smash the whole blasted place.
suck pants
# Apr 27 2005 at 8:34 AM Rating: Decent
Scholar
44 posts
If you are a 65 enchanter and are using charm then you suck not the zone. Our highest level animation with haste, NDT and pet weapons totally owns this zone except for a very few of the named mobs so long as you keep shiny bob properly uproared and slow the mob he is fighting. There is really no need for a 65 enchanter to charm here at all.


Edited, Wed Apr 27 09:39:05 2005 by FanDancer
RE: suck pants
# Aug 26 2004 at 11:31 AM Rating: Default
2 posts
Well I can not agree that this place sucks. I farm this place when i was 61 with my 61 oet all the way to 64. I make alot of loot fom there. I can now solo even the named. So my guess is its not the zone its you lack right spell
RE: suck pants
# May 13 2004 at 9:45 AM Rating: Decent
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Hey come on!! I'm a 52 ranger and I suck real bad, but I can handle this zone. Root works for me about half the time, snare always. If I solo melee a dark blue con Golem it will take me down to 50% health. And remember, rangers cannot tank... A slight change in tactics and I'm sure a 65 enchanter could almost clear the zone.
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RE: suck pants
# Feb 27 2004 at 10:46 AM Rating: Decent
Scholar
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435 posts
Maybe for a solo Chanter, but I think it's a pretty interesting zone with some decent drops for the relatively untwinked. Having raided the place a few times I'm going to take my Necro over soon to hunt phat lewt... well, mildly plump lewt anyway; several items that dropped would have been upgrades for them :).
Getting to NehA'shirr
# Jan 14 2004 at 8:03 PM Rating: Decent
26 posts
I have a key to the throne room, I am told the key to the elevator drops of NehA'Shirr (at the top of the elevated platform.
Question: How do you get to NehA'shirr without a rogue as the room before hers is locked, and I haven't heard any mention of a Key to this room.

I really want to get to NehA'shirr for the mage epic :)

Never mind I have done NehA'shirr and I now have torch.

Pugismagic
62nd season Magician on The Seventh Hammer
Officer in Never Divided

Edited, Tue Feb 24 21:12:59 2004
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Pugismagic
Magician
The Seventh Hammer

There is no magic
RE: Getting to NehA'shirr
# Jun 27 2004 at 5:58 PM Rating: Decent
11 posts
It can be done without a rogue, and solo as a 65 mage. I advise skipping the text below, and figuring it out yourself. Come back if you get stuck. =) Back already? Use the stone key from the Captain of the Guard to get through the throne room. Take passage to right up onto skyway. 2nd platorm is locked - on a fast drogmar I could run/lev to the walkway beyond the second platform. Back door to the 2nd is -not- locked. 3rd platform is locked - again sitting on drogmar, now with nose poked through door. Cast Eye of Zomm, which appears INSIDE the 3rd platform. Target the Black Reaver from the eye, sic pet, spam "back" to get pet back through the door. Watch out! When Neh'Ashiir spawns, she has a tendency to fall off the skyway, which takes the pet out of range for any further heals...

Deepfar <Emerald Protectorate>
Cazic-Thule Server
Dungeon level
# Dec 30 2003 at 4:47 PM Rating: Decent
*
227 posts
I don't see a way that a 35 could do this dungeon. It takes a well rounded group of 45+ to survive here. Even then, its still a very unsafe dungeon.

Imho, this is one of the most fun zones in the game, partly because of the danger.

The mobs tend to hit harder and have fewer hit points. This makes this a great place to grind. The kills come fast and frequent. There are many static spawn points, so pulling is very easy. Its an outdoor zone, so no XP modifier. That hardly matters when you can make 2 kills a minute.
At 49, I'm getting 1 level every 2 hours with a good group. XP is very good until 53 - IF you are killing fast.

They may have nerfed the named spawns at some point in the last two months. We used to pull here and get 2 or 3 named an hour (on Stromm); everyone would leave with choice rares. Now, the rate seems to be down to about 1 named every 2 hours.
RE: Dungeon level
# Jan 06 2004 at 10:55 AM Rating: Default
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106 posts
*NT - answered own question*

Edited, Tue Jan 6 11:05:02 2004
Ground spawn in front temple
# Sep 05 2003 at 12:49 PM Rating: Decent
15 posts
Does anyone know what the no drop ground spawn found in the small front temple is for? It is called 'icon of high scale', id's with the same name. Just wondering.
RE: Ground spawn in front temple
# Sep 05 2003 at 8:23 PM Rating: Excellent
4 posts
the icon of high scale is for shammy epic turn in in the hole
RE: Ground spawn in front temple
# Mar 07 2004 at 8:06 PM Rating: Decent
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178 posts
Am I correct in assuming this shammy epic hand in cannot be MQed especially due to the aspect faction has in that quest?

Sylver
____________________________
Silver Hand:

Volnec 80 Human Warlock
Darkbayne 80 Draenei Paladin
Arkaniya 71 Draenei Mage
Yspileti 65 Night Elf Hunter
Nightchilde 60 Night Elf Rogue
Canopwnage 59 Gnome DK
Nymphette 50 Night Elf Priest
Sylverstorm 35 Night Elf Druid

Spiritlord 64 Troll Shaman
Stabbyr 40 Undead Rogue

Kirin Tor:

Daemonlord 71 Blood Elf Warlock
Stabbyr 46 Undead Rogue
Chryssaia 29 Orc Hunter
Truestryke 19 BE Paladin
Sylverstorm 10 BE Mage
Seismic 6 Tauren Warrior
Titsania 6 BE Priest
Elevator Key
# Sep 04 2003 at 12:12 PM Rating: Decent
1 post
Is there or is there not an elevator key? If there is can you please inform us less knowledgeable people of the were it can be do found or what to do to get the key.

Thank you
RE: Elevator Key
# Jun 27 2004 at 5:43 PM Rating: Decent
11 posts
The elevator key drops off Neh'Ashiir on the third platfor. No rent.
RE: Elevator Key
# Sep 18 2003 at 7:28 PM Rating: Default
The elevator key drops off named mobs on the sky ramp system. It's NORENT. A hiding rogue is a good alternative.
Camping the reavers...Lessons learned :(
# Jul 11 2003 at 3:11 PM Rating: Good
11 posts
Last night I jumped over to CoM to see if anyone was camping reavers. To my delight they were opened. I summoned some friends and we positioned ourselves just outside the locked door and medded. When we were ready, we started pulling the trash out of the room. Well, after 2 trash pulls, our cleric used Wave of Tranquility (I believe) to pacify the rest of the trash and pulled the reaver. 1st mistake...Mr. Black Reaver came out onto the bridge (no adds) and we proceeded to whip his ****. When he was down to about 30%, he took off running along the platform like someone had feared him, what I didn't was that the main tank, while blinded got knocked off the bridge into the water. 2nd mistake (don't fight reavers on the bridge). Well, in the confusion we finally figured out what happened. I ran to the edge to target Mr. Reaver and root him but lo and behold, I was swimming. Mr. Reaver now down to about 25% HP as he beat the crap out of our main tank. I jumped in swords a flying, taunt...taunt...taunt but he didn't stop beating him until he was dead. He quickly turned his attention to the other person stupid enough to attack him (me), and blinded me and pounded me into a jelly. Then our shammy died and the cleric (Divine Intervention only lasts sooo long). Needless to say, the only person left alive was the rogue that was smart enough to stay invis and out of the fight. Though it was very useful for the CR's that followed. Anyway, just thought that you all might find some humor in this. Remember kiddies,
1. Clear out all the trash first
2. Fight the Reaver INSIDE the room
3. If the person with the aggro falls in the water, make sure you stay on the bridge, the mob will come for you when he's ready...

Later and have fun
Giohwe
(one day I'll get my Jade Reaver...)
____________________________
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Roy Batty - Blade Runner
Solo?
# Jun 29 2003 at 7:40 PM Rating: Decent
14 posts
Hello i posted on the necro board and havent gotten a reply yet so im trying this board also, being a necro and having awesome undead spells i wanna use them i havent used them much at all, so since i can single pull with undead i was curious to know if a 46 necro can solo here and what tactics and stratigies (misspelled sorry) i could use to hunting here or just advice on where i could solo hunt undead at with a 46 necro would be very helpful thank you in advance =)
____________________________
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56 Wood Elf Ranger

Trunch N'Munch
50 Gnome Necromancer
Xegony
RE: Solo?
# Oct 21 2003 at 1:50 PM Rating: Decent
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123 posts
I solo'd there from 40 to 50 as a shaman way back before Velious came out. With all the new spells and the better equipment available I'm sure you could easily solo in this place.
RE: Solo?
# Dec 30 2003 at 4:56 PM Rating: Decent
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227 posts
They redid this dungeon. I doubt you could solo it now, except near the entryway. Not uncommon to see lvl 60+ try to solo and end up training the zone.
RE: Solo?
# Aug 30 2004 at 5:53 AM Rating: Decent
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144 posts
took my little 42 BST project toon out there (cause it was the 40 - 45 hotzone at the time) he did just fine, these mobs are perfect for High DPS classes such as BST to solo, yes they hit hard enough to need a real tank, but.... they have quite low HP so with high dps & Bst slow's its not a problem. Yes he's mildly twinked but not somuch that it makes this possible where it wouldnt be without the twinkage

Edited, Mon Aug 30 06:55:32 2004
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Burtininke Narsioji 70 Wizard Quellious server
RE: Solo?
# May 25 2004 at 10:38 AM Rating: Decent
25 posts
I was there last night with several guildies to get two of our shamans a bit farther along on their epics.

While we were decidedly *not* soloing (61 Rogue, 58 Cleric, 65 War, 65 Beast, 40something Shaman), almost any of us *could* have with ease.

My cleric only healed to have something to do. His one Rez was for a 2nd box shaman (still in his 30's) that died at the zone line while parked and waiting for us to grab him.
I didn't even bother trying to Battle Cleric with him, or nuke. He was on my off box, so by the time I got him positioned to fight, it was over.

The Beastlord had his pet soloing the Black Reavers, and only needed my Rogue along to open a few doors in the Palace.

The mobs are reasonably spread out here, and pretty easy to drop.

My last time in CoM was when my shaman was soloing in his mid 30's...and died. I had been nervous to go back, as a result. Now, he is 55...and I'll take him back soloing with confidence. He still needs *his* epic drops as well, you see.
RE: Solo?
# Apr 21 2004 at 4:05 PM Rating: Decent
32 posts
I solo this zone all the time and have since lv 51. I am now a 59 shammie. They key is to kill quickly. Just be cautious and dont use fear and you will be fine.
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What's the lowest you can hunt here?
# May 08 2003 at 3:29 PM Rating: Decent
Okay, I have a group of friends who have mid to high level 30 characters (31 DE wizzy, 35 High Elf Cler, 38 VahShir War) and I have a 43 Dark Elf SK who is pretty decently geared. In y'all's opinion, do you think we could hunt here? Or should I catch them up to me before going? Just curious :) Thanks!

Venimenae Shadowweavyr
Shadowknight of the 43rd season
Luclin Server
RE: What's the lowest you can hunt here?
# May 08 2003 at 3:41 PM Rating: Excellent
You should be able to hunt the yard trash at the entrance, as long as you are smart, pull well, etc.
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Lost Fires
Ayonae Ro Server

40 SK solo?
# May 03 2003 at 4:03 PM Rating: Decent
6 posts
Could a 40 SK solo here without to much trouble, and if so, where at in the zone? From other posts is sounds like this place is similiar to unrest, with the lower mobs outside close to the zone. Just a guess. Any help would be appreciated. Thanks
inquiring for Old Seb Raids:::
# Apr 08 2003 at 11:10 PM Rating: Decent
20 posts
isnt the CoM the closest 'bind-spot' to Old Seb?

Laquisis Lorekyper
LVL 24 Human Enchanter (Agnostic)
Founder/Leader of Enchanted Myst
Povar
"Dont Underestimate My Power!"
EXP Bonus
# Feb 19 2003 at 2:47 PM Rating: Decent
9 posts
Is COM considered a dungeon, and if so what exp bonus does it give if any?
RE: EXP Bonus
# Oct 21 2003 at 1:52 PM Rating: Decent
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123 posts
It is considered a city so melee can bind here. It is also an outdoor zone. No dungeon bonus or any other zone exp modifier that I know of.
Hard to Find a Rogue In This Zone?
# Feb 13 2003 at 11:19 AM Rating: Good
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1,262 posts
You know why? Take a look at the list of items that drop there. Nothing of any real value to a rogue drops in this zone. Certainly not to a rogue that is high enough in level to pick the lock on the doors (skill 201 required BTW).
re:key
# Feb 08 2003 at 5:18 PM Rating: Decent
5 posts
theres another key besides the elevator key.im just not sure what it is.....sorry:(
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key
# Jan 15 2003 at 2:58 PM Rating: Decent
1 post
ok i've tryed to camp this place for a week and either i have a group and there's a raid or a group with no rogue is there a key and who drop's it
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RE: key
# Sep 12 2003 at 7:47 PM Rating: Decent
47 posts
The Captain of the Guard drops the key for the Reaver temple that's on the ground floor .. The one where Ghiosk will spawn at .. Cap. is a random spawn, but he often appears at the stables and the waterfall temple. Hope that helps.
........Peace Frog .........

Baron Croakd Lotsoftimes
56 Luminary (Shaman)
Bertoxx Server
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Peace Frog ....8-)
RE: key
# Mar 07 2004 at 8:16 PM Rating: Decent
*
178 posts
The key is a Stone Key (for door to reaver temple, not for elevator). I know it does not work the elevator. I dont know about rhe locked door on the ramps on the way to Neh Ashirr.

Once used the Stone Key goes on keyring (like seb key, HS key, ToFS key etc) so you can then destroy it.

Hope that helps.

Sylver
____________________________
Silver Hand:

Volnec 80 Human Warlock
Darkbayne 80 Draenei Paladin
Arkaniya 71 Draenei Mage
Yspileti 65 Night Elf Hunter
Nightchilde 60 Night Elf Rogue
Canopwnage 59 Gnome DK
Nymphette 50 Night Elf Priest
Sylverstorm 35 Night Elf Druid

Spiritlord 64 Troll Shaman
Stabbyr 40 Undead Rogue

Kirin Tor:

Daemonlord 71 Blood Elf Warlock
Stabbyr 46 Undead Rogue
Chryssaia 29 Orc Hunter
Truestryke 19 BE Paladin
Sylverstorm 10 BE Mage
Seismic 6 Tauren Warrior
Titsania 6 BE Priest
RE: key
# Jan 15 2003 at 4:05 PM Rating: Excellent
I know there's an elevator key that is NO RENT. As far as I know, there is NO key to the outside, though I have heard rumors of there being a NO RENT key that drops inside, but I assume someone is confusing the elevator key with an outside key. Get a rogue.
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Dargadin, Barbarian Shaman of the 61st Season
http://www.magelo.com/eq_view_profile.html?num=494767
Lost Fires
Ayonae Ro Server

Top levels
# Jan 12 2003 at 11:55 PM Rating: Decent
2 posts
I too would like to know a way to the top levels. I know you can grav flux, or jump up at a point near the temple, but neither are reliable.
Neh'Ashiir
# Nov 24 2002 at 10:55 PM Rating: Decent
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87 posts
Greetings fellow adventurers. I am seeking the best tactic to get to and dispatch Neh'Ashiir for my mage epic piece. I know that it will take a bit of planning and since I am not particularly good at that, I need all the help I can get thanks! Also, if you are on the Tunare server, I could use a hand. Currently looking for a friendly tracker to help me get Quillmane to spawn in South Karana as well.
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Cylint Nyte - Sirulus Delon
'Of all the things I've ever lost, I miss my mind the most.'Hi! We have multiple personality disorder, we means to be fed!
Fast Lvl
# Sep 25 2002 at 4:57 PM Rating: Decent
4 posts
I have a 49 druid. Took her there with KEI and after 6hrs, and 2 trips to the moon for crack, I had 50. All solo. Also, got both a GJBS and a KK and about 300pp in cash. Mix of blues and light blue. Just work the gate and courtyard, pull the ramps when courtyard is empty. I used my level 5 root, snare earring, and Drifting death. About 2 Driftings and a Starfire for dark blue golem. Most shadows and skellies were 2 Drifting Death and ES Vamby dot. GJBS dropped of apparition at gate 3 spawn. Most of the time I was there by myself.Hope this helped.
Scrolls and Letters
# Jul 23 2002 at 3:58 PM Rating: Default
8 posts
I have been camping CoM a lot lately and have noticed that a common drop in this zone is some sort of letters and scrolls. I cant find any info on what these are for.
RE: Scrolls and Letters
# Feb 08 2003 at 5:54 PM Rating: Decent
THEY ARE FOR SHAMMY EPIC
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Inus the Hung
Vicar, 7th Hammer
RE: Scrolls and Letters
# Nov 11 2002 at 7:53 AM Rating: Decent
I think most of these letters are for a part of the shaman epic.

RE: Scrolls and Letters
# Oct 26 2002 at 3:55 PM Rating: Decent
Scholar
40 posts
i believe they are also involved with the quest for the GreenMist
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NeurottSK
RE: Scrolls and Letters
# Jul 26 2002 at 8:13 AM Rating: Decent
1 post
There are a number of pages required as part of the Shaman epic quest. Any shaman would probably be most grateful for them!

Goldark Stormwind, Shaman of the 44th spirit
Fate's Companions, Antonius Bayle
RE: Scrolls and Letters
# Sep 30 2002 at 3:51 PM Rating: Good
Yes, very grateful. Just remember they are NO DROP, so if you want someone else to have them, you have to let them loot.

Edited, Tue Oct 1 16:56:09 2002
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Dargadin, Barbarian Shaman of the 61st Season
http://www.magelo.com/eq_view_profile.html?num=494767
Lost Fires
Ayonae Ro Server

Darkies?
# Jul 17 2002 at 4:29 AM Rating: Decent
10 posts
Is this placed Filled with darkies?
I play on Vallon zek so i wonder if i'll be safe there?
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Dynis
Warrior of the 49th
Leader of Lights Of Norrath

If i had a goat i would SWIM.
If i had a chicken i would RUN.
If i had a fish i would FLY.
If i had a tooth brush i would get a da
RE: Darkies?
# Feb 08 2003 at 7:03 PM Rating: Decent
5 posts
i dont think there are any darkies that i know of but there are alot of iksar ghosts.
there is that i know of one to two named ghosts.
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i like roleplaying i thinkits fun.....elven
RE: Darkies?
# Sep 11 2002 at 6:24 AM Rating: Default
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83 posts
Don't know about Vallon, but on my server unless theres a raid for Reavers or Shammies there for drops, this zone is almost always pretty empty.

This is a BYOG zone.
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L-IF-E
wow
# Jul 06 2002 at 3:24 PM Rating: Default
10 posts
this has to be the only strategy discusion i've ever seen that had nething do with the zone instead of trashing other people class/race/gear/name/attitude/whatever thank you.
Pet Pathing
# Jun 18 2002 at 2:22 AM Rating: Good
Sage
**
280 posts
I went to CoM a few nights ago to help another shaman do the final turn in for her epic. Everything went pretty well, we had 4 groups of 48-54 there, but no enchanters and only 2 shaman. The only problem I had here was pet pathing was the worst ive ever seen. It got to the point where I just gave up and used a spell slot for summon companion ( level 44 spell) because the pet got out of my range constantly, and he wasnt chasing after anything either. If I used /pet guard me he'd wander off or thru a wall. I wound up using /pet guard here and /pet sit to keep him near. The mages didnt report having problems like I did, but its something to be aware of here...make sure before you pull/engage a mob here your pet is near or you may be in for a nasty suprise.

54 Ogre BattleMystic on Luclin server--Aggrok
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64 Ogre Oracle on Luclin Server--Venerable Aggrok
Keys
# Jun 06 2002 at 8:08 PM Rating: Decent
1 post
Where do I get the key to unlock the door to the castle? or how do I get inside?
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Kurtbaca Da Wookie
RE: Keys
# Sep 03 2003 at 4:04 PM Rating: Decent
11 posts
Captain of the Guard now drops 'A Stone Key' (NO DROP)which will unlock the front door only. Still looking for that elevator key...
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"Fiery the angels fell. Deep thunder rolled about their shores, burning with the fires of Orc."
Roy Batty - Blade Runner
RE: Keys
# Sep 11 2002 at 6:25 AM Rating: Default
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83 posts
Hire a Rogue to pick the lock.

Make sure said Rogue stays there to let you back out. :)
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L-IF-E
RE: Keys
# Oct 01 2002 at 1:34 PM Rating: Excellent
Yes, it requires a rogue with a lockpick skill of 200 or more.

I read somewhere that a key does drop inside (like you need it once you're inside), but that is is NO RENT. (Gee, thanks Verant!)
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Dargadin, Barbarian Shaman of the 61st Season
http://www.magelo.com/eq_view_profile.html?num=494767
Lost Fires
Ayonae Ro Server

#kashu, Posted: May 23 2002 at 3:30 PM, Rating: Sub-Default, (Expand Post) THINK A LVL 40 RANGER COULD GET A GROUP HERE PRETTY EASILY?
CoM exp 50 plus
# Apr 23 2002 at 9:30 AM Rating: Excellent
This place is completely underused. Behind the castle doors are tons of mobs that give great exp all the way up to lvl60 (solo). A lvl55 plus shadowknight would absolutely kick *** in the castle all on his own.

At around lvl58, about 50% of the mobs are light blue, rest are low dark blues. I have yet to see a green mob in castle (lvl58). They have low hitpoints, hit fairly hard, but miss you (lvl58) much of the time. Any ghost that cast on you, you will resist even with low MR. They die pretty fast, so you can kill a fairly high number of them pretty fast :). An AE group would absolutely rock here. None of them run away at low health, so thats one less thing you need to worry about.

Ther are no safe points in the castle. Ther are tons of roamers in the castle. Think respawn is 24 minutes, but with sooooo many roamers, keeping timing is not really that usefull. You will get adds...right when you don't need it usually. Usually, what I do is clear mobs to my camp spot, carefully. From the front reaver room, I'll pull roamers in hallway and space out their deaths a bit so they dont all come back near same time. I do this just by using only melee with no haste. Normally I just pick a corner near a room. Concentrate on pulling roamers before pulling static spawns. I think even a lvl 52 can single pull with ease in CoM, ther can be a stack of mobs all in a gagglefuk and if I tag one of em, only that one will come. No need for harmoney.

Ther is one safe spot that I know of, but that spot would be illegal. Outside of the hallways, on the openair passways, you can see goo tower. It is right ther, if you can levitate, you can sit on top of goo tower, mobs can't. I don't use that at all, but it's very tempting. I can't FD, so any mob I agro, needs to die. I don't think anyone who can't FD should try soloing here...bring a friend, just one would do. If you are gonna die, do your best to run to openair passway and jump off and out of castle, otherwise, your corpse will be inside castle..which is no problem if you're a rogue, but can be very bad if you're not. Getting in isnt all that hard, on my server, someone is always pulling the front reaver, so just walk in when they do. If your a monk or SK, maybe just FD and /q out so you don't have to worry about getting back in when you log off. The exp here is great, mobs are easily soloable by FDers or a very small group (PLers), you'll never run out of mobs to pull and it will easily take you to lvl60 if you want and if you have more than one mob on you, kill the golem first, they tend to have less HPs than the other mobs.
Change in mobs?
# Mar 26 2002 at 8:02 AM Rating: Default
4 posts
Hello i am from the server Druzzil ro and i went to CoM last night and found at least 10 mobs missing(only one in the zone), i dont know if it was just a misshap or what the 4 mobs on the pathways either side of the bridge and the 6 in the back of the cortyard area. Were they taken out or am i just crazy?
RE: Change in mobs?
# Feb 08 2003 at 7:41 PM Rating: Decent
5 posts
Denasya,

It could be that the mobs were kille when u went in and just didnt see the group or person thier.
Or u could just be crazy:)j/k.
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i like roleplaying i thinkits fun.....elven
Falling Mobs
# Mar 11 2002 at 2:54 PM Rating: Decent
Scholar
32 posts
Four of us were doing target practice from the ground on mobs that were along the bridge from the Second Platform to the Final Platform. You can kill the mobs up there since they can't path down (though you can't loot them). However, it is possible the mobs will drop down to the ground and attack you, so be VERY careful (ie trying this tactic solo can get you dead quickly).

This happened to us 4 times. The first to fall down was a Black Reaver, we'd charmed another mob and aggroed it (needless to say, we headed for the exit). The others were wraiths and goos, easily handled by a small group.
Upper levels?
# Jan 11 2002 at 10:19 AM Rating: Decent
7 posts
How do you get to the upper levels of this zone? From outside the Goo House you can look up and see the walkways, but HOW do you get to them?? Any help or tips appreciated!!

Add
#Anonymous, Posted: Oct 27 2001 at 4:36 PM, Rating: Sub-Default, (Expand Post) Do i need to post the raid on the server web page or is it show up and hope for the best?
Please Help need advice on guild raid
# Oct 17 2001 at 8:14 PM Rating: Decent
3 posts
Hello all,
I have volunteered to organize a guild raid and was thinking about CoM. I understand that it is a higher lvl zone and will need some advice/tips or something to help me out. I am still researching the zone and equip, and other stuff about it. If i could get an expereinced lvl range that i can tell guild about i would appreciate that also.

Gorbadoc Broadbelt "Oompa Loompa Taxi of Luclin"
Druid lvl 39
Luclin Server
RE: Please Help need advice on guild raid
# Feb 08 2002 at 4:42 PM Rating: Decent
15 posts
Hullo there. Well, I've found that CoM is an under-used zone (at least on the Drinal server) and it is a great alternative to DL. At around 38 you can head over there with a group, or even look for a pick-up group. The loot drops are nothing to rave about but are still a hundred times better than anything you'll find in DL. You can have a group at the zone or you can move into the stables or temple area, depending on your level and the party. Experience went very fast for me here. I came here with my lvl 39 warrior and I came back off and on until 50 or so. If you move even further into the zone, you can stay even longer. Plus over that time, I've gotten a few spell drops, a trance stick, and a bunch of those ever-present wraithbone hammers. Over-all a great zone! Hope this helps some.
#Anonymous, Posted: Sep 17 2001 at 9:10 AM, Rating: Sub-Default, (Expand Post) Well in the 3 weeks i have been in CoM I have been on a FEW reaver runs collected 2 MoSS but the trance stick has eluded me i have yet to make it on a invisible walkway raid and im interested in finding how to get up there pls I play on the Innorruk server and play a 48 rogue i can say that for reaver raids its a good tactic to have the puller and rogue only take the elevator to try and pull the black reavers this way if the puller gets too many he just gets near the elevator and dies the hiddenand sneaking rogue can drag his corpse to a (hopefully ) waiting cleric in the passage below this saves the group from trains and multipul deaths
Is this a zone for pickup groups?
# Sep 10 2001 at 4:18 PM Rating: Default
Im a 41 paladin and would like to try this zone out. But im wondering if this is a zone you have to raid or one where i can enter and just shout level 41 paladin LFG. Oh i play on the eci server so if that helps. I dont have a fixed schedule that allows me to raid so i just /LFG all the time. So is this zone for pick up groups or raiding only, like Kaerso was?
RE: Is this a zone for pickup groups?
# Nov 05 2001 at 9:37 AM Rating: Decent
32 posts
On Ayonae Ro, I would say I have found a group about 40% of the time I've come trying. Most of the rest of the time spent soloing (and running away for the zone line a lot) in an empty dungeon. I'd say BYOG is the safest bet in CoM. Mobs aren't too tough for a 41 but watch out for trains, these ghosts are very social.
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Gwindor Nargothrond
Ranger, Ayonae Ro
Fixed Pathing?
# Sep 06 2001 at 7:43 AM Rating: Decent
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123 posts
Has anyone else noticed that the pathing around this place is better? I remember mobs pathing away from your pulll all the time, esp when pulling to the zone. Now they come right after you. I think it's great this way actually.
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