Warsliks Wood

Quick Facts

Type:
Outdoor

Expansion:
Kunark

Instanced:
No

Keyed:
No

Level Range:
1 - 30

Send a correction
This is a thick forest located on a hilly terrain. The east and west sides split into a gorge the further north you go, leading to the continent's coastline.

The Kromdul, a faction of forest giants, have established an outpost here, as have the Cleaving Tooth goblins. The Iksars of Cabilis have very little control over much of the forest, and stick mainly to their city boundaries in the southeast. These woods are also the burial ground of Haggle Baron Dalnir, whose crypt can be found in the northwest section of the forest.
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Giant hunting, not in the Fort
# Jul 20 2001 at 4:29 AM Rating: Good
I found a nice place, the Giant Hut NorthWest of the Fort(EQAtlas Location #8). Three Giants (Saplings, Greenwoods and Evergreens) spawn here, but they spawn far enough away from eachother that you can pull them one at a time quite easily. I made some very nice xp and money soloing these as a lvl 24 monk. The weapons they drop are a bit on the heavy side, but if you like you could take them to the vendors outside Cabilis (2 minute run) and sell them for a nice handfull of Plat. If you get bored with the Giants, there is a ruin full of Goblins just over the hill from the hut and Brutes etc. may walk by, begging to be killed...

I had fun, made lots of money and XP, and I'm definitely going back. (Maybe I'll be lucky enough to get one of the elusive Forest Loops?)

Niteklaw Ahzi'Dahaka
Iksar monk of the 25th Rung
Povar-Tarew Artisans, Xev Server
Grouping the Giants
# Jul 01 2001 at 3:27 PM Rating: Decent
Last night, my group went to the fort to kill giants. we had a 23 Pal, 23 War, me (22 chanter), 20 War, and a 20 Druid. We were able to clear out the fort by pulling to the safespot inside the back door. We had no deaths, but a few close calls until we pulled 2 reds (to me). When I tried to mez the second one, a group member kept attacking it. That and the fact our necro was meleeing. But it was great fun, decent loot, and I got the tasarin 312R I've been looking for forever. Still no loops yet, but soon I hope.

And, with me whirling the giants and speeding the tanks, our druid healer was able to keep up easily on rapid single pulls. My suggestion, include a well played Enchanter in your group, just make sure everyone knows to /assist the puller.
team up on giants lvl 19
# Jun 21 2001 at 10:46 AM Rating: Default
a level 19 necro and level 19 shaman can team up at giant fort nicely. Even on reds we didnt have much problem a few resisted everything and we had to run but the gates to Cabalis are not far. But you have to zone cause the guards wont fight the giants. Basicaly Necro Pulls them out pet parked up on hill toward city. Shaman roots them as they get close pile on the dots. meditate till root breaks send pet and fear. Normally only one fear is needed.
Piece of cake pretty good xp. However my partner and I found a better spot for xp in the same zone not mentioned above. Very hard to break but once broken great xp.
Killin Giants
# Jun 13 2001 at 4:49 AM Rating: Default
If you go to the back door of the fortress, (it's never guarded)...go inside and turn right, go for about 20 paces and pull to that spot..it's great, the pathing does not allow for any wanderers, you just need to stay away from the wall so the wanderers outside wont aggro. I'm a 26 shammie, together with a 26 Shadow Knight, we were able to pull with no problem, and have literally no downtime, it was a beautiful thing. (subsequently I believe the SK was a little twinked..hehe)

Horgurin Spiritwalker
26 shaman, Quellious
Bind
# May 29 2001 at 3:17 PM Rating: Default
Is it possible to get a bind in that zone if you r not a pure caster ? If not where is the nearest zone to get one and where ?

Maeluna bard 21
Karana
France
RE: Bind
# Jun 07 2001 at 5:25 PM Rating: Default
If your going to fight here I'd bind in Field of bone.. that way it's a safe trip from there back to the woods. Just stay on the right side of the pit to kurns tower then take the road to the left. I'm thinking the road goes pretty much right to it but not positive going blank :) just know with my *coughs* many *coughs* deaths the run wasn't that bad compared to say FV.
RE: Bind
# May 29 2001 at 3:28 PM Rating: Decent
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178 posts
The nearest zone you can be bound in is of course cabilis. Of course, you may not want to be bound there unless you're an iksar or have done a lot of faction work.

Next closest is Overthere city. You are safe if you bind just inside the outer wall by swimming around the wall. None of the evil NPCs come close to there.

Other places in Kunark you can bind - City of Mist (deadly at 21), Field of Bone (inside the ruins just outside Kaesora), and Firiona Vie city. I think there's also a bind point somewhere in Frontier mountains (again deadly for lev 21).
RE: Bind
# Nov 09 2001 at 5:18 PM Rating: Decent
As alot of the posts here indicate, you can bind at the Kaesora ruins in Field of Bones. This should be alot closer, for all those non casters, than the outpost in overthere.
Pull place
# May 18 2001 at 4:14 PM Rating: Decent
When I kill giants I pull then through the back door and out. I'm a necromancer and my pet attacks him there on the bridge. But when I start blasting the giant to starts after me and I run back. I use darkness, which is like snare. I haven't had a problem yet it safe untill you back up too far into Cabilis, It's not that close so don't worry.
Where do you pull to??
# Mar 21 2001 at 11:10 AM Rating: Decent
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240 posts
I'm a druid looking to hunt giants. Where are some safe places to pull them too. I tend to snare and DD till I get them to a safe spot then either root dot med or dot melee till dead. This works great as long as ya don't pick up extra friends while kiting to your kill spot ;-) . Thanks in advance for any help!!
RE: Where do you pull to??
# May 15 2001 at 12:47 PM Rating: Decent
By far the best place to pull to is INSIDE the fort. My favorite spot is atop the hill to the right of the crack in the wall.

If you go straight out from the LOIO tunnel, take a right when you hit the wall. The wall will be stone where you hit it, but there is a section of logs; two of the logs are far enough apart that you can make it inside. The corners of the city are absolutely safe - I camped there for 2 levels and not once did I have a problem.

It's relatively easy to pull single giants up the hill. Twice I had a running giant manage to run away and aggro another giant on me; one time I accidentally double-pulled due to carelessness. Other than that, hundreds of good pulls. SOW will get you through the bad times 8^)

I suggest binding just INSIDE the LOIO cave mouth. That way if you are running and can't find the cave (common problem) you can gate there. The giants can't go inside the cave, and the wandering Iksar don't go all the way to the mouth, so there is a safety zone there.

To make it back to LOIO, it helps to have invisibility; if not, run like hell with SOW on and plan to zone into FV to get rid of the train. If you don't have invis or SOW, forget it.

A great bind spot for non-casters is Field of Bone. It's a MUCH safer run than FV, and closer to WW to boot. There is a safe good-race bind spot in some ruins by the Pit, see the FoB description for more information. FoB is also a great place to go sell stuff if you want to use an Iksar as an intermediary.
RE: Where do you pull to??
# Apr 13 2001 at 1:05 PM Rating: Decent
Suggestion:

2 places seem pretty safe. If you stay on the road on the opposite side of the bridge, you should be pretty safe. It's pretty rare for a FG to roam the area of the woods on that side of the river. As long as you keep a safe lookout, you should be fine.

However, if you can't dance to that tune, then my suggestion is to pull straight back along the road. When the road starts to bend, don't go with the road. You'll end up in a pretty safe area.

Another suggestion. If you have someone go in to the giant fort to look for a pull, look for one that has a sword (not a hammer...the hammers are no drop). The sword (leg chopper) sells for 30-35 PP to merchants. If you find a troll or ogre who is looking for a weapon, you can mark up the price.

Hope this helps. :)

Kolath
Shadow Knight of the 20th something or other
Giant Loot
# Feb 01 2001 at 12:21 PM Rating: Decent
On my first trip to WW I hunted forest giants (I am lvl 24 Dru). The zone was empty except for myself and a couple of high levels up at the gob fort.

As I approached to FD I knowticed that both guards had weapons! Both con'd blue to me so I cast harmony, pulled one, kited him to death and rinse and repeat. Netted a leg chopper, giant tree flayer and off the other 5 I killed, some ivory, adamite, and a few other stones. All in all I netted about 60pp in 45 minutes.

I have now been killing giants for a few days and only looted one other weapon. Obviously what happened to me at first was rare.

Mugwye
Lvl24 Dru
#REDACTED, Posted: Apr 28 2001 at 4:07 PM, Rating: Sub-Default, (Expand Post) He/she also has listed a 14 paladin... halfling. Halflings can't be paladins. I think it's just somone who likes to make other people feel bad...
FD?
# Apr 28 2001 at 3:09 PM Rating: Default
What do you mean FD? Druids can't Feign Death, and not sure any spells have FD in them...
RE: FD?
# Jul 13 2001 at 11:11 PM Rating: Decent
FD= Front Door:)
Early level (5-7?) hunting spot
# Jan 21 2001 at 1:11 AM Rating: Default
If you can't find enough stuff to fight in the Field of Bone due to overcamping, try the spot just northwest of the Cabilis entrance. There are a number of Goblin Scout/Watcher spawns, some regular skeletons, and the occasional yellow Skulking Runtling (that the guards won't attack unfortunately).

As you leave Cabilis, turn left immediately and you will see a guard standing alone near where the paved ground gives way to grass. Just past him is the valley I'm talking about. The guard is very close by and he doesn't wander so it's a decent spot even if you aren't pacing yourself carefully =)
RE: Early level (5-7?) hunting spot
# Jun 20 2001 at 8:56 AM Rating: Excellent
25 posts
Personally I've never had a problem with FoB being over camped, but this is a good spot, also you can go into LOIO to there some very nice spots there.
RE: Early level (5-7?) hunting spot
# May 04 2001 at 3:51 AM Rating: Decent
Yeah, i found this out with my monk on vallon (pvp teams), but in the LOIO instead, the FOB is REAL busy, full of lvl's 1 to 17, with higher lvls trying to sell.

I found the lag could get a bit to much for me so i tried the swamp, but found it to quiet (not another iksar with me) so i tired the lake, i was going to try the woods but heard of giants and all, so passed.

In the lake, dont go far past the ruins at lvl 5, you can easily lvl up to 8. There are lots of skeletons, watchers, scouts, cubs and sarnak hatchlings, and coz your the only newbie out there (the lighties are to high to hurt me!) you have the newbie area for yourself just about.

But dont go near the ruins, not the ones with shops, but the ones further out, they usually have goblin hunters in them and i was killed twice by them, red to a lvl 8.

good luck out there...
RE: Early level (5-7?) hunting spot
# Apr 02 2001 at 9:02 PM Rating: Decent
Yeah I've been using this spot for soloing my 7th level warrior looking for Goblin Hunter javelins for my pike upgrade. It's nice hunting near a zone wall because when I get lost I find the wall and I'm home free.
Do the Brutes!
# Jan 05 2001 at 2:39 AM Rating: Default
In the cave leading to Dalnir there is two rooms, one with three skulking brutes, and the other with two.
I have a 28 mage know and I hunted here solo and got great exp and pretty good money. At 27 I could solo a brute using only 50% mana and my pet be at 50% health. I would med up to full and then take the next brute. At IvI 27 one brute would give me almost a half bubble of the "blue" bar. I could get a full bubble of the orange exp every 45 mins or so.
This place would be great for mages who want to solo from IvI 23ish to 31. Also seen some small groups here that did pretty well. But for the best exp, grab a good long book and start camping :)

-Lamader Sul'dam
28 magi of Prexus
Azure Skies

Good Xp and Loot for level 14-19 Group
# Dec 13 2000 at 8:59 PM Rating: Default
With 3 warriors, 2 shadow knights and a Shaman, My guild can take down any of the giants no problem. The highest is a 19 warrior then it is myself a 14 warrior, 14 shaman, 15 warrior, 15 shadow knight and 16 shadowknight. We did great there and had no real problems. Only one or two careless deaths. it all depends on the leader and puller of the group.

Warclaw Bloodcult
Level 15 Warrior/Guild leader
Blood Cult Clan
Xev Server
RE: Good Xp and Loot for level 14-19 Group
# Apr 09 2001 at 8:26 AM Rating: Default
I was there today with a group of 5, 2 necros 19th level, 1 shaman 19th, a Sk 19th and a 20th monk. It was not to bad, we could take them out with little down time.

AS LONG AS there was no bad pulls, one bad pull and it all went bad very fast.

We did get carnaged once, but that was because of a red pull and a red add on in the middle.

We killed about 12 giants I would have to say the loot was so-so at best.
RE: Good Xp and Loot for level 14-19 Group
# Jan 13 2001 at 9:20 AM Rating: Default
I would say you got lucky. A group of low level tanks with a single healer must have had a ton of downtime. I have been working giants with a full group of 20-22 people and if it wasnt for casters we would have been owned several times. Especially if the pull goes bad.
forest giants
# Dec 11 2000 at 7:33 PM Rating: Default
From Talyna 20th druid on Brell server.
I can solo these giants buggers easilly at lvl 20. I have a hella of alot of mana due to 170 wis and 145 bonused mana. Gives me a total of about 865 mana (calculated from eqdruids.com).
RE: forest giants
# Jun 24 2001 at 11:09 AM Rating: Default
The person who started this reply is not pulling what he/she said "out of the air" its rather simple. Some items have a mana bonus. Like the howling harpoon for example.
: 13/35 6wis **40 MANA** effect stun.
Or black velium sapphire necklace
65 Hp + **65 MANA**
IF your lvl 50 have 200 WIS OR INT you have around
2000 mana.. add with this harpoon and necklace and youd have 65 + 40= 105 + 2000= (2150 mana)

SO any item that has a mana bonus you simply add that amount to the amount created by your equipment and base for mana stat be it WIS or INT.
#Anonymous, Posted: Jun 07 2001 at 1:46 AM, Rating: Sub-Default, (Expand Post) I am 25 Dru and I only have 170 wis but what I would like to know is what is this bonused wis you are talking about never herd of it. Sounds like you are pulling the names of this stuff out of the air.
RE: forest giants
# Feb 15 2001 at 11:13 AM Rating: Decent
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240 posts
I am starting a druid. Are you getting this stuff for wis legit (solo/grouping) or are you twinked via your own higher lvl characters and/or an uber guild? If it's not a twink job share some secrets on getting that wisdom so high. If you are twinked I am not slaming you. I just want to know cause if it's not a twink job I want to work on my wisdom too :-) Thanks much!!
RE: forest giants
# Feb 06 2001 at 12:24 AM Rating: Default
wow im 22 druid and i dont even have that much wisdom where did you get all your stuff at bc i need more wisdom bad.

Mangyna lvl 22 druid
in lake of IO at the moment
on Veeshawn server.
The alternate Forest Giant Camp 3 Spawns
# Aug 31 2000 at 5:27 PM Rating: Decent
20 posts
Around 1050 1700 is a smaller lesser known forest giant camp with three giants that can be pulled individually. They also seem to drop the forest loops a little more often than the forest giant town area.
RE: The alternate Forest Giant Camp 3 Spawns
# Apr 23 2001 at 11:21 AM Rating: Decent
My question is can a warrior pull the giants by himself or will all 3 agro on him?
Thanks for the info, Digglut.
RE: Thank you sooooo much!!
# Mar 23 2001 at 12:18 PM Rating: Good
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240 posts
I went here last night and pulled till my hearts content. I never got jumped by anything else as the area is so open it's easy to see other wandering MOBS so what few there were I easily avoided!! There was zero competition, I did not see another player there untill I invited a friend to come hunt with me. Got one forest loop in 3 hours of work along with decent cash as they droped up to 4 plats. None ever spawned with a weapon I could sell, I did get a lore no drop forest giant hammer or something like that. The merchants would give me absolutly nothing for it :-(. Mostly evergreens spawned that coned from blue to yellow and an ocasional sapling. With all that open ground to kite and the overthere zone close enough to run to in a pinch this place is perfect!! You can also escape by having levitate on. There is a huge cliff to the east of the giants you can run to and just fall off and the giants have to go the long way around to get to you. They will get outta agro range and forget you doing this ;-). There is a nice pull spot out the backdoor of the fort that is nice if nobody is camping there. I have trbl there though with annoying green gobs & especially skellies jumping in + there are ocasional blue iksars and/or gobs too. This zone is great IMHO!! The most I have ever seen in this zone at one time is 15 including me. I will probablly milk this till at least lvl 29. I hope to get 3 more forest loops in that time. I want to twink my ranger a bit ;-)
RE: Thank you sooooo much!!
# Apr 03 2001 at 3:30 PM Rating: Default
Finally, a spot with decent loot to hunt that just might not be farmed constantly! Time to see what I can throw together for a 20 to 25 group and go make merry slaughter. All of us clawing our way up to decent equipment and finding this place are in the debt of the genorous person that shared the location such a choice hunting ground.

Happy hunting and may your spawns always drop loot.
RE: The alternate Forest Giant Camp 3 Spawns
# Dec 05 2000 at 10:30 AM Rating: Default
I like this spot but keep getting jumped by wandering iksar and the like...any hints as to were to pull to avoid wandering mobs? Soloing and is hard to deal with multiple mobs.
Also this zone seems to be freakishly empty...is there something i am not aware of yet that keeps most people away?
RE: The alternate Forest Giant Camp 3 Spawns
# Jan 03 2001 at 4:56 PM Rating: Default
Some people make a point not to play in this zone as a protest against Verant. A lot of folks really hate the terrible frame rate they get due to all the moving trees and refuse to set foot in the zone until Verant stops animation on the trees...
Oh well...
More loops for us
RE: The alternate Forest Giant Camp 3 Spawns
# May 01 2001 at 5:39 AM Rating: Default
I personally love the animation on the trees. I think verant should be applauded for trying to increase gameplay realism. No lag for me..keep up the good work
RE: The alternate Forest Giant Camp 3 Spawns
# Apr 23 2001 at 11:11 AM Rating: Decent
Wonder if these people realise that is they upgrade thier connection and processor speed the frame lag rate plummets. I mean damn, for a whopping 150. I got a new board and processor and with my cable modem and sailing through the woods with hardly a hiccup for the frame rate. I love this place and will be hunting here alot.
RE: The alternate Forest Giant Camp 3 Spawns
# Feb 07 2001 at 2:01 AM Rating: Default
alright cool... i guess i have to check out that part of the woods. forest loops rock!
#REDACTED, Posted: Aug 27 2000 at 10:37 AM, Rating: Sub-Default, (Expand Post) There are steep cliffs on each side of the river coming in from the shore, be careful not to fall.
soloing goblins
# Aug 25 2000 at 5:28 AM Rating: Decent
Hi,

for those of upper teen levels there is one often overlooked place to solo for exp:

There are four stationary spawns of different kinds of goblins in the canyon connecting warslisk woods and field of bone. They might be hard to find due to the high number of trees and other vegetation (at least without tracking), but once you note the locs even non trackers should be able to find them.
The main advantage is that there are almost no trains to this zone and no wanderers that I could find. The 4 spawn points are located far enough away frome each other that you definitely need to pull only one.
There is enough room for kiting, though the goblins seem to get distracted easily and finding them again in the forest without tracking might be hard.
The spawn time is just barely fast enough for one player to solo there and if you get bored (and have harmony, a good lull or mesmerize) there are the 2 ruins close by wich contain enough mobs for 2 groups of the appropriate levels.
One further advantage is that you are hunting close to zone and the canyonlike terrain makes it hard to miss the zone exit if you need to flee.
Loot is not very good, but you get a lot of skulls and dolls for the appropriate quests (see quest section on this site).
It is entirely possible taht the existence of this area with the 4 spawn points has been almost completly overlooked by the majority of the players crossing the zone border since the goblins are so deep within the forrest taht most will stumble across one of them only by accident.
I have hunted there for half a level and it was predictable exp without major risks and no competition.

Have fun there.


RE: soloing goblins
# Jan 08 2001 at 10:21 AM Rating: Default
So give the locs for the spawns and we can take your advice!!
4 points of interest
# Aug 23 2000 at 10:23 AM Rating: Good
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397 posts
There are 4 points of interest in warsliks wood.

Point 1:
Iksar bandit lord. drops bracer of scavenging.
Average spawn is about once an hour at the exile / pariah ruins by the overthere zone at the fork in the road.

Point 2:
Giant fort. Rare drop of forest loops off of greenwoods. Only camp if you get exp as you will probably only see one or two earrings from level 25 to 30 or so.

Point 3:
Skulking brutes for exp. By the entrance to dalnir are 2 brute spawns with 3 pretty close. They do not agro on you unless you attack them, so they will take you from level 25 to 33 if you have the patience and do not require loot.

Point 4:
grachnist spawns. Although grachnist can spawn just about anywhere in warsliks a good place to hunt him is at the goblin fort. Common drop is the iksar scaled gloves. Rares are the totem of wizened spirits, shrunken goblin skull earring, and earring of grachnist. If you are hunting any of those rares expect to spend days getting them.

for you iksar monks doing the shackle of rock quest:

skulking brutlings tend to spawn close to the bandit lake
goblin pit fighters tend to spawn in the goblin fort or at the single spawn ruins down the road a little.
RE: 4 points of interest
# Feb 10 2001 at 9:57 AM Rating: Default
Grachnist acctually drops the totem of the warrior spirit (3wis/str 10hps wt0.0 all all range) and i dunno about rare, i have acctually got 4 of these things, while only spending a total of maybe 5hours there, and i have never seen the earing of the leggings he drops.

~Rythe Inaogny 50 Iksar Necro on Innoruuk
Skulking brutes...
# Aug 24 2000 at 10:49 AM Rating: Decent
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295 posts
It's also worth mentioning that they do not assist one another. Unfortunately, this spot outside of Dalnir has become increasingly camped as word has spread, so don't get your hopes up for having it entirely to yourself.
Doing Giants, the druid way
# Aug 22 2000 at 10:33 PM Rating: Good
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65 posts
Ok, here it is, simple. These giants will net you your best xp mid 20's so camp them then. You can solo them, just be sure to con, and only pull one of equal level (unless your a wis freak like me, then pull yellows). There is 2 breaks in the wall, that you can pull your solo giants through(west and north), this works in one place (west) only for small race, and non wolf form.
Snare your target, the dot em with swarm, and keep them close, or you will lose them as you pull them out. To the west of the fort is an open field, near a water fall. This is your spot, kite heaven. Only one wandering giant comes near, and right near fort wall, easily avoided, or, kill him. Stick to the open area between waterfall and fort, and you've got a great kite camp that will last you for most of your 20's.
RE: Doing Giants, the druid way
# Oct 09 2000 at 8:08 AM Rating: Decent
Additional Recomendation:

After pulling of the fort and picking up either unwanted wandering giants or the occasional goblin enough times (I died twice in that region) I decided that it is a lot safer to simply fight them in place (e.g. root, creeping curd, immolate, and 1-3 combust) since they are spaced conveniently far enough apart so that burning one to a crisp within the town usually does not get you in trouble.
Btw nice info on the holes in the wall. I thought I had discovered something new and was ready to post here (I found out by accident, backing away from a giant that broke root and had to be re-rooted. Later I learned about the size of the holes the hard way = corpse recovery).
All giants are blue or green to me at lvl 29 and I usually finish one with 2 bubles mana remaining.
I am still looking forward to my first forest loop though :(

Safe camping!
RE: Doing Giants, the druid way
# Apr 07 2001 at 8:22 AM Rating: Default
Not sure about this, but wolf form has been fixed sizewise that we now see things from what appears to be halfling level. This might make it easier for us bigger druids to fit through the small hole in the wall
Hunting the Forest Giants
# Aug 22 2000 at 4:11 PM Rating: Good
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104 posts
The best solo level for hunting the forest Giants for exp is around 24-31.

There are 2 Giant Spawns that are stationary at the front gate, and 2 Giant Spawns that roam around the outside of the fort.

Saplings are prevelant enough for levels lower than 25 to hunt well.

The Giants are spread out enough inside the fort that you can fight them there without much problem, but If Greenwoods are red to you, I'd strongly suggest pulling them out side the fort. There are also a couple of good corners to pull to.

On the path inside the fort is where most of the lower-mid level giants spawn. There are several static spawns (75+% chance an Evergreen will spawn) in the lower part of the fort. They can be fought singly without attracting others, but they will run once low on life.

Once you kill the gaurds and wanders, it's easy to pull a steady stream of gaints singlely out of the fort. If you don't want to take a chance of the two gaurds spawning while pulling from inside the fort through the front, there is a back door that is just as easy to pull from and only the 2 wanders to worry about.

I have had 2 Forest Loops drop of the Greenwood Giants, but not the Evergreen Ones. Monetary note, If you can pull a giant with a weapon do it, Those weapons sell for 20-40pp at a merchant, not really good enough stats to sell to other people for more than that.
RE: Hunting the Forest Giants
# Dec 23 2000 at 8:26 AM Rating: Default
First of all I want to say that I agree with the first post that levels 24-31 can solo here for good experience. I started soloing here at level 23 and Im now 25. I plan to be here till 30 at least. There arn't many people in the zone on my server, but when I do see people hunting in the fort they are higher then me, mostly people around 35, and when I ask them, they say that they are still getting good experience. The giants are not really that difficult and they drop good loot, and if one thing is for sure, they are a hell of alot more entertaining then sarnaks...
RE: Hunting the Forest Giants
# Aug 22 2000 at 4:34 PM Rating: Good
26-31?! I guess you can get exp from this, but my group of 19's hunt there quite comfortably. We kill reds fine and all. We consist of a base group: druid, cleric, enchanter. All we do is find a tank and we're good.

At the 31 range I would say you're running into a lot of greens and basically farming for a forest loop, but that may very well be lower level envy.

Multiples do pose a problem, but with SOW, I just run the extra away from the group and he leaves us alone when I get out of his aggro range.

For higher level groups 30+, I'd recommend the Frontier Mountains, where the giants are much harder.
RE: Hunting the Forest Giants
# Aug 23 2000 at 2:54 PM Rating: Good
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104 posts
I spend most of My time soloing, so those are a soloist level range, based upon the most common level range that spawns there. Heck I'm still getting exp from some greenwoods at level 31.

Then again, a forest loop is very nice monk equip.

Went to Frontier Mountains. Not very safe at all. Have to have a group there, just in case all those aggressive others happen to wander by in the middle of a fight. And you can't really fight inside the fort, cause all the pathing is all wrong, know safe spots to pull to.
RE: Hunting the Forest Giants
# Aug 26 2000 at 2:19 AM Rating: Decent
Anyway, my little group of level 19's, now has a paladin. We fought single red giants no problem.

Just annoying for us low levels when the higher levels are sitting in the fort pulling all the ones with weapons that they see and we get the leftovers. But thems the breaks. We'll move up eventually as well.

The real problem occurs when the entire fort is empty, which happens a lot. This particular fort is camped all the time.

However, you never run out of Forest Giants over at giant fort in Frontier Mountains. *wink* Even Firiona has Forest Giants which makes it very convenient for melee classes. I'd say you'd need a group of probably mid 30's with a smart puller in either place. SOW will save your life if you get in trouble by moving far enough away until they get tired of chasing you.

Happy Hunting!
RE: Hunting the Forest Giants
# Nov 25 2000 at 2:57 AM Rating: Decent
Sounds to me like you guys just want the camp to yourselves. The soloist has just as much right to camp there as you guys do. His level is irreliavant.
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