Mines of Nurga  

Quick Facts

Type: Indoor
Continent: Kunark
Instanced: No
Keyed: No
Level Range: 40 - 55
Send a correction
Mining RailCamp FireDropping in from the Temple of DrogaThabis
A Fine Place to Fall AsleepMining AwayTaking a BreakOverseeing the Goblin Workers
Post Comment
New Item
# Feb 24 2017 at 6:02 PM Rating: Decent
14 posts
This dropped in Nurga. Sorry I don't know which mob. I could not find this on your site.
New Item
# Feb 24 2017 at 9:03 PM Rating: Excellent
shaddowstorm wrote:
This dropped in Nurga. Sorry I don't know which mob. I could not find this on your site.

We'll get it added once our item collector is patched.
Lockjaw TPS Server zone status
# Jan 09 2016 at 1:01 AM Rating: Decent
9 posts
On 2015 TPS new TPS servers, Nurga is starting off in its original, crappy form. This means mobs all roughly the level 33-44 range, none of the nameds in the circa 2003 re-vamp (Stabber Remy, Traitor Elfuin et al), and none of the level scaling from the re-vamp where there were 4-5 tiers of mob level. Too bad.
AA heaven
# Sep 20 2008 at 1:36 PM Rating: Decent
241 posts
Been soloing toons 58 - 65 here. Can get about 2 - 3 AA in 30 min with Vet Rewards and build snark faction for old world raids. Solo main exp is about one yellow a night solo (30 minutes with vet rewards). (Fun to bank in chardok)

Solo with Rog / War / Monk / Wiz / Cleric (All have full vet rewards and bazaar junk equipment) no raid level twinks.

Slow easy but a long walk. (POK to OT to FM to Nurga). Bring INV potions and skinspike potions to set up war and cleric. Pull to zone out so you have safety. Druid dire charm works great here. Spawn rate about 20 minute so be aware. Some mobs gate and can train you but after level 61 - 62 they do not agro friends for the most part so one mob at a time.

Loot is junk, quests in zone are junk. But 2 - 3 AA in 30 minute is not. I have farmed 600 AA in the zone on 6 toons. AAs are a must for solo rog war monks.

Dadijob (Prexus) TA rocks
I'm in the ether again
# Sep 25 2006 at 10:35 AM Rating: Decent
45 posts
Anyone notice this site is having issues routing from some of the links?
Fabled Drop
# Mar 17 2005 at 6:54 PM Rating: Decent
1 post
The Fabled Overseer Pruckrib dropped this today:

Fabled Small Iron Shackle Key
Slot: range
STR:+8 DEX:+7 CHA:+6 AGI:+7 HP:70 MANA:75 END:75
Weight 0.1 size:tiny
Slot 7
Submitted pic earlier, he was dblue to a 66th, enraged and summoned
Level 45 monk
# Nov 02 2004 at 10:43 PM Rating: Decent
Could a lvl 45 monk and a 55 druid hunt here or should the monk lvl up more first? Thanks for any info in advance.
Askany Quesstion Dark Elf Enchantress
Jordmattee, Vengeful Monk Lady
can I play here?
# Sep 28 2004 at 3:54 PM Rating: Decent
273 posts
Could a 55 ranger solo here if I kept chloro up and root + shoot them? or do I need a partner with some heals? anyone tried to solo a class here at 55?
can I play here?
# Jun 07 2005 at 7:36 AM Rating: Decent
27 posts
I have been soloing a 53 shadowknight here without much trouble. Single pulls seem to be very doable. I have had to FD a time or two when a wanderer joins in on a double pull (making three mobs).

can I play here?
# Apr 30 2005 at 10:26 PM Rating: Decent
642 posts
Been soloing in Nurga since early 50s as a Beastlord. Absolutely doable by a ranger, not sure about enchanter based upon Sphere's reporting.

There's also a 50ish Shadowknight who likes to hunt solo there and he does great.

Nice little zone for soloing.
Predator Nekokirei
an Officer and a Feral Lady
to Prophets of War
can I play here?
# Apr 15 2005 at 4:20 PM Rating: Decent
3 posts
I took my 53 Enchanter there and soloed alittle, they hit hard but was able to solo the goblins right at the bottom of the waterfall. A healer would have helped, I used a pet only had one add while I was there and was able to mez it.

I mainly wanted to look around the zone but I didnt get very far inside.
Experience Bonus
# Jul 17 2004 at 1:04 PM Rating: Decent
5 posts
Does anyone know if the Experience Bonus is still valid after the revamp?
RE: Experience Bonus
# Sep 13 2004 at 2:15 PM Rating: Decent
23 posts
Yes the Experience bonus is still valid from what I can tell!

I was 2 boxing with 65 mage and 56 shammy, shammy was able to get around 2 and a half bulbs of Blue Reg Exp in 45 min. While mage got 1 full yellow bar of AA Exp.

It takes me about 2.5 hours in Hate for the same experience. The lvl of the mobs are the same between the 2 zones, unless you are in the top end of the tier 2 or tier 3 mobs in Hate.
Ziazmere Daggerwood of Legion Of Valor
RE: Experience Bonus
# Aug 03 2005 at 2:46 AM Rating: Decent
14 posts
well considering poh has an exp bonus too and exp bonuses are usually the same and the mobs are the same lvl and same hp..how does it take so much longer? lol
RE: Experience Bonus
# Sep 28 2005 at 6:10 PM Rating: Decent
25 posts
Look at this site go to Liabrary section and then at "Zone Exp Modifiers. You will see that not all zones are created equal. I haven't found another site that gives more detail on this. Although the zones that have been compared are not listed.
--:: There're never any evil trios, are there? They all have to travel in GANGS like little BABIES! ::--
Waterfall near Frontier zone
# Jan 07 2004 at 5:52 PM Rating: Good
31 posts
Waterfall near Frontier zone...

Edit: I found that as a Shaman I that if I cast 'Shrink' upon myself twice, then I was able to go up the waterfall.

I hope this helps someone...

Edited, Thu Jan 8 01:50:02 2004
lvl range
# Sep 09 2003 at 10:37 AM Rating: Default
3 posts
is this zonr recently updated ??

i was there whith my 39 to 46 necro and now i reed that this is a 40 60 zone ...

still in the zone chart lvl like a 30 45 zone or so..
New Nurga Guide
# Aug 29 2003 at 11:10 AM Rating: Excellent
1 post
I've been spending a bunch of time with my associate in the new Nurga and he has written a good guide on the zone. Check it out at Diminimus' Concise Nurgalopedia

Eryck 61 Monk

Edited, Fri Aug 29 12:16:07 2003
RE: New Nurga Guide
# Oct 12 2003 at 10:17 AM Rating: Decent
52 posts
I was trying to access the site but am unable to. Is this just me? (wouldn't be the first time)
#cerbegor, Posted: Jul 27 2003 at 1:28 PM, Rating: Sub-Default, (Expand Post) deleted message
Death Caller Joepla
# Jul 16 2003 at 9:52 AM Rating: Good
4 posts
Pops at n1310 n370 drops Mystical Staff of Prosperity 2hb 32/40 +8str +8sta +5wis +5int +40hp +20mana usable by most class and all races
Taskmaster Crizz
# Jul 16 2003 at 8:29 AM Rating: Good
4 posts
Pops at n1150 n540 drops Great Axe of Destruction 2hs 23/31 +8str +8sta +5wis +5int +40hp +20mana war/pal/rng/shd all races.
Taskmaster Huflam
# Jul 16 2003 at 7:32 AM Rating: Good
4 posts
Pops at n1145 n1230 drops Darkened Blood Blade 12/23 Piercing +6str +6sta +3wis +3int +25hp Brd/Rog only.
Nurga Revamp info
# Jul 12 2003 at 4:42 AM Rating: Excellent
312 posts
I've been hunting in Nurga for about the past three weeks on Stormhammer, so I figured I'd lay out the new revamp for those of you wondering about it.

First of all, the gobs here are now level 40-50, and are actually pretty easy for their level. There are 6 or so types:

SK - Blood Knights, Death Knights, etc.
Shaman - Spirit Chanter...
Necro - Death Casters
Wizards - Flame Chanters, Flame Dancers, etc.
Warrior - Overseers, Rats, taskmasters
Rogue - Stabbers, Sneakers, Black Guard(?)

The aggro range in Nurga is pretty tiny, and nothing in the zone sees invisible.

There is a named for each kind of gob in the zone, dropping a rare and a common item, along with a quest item.
Common mobs also drop quest items like rings, bracers, idols, and so on. SAVE THESE! They come in handy.

There is a Ring event here, it has to do with freeing slaves and is pretty close to the dungeon entrance near the track rooms.
Basically, you'll find a named NPC that talks about having you help it escape from the mines, but she needs a couple items from the zone. pretty sure the items were:

1. Iron key (dropped from a named taskmaster near the Droga exit to Nurga).
2. Some 'R' named substance from a named mob in the secret room through the underwater tunnels in the back.
3. Another item that I'm forgetting the name of, but it drops up in the well room in the back.

Hand those 3 items to the slave and you'll start the event.

5 goblins spawn near the slave, 4 reavers and a sargent. The Reavers are level 50 and have about 20-25k hitpoints. The Sargent has about 30-40k hitpoints. They are all warrior mobs, so and they hit around their level, meaning 120-150ish.

You have 2 hours from the time the event starts to kill 6 waves including a named Mine Overseer (levle 51, summons, flurries).
We did it tonight for the first time and completed it (it had been broken on SH), and the named dropped NOTHING, but we got it done in about 1 hour 20 minutes.

Once you kill all six waves, the slave despawns, and this is where it gets interesting; The slave will respawn where they say they lived when you first hailed them in the mines.
We had a Iksar, so when we finished the ring, the iksar popped in Lake of Ill Omen near Cabillis.

From that point on, she's a quest NPC, giving out really nice items for quest items from Nurga.

So, in order for these quest NPCs (there were 2 at Fironia Vie, 2 in OT outpost, 2 sarnaks in LoIO, and this Iksar) to become quest givers, you have to free them first, which means a raid for levels 45-55 just to free one slave, then you have to loot the items from the gobs to bring to the freed slave once you know what they want.

Can you say TIMESINK? Yes, it's a huge timesink, as the common mob quest item drops are RARE AS ****, but the rewards are very much worth it.

My Bard got a really nice cape that has +15 DEX/AGI +25ish HP/MANA, +6ish to PR and DR and Aura of Health (or whatever that 1hp per tick regen is on items).

Another item we got was a Extended Enhancement 3 priest belt that was loaded with stats.

Oh yeah, and we got a nice Melee class Necklace that had Vengence 1 on it, and some nice resists and HP/Mana.

So, in order to get the "phat loots" you have to free the slaves so they can spawn as quest NPCs. Like I said, we got ZERO loot for freeing them, but once they're quest NPCs, the loot is good.

The quest items are all tradeable, so you can possibly buy them in the bazaar, as long as the slaves are freed on your server :)
RE: Nurga Revamp info
# Jul 21 2003 at 3:21 PM Rating: Decent
2 posts
I also did one of these quests(For the iksar lady by Cabilis in LoIO) and got a no drop caster only mask with my SK.

Crafty Mask of Awareness
6 cha 8 int 25hp 40 mana 12dr/pr
Recommended level of 47

Or such, maybe have forgot a stat. Not a bad mask, but Sony really needs to make the rewards droppable or put a response string to the quest givers to "What reward" (since they mention a reward) that tells people which classes can benefit from this quest. So, if you're interested in these quests please /feedback, or at the very least post which slaves give what reward here so people might not waste so much time.
RE: Nurga Revamp info
# Jul 16 2003 at 7:47 PM Rating: Default
199 posts
Well I just wasted 3 days farming items and got the item off Pungub and the item i got was a no drop shoulder, hope this was an error on VI because I couldn't even use the item
RE: Nurga Revamp info
# Jul 16 2003 at 3:04 PM Rating: Decent
4 posts
Have just finished doing this quest reward item seems to be somthing useful for your class was ok item but i had better already. Collecting the items requested will take a long time you will have to kill lots of placeholders to make the mob type you need pop and then they will rarely drop what you want. I killed 247 mobs and the placeholders to get the 3 items i needed.
RE: Nurga Revamp info
# Jul 15 2003 at 9:36 PM Rating: Default
199 posts
Have any idea where a guy named Thabis is, drops something like Dagger of sneak, I've been searching forever for him and can't seem to locate where he sapwns
# Jul 12 2003 at 4:22 AM Rating: Decent
112 posts
Nurga now has much higher mobs then before.
Everything cons Lt blu to my 54. With the occasional dk blu.

Placement of mobs remains the same. But gone are the whipcrackers and the like they are now all one form of caster or another.

If you plan on going there based on the info about the zone don't. It is all wrong now and you will be walking in to your death.

Add 10 levels to the stated hi lows of the mobs and your probably close. To be safe assume the zone is now 15 levels higher.

I am a 54 necro and I could come here and set my pet up and go to bed and reap the rewards of the faction I was getting while sleeping. Not so any more. before everything ( and i do mean everything) in the zone was green to me. Now everything is lt blu with a few dk blu now and again.
# Jul 16 2003 at 2:28 PM Rating: Decent
81 posts
The mobs near the zone in from FM are the levels you describe.

We took 4 people levels 57-59 through here. All the areas with the tracks were green and light blue to 59. Once you get back to the caves portions, it gets harder. We ended up camping in a dead end cave near the Droga zone where all mobs were solid dark blue to 59. Made for some decent XP. Loot wasn't grand, but we did get a couple gems (one diamond). A very nice crawling dungeon, since we had few problems with wanderers or overpulls.
Greenman (NE Druid) et al
Tragic Heroes, Lothar
swim up waterfall ?
# Jun 19 2003 at 2:37 PM Rating: Decent
6 posts
I went there last night with my 32 VASH BST. I did the shrink thing and I still can't swim up the small waterfall to my right after zoning in ... is there some trick to it ?? I ended up falling down the big waterfall where I proceeded to die quickly after I was swarmed by 5 goblins. Ended up buying a gate potion so I could get out of there after corpse retieval ... So, is there a way to get up that waterfall so I dont have to run through the mine to get out ?

Edited, Thu Jun 19 14:56:15 2003
RE: swim up waterfall ?
# Jul 22 2003 at 10:38 AM Rating: Decent
2 posts
I had the same problem being a Vah Shir - but cast shrink on myself twice (you shrink even more) and went right up the waterfall with no problems whatever. Probably works on Ogre/Troll as well.
RE: swim up waterfall ?
# Jul 12 2003 at 4:27 AM Rating: Good
112 posts
there is a slight trick to the waterfall you have to be swimming to go up it. Standing in the water and running at it will get you nowhere.

What you need to do is face the waterfall and then move over to the right wall you will see a small area of deeper water here. that is where you start from. Look straight up and swim at the wall and you will shoot straight up the falls.

Was having trouble getting up myself after having done it once before so I decided to see why and this is what i discovered. I think any race except ogres/trolls can swim up the falls. I dont think the water is deep enough for them to actually be swimming.
spawn time
# May 27 2003 at 10:57 PM Rating: Decent
18 posts
Hi does anyone know the spawn timer by chance for goblins in the mines ???
mob levels different on test
# May 27 2003 at 8:41 PM Rating: Decent
3 posts
I play a 42 beastlord on the test server and thought I would check out Nurga. As far as I can tell Nurga has the same mobs, they just tweeked them a bit. The mobs that I have seen are dark blue to yellow (although I didn't get too far past the waterfall) the dark blue mobs are hitting fast and hard in the 80-90 range plus some HT for 400. Watch yourselfs on the live servers for an update if it hasn't happened yet

Edited, Tue May 27 21:07:22 2003
no more burynais in nurga?
# May 13 2003 at 7:36 PM Rating: Decent
94 posts
i went all around nurga following the map here and there is no more burynais in the caves..Anyone know if they revamped this dungeon or something..

Zone changes May 03
# May 03 2003 at 2:59 PM Rating: Decent
48 posts
I noticed today that you can no longer swim up the waterfall to the right of the zone in. I don't know how long that has been changed. Also, Overseer Dublish or whatever his name is, is green to me at lev 50. He was higher I think. Haven't made a complete circuit of the zone yet, so I can say a whole lot. The sleeping ogre is indiff and didn't aggro when I was sitting right next to him (I'm a WE, Tunare ranger). Lev 50's can single pull easily..had no adds all morning. Still some light blues for xp with the bonus at this level. Goblin brew and Salts are not that common a drop ..one in 10 maybe. Don't know if that is different. Not hard to walk around the circle to get back to the exit point. Need lev and invis to get across the tracks/pits though.
RE: Zone changes May 03
# May 20 2003 at 7:12 PM Rating: Decent
37 posts
Actually, you can swim up that waterfall, but not if you are a large race. My gnome wizard has no issues going straight up the waterfall, but my barbarian beastlord needs to cast shrink on herself before she can swim up the falls.

Jorfa, Mistress of Beasts, devotee of Mithaniel Marr
Slaren, Channelling devotee of Solusek Ro

Tholuxe Paells Server
Necro heaven 39-44
# Feb 10 2003 at 10:46 AM Rating: Excellent
435 posts
People who say 'you don't use fear in dungeons' have obviously never been to Nurga. With wide rooms and corridors where mobs can run without passing spawn points to pick up adds, a large part of the dungeon past the waterfall and tracks is practically designed for fear-kiting; look around and you'll find at least 10 single or double goblin spawn points where you can safely fear-kite. Money is decent too, I was making maybe 150pp an hour here, plus Chardok faction plus Goblin Skins and Mineral Salts that I could have sold in the Bazaar for a lot of money if I wasn't using them for faction; and I've often had to leave four or five shrouds of nature to rot in a single trip.

Summon a pet, augment it, cast Screaming Terror if you're splitting a double spawn, Dooming Darkness, Fear, Venom of the Snake, and let the pet beat it down. Usually Fear will run out not long before the mob goes into the death walk, so the pet won't get hit much. Once the spawns are split it's much easier since you don't need to worry about adds.

The exception are the numerous caster mobs which you must keep feared the whole time to prevent them gating, healing or nuking: I pulled them with Invoke Fear (50-second fear rather than 20-second), sent the pet, Dooming Darkness as they ran past, Venom of the Snake, and lifetap for nukes if the pet isn't doing enough damage; I didn't bother to Cancel Magic for their damage shield, as the pet will take damage, but not enough to be a real danger.

Even at 44-45 the XP is decent: the goblins start to go light blue but you can kill them so fast with the new pet that the XP still adds up in a zone with a reasonable XP bonus... I didn't even bother fearing most of the melee mobs, just cast one DoT and let the pet tank, only fearing the casters and warders. Biggest problem is that when a single Necro can solo about a third of the dungeon, it's hard to find a time when the place isn't camped!
#Markkos, Posted: May 20 2003 at 10:42 AM, Rating: Sub-Default, (Expand Post) Remove this post.
Sealed Journal
# Nov 30 2002 at 12:08 AM Rating: Decent
10 posts
Levitating down into Nurga ... while setting up for the "Whistler" hunt mentioned ... I noticed a 'shelf' off to the side in waterfall room. Being curious, I stick my head in and find a book called "sealed journal". No "a" to it, and no way to open it or figure out what the HECK it is. Have searched here on ALAKAZIP, EVERLORP, CASTERSREAM, and just about every site i can find or think of trying to find out what this 'no drop' book might be used for ... grrrrrr.
Wanna make a quest junkie NUTS? Give him an item he suspects is for a quest .. but don't leave a clue to what the quest might be.

ANYONE got a clue? Sheesh!!!
RE: Sealed Journal
# Feb 03 2003 at 5:17 PM Rating: Good
619 posts
probably a bit late for you, but it is for the Shackle of Tynnonium.
Frontier Ore DONE!
# Nov 30 2002 at 12:04 AM Rating: Decent
10 posts
WOOT! ... Took a SK this time, friend of a friend brought him in with my rogue. Slaves were a cake walk and low . . after only 5 or 6 dropped the ore. Off runs my rogue to BB to do the turn in (had the gem, and the 500p waiting) and lo .. some Ogre PC is KILLING the mob for easy XP!!!
Sigh. Sit down to wait, figure he's got to get tired sometime .. and the 60th Lvl Ogre almost dies fighting our mob .. cause he goes LD.

Rogue hails the mob ... away from the ogre, to keep it off him .. and does the turn it. Whistler is now in the possession of one 40th lvl Rogue, Named Pril Slyckfinger. Hehe. Thank you LD Ogre.

one note of WARNING ::: after the turn in . computer froze up solid. Keyboard worked but couldn't open inventory, mouse wouldn't right click .. ended up /q to get out and reset. Came back and everything was fine ... soooo maybe the quest is still bugged. BUT it worked for moi. WOOOT

Edited, Fri Nov 29 23:49:39 2002
Nurga's Slaves Nerf'd
# Oct 31 2002 at 3:52 AM Rating: Decent
10 posts
Well, dazang. Went to Nurga with my 36th lvl rogue to check out the mobs and the lay of the land tonight, Oct. 30, 2002.

Goblins mostly dark blue, so wandered thru just checking things out and spotting where the Burynail slaves were. Found them, in all 3 spots where they spawn. All of them conned indifferent to halfling Brell follower, and red like blood on all the slaves, isk/sarn/bury .. whatever.

Brought in my 53rd Lvl Shaman, up'd a pet and tried to slow burynail slave ... and nearly got wiped. Slaves are all almost totally MR. Slows, roots, dots were totally ignored. Got one nuke to hit .. usually does 516dd max. Hit for 84pts. OOM, pet dead, time to gate.

Brought back my rogue, and recruited some help from a 56th Lvl Necro, the two slaves (burynail and sarnak) that ran my shaman out were at the enter, at the base of the waterfall.
So, necro jumped down and tried to take the burynail, guess he couldn't see the Sarnak slave ... EVAC EVAC EVAC!!!

We came back to try one more time, and learned something ... Necro was able to send his pet down the waterfall, and have it attack the burynail without agroing the sarnak slave. Burynail slave ate Necro pets like candy, but after the 6th or 7th one, burynail slave died a much deserved death. *xp for 56th Lvl Necromancer and this zone has a 12% bonus on it*

Rogue jumps down, yes you can land safely in the center .. or take 451pts dam from the fall.

Sad news was, no Frontier Ore dropped. Hope the info on using multi pets helps, hear that there's a spell that lets casters summon mutli pets at 60 now.

Good Hunting all

"Doc" Fanedin Careful
Shaman 53rd Season

Pril Slyckfinger
36 Rogue

Edited, Thu Oct 31 03:55:33 2002
New drops
# Aug 21 2002 at 1:41 PM Rating: Decent
Goblin forged stuff drops from random goblins now. It is not lore and sells from 10pp+ to a vendor (sold bracer for 11pp and legs for 13pp so far).

I do not think Gi is dropping now.
Zone revamp
# Jul 30 2002 at 4:08 PM Rating: Decent
Nurga had been changed again. All goblins are still there, no new spawns and yes, warders still spawn. But they added slaves again, that are red to level 40 now and were indifferent to both troll and woodelf.

A new named spawn was added: "a feigned slave",
which is again red to 40 and can be easily found if you jump down the entrance fountain go to T-intersection and make left. He is lying on the ground in a fairly big dead-end room.

I can not confirm if warders still drop SoN, but I would assume it, even though 6 killed warders droped only opals (common drop). I guessed it goes well along with estimated 10% rare, but never happened to me before (6 in a row, ouch).

Ohh yeh, smithing components drop much less frequently now. I would say the drop rate had been cut 3 times or so.

Still need to check what slaves drop.
RE: Zone revamp
# Aug 11 2002 at 9:31 AM Rating: Decent
We got 2 SoN during the last 2 nights (5 hours stay each), dropped by warders.
During this time we got 2 stacks of mineral salt, 2 stacks of ore and a couple of green skin.
Frontier Ore
# Jul 25 2002 at 9:11 AM Rating: Decent
3 posts
Has anyone actually seen frontier ore drop recently?

I have seen alot of old posts that it isn't dropping anymore but nothing recent. Can anyone verify that it still drops, and when you last saw a drop.


Slomoe 49 Rogue
The hand is quicker than the eye, and your pocketbook is lighter for it.
New ore?
# Jun 07 2002 at 4:40 PM Rating: Decent
There is a new rare drop in Nurga: Brick of Deathmountain ore or something like that, wt 15.0. Drops from goblins that are much more nastier now and rate is like 20% or so. Got 2 pieces from 8 dead gobs.

Anyone knows where it goes? EQTraders do not have any info on it yet
RE: New ore?
# Jun 25 2002 at 8:30 PM Rating: Decent
Well, we all know everything about the ore and recipes, thanks to EQTraders (gotta love that 18 delay piercer). Monsters are of very reasonable strength now as of 6/24/02. Druid 38 and SK 36 had non stop action there and exp is ok.

Btw, remember that fountain at your left when you zone? If you move slow to the edge and jump from the middle you would not take any damage - no need to levitate. Not kidding, feel free to try :)
# Mar 31 2002 at 9:27 PM Rating: Decent
Would XP be good for a 35 cleric here, or should I find somewhere else to camp
other zones like nurga?
# Jul 14 2001 at 7:09 PM Rating: Default
Is anyone aware of other zones (or parts of zones) that have fear pathing like the spiders in nurga do?
#Anonymous, Posted: Jul 03 2001 at 10:19 AM, Rating: Sub-Default, (Expand Post) Yeah I've seen it in WC too. Was hunting with my monk toon there and the decaying skellies seemed to ALWAYS spawn on top of each other (not that this was a problem, *cough*Cane of the Tranquil*cough* =D)
# Jun 18 2001 at 1:46 PM Rating: Excellent
18 posts
you can bind at the empty ruins as indicated on the eqatlas map. Its next to a burnyai entrance to the mines.
dai nozok skull canopic
# Jun 05 2001 at 5:04 AM Rating: Default
Looted a Dai Nozok Skull Canopic off the
overseer today.
Any clues as to what it's for?
It looks like a pickle jar.

Expedtion to Nurga by four level 32's
# May 02 2001 at 5:32 AM Rating: Default
Here is a link to a part of my ongoing diary that describes what we did in Nurga. Also has screenshots of the loot we found.


Crap lot good exp
# Apr 11 2001 at 12:13 AM Rating: Decent
Not much for loot in here I think verant go lazy on this one. I dont think there are any bosses either or none that I have seen. The exp is good and safe place to kill at since spawns are spread aprt pretty good. Well have fun here and watch the pathing its wierd in here and Droga
Search for Help
# Mar 13 2001 at 4:15 AM Rating: Decent
2 posts
Come on people this has got to be the most under-camped but easiest indoor EXP zone in the game for lvl 30ish people. But there is no Quests? I beg to differ. I believe there are 2 quests that are undiscovered and lie within this zone. One Quest has to do with the Chant Stones and the Skull from te OVersser. The Other one has to do with the stones, HiccoLite and Frotier Orb. Might be more. If you got any info pleeze post.
RE: Search for Help
# Oct 09 2002 at 8:35 AM Rating: Decent
76 posts
Also the SK greenmist quest and monk Whistling Fists quest takes you here multiple times.
RE: Search for Help
# Feb 26 2002 at 4:53 AM Rating: Decent
28 posts
The Skull Canopic from the Overseer is a part of the Iskar shaman Iron Cudgel of the Channeler quest http://everquest.allakhazam.com/db/quest.html?quest=217
# Feb 27 2001 at 11:56 PM Rating: Decent
12 posts
I got a NODROP item called "niccolite" off "A Burynai Slave" today. The item looks like a green stone and is NODROP. Anyone know what it is for?

(Of course, the last post in here was November. Nobody even looks in here anymore. So much for Verant upping the experience bonus making the zone see more traffic.)
Domaris Heavensblade
# Nov 12 2000 at 11:49 PM Rating: Decent
Had a guild raid here group consisted of myslef 36 ranger, and others mid 30s and higher lvls in the guild, another full group of 40+. We did greta till we got to the dining room to try and camo for shroud of nature. We all died in about 20 seconds and it took us hours to get back in for the bodies. Great xp but dangerous.
RE: Domaris Heavensblade
# Nov 26 2000 at 3:22 PM Rating: Decent
That's Droga your thinking of.
Iksars do well in here
# Oct 12 2000 at 4:16 AM Rating: Default
When you zone in you notice that huge drop to your left don't you?? Quite scary eh? Well, if you're an Iksar it won't be. With our good swimming skill you can actually swim back UP the waterfall and back to the zone entrance. Makes you feel good when the rest of the group has to evac out and you can just swim out. =)
RE: Iksars do well in here
# Mar 08 2002 at 7:27 PM Rating: Default
Come on people, you're not using your brains. why do iksars swim well? they have high skill. so that means not just iksars could swim up that waterfall. just those of us who know how to swim right. not that slow doggy paddle shiit. =P
RE: Iksars do well in here
# Dec 06 2000 at 9:21 AM Rating: Default
And humans.
RE: Iksars do well in here
# Nov 12 2000 at 4:42 PM Rating: Decent
It's not just iksars that can swim up the waterfall. ALL small races can.
RE: Iksars do well in here
# Jul 23 2002 at 11:38 PM Rating: Decent
104 posts
if you have a shaman with you to shrink people everyone can swim up the falls , large races may need to be shrunk twice though. its purely a size issue
# Oct 01 2000 at 10:06 PM Rating: Decent
This is the first time I have come to this zone and I find I cannot bind myself there. What gives?? I have never found a dungeoun I couldn't bind myself in
RE: Binding
# Oct 05 2000 at 10:18 PM Rating: Decent
Can't bind in ANY kunark dungeons. Evidently being able to bind in dungeons was a bug that VI didn't want to continue. <shrug>
a few small corrections
# Aug 25 2000 at 6:09 PM Rating: Excellent
41 posts
Siacay got her directions reversed. The climbable waterfall is to the right as you zone in. The large races (Ogre, Troll, Barbarian) require shrink to be able to climb it.

Another thing, this zone is actually good from 30 up. Lower level groups can simply hunt goblins instead of progessing farther down and hunting spiders or Burynai. One small hint. If you're going to fight more than 2 (3 max), don't, just invis and skip the room. There are so many paired spawns (except for maybe Burynai at the bottom) that you really never have to fight more than two. Also, pathing can be weird. In one room mobs will teleport around to get at whoever they happen to be mad at and in one room the mobs just stop when feared. (No I will not disclose this room as I'm pretty sure it's considered an exploit).

And lastly, a warning. This is the only place I've ever seen it happen (other than the newbie zones which is actually something different occurring I think). The goblins, and possibly the spiders and burynai but I haven't hunted them, can double spawn, as in 2 goblins spawning in one spot instead of one.
Oro : 60 Dwarven Priest
WoW - Azgalor
RE: a few small corrections
# Apr 30 2001 at 2:10 AM Rating: Decent
Shrink? Bah! Just look up, get a running start and jump up the waterfalls. I've done it several times with my Barbarian Shaman.
RE: a few small corrections
# Dec 28 2000 at 9:49 PM Rating: Decent
I can think of one other place the double spawn happens normally. The bandits in West Karana (the ones with the nice red sashes) can either spawn singally or in pairs. If two spawn in one spawn spot they are identical in level and apperance. This means that a bandit camp there with 3 spawn spots can have up to 6 bandits in the camp.

RE: a few small corrections
# Aug 26 2000 at 10:52 PM Rating: Good
132 posts
YES - that **** spawning bug you see in east commons, right? the one where like 5 bixies will PILE onto a spot, then eventually move and you get a bixie swarm - same thing with the bears in west commons. WATCH out - if it's hanging in midair, there will be at least 2 attacking you as soon as you hit it
Siacay Espseras
[62 warlord] Halfling
Cazic-Thule Server
RE: a few small corrections
# Sep 14 2000 at 1:21 PM Rating: Excellent
17 posts
No, actually I think what was meant is that any of the spawn spots in this zone (Gobbies for sure, anyway.) can have a double pop...

For instance...

Taking the right hand waterfall after zoning in, you swim up it and find a pool, with a right that has water in it, and a left leading to dry ground. After taking the left and climbing the short rise there, you see 2 gobbies. (Could be any of the type for the dungeon, such as Whips, Slinkers, Firedowsers, etc...) Occasionally you will find a Spider in one of these to spots, and rarely see 2 of the same type (usually, when this happens) in the same spawn location... Hence, you have 3 or possibly 4 at this spawn instead of the normal 2...

I've seen it happen a few times that there were 4 here, and since they were all green at the time, took them out one at a time, to clear the path for anyone coming in behind me.

Also, when you take the left and fall (lev) downt he left waterfall, and get into the room with the 3 spawns near it, I have seen 6 mobs here, 2 at each of the locations. (seen this 1 time) This could mean that a lower level group might have a hard time taking the room, unless they have adequate crowd control.

Elrique Melnebone
Elementalist of Blood and Honor
Master Vending Machine
RE: a few small corrections
# Dec 06 2000 at 9:24 AM Rating: Decent
This is how some spawn rotations are done in Droga and Nurga.. also the 'Villa' in Droga has a spawn table very similiar.

The are a certain number of spots in the area which are all on the same spawn rate, so if a goblin you killed 20 mins ago died, he actually can respawn any of the spots. Rare spawns are also worked into this kind of table. (Has to do with camping Shroud too, don't tell anyone)

-Toril DeLint
30 Human Enchanter
Tor Paells (I couldn't spell the server to save my life)
zone-in stratagys
# Aug 24 2000 at 5:12 PM Rating: Good
ok, when you zone in, you come to a pool of water - to the left is a high waterfall which small charachters or shrinked charachters can swim up - to the right is a helluva drop to a pool of water, with a cave at the bottom. i havent gone to the right, but the left path is fun - start with some gobbys, same kinds you will find outside, and end up in the spider area. the spiders are great for xp, with a full lvl 35 group - somewhat like spiders in lower guk. past the spiders you'll find the buryani area, which is fairly well covered by natsuko in his earlier post today.

RE: zone-in stratagys
# Aug 26 2000 at 10:53 PM Rating: Decent
132 posts
amend that, reverse the directions, and you got it right! hehe i musta been on crack writing this one.. =P other than that, see cisas' post above, she's got a few more tips
Siacay Espseras
[62 warlord] Halfling
Cazic-Thule Server
This zone is GREAT for xp for a party of probably around 35
# Aug 24 2000 at 1:49 PM Rating: Excellent
1,075 posts
My druid first came here at 49, and got xp on some of the rockshapers and cenobytes. This zone is great for many reasons:

1) you can invis/camo to the area where the rockshapers and cenobytes or whatever you are fighting are. Only the spiders see through invis but you can avoid their areas since NOTHING wanders here.

2) once at your quarry, things don't seem to have a very wide aggro range either and at least in the case of the rockshapers/cenobytes they are fairly far apart. A group can start at either end and work their way along.

3) Any cenobyte has a chance to drop the burynai legion GI, ac 14 plus 25 mana, plus 2 dex, resembles a cryosilk or robe of foci graphic, but kind of a brown with nice detailing and those eyes at the top. The item is lore. You kill rockshapers to make cenobytes spawn, who then have a chance of dropping the robe. While it is fairly rare and takes time to get if you are alone, a 6 person or so group could each get one AND lots of xp doing this up to level 45 plus. The cenobytes do heal a lot when hurt, so 49 min level or so and ability to cast/damage shield is pretty needed to take them out solo. A group would need heavy firepower, healing, damage dealing also. 35 might be too low, not sure.

This area is EXTREMELY under used. As a 52 druid on an established server (tribunal) I am almost ALWAYS the only person here when I go, or at least the only person doing the rockshapers cenobytes. Since they are no xp I hardly bother unless I am in the area and getting a robe. I have sold a robe for as much as 600 plat but I find them more practical as trades. For example, I managed to get a forest loop from someone for 600 plat of istead of the 1 k or so that people usually sell for by kicking in a burynai legion gi into the offer. I find trading more fun than just outright selling, and they probabaly had a twink who could use it or a friend.

The Gi is any robe wearing cleric model class (in other words, dwarf clerics can't wear it - no robe model for the 3d character)
Kylathia, 59 Night Elven Priestess, Blackhand
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