Frontier Mountains  

Quick Facts

HOT ZONE
Type: Outdoor
Continent: Kunark
Instanced: No
Keyed: No
Level Range: 22 - 45
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FRONTIER MOUNTAINS
-----------------------
Massive MountainTo the Burning WoodsMountain Giant FortBurynai Caves
Mountain ValleyTemple of DrogaMoonlightRuins
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29 mage
# Jan 20 2014 at 12:19 PM Rating: Decent
1 post
Soloing the giant fort as a 29 mage.

Not grouped with anyone, but there is a group pulling to the left wall of the entrance.

I'm running in/out as needed and taking out what I can. Tumps con yellow, everything else is d.blue or white.

all in all pretty easy, but somewhat hairy.
New Hotzone Augment
# Jun 19 2013 at 2:47 PM Rating: Good
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132 posts
New Hotzone Augment in Frontier Mtns.

Alpine Rune
Req Level:30
2ac
5HP
5Mana
5End

http://i437.photobucket.com/albums/qq94/duskrequim/EQ000031_zpsb16ecf4f.png
____________________________
FREE MOUNT, 8 SETS OF GEAR, 14 XP POTIONS, 20-SLOT BAG, and much more!

https://recruit.soe.com/recruit/smlanding.action?iId=5VTHSSFJCPWSMQO1YI1H&gamecode=EQ

Works for new (free and/or paid) accounts and accounts that haven't logged in in the past 180 days.

SWTOR Recruit Program

http://www.swtor.com/r/zggF9Q
Named Mob Cycles listed anywhere?
# Oct 15 2004 at 6:55 PM Rating: Default
4 posts
Greets,

Does anyone know of a site that lists the named mob spawn cycles/place-holders? I used to have a list of mobs that use the same cycle, but can no longer find it.

Thanks,
-Urgon
#Maqwyn, Posted: Jul 27 2004 at 11:32 PM, Rating: Sub-Default, (Expand Post) Don't go to thses places, this jerk is a trap.
FM
# Aug 10 2003 at 4:10 PM Rating: Decent
Scholar
20 posts
currently i am a lv 34 froglok wizard on the morrell-thule server. i am hunting in FM, actually i find the experience there to be ok, i get about 2 ticks per kill, which is acceptable to me, seeing how i hate OT. the loot is good, cept i cant get ne thing, but all in all i like FM. i dont have to group with ne one, yes as a wizard i can solo the zone and be just fine, but i know who not to mess with. so if u are looking for good drops FM is the place. also has decent exp. if u want to kick some major butt, u dont really need a group, just one other person.
RE: FM
# Aug 20 2003 at 1:16 AM Rating: Decent
Scholar
40 posts
Cleric of Hate here, 46th season. (I'm also on Mor-Thule.)

I love FMs! The kills are always interesting, but, yes, it can get lonely here at times. My suggestion is to get some SOW potions before wandering this place, and DO wander it. That's how you really learn to enjoy it here. The challenge!

Watch out for the human skelie! And mind the gobbie healers!

If you get a chance, peek into some of the caves. Quite a history there.

Opaque Sanctus
House Rea Morda
46 Healer and Hater
Mor-Thule
Neglected Spot
# Jun 25 2003 at 8:44 AM Rating: Decent
5 posts
From level 32 to 36 I (Halfling Ranger) solo camped at the cave entrance leading to the Dreadlands. This spot would be perfect for a well-rounded group of low 20s also, although the journey to get there would be very dangerous. Once there, you can sit on the ledge of the cave opening and watch the spawns stroll by, pulling at leisure, and always having the safety of the DL zoneline just a few steps behind you. The mob pathing here keeps them far enough away from the cave to avoid aggro while healing and medding, but close enough to pull with a spell. Bow pulling was nice at the base of the hill, just a few steps below the cave opening.
The loot here is not the best, but the xp can pile up fast because the mobs roam by at least one a minute, and you can single pull as long as you have the mana and hp to keep fighting. I would self-buff, fight three battles, heal, med, and rebuff. Make sure to pull back to the cave opening (especially the goblins) and you will get no adds. For the week that I spent at the DL cave, I only ran into a handful of players, and all of them were just passing through on the way to the fort or other well-known locations.
Traveling to and from this spot is quick with PoP, since the run across the NE corner of the Dreadlands to the FV zone is short (although dangerous) and the PoK stone is not far into the FV cave system.
____________________________
"Bonifay Belmont", Dwarven Cleric, Erollisi Marr http://www.magelo.com/eq_view_profile.html?num=800680
"Parks Hyperlite", Halfling Ranger, Fironia Vie http://www.magelo.com/eq_view_profile.html?num=800669

Got wake?
Zone Review
# Jun 24 2003 at 5:38 AM Rating: Default
**
274 posts
While it is true that the exp in thie zone is slow compaired to some other zones, it is also true that you can make decent plat here.
I've been soloing my monk at the giant fort, and have found the exp acceptable and i'm able to make enough plat to cover expenses (sow potions, & bandaids) and have enough left over to upgrade my armor. Furthermore all the mountains make this a great zone to rase SF.
Do to the fact that most groups now just mow over pulls of 2 or 3 mobs, a monk need to spend a little time soloing so he can learn how to split mobs and rase his FD skill, and the giant fort here is just the place.
And if you feel the need for fast exp, OT is just a short run away
Lvl 28 XPS Better in LOIO
# Mar 13 2003 at 12:54 PM Rating: Decent
*
172 posts
Hail friends,

If you are around level 28 and are looking for experience (both solo and in groups) my recommendation would be to hunt in LOIO instead of FM. Yesterday I made about 1.5 yellow bubbs of experience killing LOIO mobs by the waters edge while grouped with 3 others whereas fighting FM giants for the same amount of time netted me about 2 blue (if that) of xps with 2 others in group (and that was with little downtime).

I think I remember rumors of xps bonuses being given for mobs in LOIO plus the mobs in LOIO go down probably about 3 times faster than the giants do in LOIO allowing for faster pulls.

The only drawback to LOIO is that there arent any decent moneymaking drops like there are in FM. So in summary, go to FM for loot, go to LOIO for xps at in your high 20s-low 30s.

-Baelnorm ElMarr
29th season Paladin
Mithanial Marr Server

____________________________
-Baelnorm ElMarr
65th Season Paladin of Marr
Knights of Marr

- Pjrell Champeaux
68th Circle Shaman of the Tribunal
Solo act
# Feb 19 2003 at 12:19 AM Rating: Default
5 posts
I hvae seen a lot about the fort but have not seen a whole lot on the solo act. Being a DE Necro I tend to go solo a great deal ( I have grouped but prefer solo). What if any advice can you provide on solo hunting in this zone at 30?
____________________________
Sadoling

The necro embraces that which others fear - Death. The one true equalizer.
FM? LOIO for soloing
# Jan 30 2003 at 10:53 PM Rating: Default
1 post
i found that a good group in LOIO can get even better exp in FM if they move oveer to the fort. MAke sure the group is solid (if you notice that the mobs in LOIO arent even coming close to hurting your group). The group should first try hillocks and then tumps. A bunch of 19-24ers might get a pounding by a craig or brae, and multiple pulls might get hairy also.

but when i was lvl 22 our group of almoast all other 22ers from LOIO moved over here and got extreamly nice exp.


Also, you will probly starting looking for groups regularly here at lvl 26+, but at lvl 28 or 29 i suggest going back to LOIO and solo in the sarnak fort.

At 28 i went back to LOIO because there were no wanting groups in FM. The sarnak fort ledge was open so i pulled mobs there. It was the perfect balance of difficulty/exp. I would get 1/2 blue per sarnak and they went down really quickly. I had no downtime being a bard, so things went along very quickly. And i was also able to deal with A few sarnaks at once with Charm.

Just to tell everyone that soloing at LOIO is i great alt to FM.
Rogue
# Nov 03 2002 at 11:46 PM Rating: Default
2 posts
Hey im a lvl 26 rog. I've been fighting up in the paladul caverns on the moon. I was wondering if I should go to the Frontier Mountains or somewhere else?

Regards,
Womocity Turobotax
RE: Rogue
# Nov 25 2002 at 1:10 PM Rating: Default
FM is a great place to hunt for lvls 26 and above. The Giant fort is good for both loot and exp. I have been able to level every 4 hours or playtime or so, if I'm in a full group inside the fort. Common drops are Tree Flayers (12 plat), Leg Choppers (35 plat), Hammer's of Flatting (12 plat), Lumberjack caps (15 plat to vendor more if you want to sell in bazaar). Plus Giants drop Plat, and a good amount of Gold.

I've seen lvl's 34-26 hunting in the fort. Very active place on Povar server
The Cycle
# Oct 18 2002 at 12:40 AM Rating: Decent
*
62 posts
I keep reading in places about the cycle, how in the heck and what mobs consist of the cycle to work?

Where can reference about be found?
soloing
# Sep 17 2002 at 5:17 PM Rating: Decent
I am a Dark Elf Necro level 27 and was thinking of hunting here when i hit 29 with new pet. or should i stay in warsilk woods and hunt there til 30. the only reason i ask if i can solo here is because not too many people seem to want to group with a necro. plus i love hunting giants.

Phleet Heathan
Level 27 Necro
Dark Elf
< Destiny of the Risen >
XP
# Aug 23 2002 at 4:50 PM Rating: Default
6 posts
Where is a good place to get XP? I am a 29 war fighting in the FM at the Gaint Fort, just came there from LOIO at the Sarnak Fort. It's takes me now about 5-6 hours of constant game play without a death to lvl at this point, each giant gives me about 1/5 of a blue bub. Is this the normal going rate on XP, or should my group be moving to a different location? I am fighting in a full group with one char at a higher level, but this still seems to be awfully slow xp. Any recommendations?

Edited, Fri Aug 23 18:57:10 2002
____________________________
Just trying to make it through with less then 4 deaths a level
RE: XP
# Jan 18 2003 at 1:21 AM Rating: Decent
This is normal
____________________________
Evilhairy of Star Wras Galaxies
RE: XP
# Aug 27 2002 at 7:00 AM Rating: Default
Scholar
37 posts
i've fought here from 29 to 32 and never once needed a full group. 3 melee and 1 healer(dru/sham) seemed to work fine for the groups i was in. Just make sure you have a good puller...who isn't going to bring 5 reds back with him/her. A monk or a 30 lvl SK with FD should fix that problem. I was getting a level in 2.5 - 3 hours.
XP
# Aug 23 2002 at 4:50 PM Rating: Default
6 posts
oops

Edited, Fri Aug 23 17:58:01 2002
____________________________
Just trying to make it through with less then 4 deaths a level
Hunt here?
# Aug 17 2002 at 4:08 PM Rating: Default
42 posts
im a iksar sk, i recently got to lv 29. SHould i come here and hunt or should i hunt in omen til 30? please post your suggestions.

Satraniz Blacksword
Iksar shadow knight
29th lv
RE: Hunt here?
# Aug 27 2002 at 5:57 AM Rating: Default
Scholar
37 posts
I wouldn't stay in LOIO...hard to find sarnaks to solo for exp and your unlikely to get exp in any groups. If you can get a group at the giant fort in FM you'll be fine, best to get someone to show you the way the first time because you don't want to get lost. If you can't get a group easily you can always just grind out a level solo at the Giant fort in Warslicks, slow but guaranteed, and still good cash. The main thing is just to get to 30, and get your new spells...Feign Death just makes life as an SK so much easier.
Hell levels?
# Aug 15 2002 at 2:42 PM Rating: Default
I have been a 35, no 36, no 35, no 36 Druid for quite a while. Is this the "hell level" I read about?

My 2cp on OT is that I got very little XP in a very dangerous (can you say Goons?) zone and since no one wanted to be overweight, autosplit is off. Constant medding means no loot and almost no XP and that's if you can get a group and stay alive.

I am not a good kiter and EW seems much too dangerous. Only people who wanted to group were ten or more levels higher and were looking for a free SOW/Healer companion. These high levels are almost constantly on the move too, so medding is difficult and death can take you while you are totally lost.

Iceclad is borderline for a bad kiter, but at 36, it is doable. In a group of just two though, I get virtually no XP from cougars, so I have to solo there.

I really have not found a good place to hunt lately... and while I am ranting... No I don't want to port you to Butcherblock and walk your little level 6, bite-sized self to Kelethin.

Ooomid the Frustrated Druid
____________________________
Ooomid the Halfling Druid
RE: Hell levels?
# Aug 20 2002 at 7:23 PM Rating: Default
Sage
***
3,705 posts
No, its not a hell level. Only hell levels now are higher than 50, starting with 51.

The problem stems from your hunting spot. I recommend that you try Splitpaw, possibly Solb (with good melees)or if you can get your own group together, one of the kunark dungeons like droga/nurga or kaesora. Allakhazam's has a pretty decent chart of the zones and levels on this site. Take a look at it, and shoot for dungeons for good exp. Also, if you want outside groups, try Dreadlands. some might say you are too low, but druids are very desirable in DL, since pulling without sow really sucks there. Outside solo, you could probably take the spiders in Fironia Vie, near the DL. There are lots of guards to run to if things get ugly, and they are weak caster as long as you keep them rooted and away from you (keep resist buffs up).

Of course, if you want a nice relaxing camp, Gornit gives pretty good exp still at your level, and drops the same loot as hill giants.

Another place to camp a single spawn for exp is the gypsy Cynthia in rathe mountains. She's a caster, but has very little HP. Put on all your resists, and rott her, then nuke the snot out of her. She repops pretty quick.
____________________________
Xaanru's stuff
RE: Hell levels?
# Aug 20 2002 at 3:27 PM Rating: Default
Suggestions: Go hunt Hill Giants in Rathe Mountains (great loot, but usually overcamped) or go to Stonebrunt Mountains (a little harder to get to, but easy kiting for decent loot and good xp)
Hell levels?
# Aug 15 2002 at 2:42 PM Rating: Default
I have been a 35, no 36, no 35, no 36 Druid for quite a while. Is this the "hell level" I read about?

My 2cp on OT is that I got very little XP in a very dangerous (can you say Goons?) zone and since no one wanted to be overweight, autosplit is off. Constant medding means no loot and almost no XP and that's if you can get a group and stay alive.

I am not a good kiter and EW seems much too dangerous. Only people who wanted to group were ten or more levels higher and were looking for a free SOW/Healer companion. These high levels are almost constantly on the move too, so medding is difficult and death can take you while you are totally lost.

Iceclad is borderline for a bad kiter, but at 36, it is doable. In a group of just two though, I get virtually no XP from cougars, so I have to solo there.

I really have not found a good place to hunt lately... and while I am ranting... No I don't want to port you to Butcherblock and walk your little level 6, bite-sized self to Kelethin.

Ooomid the Frustrated Druid
____________________________
Ooomid the Halfling Druid
#Gildari, Posted: Aug 15 2002 at 7:14 AM, Rating: Sub-Default, (Expand Post) You people make me want to vomit. You ruin the game for others who enjoy grouping and you give a bad name to the classes you abuse by soloing !
RE: be a good little soloer and DIE !
# Sep 25 2002 at 12:01 PM Rating: Default
Sage
****
5,488 posts
Whats the matter....

Cant hack it by yourself?

Soloing is fun.....

get better at it and you will see.....

Aadyn Litefoot
26th Druid
____________________________
KTurner Buggers Animals


Bushmills Dwarf Death Knight
Kil'jaeden Server

Mage solo tips
# May 22 2002 at 10:11 PM Rating: Good
Scholar
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150 posts
When I solo, I consider a zone good if my pet can tank, keep the mobs off of me, and there are safe spots for me to med up.

Depending on your level, this place is great. With level 34 nukes and pets (focus item buffed, mind you), you should be able to solo most any blue you see quite easily, and have plenty of time to med to full.

I find resting on a hilltop (n3552, n2971, n105) lets you see all the mobs coming your way, and let you pick them off one-by-one with little fear of adds. Beware! Occasionally random mobs will climb the peak and attack while you're medding, so keep an eye out. Don't be afraid to let the pet attack for you, with you healing it occasionally.

By now you should be using Malise whenever you pull something. Not only does it debuff the mob, it decreases the chance of a resist.

A word of warning: When traveling the zone, most giants can See Invisible!

Good luck.
____________________________
--------
Xalmat
Cycling???
# May 01 2002 at 1:12 AM Rating: Default
5 posts
What is this cycling you all speak of can a 32 ranger and like a 35 cleric partner do it together and can i get a url or something to some info on this

Cycling???
# May 01 2002 at 1:11 AM Rating: Default
5 posts
What is this cycling you all speak of can a 32 ranger and like a 35 cleric partner do it together and can i get a url or something to some info on this
Bind
# Jan 09 2002 at 9:57 AM Rating: Default
1 post
Hey, just a reminder that you can bind in the FM zone at the ruins. I believe it's around -2100, 1200. Anyways, it's in the SW corner. On the following map it's the burned down building. http://www.gameznet.com/eq/maps/frontiermaps.jpg


Also, just a suggestion, make a hot key for /loc. it helps if you get lost.... which i did a lot.
warning
# Dec 10 2001 at 7:48 PM Rating: Default
8 posts
PAY ATTENTION WHEN NAVIGATING, LOOKING FOR YOUR CORPSE, OR ARE ANYWHERE BUT GIANT FORT...there are soooo many wandering mobs and EVERYONE is at fort. No one helps if you're in the mid. of the woods and a gobbie necro fears you. You're just dead. Mobs are pretty easy to dodge but the gobbies are hard to see for those without infravision at night. BTW half elfs DO NOT have infravision (or at least usefull infr.)my 2cp
____________________________
Bjean Bellopede Smoju
Half elf warrior of Erollisi Marr
<Order of Retribution>
E'ci Server
RE: warning
# Jan 31 2002 at 1:43 AM Rating: Default
*
60 posts
If you think that half elf infravision is worthless make a human/barbarian/erudite and run around at night, you will notice a huge difference, Infravision in and of itself usually isn't enough for navigation, but at least it makes the mobs easier to see and avoide.
____________________________
Lewin Rangewalker
80 Ranger/80 Woodworker
The Dioscuri
Crushbone
RE: warning
# Apr 20 2002 at 4:16 PM Rating: Default
*
107 posts
Mmmm...infravision

Parmenian Bladestorm
45 Barbarian Warrior
____________________________
Parmenian Bladestorm
Champion of the north
Bristlebane
http://www.magelo.com/eq_view_profile.html?num=207363
RE: warning
# May 04 2008 at 9:01 AM Rating: Decent
48 posts
warriors....lol
This is a great zone
# Nov 24 2001 at 1:56 PM Rating: Good
1 post
This zone is good for peeps to get groups from lvls 26-35. anything below 26 or above 35 gets quite difficult to get a group ( after 35 go to OT)
____________________________
Lzzaui 34 war on Quelious
Giant Group
# Oct 31 2001 at 3:35 PM Rating: Default
5 posts
Hunting this zone seems like something that just about everyone has done around their late 20's/early 30's. The Giant Fort is just too easy a target not to. The best group I got into at the fort was a group of five (count 'em, 5!) monks and a cleric. We monks would pull in turns, spliting mobs with FD if we had to, to the left wall where the other monks would take the Giant apart. The cleric would heal the puller and those who got too beaten up in the fight, then med during the pull and subsequent fight. Spent three hours there and went from 28-29 and a half. Truly and incredible night.
Alarin Ashenhand
Renewed Monk of the 33rd Dan.
Fennin Ro
A fun Druidic solo spot
# Oct 17 2001 at 12:58 PM Rating: Decent
12 posts
Hey all,

Druid's of course can solo easily with their Kiting and root/dot methods. I wish to relate however my experiences here as a druid in the 29 to 32 range. As everyone knows, all blue mobs are not the same. With some experimentation I found out the different strenghths of some blue mobs. A good way to solo some exp as a druid at this level is to melee Grogring Brutes straight up. Get your best AC gear out, or buy some cheap AC gear at market and buff up to the max. Throw your damage shield on, pull with snare, add a dot and melee till its dead. You will find that the Brutes, while blue can not come close to putting out the damage that a Burnai, Whipcracker or Hillock can. With just your AC, buffs, 1 Snare, 1 Dot and Heal you can take down a Brute quite easily. I'm not saying this method is any better than any others, but life as a druid can be very monotone. And at this stage in your life, it's going to be one of the last in which you can actually tank and melee a mob to death, so you may want to stock up on the experience while you can :)

I've found that right to the left as you exit the Frontier Mountain/Dreadlands zone change is a great place to pull Brutes to. Very few adds, a decent supply of mobs with an easy pull route and of course the added benifit that a zone change is very close by in case of emergencies.

Later all,
Tinywulf of Veeshan.
#Anonymous, Posted: Sep 17 2001 at 10:43 PM, Rating: Sub-Default, (Expand Post) what are forest loops worth
??
# Sep 10 2001 at 6:38 PM Rating: Default
does anyone know the best lvl to start hunting here??
#Anonymous, Posted: Sep 06 2001 at 8:48 AM, Rating: Sub-Default, (Expand Post) is it me or should they just rename FM the "anti-cleric" zone
#Zaskaszh, Posted: Sep 05 2001 at 10:41 AM, Rating: Sub-Default, (Expand Post)
what kind of loots?
# Sep 02 2001 at 12:32 PM Rating: Default
what exactly do u get from the giant loots in FM? And what lvl should u go there to hunt at?
cycle
# Aug 27 2001 at 2:17 PM Rating: Default
Hi I would like to know everything and anything about the cycles in FM. I have heard many things about it and i would like to know the truth and info is very useful.
RE: cycle
# Sep 04 2001 at 8:48 AM Rating: Decent
http://eqbeastiary.allakhazam.com/search.shtml?zone=83&mid=9984030348517


That describes the cycle fairly well. Enjoy... and be sure no one else is doing the cycle also. Best method if possible is to do it with a fellow hunter... one of you sit in the SW- Giants area for that spawn... the second binds in the SE area (goblins-Blugtigin) near DL zone tunnel and runs to NW area (burynai). Once the mate has killed Giant, he sends word to person in NW to watch track for Burynai rare... pop is alomost instant. Kill it and gate to SE corner... mate runs from SW to SE while Burynai hunter is killing rare in NW... both of you will then be available to kill the Goblin rare (Blugtigin if lucky)
Bad place for 26?
# Aug 25 2001 at 7:28 PM Rating: Default
I had been told that this was an excellent place for XP and loot at level 26 so I decided to check it out. Unfortunately for me, it was impossible to get in a group since everyone in the zone told me I was too low, and that this area was only for full groups of 35+ chars. Am I missing something here?
RE: Bad place for 26?
# Jan 25 2002 at 11:47 PM Rating: Default
23 posts
lol ive been soloing giants here since lvl35,ive seen poeple as low as lvl 23
____________________________
Keamen Bryteblade
40th season Paladin
Mithaniel Marr
Druzzil Ro
RE: Bad place for 26?
# Aug 27 2001 at 7:33 AM Rating: Decent
*
150 posts
No, this is a good place for a lvl 26 at the Giant Fort, but you might be better too wait another level at the Sarnak Fort in LOIO.

When you hit 27, print a map and get over there and try and get a group, good exp up until 32 i heard, got here to 30 with my druid anyway
Not good exp!
# Aug 10 2001 at 6:24 PM Rating: Default
I think this place is not a good place to group because i gained a yellow bubble n like 4 hours it is really not a good place to go. But the loots are deicent you can get thangs that sell for up to 1k very god loot.
RE: Not good exp!
# Sep 02 2001 at 12:15 PM Rating: Default
well what were u hunting in FM?
FM vs. OT, experience-wise...
# Aug 08 2001 at 8:13 AM Rating: Default
Scholar
**
360 posts
Ok - I FINALLY get it. Frontier Mountains is a terrible place to get group experience (Giant Fort) at levels 30+. Phew. Glad to finally see the light.

Last night, I was in a full group pulling giants out of the fort (/yawn). There was very little danger in this, and halfway decent loot (once you sell the tunics/choppers/caps/etc.). But, after a little while, I realized that I was getting about 1 BLUE bubble per hour. Not good, not good at all.

Someone in-group suggested we go into The Overthere and pull to the Ledge. I soon learned that this is the area JUST beyond the zone canyon to FM. Let me just say, the XP... improved. As in, I got about 1.5 yellow bubbs in an hour. Lots of low reds to pull in that area, just be sure you have a good healer or two, as red MoBs tended to hit me for 70s and 80s. Targets included Succulents, Rhinos, Sarnak Knights/Berserkers, and the Cockatrices. I never had to look very far for something to pull. Loot was bad, XP was great.

Oh, just watch out for the 'Goons... You'll see.

Arynduil Greyleaf
31st Ranger of Tunare
Erollsi Marr
____________________________
Arynduil
Hunter, EMarr

"In a crowded Universe, when the talking turns to noise, you almost start laughing"
travel
# Aug 03 2001 at 10:41 AM Rating: Default
Is it safe to run along the wall from LOIO to OT?
.
# Jul 31 2001 at 5:21 PM Rating: Good
around the zone to loio its a great place to solo at around 32, got close to 40 in no time at all.
And for those who say a war cant solo, your wrong,. all you need is a couple backpacks full of bandages(hehe) and your set.
Dont exp here
# Jul 07 2001 at 8:11 AM Rating: Default
What is it with lazy people? =)

FM has the badest exp in game if u try to go here at 28+.. Ive made 3 chars so believe me.. This zone only has expers because its in the middle of ill omen and overthere it seems. And the fact that it drops loops and other things.. People here even random for stuff that goes for 5 pp. As mentioned above places like Dalnir and deep in sarnak fort.. Ive compared myself with my own characters, and friends.. Even though alot of conditions comes down on how much exp you get.. But take the fact that the mobs allready yield little exp and that they are lower lvl than mobs f.eks Dalnir, besides that it has 15 to 20% exp bonus.. And good loot.. So why even wonder =)..So far my record is 1 to 30 in a week, and that isnt good at all actually)Yes and I do have a life *grin

60 Cleric
60 SK
45 Enchanter

Take Care All
-just dont exp at giant fort)
RE: Dont exp here
# Jul 24 2001 at 5:27 AM Rating: Decent
Sage
*
55 posts
I do not disagree on the bad exp at the Giant Fort (which is, exp or not, ultra-boring), but Frontier Mountains as a zone is not at all bad for exp, especially when you are soloing. I soloed in FM at all 4 zone points, and got very good exp (even soloed hell levels 35 and 40 there). The most exciting and fun thing in FM however is the cycle of the named ones IMHO.
The day at the Giant Fort i hope to soon forget!
# Jun 26 2001 at 11:20 AM Rating: Good
Oy, okay, at the time i was a 31 SK in an awesome group hunting at the Giant Fort. We were hunting at a very un-crowded time of the day and thus, we were the only people at the fort. After knocking out the initial giants guarding the entrance, we decided to move inside because we would have done far better in there. We had a cleric, SK, Pally, Druid, Necro, and a rogue all at 29-33. I was pulling along with the 33 pally. We must have fought for hours and we had a great time and even got 2 forest loops. We got some nice XP and wanted to stay until the zone crowded up with people later in the day. Then, all hell broke loose with a VERY bad chain of events. I went to go pull and i saw the lone Brae standing in the corner. I knew it was around level 38 but i knew we could take it (i have previously in another group). I got up all right and close to it and (keep in mind, NOTHING was spawned around it, it was practically the only giant left as we unleashed hell upon the fort ;) ) tried to cast engulfing darkness on it, which didn't work, so i just started heading back to camp (along side the wall just to the left of the entrance) pulling the Brae and all of a sudden i see A Mountain giant Tump hits YOU for 60. I realized one must have spawned and warned the group on my way back. Then, i saw in a panic as about 4 giants had just spawned and were chasing me. As if things couldn't have gotten worse, 2 spawned right by my group and aggroed on them as i was dashing back to them. Without thinking, we FLED to the zone (at least we tried...-_-;) but as luck had panned out, my sow wore off as well as half the groups. Okay, so here we are with ohh say 8 giants about to crash on us sitting on the wall getting pounded by 2 wandering ones that happened to aggro my group. So we just hoped and prayed and tried to run. The pally still had sow on and i used my sow potion right before my train hit me and me and the pally tried to get them all to zone but as we passed the gate to the Fort, 3 MORE giants aggroed that were standing by the entrnace. So lets see, hmm, thats about 10 or 11 giants and 1 Brae. My group was dead in seconds, the sheer amount of bashing and thwacking left the casters and rogue no chance to escape. The pally and i managed to get to LOIO carrying a 12 Giant train. We were too late with the zone warning and about 8 people sitting by the zone were killed. Unfortuanitley, there was a group hunting on the ledge to LOIO that was hammered and a few people AFK also. Fatalities in total was about 15-20. Considering there was about 22 people in the zone, i can sadly say that enormous train wiped out 95% of the zone. I have never seen a train that big do that much damage, just let me tell you, there was some awful flaming to me and the pally for that train even though we DID warn everyone, it was just about 2seconds before the train reached LOIO. May that day be forgotten!!!
giant fort
# Jun 15 2001 at 8:21 PM Rating: Default
if you are around lvl 25 and hunt lake of ill omen get a good group there and bring them to the giant fort mad exp and good loot did this one time and got like 2 bubs of exp in about 1 1/2 hrs. camp out side the door and pulll the door spawn and any thing that wanders bye.
level 26?
# Jun 12 2001 at 11:56 PM Rating: Default
Could a Level 26 ranger fight here solo? I have had no luck finding a group. I killed a hillock once, but had some trouble with it. any suggestions?
rare spawns
# Jun 08 2001 at 8:35 AM Rating: Default
Im doing the cycle now and its a pain but its doable: so far
SE:
killing brutes to get rare brutes to spawn/Killing Sarnak dragoon also/Killed blugtigin
SW:
killed joojooga/killed burynai squad leader/killed ebon eyes/Killed Overseer Miklek
NW:
Killed Sanak Mystic
Got: Ebon Sword / Medicine totem

Were to many on me to loot the mystic but i killed him... Hardest one to kill is Blugtigin so far: came down to if he cast again i was dead.

Zamphir PanFlute
47th song, levitate and 400mph running and track.
Dalnir
# May 31 2001 at 1:00 PM Rating: Decent
6 posts
Go to Dalnir two zones away. Much, Much better exp than here. 1 bub a night in FM, lol. Get a lvl a night in Dalnir.
Giantn Fort isn't that bad
# May 27 2001 at 3:34 AM Rating: Default
I have been slaying the ginats for some time now, from 24th-30th I have slain them.
The giants do not give alot of exp after say 28th level, and nothing seems to give alot of exp at 30th =(
But all in all this fort isn't half bad.
The good things about this Fort, are :

1: It is really hard to die fighting theese giants, if you pull too many there are always other players to help, and the zone is fairly easy to run to as long as you have sow.

2: The giants drop decent loot.Legchoppers sell for 35pp at vendors, tunics for 51pp, the other items for 10-15, the straw spun belt is all/all with an AC of 10,and dont forget the forest loop(+3dex,ag,wiz earring), wich is rare, but can be sold to players for 600-1kpp, depending on your server.

I think this is a cake walk of a camp, good for 25-28, good loot for how hard it is for 28-30-ish

Just my opinion.
Thanks
#Anonymous, Posted: May 23 2001 at 8:52 PM, Rating: Sub-Default, (Expand Post) I spent almost 4 hours in this zone earlier today.. I Play was playing a 30 Druid at the Giant Fortress... For the most part I was in a Full group-- Pal/Rog/Shm/Enc/Dru/and the last spot went thru a few classes..Rng/Wiz/and finally a Necro...We pulled ALOT of giants that were Yellow and some red...Almost all others were even cons, with no blues observed.
RE: XP IS LOUSEY IN THIS ZONE!!!
# May 25 2001 at 10:36 AM Rating: Decent
Scholar
*
62 posts
You should get it by now. From the 30's up, any mob that drops great loot that you can sell to vendors for plat, will give poor XP.

Any mob that gives great XP, drops nothing or close to nothing.
mid 20's got good xp here
# May 08 2001 at 12:12 PM Rating: Decent
19 posts
Our group 23war,26dru,24cle,25shk,25rog,25ran. I was the puller(ranger). And we fought red cons fairly easy. We could take on 2(yel/even) sometimes. I really suggest bringing a full group and have a good tactic, being in mid 20's and all. Make sure everyone is sowed in case of bad pull, LOIO's zone is close to fort. Pull giant hills and tumps mobs, no craig. Also watch out for the fortress gate, the spawn is very quick so on your way out you might have an add. So far so good, today'll be my 3rd day and i'm 26 now. Our group got a forest loop and a few lumberjack's cap and other 2handed low weapons.


Best of luck
Aelfis Silverarrow
Hunters of the Undead
To my Hunter brothers and sisters...
I am your sword and your shield...
Experience
# Apr 26 2001 at 2:08 PM Rating: Decent
13 posts
I know that a lot of people hunt here, but honestly, I didn't think this place was that great for experience. (If you're just hunting there for the forest loop or other items, then this doesn't apply.) For the same amount of work, and better experience, I would suggest OverThere, Cazic Thule, or Rathe Mountains. However, there is something to be said for almost always being able to find a group in Frontier Mountains.

Crysandra Healwind
Priestess of Tunare
Dragon Warriors - E'ci
Experience
# Apr 26 2001 at 2:08 PM Rating: Decent
13 posts
argghh.... ooc: damn work computer freezing and making me post twice.
something to really look out for...
# Mar 25 2001 at 12:02 PM Rating: Default
Posting this as Anonymous cuz i don't care to be tagged a tattletale but since i've seen it happen twice in 3 days in FM, thought i'd share it so you can look out for not only this person but others that may do it, as well.
Had a full, solid group pulling to outside the fort entrance and our primary puller (not mentioning names, SCOTTHOTT) was looting before the giant even hit the ground and did this after REPEATED requests to share loot. We were rolling on the axes, blades and caps just fine, though. This person (again not mentioning names, SCOTTHOTT) kept losing the rolls but kept saying "it's ok as long as i win the roll for a forest loop," which is understandable, right? Well, we had 3 on us, it was kinda chaotic and when the first one fell, this person (not mentioning names SCOTTHOTT) looted it right away when there was one on our cleric. that bad enough, right...except for the fact that he immediately sat down and camped. We looked back after the fight and saw that he looted the coin, disbanded from the group(so we could see no items looted) and camped. This person came back on (not mentioning names, SCOTTHOTT) and claimed LD even there was no log of it and left shortly after to join another group inside the fort. A good friend of mine was in that group and she told me he wouldn't shut up about a Forest Loop he had just gotten outside.

Beware of the 'instant-looters' for i saw him doing the exact same thing the next night and after a couple tells to his group, found out that he had just 'disband-loot-camped' on them and claimed LD again. Again, i'm not mentioning any names, SCOTTHOTT.

Just beware of those that seem to loot before the mob hits the ground.

RE: something to really look out for...
# Apr 06 2001 at 1:15 PM Rating: Decent
Sage
*
190 posts
What i hate is groups that camp on the wall just inside the entrance. More often than not, and i don't blame them cuz it's smart although infuriating, they wait for someone to pull to outside the fort and when they see one with a weapon, they jump on it and steal it, thus saving themselves the trouble and danger of pulling on their own. All they have ot do is watch for your giant carrying a sword/axe/digger/hammer to run by and nuke it so it turns on them instead. It doesn't bother me all that much cuz that also happens to be train alley of the MG fort so i get the satisfaction seeing one of their runners aggro the two that spawn near the door thus creating a train that most times causes them to run for their lives or shout for rez's for their low-HP casters that can't get outta the wayz. Serves em right since those same casters are the ones casting the nukes to pull em awayz anywayz. heheee
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