The Overthere

Quick Facts

Type:
Outdoor

Expansion:
Kunark

Instanced:
No

Keyed:
No

Level Range:
15 - 40

Send a correction
Located on the northern coast of Kunark. An outpost in the northwestern region is occupied by Dark Elves who have aligned themselves with Venril Sathir.

At night, Dragoons can be seen patrolling the paths. Sarnaks, plantlife, and wildlife roam all throughout The Overthere while the scorpikis can be found in and around the massive chasm leading to Charasis.
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Northwestern Coast of KunarkThe Arcuts Overlook the ChasmTo the Skyfire MountainsGargoyles Corundium and Tourmaline Guard the OutpostAligned with Venril SathirOne of the Infamous Cliff GolemsMud LakeHills Leading to Warsliks Woods
Post Comment
Enchanters - Keep your DE Illusion Up
# Feb 19 2001 at 10:18 PM Rating: Good
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58 posts
When hunting along the shelf, anywhere near the Skyfire entrance to the Frontier mountain entrance, Enchanters should make sure that they always keep their illusion Dark Elf up. I have seen many group members taken down by the dragoons in this area. With the illusion on the Dragoons con merely apprehensive to me with no faction work good or bad. Of course I am agnostic. This will repeatedly save your life.
You can try to mem blur a Dragoon who is chasing a friend, nothing else has anyhope of doing anything but get you killed for many levels (I am talking mid to upper 30s here). The blur may make the Dragoon pause long enough to let someone escape, though I have not had it have any noticeable effect. The dragoon does not aggro on you for casting it, though you might want to con him if you have buffed recently and he is chasing.
Keeping the illusion up in other parts of the zone may also be a good idea, but I have not travelled much beyond the shelf (though I am collecting the sarnak berserker braids, which I understand is a great xp quest for most evil types, and enchanters).
Loot
# Feb 16 2001 at 11:47 AM Rating: Decent
I spent levels 36-39 here and found no loot worth mentioning. The only thing i did notice is that the Cockatrices droped teh most plat usually 4pp and a beak 2pp at high charisma. Tigres havepretty much no loot except teh occasional fang (2pp) and Sarnak sometimes had decnt plat drops too but were much more random than the Cockatrices. The rest seemed useless lootwise. Exp is excellent tho - and if your soloin avoid tigres cuz there exp is not worth the increase in difficulty. my cp

Guenwar Stonesoul
Ranger of the 39th Season
Tarew Marr
KOS
# Jan 26 2001 at 3:10 PM Rating: Default
I really hope someone responds to this cause it will really make my hunting a hell of alot easier. I am a barbarian shaman with the religion of "The Tribunal". I hadn't even stepped off the boat good and was already getting beat on my some undead iksar looking things that were standing on the docks, fortunately they didn't chase me. About 5 minutes later after waiting for our final party member to relog after going LD. 2 undead marines decide it will be fun to beat me up as well. After carefully /coning every single creature in the area, i discovered that i am KOS. With the exception of the gnome tinkers in the tinker house. How can I raise faction with these people? Someone please help!
RE: KOS
# Feb 18 2001 at 9:37 PM Rating: Decent
42 posts
I think that there is like a sarnak whip quest. The sarnaks in Overthere drop something called a Sarnak War Braid. Here is the quest:

Hail Captain Rottgrime and he says that "we [shall not allow those sarnak to overtake the Danak Shipyards]. Is that clear marine?!!"

He wants you to kill the Sarnak Berzerkers and return their war braids. For every fourth, you shall earn your ages.

Hand him 4 war braids and he will say "Great job marine!! Word of your heroics shall be passed on to the Admiral. If you don't have a shield then take one, if you do then get back to the frontlines. There is no time for R n' R!! Move it marine!! Or you'll be pushing Danak till the cockatrice crow!!"

Your faction standing with VenrilSathir gets better and you gain decent xp, gold and a Guard of the Marines.

By the time you're a suitable level to do the quest, the shield is the smaller of the two rewards - the real reason for doing this quest is that it provides the only known way of raising faction with the Venril Sathir faction.

If you are already KoS to him then get an enchanter to mes him or something. I don't know but this is the only way to raise faction with the people at the docks.

Hope this helps,
RE: KOS
# Feb 08 2001 at 3:57 PM Rating: Decent
I don't think that raising faction here is going to be worth your trouble. If you are hunting in areas that make this a better entry point than Firiona Vie, you will have better luck just jumping off the boat when it first zones in. It takes only a few moments to swim around the Outpost.
#Anonymous, Posted: Feb 03 2001 at 1:31 AM, Rating: Sub-Default, (Expand Post) duh moron u go toff in evil town u gotta go from bb to FV, then run to WW, then OT then ur all set...(ps if u dont knoiw the abbreviations u dont deserve do understand this)
RE: KOS
# Feb 17 2001 at 1:55 PM Rating: Default
Cute...you call that poor guy a moron but obviously you arent too bright yourself since going the long way Via FV is completly unrequired.
All you have to do is jump off the boat and swim to land when you zone into Overthere. Cripes.
Scribed Tome Pages
# Jan 24 2001 at 7:13 AM Rating: Default
Does anyone know what these are for? Must be a quest but I can't find anyone who wants them...
LOOT??
# Jan 22 2001 at 11:13 PM Rating: Decent
is there any good loots for a lvl 25 that he can handle i am tryin to find something a 25 druid can hunt and get good money and loot at the same time
RE: LOOT??
# Feb 08 2001 at 4:08 PM Rating: Decent
This is not a great zone for loot. Acceptable plat drops and good exp are the selling points here. Sorry =)
Faction Necro Gnomes Overthere
# Jan 11 2001 at 8:05 PM Rating: Default
I'm a gnome necromancer. Which boat do I take to get to kunark? Am I KOS with everyone in overthere? Thanks in advance!
--Azter
RE: Faction Necro Gnomes Overthere
# Jan 24 2001 at 11:12 PM Rating: Decent
You are not KOS at all on the travel to the overthere (except maybe butcherblock, but that can be easy overcome). by killing goblins and orcs you raise your faction to dubious which is good enough to travel to Free Port from BB. You are not KOS in FP either. From there travel South to Oasis where you catch a barge to timorous deep. Get off there and run across the Ogre camp to the other dock. Catch the large boat to the overthere. You are not KOS there (maybe if you kill dark races). I just trekked this yesterday and i am a gnome nec
-- bonejangles
Great for 19 - 24
# Dec 26 2000 at 4:46 PM Rating: Good
One some info that I had read, I took my Erudite necromancer to the Overthere at level 19, I have to admit, I was a bit skeptical, having gotten this character to level 40 there. The area beside of the outpost near the water is quite simply the best zone I've seen for these levels for evil classes. Most creatures there on the side by the water don't aggro with the exception of the sarnaks, so sitting and medding isn't a problem, and being so close to a bank and vendors is an added bonus. Definitely worth a try!
RE: Great for 19 - 24
# Apr 08 2001 at 3:15 PM Rating: Default
Agreed. If you pull more than you can handle, run to the Cliff golem, and he (it?) will take care of the problem for you.

Groteskh - level 18 ogre shadowknight.
Scorpikis hunting?
# Dec 20 2000 at 9:47 PM Rating: Default
Anyone have any experience hunting these things? I'm a bard and I need that stinkn' coin! I never see any groups working them, what's the best place to pull from/to, etc?
-Valmi
16wizz
# Dec 16 2000 at 10:10 PM Rating: Default
i'm a 16wizz dark elf. I want to go overthere, but having trouble finding people to go. Will I have problems in the city or should i just wait a few more lvls before going?
RE: 16wizz
# Dec 20 2000 at 3:50 PM Rating: Default
It might not be too bad. It may depend on what server you are on. I think once you get there you will see that most of the people in the zone are of 30+ level. There is a nice area in the zone near the warslik woods where you could fight at. You shouldnt have any problems going into the overthere as a dark elf. Pretty much anyone who is not a dark elf,troll or ogre is KOS there. The loot can be pretty weak, but the experience is great. Hope this helps

Indyroth SK
Innoruuk
RE: 16wizz
# Dec 26 2000 at 4:06 PM Rating: Decent
I started My dark elf wizard to overthere at 16. The stuff along the waterline and near warsilks woods was blue to red at the time. Once everything turned blue at level 21 I went to warsilks woods and hunted gobbies and giants till they all blued out around 27. Then it was over to lake of ill omen to hunt at the sarnek fort. At 31 I came back to overthere and bought a pile of sow potions and druid kited stuff using snare and nuke. Very Very fast leveling this way.
Faction
# Dec 13 2000 at 6:10 PM Rating: Default
Anyone know of any other possibilities of raising faction besides the braid whips and the lvl 60 kills? Would appreciate any info :)
Magic resistance issues
# Dec 07 2000 at 5:11 PM Rating: Decent
Hi there (from Obni)

I've seen in a couple of postings that the creatures in the overthere have a high natural magic resistance. I was just wanting to say that I have been having a lot of luck (just leveled to 15) as a lower level enchantress hunting here, I am partnered by a shadow knight friend, we both have pets. He goes and pulls, then to get my pet on the mob, Tashan is a *great* taunt. It will override several clinging darknesses, and some damage to pull the mob straight to me. The experience is great, and the downtime is really well controlled. The pairing of his clinging darkness and the fact that either of us can fear (after my Tashan) makes for alot of nice yellow and low red mobs running away slowly with a pair of pets hammering on thier heels!
Human SK?
# Dec 04 2000 at 10:06 PM Rating: Default
Can a Human SK (who worships Innorukk) go to the vendors and the bank in The Overthere outpost?
RE: Human SK?
# Dec 07 2000 at 5:16 PM Rating: Decent

I would think it was extremely likely that this would be OK, My SK friend is Erudite (worships Cazic Thule I think) and he is fine, and given that it is a DE outpost, worshipping INnoruck should give you a step up from there. He finds that the prices he gets are terrible (take some backpacks and plan occasional trips back to Antonica) and there are virtually no rusty weapons or bone chips for his pets, so you will need to go back now and again to restock anyway.

Have Fun

RE: Human SK?
# Jan 22 2001 at 7:08 PM Rating: Default
BTW you can go to lake of ill omen near the winmill there is a little tower where skellies spawn you can get lots and lots of bone chips there.
RE: Human SK?
# Jan 22 2001 at 7:08 PM Rating: Default
BTW you can go to lake of ill omen near the winmill there is a little tower where skellies spawn you can get lots and lots of bone chips there.
RE: Human SK?
# Dec 13 2000 at 2:17 PM Rating: Default
Yes, you can. I am a Human SK following Bertoxxulous and have no problems there.

Gravel Blacksoul,
22th Season Shadow Knight.
Ultamaio
# Nov 26 2000 at 9:19 PM Rating: Default
I'm a mage and i just turned 39, the new pets are awesome and all u have to do is go to the SF zone, guard the pet use the DS and heal the pet like 3 times nuke it once and the mob is a goner, the pet regens at like 3% each time so its pretty easy. i usually only use 40m but somtimes u get the odd one and it takes more.

my 2 cp
Ultamaio Blackmoor 39th mage
A Bard's Dream
# Nov 06 2000 at 6:41 PM Rating: Good
The Overthere-what a beautiful place.

I'm a bard. Up until now, it was difficult for me to find somewhere to solo, ever since about 27. Sure, there are mobs like Cyclopses and such, but those are always camped, and like to spawn right on your head. Now, The Overthere. A huge range of vision. A large number of higher level mobs that just love being charmed. At level 30, I could solo 35+ level mobs. With this zone, I'm not surprised to see all kinds of lower level bards starting up, as this used to be a very boring level range when The Overthere was not around.
In short-if you're a bard, and can afford some cheap charisma items, this is absolutely the best place to be. And stay solo-I know you've probably been grouped most of your existence, but this is truly a solo bard's best dream. Just watch out for those rhinos. Other than shadowmen and high level named mobs (Grimfeather) these are the only mobs I have come accross that could follow me over long distances(they are actually faster than me when I'm walking backwards!!).
Remember, the trick is to charm the really red ones and kill several weaker ones, then kite the really red one at low life.

Sartorial Sin'Vrall
Bristlebane Bard
-Rallos Zek
RE: A Bard's Dream
# Dec 02 2000 at 11:42 AM Rating: Default
My charisma is up to 130. I have not alot of luck with chaming--is it all timing or what?? I'd appreciate any advice )
RE: A Bard's Dream
# Dec 19 2000 at 12:32 PM Rating: Good
Keep practicing.

When I first began charm kiting I failed miserably. I found it very difficult to get the mobs to fight each other and leave me alone. I learned to initially get their attention by hitting each of my two victims with Bellow then running away. Once I had them both chasing me I would charm the stronger one then stop, letting the other try to hit me. Immediately my charmed mob would come to my rescue and I could move a safe distance away where I would twist heal, speed then re-charm. You have to time it so that re-charm hits just after you get the message that your charm spell has worn off.

It is absolutely essential that you maintain your speed song with drum equipped at all times. You must be ready to back up quickly to stay out of range of mobs while recharming. It sometimes takes a few attempts to get Charm to succeed.

Do not take any more than a few hits. It is better to abort the operation and try again with full health. You may have to "zone" in order to clear the hate lists of previously targeted mobs. They tend to relocate you at the most inopportune times.

Be careful not to charm the slower of the two targets. It is comical to watch your "pet chicken" furiously waddling to catch up with that charging Rhino that's trying to kill you.

Keep at it. I can now Charm Kite fairly easily and find it to be a welcome, and rewarding alternative to group hunting.

Boed Nebulark
34th Song Bard
The Nameless
Dragoons
# Oct 22 2000 at 7:32 PM Rating: Default
I am a Erudite Magician and I am Agnostic
The Dragoons are apprehensive to me
Why?
I do think they were indiff to me until I went to Kaesora but why are they not KoS to me anyways?
Everyone I grouped with are afraid of the Dragoons and have never gone to Kaesora or Karnor
The Dragoons even helped me kill a monster and the healed my pet.
Can someone please tell me why they aren't even close to KoS yet?
People tell me Agnostic is like total KoS too.
So I am clueless here.
RE: Dragoons
# Oct 26 2000 at 1:50 AM Rating: Default
Inkies are indifferent to all agnostic Erudites, remember sccording to the storyline the Erudites who fled to Antonica were all evil, and thus most Erudites that have had contact with the Dark elves shared similar goals.
soloing
# Oct 15 2000 at 1:00 PM Rating: Default
Where is the best place to solo for 35 necro in kunark?

Menadr Frozenheart
35 Necro
Sol ro
Hunting at lvl 15+
# Oct 09 2000 at 9:24 AM Rating: Good
I found that a good place to hunt at lvl 15+ (mostly solo or small group) is the area around the big Iksar statue in near Warslisk wood zone. Apparntly the lowest level creatures in the whole zone spawn there and it used to be uncontested hunting when I was there. A druid can easily train all of the different kiting variations and charming (sabertooths seem to be best for this). It is a great place for soloing since you hardly ever get surprised by anything coming upon you due to the high visibility.

I did experience some problems with "ghosting" occasionally but hardly had anything droping on me out of the blue.

Most critters there got a very small agro range (if any).

The only bad thing is that the loot is among the poorest in the game (similar to oasis at that level).

That area support one or two small groups or solo players easily but the pickings get slim when more than three groups try to hunt there.
RE: Hunting at lvl 15+
# Jan 19 2001 at 7:53 PM Rating: Decent
I agree. I took my Iksar Warrior out there in OT to hunt from 17 to 25. The critters were easy to handle, great exp and there is an Iksar merchant near the sarnak fort/pond. The birds and rhinos have no agrro at all and if you fight in a god view u will never be snuckered by a wandering Sarnak. With my regen it was smooth sailing. I expect to be in OT till 40 at least.
RE: Hunting at lvl 15+
# Jan 07 2009 at 9:21 AM Rating: Decent
I'm quoting my post cause it looked lonley after sitting here for eight years.
Guide Posts for Overthere
# Sep 29 2000 at 11:22 AM Rating: Decent
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104 posts
A few of the more common landmarks:

North-South Coor 1st, East-West Coor 2nd

Outpost 2000,2000
SkyFire Zone -1000,4000
Frontier Mnt -3500,1300 (Valley Entrance)
Warslik Wood -200,-3500 (Valley Entrance)

Sarnak Ruins 1 2300,-2400
Sarnak Ruins 2 -1750,500
Sarnak Ruins 3 -2900,-2800

Low Level Water Hole 1900,-1900
High Level Water Hole -900,2400

Entrance to Chasm -1400,-1400

Howling Stones 0,1000(have to go into chasm first)
How to raise fraction?
# Sep 25 2000 at 10:59 AM Rating: Default
I am a Dark Elf Necromancer and when I showed up here the merchants will not sell to me.

Has anyone had this problem and if so how can I raise my fraction with them?

Thanks for any help.
Raising Faction at the Outpost
# Sep 27 2000 at 11:45 AM Rating: Excellent
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104 posts
The only way to raise your faction in the outpost is to kill Sarnak Bezerkers Level 29-33 and get thier war braids. Once you get 4 Braids, turn them in to Captain Rottgrime. He's the one in charge of the row of undead marines by the bank.

You won't get anything unless you turn in 4 braids. Course you should probably turn them in one at a time, in case the person before you didn't realize that.

The are only 3 creatures that will raise this faction. They unfortunately are level 60, so I don't suggest hunting them for raising faction.
Faydedar -- Timorous Deep - Monster
Gorenaire -- Dreadlands - Monster
Talendor -- Skyfire Mountains - Monster
RE: Raising Faction at the Outpost
# Jan 26 2001 at 4:02 PM Rating: Default
yea, but what if you are already kos to the captain???? how am i gonna approach him to give him the braids? if you are in a group and another party member is not kos to him, will it still raise your faction (i.e gnoll scalps in HH)?
RE: Raising Faction at the Outpost
# Jun 13 2001 at 9:36 AM Rating: Good
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104 posts
Unfortunately, If you're already KOS then most likely you're SOL. unless you're an enchanter or necro with illusions or skeleton form. It might be possible with a monk to sneak in there and Feign Death near the Captain and then hand him the braids from that state, but I'm not sure if that will break the FD or not, but getting out is going to be fun, I'd recommend doing this only after all the gaurds have already left the outpost to go kill those people at the SF and FM zones.
Raising Faction at the Outpost
# Sep 27 2000 at 11:43 AM Rating: Excellent
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104 posts
The only way to raise your faction in the outpost is to kill Sarnak Bezerkers Level 29-33 and get thier war braids. Once you get 4 Braids, turn them in to Captain Rottgrime. He's the one in charge of the row of undead marines by the bank.

You won't get anything unless you turn in 4 braids. Course you should probably turn them in one at a time, in case the person before you didn't realize that.

The are only 3 creatures that will raise this faction. They unfortunately are level 60, so I don't suggest hunting them for raising faction.
Faydedar -- Timorous Deep - Monster
Gorenaire -- Dreadlands - Monster
Talendor -- Skyfire Mountains - Monster
overthere town
# Sep 25 2000 at 8:08 AM Rating: Default
how do iksars get to go into the city
Warning ! Ghosting bug in this zone!
# Sep 13 2000 at 3:50 AM Rating: Good
I have spend the last few days in The Overthere zone but quickly left after finding out that the problem that was "haunting" me was in fact a bug where alot of people are having problems with.

Big groups should be ok, but small group or solo spellslingers should be very carefull in this zone. The Ghosting bug will make you not see some mobs till you are standing on top of em, this might seem minor because some other zones also show this problem now and then.

The real problem is when you pull a mob it will "dissappear" and also be "out of range" all of a sudden. While you are wondering where it is and clicking your Spell button as a madman the server suddenly remembers that you where playing with this mob and drops it on top of you.

Suddenly you can cast your spells again, but also a really nasty mob is trying to hit you. When you run away there is a !!REALLY!! big chance this will happen again. It dissappears.. and POOF! its in melee range once more once you think you have engough distance to cast your spells.

I even once had the nice experience of a Sarnak Berzeker doing this and dropping on me with one of his friends - he probaly found his friend in the place where they go when they dissappear and invited him along with him to do some Druid Bashing.

It might sound like this has to do with connection problems but it doesnt, I had a perfectly good connection that night and I my machine is more then capable to do zones this big.

<*Please remove this message after the bug has been fixed :)*>
#Anonymous, Posted: Dec 27 2000 at 2:18 AM, Rating: Sub-Default, (Expand Post) There are far too many druids running around as it is - I'd be happy to see a few go down from ghosting mobs.
RE: Warning ! Ghosting bug in this zone!
# Oct 21 2000 at 8:33 PM Rating: Decent
Most of the time if you look away from the mob and then look back he will not be a gost anymore
Lvl Gap.
# Sep 03 2000 at 3:33 PM Rating: Default
I notice in this zone ther is a lvl gap. ive hunted from lvl 17-25 near the ocean solo and in small groups or 2 -3 people. Now that im lvl 25 i cant find anything to kill. The other side of the zone starts at lvl 35? anyone know where to go for the next 10 lvls? solo perfred.
RE: Lvl Gap.
# Dec 17 2000 at 4:48 PM Rating: Default
The Crypt of Dalnir is a good place from about 25 to at least 35
RE: Lvl Gap.
# Dec 13 2000 at 3:32 PM Rating: Default
I came into this zone at 29. I'm a necro and I haven't had problems with finding stuff to kill by the FM zone. 25 though? I'm not sure.
RE: Lvl Gap.
# Dec 08 2000 at 3:56 AM Rating: Default
Inoticed the SAME thing. I went to Frontier Mountains and started with the yellow stuff by the zone to LOIO.

Tesra
Warslik Wood?
# Sep 20 2000 at 7:26 AM Rating: Default
From what I have seen, Warslik Wood is a decent place for mid 20's. Have not headed there myself yet.
Nah, Lake of Ill Omen
# Nov 27 2000 at 2:04 PM Rating: Default
Lake of Ill Omen buddy. Goblin ruins have tons of mid 20 mobs and lots are wandering around ready to be solo'ed. I have had my druid there soloing from 20-25 so far. As you go up in levels you just keep working your way south west.
RE: Nah, Lake of Ill Omen
# Dec 27 2000 at 2:20 AM Rating: Default
should do the under-camped Giant fort in FM. Hardly anyone is usually there
RE: Nah, Lake of Ill Omen
# Jan 14 2001 at 8:48 AM Rating: Decent
Talk about horrible xp! The giants are for one thing only - loot. You can spend 2+ hours just working on one yellow bub of xp. Sarnak groups for mid 20's are the only way to go up to about 28. Then either switch to soloing, or go elsewhere, depending on class.

Giants drop Leg Choppers, Giant Tree Flayers, Giant Foreman's Tunics and the prize... Forest Loops. XP shouldn't be the motivation for camping giants. This is why it is under-camped. Loops drop so infrequently that it's hardly worth doing if that's what you're after.

RE: Nah, Lake of Ill Omen
# Feb 04 2001 at 9:21 PM Rating: Decent
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101 posts
The Giant Fortress in Warslik's Woods, for a 25-ish group, is by far the best experience I have ever seen in EverQuest. I had another character go from 24 to 27 in just 9 hours in this place - that's a full group from 21-26, only one guy was twinked (a warrior in full Crafted with a Wurmslayer). The loot was outstanding, too, but if you're knocking the experience in Warslik's Woods, then I need to know where you hunt normally!

Grygus
Shaman of Halas
RE: Nah, Lake of Ill Omen
# Jan 19 2001 at 6:48 AM Rating: Default
Well then why did I go from 30th to 31st in 2 days?.... I was hunting the giants at fort.. and it is heavlly camped... 4-6 groups hunting there..
Huge level range for Kunark
# Aug 31 2000 at 7:10 PM Rating: Good
Greetings,
I hunt OT with two of my characters, a level 24 mage and a level 42 shaman. Both can find a good assortment of critters to fight and both have for several levels. OT is odd in that some of the creatures, such as "a kunark rhino" and "a sabretooth tiger/tigress" have a very wide level range of spawns, from green at 24 to blue at 42 yielding potentially a 20-level range. Others, such as the cockatrices (typical Verant planning that you have to turn off the bad word filter and be subjected to the ranting of idiots in order to see a critter's name properly) and succulants come in several types that help determine level - stonepeep, stoneglint, stoneleer for the chickens, for example.
It's all a matter of where you hunt. If you head out of the outpost left along beach, or turn right out of Warslik's Woods, the critters run in the high teens to low 20s. In the remainder of the zone it's 30+.
For those in their teens/20s who are planning on hunting OT though, DO NOT turn left out of Woods. There is an invisible line that runs roughly from the Woods zone to the iksar statue to the canyon that is the dividing line between level areas. I have yet to see higher level critters in the lower level areas or vice versa, but that doesn't mean it can't happen. A rule of thumb is that if the trail is visible where you are hunting, or you are pulling from an area where the trail crosses, it's higher level. If you are in the area where there is no trail - northeast quadrant of zone - it's lower level.
The one exception, and it's a notable one, is the sarnak fort in the lower-level area, this thing is full of berserkers and knights and they are the same level as they are throughout the zone.
And for those who read this and are poised to tell me how wrong I am cause the kunark rhinos you fight are blue at 40 near FM or Skyfire so there is no way they can also con blue at 24, please take the time to run up to the beach and con a rhino before trying to correct me.
-Femur Foehammer-
-Teodor Manacrafter-
*Bristlebane*
High 30's - Low 40's
# Aug 25 2000 at 10:14 AM Rating: Decent
There are several sarnak camps. Experience rocks and the casters in the sarnak camps occasionally drop decent loot. This is where I got a Sarnak Ceremonial Dagger.

There is one camp in the SE corner of the zone which has 3 spawns, one camp in the NE with 7 spawns and one camp in the middle of the zone with 7 spawns as well.

The nice things about the camps is that I have never seen a dragoon near any of the camps.
RE: High 30's - Low 40's
# Mar 09 2001 at 7:15 PM Rating: Default
Hahaha...never seen goons near the camps? Play there longer. Me being a DE necro I find it funny when I get to watch the lighties run for their lives.
The Waterhole (20-24)
# Aug 24 2000 at 12:22 AM Rating: Good
There's a good place to hunt (solo or group) near the ocean, on the opposite side of the zone form the outpost. to get to the water hole, take a left from the outpost to the water. from there follow the water until you reach the hillside at the end of the zone. then go right until yu see a stone marker. take a right and just a bit up is the water hole. the stone marker is a good pulling spot if you're in a group as you can see it from the hole and won't waste time and HP getting hit while you try to find your group. also, just behind the stone (on the hill) is a tree that's a good spot for medding as nothing goes up there. craetures you can find around the waterhole are: prickly & barbed succulants, stonepeep & stoneglint cockatrices, kunrak rhinos, sarnak flunkies & conscripts, and sabertooth tigers & tigresses. beware the sarnak bezerkers as one will wander towards the hole on rare occasions (tombstone to lvl 23). the hardest hitters of those are, in my opinion, the rhinos and cockatrices. most of the creatures seem to have a high magic resist and will resist roots more often than not and when you DO root them it lasts for one spell, so be careful. good hunting.
RE: The Waterhole (20-24)
# Dec 20 2000 at 3:45 PM Rating: Default
I am a lvl 18 SK. I have fought at the waterhole for quite some time now. The last group i was in there had a lvl 15 warrior,18 warrior, and a 19 shaman. Very good exp. Loot is pretty weak though. Another nice thing about the waterhole is the iksar merchant named Klok. He sells the basic staples needed. food,water and bandages.

Indyroth SK
Innoruuk
RE: The Waterhole (20-24)
# Dec 26 2000 at 5:53 AM Rating: Decent
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101 posts
Just a note: Klok isn't really his name, it's an Iksar title for "Merchant". Anytime you see an Iksar whose first "name" is Klok, they're selling something.

Grygus
Shaman of Halas
#Anonymous, Posted: Aug 24 2000 at 6:32 PM, Rating: Sub-Default, (Expand Post) I think the reason you are having a high resist rate is the average level of the Rhinos, Stonegazers and Tigers is 33-37.
#Anonymous, Posted: Aug 25 2000 at 3:22 PM, Rating: Sub-Default, (Expand Post) Ok, I have to butt in here - I play a 16th level ogre shaman on MT (waves to Paghk). As I'm killing even fight rhinos and yellow tigers NOW, I kinda doubt that their average level is as high as you indicate (33-37). I'd guess about 20th level would be more accurate. The stonegazers, however, still con red, and they seem to be at least 23rd level or so. I'm staying away from those.
RE: The Waterhole (20-24)
# Aug 25 2000 at 6:10 PM Rating: Default
I think you are fighting somthing other then those stonegazers ..or maybe they just spawn at a lower lvl then the norm.
As i fight just outside the outpost at 40 and they are blue to me ...Nothing below 30 is blue.rhino's have to be 30 at the minimum same with the stonegazer's
I can't see ANY way they are even to you at 16
And you gatta be fighting the tigresess as the tigers were yellow and red to me at 37
Im a 41 necromancer of povar
spending most of his time in the overthere zone
RE: The Waterhole (20-24)
# Sep 11 2000 at 6:03 PM Rating: Good
The west side of the zones spawns very low mobs my lvl 22 necro has seen all different cons in this zone depends where you encounter the mob.
All along the south and west of zone are the higher lvl mobs the west is a newbie zone area from about 19 to 24 i would say is a good lvl to hunt there
RE: The Waterhole (20-24)
# Aug 25 2000 at 9:08 PM Rating: Decent
hehe... im fighting in the overthere now w/ my lvl 35 ranger and everything cons blue/black/yellow(i fight in groups near the F.M. zone). im not saying your wrong and that you cant fight there at low levels... im guessing one of two things is happening
A) this "waterhole" , has lower level creatures that spawn there for some reason
B) different servers have different level creatures, a long shot yes... but you never know
#Anonymous, Posted: Oct 20 2000 at 2:49 PM, Rating: Sub-Default, (Expand Post) If you have never been to the waterhole, don't post useless garbage about "well in this part of the zone," blah, blah, blah...
RE: The Waterhole (20-24)
# Aug 26 2000 at 11:08 PM Rating: Good
okay people that keep doubting, im not sure about the waterhole as i fight along the oceans edge, but if you with the ocean to your back exit town to the left, not to the front, you are in the 20ish area, follow the ocean and all the creatures in this area will be yellow or less to a level 19. This is an awesome area to fight, and none of these creatures with the exception of the sarnarks (conscripts and flunkies) will agro on you. Total amazing, i can solo here with my now level 20 close to 21 level warrior, i wish there were more my level here as a group could kill non stop.

believe it, its true.
RE: The Waterhole (20-24)
# Sep 25 2000 at 7:57 PM Rating: Decent
I heartily agree...I am hunting in the fields around Skorp Canyon and the shoreline next to the Oasis port with a lvl 21 warrior. I can solo this area with a little caution. When I arrived I had just made 21. Only a few days/evenings of hunting and I'm almost at lvl 22. Excellent hunting for lvl 20 - 24. The only problem I'm having is selling. I'm gonna head over to Warslik's Woods and see if I can find some friendly vendors.
RE: The Waterhole (20-24)
# Aug 31 2000 at 5:22 AM Rating: Good
All of you are right,

The same mobs spawn at different level ranges in different parts of the zone. This is especially true for sabertooths and rhinos. I did a lot of fighting near the Zone to warslisk woods around lvl 15 (mostly soloing blues and the occasional yellow) and the same mobs were way red to me near frontier mountain zone.
I have not yet tried that wterhole, but I assume it's the same thing.
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