Dreadlands

Quick Facts


HOT ZONE
Type:
Outdoor

Expansion:
Kunark

Instanced:
No

Keyed:
No

Level Range:
35 - 50

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These chilly plains are located off the edge of a massive glacier on the southwestern tip of Kunark. Keep your eyes peeled at all times while hunting here, as the area is full of wandering aggressive creatures.
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The DreadlandsIksar StatuesUndead-Laden RuinsMoon Over the DreadlandsPassage to Firiona VieIn a Giant FortYeti CaveLeading to the Lost ValleyDruid RingOutside Karnor's CastleDrachnid Widow WebsThe Great Spires
Post Comment
What about Rangers?
# Dec 05 2002 at 9:54 AM Rating: Decent
30 posts
Hello fellow EQ players, I have a 37 Wood Elf Ranger that is kind of stuck because I dont know where to hunt. So I asked my guild and they said either Stonebrunt or Dreadlands. I decided to go to the Dreadlands, what are some good places to hunt in DL at my lvl and class?
Druids Solo at lost valley
# Oct 28 2002 at 6:03 AM Rating: Decent
Hi!

I (HLF DRU 38) found out that the solo game in DL is much effective in lost valley than in the great area. First i killed the giants near the tunnel between LV and DL. Hard work. Almost 80percent of mana (wis 195) were used to kill one of them, so i medded more than fighted. Loot was ok with 3 to 5 pp per giant. But often i had an add from a giant or this ugly spiderlike drachnids.
But then i found the pyramids city in lost valley. And this was the change for me soloing there. Easy pulls without adds! Easy tactic: Pull with ensnare, then root, then Drones of doom (DOT1), then immolate (DOT2, they stack), and so on until the monster dies. XP up to 3percent (yellow), and loot up to 5pp. Nice place!
Until today i levelled up to 40, and i still get XP (up to 2percent) from the thiefs in the western (?) pyramid.
The only problem are groups, when they camp there for a while. Then there are too less targets there. The city is a very well place to solo, but not really a group place.
And: Dont be afraid pulling out one thief within a group of thiefs. They dont add, if u pull carefully with ensnare!
Nice place with nice graphics.

But: stay away until Novemvber 2002!( I am hunting there ;o))

Greetings, Morainis
RE: Druids Solo at lost valley
# Nov 23 2002 at 11:42 PM Rating: Decent
I had never been to the pyramids before today. I was bored and tried it out. At lvl 53 there were about 8 blues and 2 light blues on the tracker with the plaguebone tag. Easy kills and I saw about 1 blue exp off the set. You are right about the pulling just use snare and they are solo. snare many is doable and quadding was the fastest route to clear them out. I could see a lvl 40-50 druid cleaning up here with a KEI on. Just for those days when your feeling unsocial or want your next spell set. I wish I knew about this spot then.
the cave between the two dreadlands
# Sep 07 2002 at 12:34 AM Rating: Default
RE: the cave between the two dreadlands
# Sep 07 2002 at 12:35 AM Rating: Decent
Is it safe for a lvl 35 bard to go alone through the caves between the two dreadlands? I would like to go to Luclin and leave from the dreadlands.
RE: the cave between the two dreadlands
# Jan 06 2003 at 11:00 AM Rating: Default
Hmmm.... depending on where you are at first. Get a lev from someone, get a SoW from someone else, & play invis song. Chances are nothing will see or stop you from the cave. The major problem will be Gorenaire. But, do 2 things. 1) Check track if she's up. 2) Ask around. The cave itself is very safe, exept if some jerk pulls something into it. When you get to the lost valley, hug the RIGHT wall to get to the Spires. Some people go left and end up in the Ancient Outpost. Or, to make it all simpler, GET A PORT.
RE: the cave between the two dreadlands
# Oct 01 2002 at 9:51 AM Rating: Excellent
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85 posts
Just run and dont stop for anything. Twist your lev song and Selo's. Dont bother with your invis, since most mobs can see past it anyway.
RE: the cave between the two dreadlands
# Sep 12 2002 at 3:09 PM Rating: Decent
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1,262 posts
With Selo's Accelerando a 35 bard can outrun 99% of the mobs in DL. You invis and lev songs would work here too. The only mob to be a bit concerned about is Gorenore (sp?) the dragon. But you will need to kill him eventually for your epic anyway and he is a rare spawn.
Poor XP for me
# Sep 04 2002 at 3:49 PM Rating: Default
After porting many times to DL, I finally reached level 39 and decided to try it out myself.

I only went once. It was not too hard to get a group although Druids and Clerics are mostly wanted for healing.

I got a very talented full group at R1 (ruins) and pulled almost constantly for over an hour. Unfortunately the XP was terrible and the loot was pretty spare.

I don't recommend DL for a 39 Druid.
what lvl to hunt in DL
# Jul 20 2002 at 9:06 AM Rating: Good
I as a 37th enchanter was very much loved in the Dreadlands, and found little trouble getting into groups when i got there from OT. This is not advisable for all classes tho: warriors and other tank classes would have trouble, simply because the mobs in DL are close to your lvl, severely limiting your effectiveness in your group. I would say 39 is the ideal lvl to hunt here, except for maybe clerics and enchanters who could start slightly earlier. Oh, and btw, at 37, i dinged twice here in one day, just to give you an idea of the exp- and i wasn't pulling a 16 hour day, mebe 8 at the most. Just FYI
I do have one question tho: i'm now 42, and call me crazy but the exp is slowing down here. Any ideas where to go next? I like entering about 3 lvls ahead of my time, it makes for some great lvling. Thanx in advance.

Enyril, 42nd enchanter of Karana
RE: what lvl to hunt in DL
# Oct 07 2002 at 10:50 PM Rating: Default
Druids, with WIS175+, this means you have on C3 (pay for C3 from Nexus then gate down to Combines - DL). Solo yellow giants at 32 level, 33 level then ding 34 you get another dot spell. Forest Giants have small huts on either sides of the zone close up to tunnel. Gore... kills wolf form. Dracnide spiders - just stay away from them they mean casters. After about 2hours C3 fades,you s/h killed 10-15 giants for 5-6 blue exp, then go to KC area and port peeps up because your going there anyway your encumbered from the loot. 15p 20p good price for C3. Never accept pp from any enchanter just dont do it. They will become you greatest allie, and I am starting to like the beastlord mana regen spells too. Have not seen alot of them, Very rare characters. Maldaru Luclin Server. 2nd rat gets the cheese, just don't corpse in a group, you'll miss the exp.
Just Wonderin
# Jul 15 2002 at 8:27 PM Rating: Decent
i woz wonderin would a 39 warr haf a hard time finding a group here???
a haf been fairly lucky in my experiences as i haf come to nearly everyzone too early and haf made EXTREMELY good xp (namely- goin to OT at 25 and gettin about 3 blue per kill)

so 39 warr...... am i safe???
and wot is the best(and safest) way to come here?
i am currently in OT should i just run there thru FM or is it better if i get a port there?
39 necro
# Jul 09 2002 at 7:54 AM Rating: Decent
Would a 39 necro find trouble getting into a group here? Are there any necros out there that would know if i could solo fear kite here and where is the best place to do it?
RE: 39 necro
# Jul 12 2002 at 5:04 PM Rating: Decent
Nope... most people start at lvl 37 i know i did...

I bet you could solo extremely well there too... Most Mobs are blue to me at lvl 42... and some are lt. Blue
Druid Solo
# May 23 2002 at 3:18 AM Rating: Decent
Due to the time I get to play (live in Japan) I solo HG's in rathe mts. usually Im the only one there hunting:), but when it is primetime in the states I head for DL and solo just about everything. I don't want to hear druids need groups. I have done that... It is easy xp and decent as far a cash average 4pp, plus I see shouts for ports, NP I port people around come back and hunt somemore, once I make 47+ then Start grouping and getting some cool things.

Ioot 45 Druid
Terris Thule
Too Young?
# Apr 27 2002 at 11:26 PM Rating: Decent
I am a 30 druid and i am always in Lake of ill omen. but i was wondering if i am too low to be hunting in DL? i mean soloing i know will probably be out of the question but i am wondering if it would be hard for me to find a group at this level. Thanks!
RE: Too Young?
# May 05 2002 at 12:28 PM Rating: Decent
too young--35 is minimum (you would be welcome as sow-er and buffer and backup healer in a north wall group) tho most wait til 39 or 40. Stick to OT.
RE: Too Young?
# Apr 29 2002 at 1:52 AM Rating: Decent
Yes, 30 is too low to fight in DL. As a caster you may be able to get a group as low as 35, but I would be shocked if you got a group any lower than that. I've found that most groups consist of players lvl 40-50, with the occasional sub 40 player, usually a chanter or cleric.
RE: Too Young?
# Apr 29 2002 at 1:04 PM Rating: Excellent
**
266 posts
Under normal circumstances, yes you're too low. However, if you get on when the zone is low population, and happens not to have many sowers, you might be able to get a group just for your sow ability. Sow is incredibly important to keeping the pull rate up in DL, and a group of low 40s would generate more exp with a lvl 30 sowing, then without. But realistically, unless they are desperate for SOW, 30 is kinda low.
Having a great time in DL
# Apr 25 2002 at 4:48 AM Rating: Decent
I started here at 39, and am now 42 in about 3 days. The zone STILL scares me, but not as bad as when I got here. I have pretty much found that success in DL depends on one thing- how fast you can put a mob down. All the class combos mean nothing, if you do not have the ability to get that Drol down, and put it down fast. For example- yesterday I (42 Paladin) was in a group with a cleric and 4 other tanks (2 other paladins, 2 warriors). We pulled ENDLESSLY. We were pulling 6 or 7 mobs at ONCE, but the fact was every mob, once we all attacked it, lasted only a few seconds. Heals were rarely even needed, and aggros on the cleric were very rare. Other groups are the same- a tank, a cleric, and a few nukers has even worked well for me. Like I said, it's all how fast you can put down that mob. Also, Paladins can be primary healers here. This was the first zone i ever got KEI, and wow- it helps a ton as far as healing goes. Well worth the 50 pp I donated for it. I'm really having a lot of fun in this zone- I have always been more of a dungeon person and such, but the fact if, in the right group, I can have 6 or 7 inc at once is really, REALLY fun.
I need
# Apr 20 2002 at 8:30 PM Rating: Default
I cant believe a shammy has trouble getting a group....i am a 48 pally, i hit for 80-140, but at a 4.3sec delay, and with AGI, STR and haste, you can be my buddy anyday
shaman in DL
# Apr 13 2002 at 4:14 PM Rating: Decent
16 posts
Been checking the posts and saw NOTHING about the use of a shaman in DL. I am a lvl 36 Barb Shammie, and just ported in. A cleric friend said DL would be great exp for me ( on the Cazic Thule Server) Are there any special tactics I should know about here? Is a shammie a valuable class here? At lvl 36, I do have Greater Healing, a pet, and a buncha great buffs and debuffs, as well as DD's that hit for @ 250 each cast. Seems to me I'd be pretty usefull in a group, but I saw nothing about shammies here. Any thoughts? Thanks
Sabutant Shaymanyou, 36 Barbie Shammie
RE: shaman in DL
# Apr 20 2002 at 8:11 PM Rating: Excellent
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3,705 posts
Sahman are great in Dl, particularly for their melee buffs, sow, pet damage, and debuffs. However, you'll probably have a tough time getting a group at 36. Most of the groups I have been in here were lvl 40+. Occasionally a 38 or 39 (mostly if it was a chanter), but rarely ever a 36, unless it was someone's friend.
Wizard
# Apr 02 2002 at 8:02 PM Rating: Decent
Would a 40 wizard have a tough time getting groups here? Just wondering because i'm planning to leave OT and go here.

Zuler
RE: Wizard
# Apr 03 2002 at 11:21 AM Rating: Decent
**
817 posts
A 40 wiz is probably gonna have a hard time finding a grp anywhere. No tougher here than anywhere else though. 40 is a good lvl to go to DL.
At least you can sell ports while you are waiting. And now with the text queing at least you won't miss the invite to the grp when you zone for the port.

Good luck.
SYNOC


RE: Wizard
# Apr 20 2002 at 8:15 PM Rating: Good
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3,705 posts
Why would a lvl 40 wizard have trouble getting a group? Personally, I always try to save one spot in my groups for a nuker, and wizzies are the best at that. Having said that, level 40 is great for DL. You shouldn't have any problems.
RE: Wizard
# Jul 03 2002 at 1:27 PM Rating: Default
I agree, I think Nukers are very important in a group, at least as important as a rogue, but I dont like them for their pickpocket. Wizzies are damage dealers, and isnt damaging a mob how you kill it?
Thanks
# Apr 01 2002 at 8:13 AM Rating: Default
As a 37chanter, I was told it was not advisable either to go to DL. Thanks for your post, I had just moved in there yesterday and am camped and ready to go!
lower level ENC in DL
# Mar 28 2002 at 8:08 AM Rating: Good
**
279 posts
I moved to DL last night at level 33. I know, most people say 33 is too low to hunt here but let me tell you it can be done and the XP is incredible.

First off I have a nice CHA (215) and I have found I have no problem mezzing deep reds with a high CHA. There was a big discussion in the zone and I was told I was wrong about CHA being a factor in mezzing. Let me tell you I have done this before and I know I am correct. I did this in OT when they were red and I have done it here with reds too. The only creatures in the zone that resisted my mez at 33 were the Ravishing Drolvargs. Everything else I was able to mez on the first try, without Tashani.

The only problem I ran into was when a level 51 was in the group and I no longer got XP. Besides that in 2 1/2 hours I made 3 yellows and stopped with less than a blue to 34. From here on out it will only get easier and I plan on making DL my home for sometime.

I don't recommed DL at this level to most classes. ENC can do well as you have many other things you can do to aid the group (Clarity, Augment, Alacrity, etc.). The nice thing about DL is I found most pullers can pull without adds so mezzing is not really that important. When it happens though I was confident I could do the job without being a liability to my group.
RE: lower level ENC in DL
# May 30 2002 at 3:01 PM Rating: Decent
Bards are another class that can start in DL a little earlier than the rest. Don't plan on being able to stick many songs on the mobs - you will get a lot of resists.

Twist 3 party buffs - and mansong during downtime - I was getting group invites as low as 32 or 33.

RE: lower level ENC in DL
# Jul 04 2002 at 7:25 AM Rating: Excellent
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104 posts
Basicly, Enchanters and Clerics are welcome early just about wherever you go. As long as the enchanter can do a decent job of croud control (and often when not) he/she will usually be welcome. Same thing with clerics, as long as they have a *decent* heal/rez(?). This seems to be the case MOST of the time, not all, but most.

This seems to be even more of the case here. I have taken a few characters through the DL path, and when I took my enchanter in here, I swear I was still typing LFG when I got sent a tell asking me to join a group. After that group broke up, I did my standard /shout LFG, and got 10+ tells blasted at me immeditely, and that never changed. As far as clerics go, pretty much the same thing.

During busy times on my server, it is not unusual to find over 100 people in the zone. I would guess that half of those grouped are looking for an Enchanter, Cleric, or both. If not, then you usually see "Group seeks melees". I sometimes would bump into the same clerics over and over while playing my enchanter, and I would ask them how long they were going to play. If I could find one that was going to be on for a while, we would just start our own group and grab almost any other classes we wanted (around our level, etc.).

Other classes I have brought through here can have a real tough time finding groups, depending on who is in the zone. Sometimes there seem to be an overflow of melees, sometimes a shortage. The good news is, no matter what your class, there are usually so many people in the zone that new groups form almost constantly, the bad news is, they can break up almost just as fast.

THE GOOD: I have had some *GREAT* groups in this zone...and when I did it was almost like all of the other group members could feel it right off the bat, and no one wanted it ever to end. I have joined a pick-up group here and stayed with the same members all day and gained 2+ levels each, with no deaths Everyone working like a well oiled machine, mowing through chain-pulled mobs for hours and hours with no one leaving except to bank. Unselfish play, all members having each others backs, all members contributing and feeling not only wanted, but needed.

THE BAD: I have had some terrible groups here (ha ha). Most of the time that I have gotten frustrated group-wise has been when I show up to join a group only to find that the other 5 people decided to "call it a day" 5 minutes after I got there. Finding highly unbalanced groups is also common, which can be fun, or deadly. Also, not that great loot drops here, but it is also really frustrating when loot is free-for-all, and one person decides that that means "I get everything if I get there first". If you have lots of cash no big deal, but if you are saving for your next set of spells, it can get ugly. It is really easy to say "Heck I will just find another group.", but when you have been LFG for the last 20 minutes because you are one of the "less needed classes"...it can be annoying.

THE UGLY: Beware of everything. Clerics AFK with no notice, or leaving to rez someone halfway across the zone mid-battle. Porters leaving your group when they hear "100pp for a port to WC" and asking over and over to be let back in to the group. (I even had some guy tell us his T.V. show was over in 20 minutes, he would be AFK...then he exploded at us when he came back and was disbanded!) Pullers pulling half the zone to you with no warning saying "things were getting boring". Healers/chanters/tanks/etc leaving mid-battle "My guild needs me, bye". People leaving because the group next door has a spot and they are "better". Soloing monks FD 5 mobs in front of you "I got too many, sorry", killing half your party then asking for buffs. Too many groups too close together arguing over who pulled what first. E-Bayers asking questions you learned in the first 3 levels of playing. And yes, it can get boring here if you let it.

Latenight U.S. time it can slow down in here, sometimes to a crawl, and that is actually some of the times I have found some really great groups. That could be because all of us knew we needed each other, there were not 10 other groups to go join. Often at those times we would be unbalanced (no healer, or no tanks for example). I learned a lot of what can be done wit h little creative cooperation, even with less than ideal situatons.

After all that being said though, I have had a lot of fun here, and learned a lot. Made a lot of friends as well. There are plenty of places to go if you don't want to level in this area, but it is a pretty packed zone on my server, and for that reasons people LFG flock here for quick pick-up groups from about 35 to even 51 or so. If you have a group you usually play with, all the better. Otherwise, you roll the dice everytime you join a bunch of unknowns. Often it is great, and occasionally it can go wrong, way way wrong.

Safe Travels
Traveling Through
# Mar 25 2002 at 8:16 AM Rating: Decent
Is it possible for a young Druid (lvl 29) to port to DL and make a run to FV. If so what is the best route and stategy. Thanks in advance.

Edited, Mon Mar 25 08:17:16 2002
RE: Traveling Through
# Apr 20 2002 at 8:21 PM Rating: Excellent
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3,705 posts
You should be ok. Sow, Levitiate, camo (which doesn't work on all mobs). Then Run as high in the air as you can, and steer away from any mobs you see. You should easily stay out of aggro range that way. I usually run right up the middle, and skirt the giant fort a little to the left.

Also, if anything hits you, keep running, whatever you do, don't stop. You should be able to outrun everything here with sow. If, by some bad luck, a spider roots you (one type does cast root), have an evac memmed, and get out. then try again.
Paladin Soloing
# Feb 06 2002 at 7:21 AM Rating: Decent
DL is one of the best places for paladins to solo (yeah, you heard me right, a soloing paladin).
If you go to the old combine outpost, near the wizzie spires, you can find some nice mid-30 to low 40s skels (plaguebones and spurbones). The tactic is simple..put on your best symbol, ac buffs and instrument of nife, get a sow, then pull one away from the main buildings. Once you have one out in the open, just spook undead and beat on it as it runs away. The skels always seem to run towards the wall where the lost valley meets the main area of DL, they just keep running into the wall there...so it makes it even easier :) I have used this technique for one night only, so it may not be infallible, but I got sweet xp there. I could solo whites and yellows, and it beats standing waiting around for a group.
my experience
# Jan 04 2002 at 8:19 AM Rating: Decent
You want XP? How's three levels in 3 days sound? Yeah I thought so. I'll admit that some classes will have trouble getting a group, but most will not. I've had every class in my group at one time or another.

The key element is getting a cleric, main tank, a chanter/bard, and 3 others. I suggest at least one more tank, 2 if you can. Keep a constant stream of pulls. Your secondary tank pulls the moment the warrior/main tank taunts it off him. Stop only when your cleric is OOM. If the cleric isn't screaming OOM, you're pulling to slow!

Loot isn't bad. I'd say 3 to 5pp cash, plus random junk that sells for 1pp each. Occasionally you get bronze armor or gems.

I started there at 41 myself, but I wouldn't recommend anything less than 39.
Hunting
# Jan 04 2002 at 5:58 AM Rating: Good
Well I can honestly say that hunting here is nice. For being a now Level 43 Ranger I can say that thankfully I am getting groups and that most players do not mind if I loot but if there is a good item on it then we roll for it. All gems go to casters and most words. But all in all I like the loot and have made a pretty penny
Shadow Gallery
# Dec 30 2001 at 4:10 AM Rating: Default
lev 40 to 50
# Dec 29 2001 at 2:12 PM Rating: Default
Gr8 exp here up till 50!! loot sucks, unless your practicing tailoring, lotsa silks, no merchants to sell 2, bronze dros alot, so if you are planning on getting gr8 exp and loot, forgot about loot, tree flayers and legchoppers some rings and gems are the norm. its just that bronze weighs a bit, so give it to a troll(like me) or ogre or get some str buffs YOULL NEEED them. Dont try soloing a 41 sk here, unless you like to run naked from Nexus or OT for that matter!! Anyway just my 2cp and good luck all! Oh yea btw i LOVE MY QUESTED SOULFIEND LANCE!!! peace out!
RE: lev 40 to 50
# Mar 20 2002 at 1:21 AM Rating: Default
Ya, the soulfiend lance is great, started using mine at lvl 23, with a friend helping me finish the quest to get it.

My weakling erudite SK can solo just fine in DL at level 40 . ... i stopped using that lance a couple levels ago, not enough damage, now i use a dark edged twohander or centi warspear . .. after using my dark reaver til it procs its strength spell.

just sit outside the ice tunnel, pull a mountain brae or craig and fear kite it, occasionally you'll pull one thats too tough, but thats like 1 in 10.

they cant follow through the tunnel.

then med up, fear kite a tundra yeti using lots of lifetaps to get your health back up . .. another short med and you are ready for the next giant.


of course this all mean you needed to play an SK with the mana for all this casting, poor trolls and ogres.
Hunting
# Dec 19 2001 at 2:15 AM Rating: Default
Okay I have been told to hunt in Dreadlands can a level 40 Ranger solo here or do I have to try and find a group. Sorry as of late cannot get a group because of past deeds or someone having a problem with a Ranger in the group...Any info would be of major help
RE: Hunting
# Jul 04 2002 at 7:46 AM Rating: Decent
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104 posts
You are going to want to find a group here. I have a ranger among others I have leveled in this zone. I will be honest with you. You will not be a first choice for groups right off the bat. You are going to get a group when: 1. The group needs a sower/snarer 2. The group needs a second damage doer 3. The group needs a puller 4. The group needs ANY type of tank (and a plate wearing class isn't around). I'm not saying this to discourage you, not at all. You WILL get a group, you just need to be a little patient. If the group needs a healer/mana maker/tank, they will look for that first. Most likely if the zone is busy (and it usually is) you won't have to wait that long.

The reason you DON'T want to solo here (at least not yet) is downtime. These mobs have too many hitpoints and hit too hard to make it effective. If you can solo something, you will end up running to the zoneline and sitting way too long getting back HP/mana. Also, because of the high volume of mobs in the zone, something WILL aggro you if you try to kite stuff around with snare, and you will end up zoning before you can kill your mob. At higer levels when most of the zone is green/lightblue, you might want to try killing some blues, and even then keep a zone handy.

If you want to solo, I would suggest looking up some animal type mobs, and fear-kiting them. Cougars/Dire Wolves in Iceclad come to mind, real easy to fearkite, but little to no loot. If you are bent on soloing, go kill those until they don't give exp, then try the Icefang camp, or even Bloodgill goblins in LOIO (the goblins in the lake). Also, try wolves and Zelinaks(sp?) in Dawnshroud.

Safde Travels
RE: Hunting
# Dec 19 2001 at 3:52 AM Rating: Decent
It seems you will have to make ammends if you want to live long in the DL. Most mobs will be lower level than you, but have a load of HP and will live long enough to kill you. You will need a healer and possibly others to prosper here. (Or anywhere in EQ after level 35)

Brushwood Blaze
Terris-Thule
Druid of the 40th season
New Items (To Me Anyway)
# Nov 23 2001 at 12:13 AM Rating: Decent
I killed a Drachnid (no idea which kind) and it dropped Vial of Drachnid Blood. MAGIC LORE NO DROP. No stats. Haven't seen another one so far. Then I saw a new bird I had never seen before in The Dreadlands called A Stoneleer Cockatrice. It was incredibly weak. It dropped Stoneleer Emerald Plume. (I think) MAGIC LORE NO DROP. Again, no stats. Anyone know what these are for? Some quest?

The newspaper in Freeport said that more High Elves were going to The Dreadlands. Does this have anything to do with it?
major easy to solo here
# Nov 09 2001 at 3:38 AM Rating: Default
ok I came to this zone at level 45. I was camping a 5 minutes spawn in lfay called happ till 45 then exp got way to slow so I came here. I decided to solo after I bound my self and got fm and I pulled a coctrice or any bird out there that was blue to me. it took about 1-2 minutes for the mobs to go down and maybe 4-5 minutes med time unless you get clarity. I am now 48 and of late and it's just getting easier and easier I have started only pulling the gnashers and ragers and birds and brutes. they are all so easy to root dot.


RE: major easy to solo here
# Nov 09 2001 at 3:42 AM Rating: Default
cont form last message........I just hit a mob with scourge out from north wall then run to north wall root and then hit the mobs with venom of the snake, then root if root broke when casting. the n idd it to death and when it runs I replace dot and it dies and I get to med a little. this method has gotten me 3 levels in 2 weeks, and is great for any shammy level 45 +. I also see necro's and wizards and mages, oh and druids soloing a lot more too since I hit 47-48.

hope this helps anyone who reads it.

send me a tell if you got any questions.


BLAIL
COUNCIL MEMBER OF THE HOUSE OF RAHL
LEVEL 48 SHAMAN
Vesaelle server
The Ruins east of Karnors Castle
# Oct 25 2001 at 1:25 AM Rating: Good
For the group that wants constant pulls, there is a ruin east of Karnor's Castle and west of the tunnel to FV. I have only been grouped in there one time and that one time gave me a half blue in twenty minutes or so. For my 45 level that seems phenominal, perhaps not for one more attuned to soloing.

I am a cleric, non-twinked and sorely lacking in wisdom items. Even using my caster beads necklace and splitpaw gloves to just make 175 wisdom.

Proposed group is like most groups that take any of the ruins around the Castle. 1 cleric (here preferably 44+ with Celestial Healing), 1 enchanter to keep the cleric functioning, 2 warriors able to kill quickly, 1 druid to help with heals and their wonderful buffs, and a pet-classed nuker that can stay in one place. Although escaping by flight is possible since you are not real far from either FV zone or Karnor's Castle, you probably will not live to zone with what you would be running through to get to safety. I am not sure of doability with most classes, but from my limited exposure I would make my group mid forties and up.

In the ruins there is a roofed section, this is not a good place to med, take my word on that. Giants will hit through the roof long before you even know they are there. Instead use the roofless section. I have no idea exactly what the puller was seeing, but between his pulls and the wanderers coming through the ruins, you will need to have parking capabilities. It is not the safest and most organized of pull sites but I doubt that you will find an area that is faster paced. You will not need to worry about sending someone out to quickly pull another before the last is dropped, since more than likely one will already be trying to get your attention.

I know I made this sound suicidal, but it is not. I was in a group of four for that short time. One was a 50 ranger or druid, (wasn't that long with the group to really get all this part straight), another was a 42 character(more likely the druid), and the other besides myself was an ogre or troll tank-type probably a warrior around 46 or so. We did not die, but it sure was busy and I was soon LOM and wishing things would slow down a bit since I had no clarity. Almost an answer to my prayers I went LD and upon my return the rest had left the area and I only had to run to Castle with no mana in the snowy dark.

The only worse time was when I was in a se ruins group and it was again night and snowy with the puller not seeing anything to pull then came home trailing 6-8 mobs without even knowing he had more than one. I was forever trying to get in range of those fighting because parking was stringing us out a ways. At that time, when we finally got everyone on a single mob and the rest were parked, there was pure bliss as we finished them all off.

But back to the ruins: If your group is good and you can handle efficiently 2-3 mobs at one time, the ruins between Karnor's Castle and the East wall is phenominal for experience. For those that do not know where those ruins are: If you are at east wall of Castle you see the high hill? That is a lip to a big hole, (no idea if there is a bottom), on the opposite of that hill is the ruins.(about as far from the hill to the east as Karnor's is to the west.)
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