Lake of Ill Omen  

Quick Facts

HOT ZONE
Type: Outdoor
Continent: Kunark
Instanced: No
Keyed: No
Level Range: 1 - 30
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Once site of the city Veksar, this area is located in the center of Kunark and gets its name from the unfortunate demise of what once stood here. Veksar sank into what is now the Lake of Ill Omen, and the area was overrun by the Sarnak Collective. Currently, the Iksars of Cabilis continue to do battle with the Sarnaks, fighting over the land.

A clan of Bloodgill Goblins occupies the lake outside of the fallen Veksar. To the northwest is a network of goblin caves which leads to Warsliks Woods. Roaming the entire area surrounding the lake are the wildlife native to Kunark and highly aggressive undead.
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To the Western Side of CabilisPassage to Firiona VieAn Evening Over the LakeAn Infamous Landmark
Sunrise Over the RuinsInside the Goblin CavesGuarding the Sunken City of VeksarSarnak Fort
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Missing mob
# Oct 31 2015 at 7:17 PM Rating: Excellent
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1,562 posts
Missing seasonal mob: restless bones

These pop up when you dig up 'disturbed earth' for the Digging the Graves Halloween quest.

They are iksar skeletons.

Edited, Oct 31st 2015 9:51pm by Oxgoad
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Experience
# Dec 26 2009 at 11:20 AM Rating: Decent
4 posts
I recommend the Sarnak Fortress for an exp grind, its great for low-mid 20s.
I've always gone to LoIO using the Fironia Vie stone in PoK. you can use your map to run to LoIO fairly quickly, beware of the high lvl 35 spiders outside the cave, very easy to avoid though. Once entering lake you'll have no map but follow the river to the lake, work your way around the right side of the lake, its not that far of a run, eventually you'll see pillars coming out of the lake and a few broken ones on land, keep going around the lake bit more and you should see the fortress soon. if you follow the pillars into the lake you'll find veksar.
-Drop decent amount of loot and coin
-plenty of mobs outside the fortress so you don't need to go inside
-After killing the 2 sarnaks that guard the entry to the fortress go right and run up the wall, i setup camp there and pull mobs, they run a little bit but won't go far enough to aggro anything even without a snare.
-beware, they do run <20% but this isn't usually too much of a problem because of the open area inside the walls.

*If you follow the lake around to the left you'll come across some ruined buildings inhabited by goblins (range in classes), but I noticed this too late. I think they were probably the level of the sarnaks or maybe a bit lower.
Franklin Teek Hot Zone task
# Aug 22 2008 at 8:02 AM Rating: Decent
3 posts
Franklin Teek's task in this hot zone is:
A Simple Task - Level 20
Kill 5 Iksar
Reward: 1 plat and experience
did 18 here
# Oct 20 2006 at 3:26 PM Rating: Decent
Took my completely untwinked dwarf beserker here as per the game advice. Roamed around a bit and saw there is no easy zone out. No MOBs near the Firiona Vie zone and the other zones guarded by reds. Went to the right of the Lake and hunted blue stuff amid the green and gray for awhile. This is third person hunting with a far off perspective or you get add on's. The zone targets you as you will see if you sit and heal. Got a bubble with barely any loot and then tried the left of the lake to the Windmill. Here it was a rare blue in the white and yellow. Pretty steady pathing and not much chance of add on's on this side of the Lake. Used all my bandages (full pack). I could take out goblins easy (being a dwarf) but had to stay away from iskar as I could barely take out a blue. Killed lots of cats. Not much loot.
Surprise in Chancellor's room
# Sep 08 2005 at 11:20 PM Rating: Decent
8 posts
I don't know if i'm the only curious cat around, but has anyone ever looked closely at the skeleton lying on a table in the Sarnak fort in the Chancellor's room? Well, i did, and as a 52 rogue, i am ashamed to say i thoroughly regretted it. I don't want to spoil the surprise but just a suggestion: DONT. it is targetable and when you hit it....well....be sure you (or have a group) are well equipped and ready for anything, enjoy :)
Surprise in Chancellor's room
# Oct 28 2006 at 7:11 AM Rating: Decent
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It is for the wizard 1.5 epic prequest if you dont have the 1.0. it is a test for using your aoe spell to kill like 20 mobs that should be easy to a level 70
missing info
# Dec 28 2003 at 4:50 AM Rating: Default
42 posts
There is missing info on a zone, it is of Veksar, it is right below the lake. Am I missing something?
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missing info
# Sep 11 2007 at 9:43 AM Rating: Decent
The zone you are after I belvie is veksars in the lake under the pillars
solo
# Aug 15 2003 at 6:54 AM Rating: Decent
14 posts
Just past the pillers is a good place to fear kite
Solo?
# Jul 13 2003 at 5:17 PM Rating: Default
4 posts
Anywhere in here decent to solo as a 27 Necro?

Looks like a fair amount of fun fighting goblins in a group, but not much stuff to pick up as a solo any thoughts?
RE: Solo?
# Aug 29 2004 at 9:46 AM Rating: Decent
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1,226 posts
point 9 on the map http://www.eqatlas.com/kunark/lakeofillomenmap.html is also a good spot. I pulled to the shore with my 26 Necro (no wanderers) to kill the soothsayers/spiritcallers for my intensify death spell quest. http://everquest.allakhazam.com/db/quest.html?quest=2582

also, if on Firiona Vie, sell the green goblin skins for 80 pp each.

Edited, Sun Aug 29 10:46:52 2004
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RE: Solo?
# Jan 01 2004 at 9:24 AM Rating: Default
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74 posts
My 27 Mage hunts in the south side of this zone, and my 32 Bard solos the Sarnak fortress. Either of these places would be excellent for a Necro.
The REAL Lake of Ill Omen (well on brell anyway)
# May 29 2003 at 2:58 PM Rating: Decent
18 posts
K, this is where I hunt with my Wizard. It's a pretty rough zone if you are 22 and under, cuz everything is high level. There is one merchant in this zone (Nubs Blackgranite...I think that is his name) and as far as I know he wont sell to ogres and trolls, but he sells to me and I am a human. There is Professer Akaboa but he is only a quest NPC and not a merchant or gaurd(although one time he did kill one of my aggros I had). A good safe place in this zone to be is inside of the Windmill but it's not 100% safe. Dont go near the north east part of this zone unless you are an iksar or else you will be killed by a Cabalis gaurd. I still invis myself everytime I walk through this zone. The best place to hunt after you are 22 is the Sarnak fort. The exp is pretty good especially if you can get inside. The only problem is it's pretty hard to get a group in this zone, but if you can it's a lot of fun. What I would like to know is what happened to all the people in this zone? Where did they go, where do they hunt now? And thats all the advice I have to offer

Edited, Thu May 29 15:17:28 2003
Underused Zone
# May 27 2003 at 12:12 PM Rating: Default
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120 posts
I went here once with my main (now 46 druid) and the zone was packed, so I went elsewhere. I brought my new 20 warrior here last week and there is NO ONE in the zone!!! The most I have seen in the last week is 7. Soloing by the windmill is a cakewalk, but getting groups seems to be a bit difficult. Hard to believe when there used to be a 3-4 person waiting list for groups here. So grab some friends and come on over on the Xev server, I've got a 19 cleric (Bathnaea) and a 20 warrior (Wroww), so if you need a healer or a tank, I've got both.
RE: Underused Zone
# Jun 24 2003 at 8:58 PM Rating: Decent
This zone used to be packed. I loved it in my 20's. The reason it is "dead" now is because of Luclin and POP. LOIO is not near a book to allow you to gate to the nexus and noone wants to be far away from their bank, buffs, etc. I don't blame people either. Unless your an Iksar, LOIO is a horribly inconvenient zone. You need to run from the windmill across the zone, to FM, go through FM, which is a dangerous and confusing zone for anyone of the right level to hunt in LOIO, then go through the OT (again dangerous for a 20's PC), then go to the book. Before POP we were all used to having a long "ride" home. But not now.
RE: Underused Zone
# Jul 18 2003 at 3:03 AM Rating: Good
Actually there's a POK book in FV. Right in the tunnels to the DL. But you have to look out for the &*^$ing drachnids, some can see invis
should my 35 roguesolo here?
# Feb 15 2003 at 2:10 PM Rating: Default
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120 posts
Should my 35 rogue solo here plz reply

Batchapain 65 warrior of solusek ro server
http://www.magelo.com/eq_view_profile.html?num=580877
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Always use protection. DRUZZIL WILL DIE!
YES THE WARRIOR ISN'T REAL!!

65 warrior:
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THE ROGUE IS!

52 Rogue
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Goblin tunnels, are they save?
# Feb 12 2003 at 5:20 AM Rating: Decent
16 posts
I want to travell with my lvl 22 Woodelf ranger form LOIO to Warsliks Woods, is it save to travel through the goblin/sarnak tunnels while being invis?
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Zandwelf lvl 18 woodelf ranger
RE: Goblin tunnels, are they save?
# Apr 15 2003 at 5:42 PM Rating: Decent
I don't know if you can make it through with invis. I'll go check and make sure I have a cleric close for a rez.

Sagoo
RE: Goblin tunnels, are they save?
# Apr 17 2003 at 7:18 PM Rating: Good
Ok, went in with my 25 enchanter and had no problems in the tunnels. When I got to the other side, I kept getting jumped by decaying skellies. They broke the invis every time. At 25, there wasn't much aroung to worry about, so I was still safe. Most of the stuff in the tunnel was blue, so I wasn't too concerned. Also, I took the short route, not the easy one to find.

Sagoo, Darkelf Enchanter of E'Ci
Paladin vs. Bloodgills
# Jan 23 2003 at 3:18 AM Rating: Decent
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150 posts
Could a level 47 Paladin with ok-ish gear be able to solo the Bloodgill Goblins or should I wait a while longer? Thanks in advance
good zone
# Dec 09 2002 at 12:16 PM Rating: Decent
3 posts
There are a lot of mobs and its pretty easy to get a group in the sarnak fort. I went from 22-28 here. Then moved next door to Frontier Mountains, got a group at the giant fort. Now I'm 32 and next door in the Overthere grouping on the ledge til 37. Thats 15 levels in 3 connected zones.
RE: good zone
# Dec 24 2002 at 2:51 AM Rating: Decent
3 posts
I've just moved down from PC to level here for a little bit, trying to catch up with some higher level friends!

Any tips for high XP MOBS? I think I'm a little on the light side to solo those nasty blood gills at the moment!

:)
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22 Wandering Monk of Quellious
Torvonnilous Server

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LOIO good
# Oct 01 2002 at 4:34 PM Rating: Decent
6 posts
my necro at level 25 to 27 (still there) is soloing blues and getting decent exp. But most importantly its a safe zone. Stay near lake and pick off mobs, not many wander. If grouping at this level. I suggest the ledge in the sarnak fortress. You really won't find worthwhile cons anywhere else for a group. For 23ish to 25ish, I suggest Warslik Woods and the Skulking Brutes Cave. Great exp and Loot for soloing. Again, Im a Necro so be warned If you are another class for the soloing parts.
good zone for lvl
# Aug 27 2002 at 1:52 AM Rating: Decent
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34 posts
this is a great zone for lvl cuz the mobs are decent and theres lots of room...u can group or solo and there are so many things to hunt...i went from 24 to 27 here =) its not that hard to find a group and wen soloing theres lots of room to run around in (im a druid-kiting) so overall this zone is pretty good exp
Twinked Issue
# Aug 17 2002 at 8:06 PM Rating: Decent
33 posts
Well I'm am an Iksar Necromancer of 20 for the present time. I have lost many lvls due to my stupidity in KOS zones (I can admit that). When I first started this character I was simply bored outta my mind in Field of Bone! So being very untwinked and poor and with a great shortage of Bone chips I moved into LOIO. I had done the quests in FoB witht he Scorpion pincers and Pup skins (which I reccomend for any low lvl Iksar) later after I was in LOIO. I was lvl 1 and wanderered a great spot next to a door that a Crusader guraded at all times. So if I had trouble I ran to him and I always has Bone chips. I also got some decent cash for my spells off selling Bone chips to higher lvls and selling the swords the Decaying Skeletons dropped.

So even untwinked, as long as you can get the right information on where to hunt...LOIO is a great zone! I moved into the "Pit" at lvl 6 in FoB and then into Kurn's at lvl 10. I was able to lvl to 6 in no time at all and then was able to enjoy the great xp of the following zones! And now I'm bound at the mill gaining even more xp.

Just my opinion, but FYI for some reason people in LOIO yell ay you if you're a lower lvl...When I asked what to hunt at lvl 1 near Cab I got a steady stream of shouts directed to me and tells saying for me to leave. But I stayed and am happy I did.
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The Necromancer of the 50th Season, Carnox Darkrazer! Dogs of War of Tarew Marr!http://www.magelo.com/eq_view_profile.html?num=611349
RE: y this zone
# Sep 29 2003 at 12:04 AM Rating: Decent
35 posts
Ok... Ya got me.. What loot are you finding that I am missing?? I've been hunting this zone with my Iksar Necro since he started (now 12) and have yet to find anything worthy of the term "loot". Loot is so poor in this area I'm running with only 20% of my spells for level due to no money to buy them with. *sigh* I'ld really LOVE to find anything worthy of the term loot here or the othe Cabalis linked zones.
barracuda bones
# May 16 2002 at 3:49 PM Rating: Decent
16 posts
I have been hunting here for past 2 levels and my ranger has foraged several barracuda bones. nobody seems to know what they are for and I have not found any mention of them on any searches. Best explanation so far is to help barracudas keep there shape :P . if anyone knows what they are for please leave a post. Thanks
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33rd season woodelf ranger
seventh hammer server

Happy Hunting :>)
RE: barracuda bones
# Sep 28 2003 at 11:58 PM Rating: Decent
35 posts
Don't remember where I read it, but I saw somewhere a recipe using Baracuda Bones to make Bone Darts. FWIW.
Scary Run
# May 15 2002 at 2:44 PM Rating: Default
I Want to bring my lvl 19 Rogue over here, but im scared about the run in from FV. Could anyone suggest anything to make the run easier?
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Ladlin Firestarter
RE: Scary Run
# May 12 2004 at 5:02 AM Rating: Default
sneak and hide
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Bah...whatever!
RE: Scary Run
# Aug 19 2002 at 7:54 AM Rating: Decent
1 post
Please let me comment, being that I got bound in FV looking to make the run to LOIO being a level 20 Rogue.

Almost immediately after I got off of the ship from Butcherblock I was waiting on a friend to be ready to head off... Next thing I know I get double hit for 71 HP from some large, worm looking mob. I ran off and he continued to easily take my frend as she ran off. I hid myself and saw him far off slaying lowlies, like myself. When I conned him... he was now indifferent. I was hoping that he had forgot about me... but, no... not that lucky. He found me and slayed me too. I was fortunate that a high level cleric (maybe it was a paladin) killed it and offered me a rez.

As far as the run goes... it can be quite a long one if you are hiding and sneaking without a SOW, especially. Watch out for the Arachnids that litter the stream with corpses from everyone running to get to the LOIO zone. I was told by my friend that they see through hide, invis, etc. When I conned them, they were indifferent to me. I made the trip a couple of times without a problem. Then one fatal trip I decided to get a close up look at these nice looking creatures. Let me just tell you, they don't like you standing too close to them, even while hidden. I was smacked really hard a couple of times and tried to dart up the big hill to the LOIO zone, with no success. I died.

The FV zone can be a challenging one to run through... you'll get the picture when you see all of the corpses laying around along the stream leading to the LOIO zone.

If you make it to the LOIO zone, I'd highly suggest that you hide/sneak to wherever it is you are going because everything will aggro if it is within your range. It's very, very easy to get three and four adds.. then you're dead and have to make the not-so-pleasant run from FV.

Just my experience.

Spinul Injury, Rogue Level 22 - Veeshan

Edited, Tue Aug 20 08:14:29 2002
RE: Scary Run
# May 18 2002 at 4:22 AM Rating: Decent
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37 posts
there's a tunnel in a building not far from the bank in FV that takes you to the west edge of the zone. someone at the bank will usually sow you, and invis is even better. keep as close to the zone edge as you run north and when you come to the stream you just follow it left into LOIO. never died yet doing this.
RE: Scary Run
# May 16 2002 at 5:49 PM Rating: Excellent
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658 posts
Just the obvious - get a friend to SoW, levitate and invis or cammo you. Some of the mobs along the way see invis, so be prepared.
Newbie to LoIO
# Apr 09 2002 at 10:07 AM Rating: Decent
9 posts
Hmm... I am just coming here with my level 18 Rogue (I hope it isnt too low :) and I am wondering if anyone has some safeish fast exp tips for this zone.
Lake Omen and EQ
# Mar 23 2002 at 1:49 PM Rating: Default
3 posts
Well there is a lot of problems I am having with EQ. Here is a sample session with my 30 Wizard. Log on med to full then buff self. Self buffs like shield and runeshield absorber take average five six casts of fizzle before they finally cast properly. Again I spend another five minutes medding. Ok now full mana I click boots (cost of 5250 plat took my entire bank to buy those) and finally see a couple of mobs blue to me should be easy. I cast AE snare and both resist. Cast it again and again and finally sticks to one mob. I run away and start the process over.

Asside from the usual brain washed go get a group answer, what am I doing wrong? What makes it worse is even if I manage to snare a pair or three blues to solo there is this new bug whereby everytime someone enters the zone I freeze up but the mobs do not and I get killed for no fault of my own but because of a game bug.

I've now allowed both my EQ accounts to lapse and have signed up for two accounts of DaoC for three months each and might return to EQ if they ever fix some of this garbage but soloing is simply impossible for me now and there are too many obnoxious loot whoring idiots in EQ to not solo a good deal of the time.

So far I see some things that R better in Daoc.

MUCH nicer people.
Easier to find groups.
Everyone can bind most cities
(like soulbinders EQ added after over 2 years)
No big corpse runs
No medding downtime.
No healing downtime.
Crafting WAY less expensive and people actually buy your crafted stuff!
No crafting destroyed your contents on combine.
No problems soloing most classes.
No begging people for rezzes.
No begging people for Teleports.
PvP is much more fun and staged intelligently.
Guilds add people without acting like a college sorority with initiations.
Fewer stuckup self-glorified jerks in game.

Things that are not better:

Assortment of monsters in any single realm are not as varied compared to the whole of all EQ zones mobs.

Too many mobs are just larger versions of same mobs you fought before like EQ does this too but not quite as much.

Farming - Can't farm like a greedy loot ***** in Daoc because once its mega green nothing drops (as well as no exp like EQ.)

Power leveling - Can't easily power level like a uber jerk very well because higher level players healing you while you fight negates the exp. Some minimal buffing ahead of time is possible but tedious and doesnt help really all that much plus killing reds doesnt give much more exp than yellows and blues anyway.




____________________________
Ragzum the swampmeister of lake omen
RE: Lake Omen and EQ
# May 16 2002 at 12:20 PM Rating: Decent
Wow --

Five or six consecutive fizzles sounds like you need some serious spell skills practice. Abjuration is frequently one of those skills that falls behind.

Does the freeze-up occur only in Lake of Ill Omen, or in all zones? Seems like if it's one zone, it's their fault, and if it's all zones, the problem might be on your end. It's aggravating for sure, but if you want to play EQ it's worth checking into your computer system and connectivity.

Perhaps I'm an oddball, but I never ask for rezzes, teleports, buffs, SoW, or spare change. It's a pain to stand around and ask/beg for something. I'd rather go without!

Some servers seem to have better reputations than others in terms of player courtesy, tradeskill demand, etc. Guild behavior is completely guild-specific. Some guilds are comprised of nice people who like to be friendly and keep each other company. No initiation other than making friends with a guild member.

As far as the loot whoring goes, I don't put up with a group more than a few minutes if I detect that someone is ninja looting without even consulting the group. I offer to keep track of looting order, and suggest some simple guidelines. If they ignore it, I find another group.

Wizards are notoriously difficult to solo, whereas other classes (Druid, Bard, etc) have a much easier time soloing. If you are trying to solo a group-dependent class, and don't have your skills maxed, it's no wonder you're having difficulties.

But hey, if you don't enjoy EQ, it wouldn't be wise to suggest you return. More networked games are being released. Reconsider your expectations, and keep looking for a fun game.
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Phreda Biggles
57 Halfling Warrior
RE: Lake Omen and EQ
# May 16 2002 at 9:37 AM Rating: Default
1 post

Well, I spent about 6 months in DAoC. I have had a couple of level 20 characters and a Level 41 Theurgist.

Its sounds to me like your DAoC experience is that of a lower level character. Theurgists are the best soloing class in the game and I pretty much gave up on soloing after level 30. The xp gain is simply too slow.

Some recent changes have moved some of the popularity of zones, particularly the itemization of the high level outside zones (in Albion's case that would be Lyonesse).

My experience is that the game, after a while feels small. One needs to play in all 3 realms to get a wide number of zones to play in. Since one can't play more than one side on a server it leads to some problems with guilding in the long term.

Many of the advantages that you state are correct, in particular the corpse run aspect. I find this aspect appealing to a casual gamer like myself. No raid no matter how big needs to matter very much. You lose some XP (which you do in EQ as well), but you never lose items.

The real issue in DAoC is RvR. RvR (or organized PvP) is the purpose of the high end game. It is simply too quick on group versus group combat. They are also working on mezzes/stuns/roots as this has somewhat unbalanced things (Running into a large group of Midgard Healers is bad). Some spell lines and classes have significant issues (Wardens, Cabalists, Shamans as examples).

Astyd
22 Level Halfling Cleric
41 Level Theurgist
RE: Lake Omen and EQ
# Apr 09 2002 at 1:40 PM Rating: Decent
5 posts
I'd like to piggyback what Dayzed said. I have never had the pleasure of playing DAOC so I too am swayed toward EQ.

Since Dayzed did a good job talking about the philosophy that can make EQ more fun, I'll talk about some strategy/technical things that could improve your situation.

**Stategy**
Fizzles - I have found that when I play a caster, or any class for that matter, it is well worth the time and effort to raise your skills in a safe zone. For casters, pick a lvl 1 spell of that category (divination, evocation, etc) and cast until your mana bar is empty. Med and pick the next lvl 1 spell of the next category and do the same until you are maxed out for your lvl (try http://eq.castersrealm.com for skill caps). This will not only help with your fizzles but will also decrease your chance of being resisted.

**Technical**
Freezing when people zone - If you truly do freeze every time someone zones you may want to go through formal channels with EQ to have them look into it (do a "/petition" in game). It may be a bug that they need to work on. It would also be worth while to look into the FAQ page on the everquest homepage (http://www.everquest.com) or the hardware that you have. I'm assuming that you have an uber gaming computer like most people I meet but if you don't, look into increasing RAM and possibly HDD space and or processor speed.

All in all I have enjoyed my time in Norrath. I am a pretty casual player and have made some fun friends in game. I hope this helps.

Mightylodek
RE: Lake Omen and EQ
# Mar 25 2002 at 11:34 AM Rating: Decent
7 posts
First of all, let me say that I cannot compare Daoc with EQ because I haven't played the former. That being said, and taking into account all that i've heard about Daoc from peeps that have played it quite a bit, I have stayed with EQ for the following reasons:

*If people annoy me or are "stuckup self-glorified jerks", I simply leave and find another group/place to hunt. There are hundreds of zones and hundreds of options as to where to hunt...if you aren't happy with whoever you're with, go someplace else. It's a CHOICE whether to stay and get irritated or moving on and being happy.

*The allure of EQ is that it is EVERquest. Putting time in, and the difficulty of that time spent (i.e. medding, finding groups/guilds, binding/corpse runs, getting ports, figuring out how to solo your character, etc etc.) makes the reward so much more enjoyable. The reason EQ has kept its popularity for so long is probably because they don't just "hand out" things to all players that want. YOU HAVE TO WORK FOR IT. If it was easy to level up, solo, get good weaps/armor, etc etc, the draw or fun of the game would be lost after a few months. Life isn't easy...either is EQ. If you work hard, you get the reward...funny how eq is similar.

*As in RL, the attitude you approach the game with is usually what you'll see in return. If you're getting bent outta shape over how people are acting toward you, chances are you've already done or said something that cast you out as one of those people that don't work well in a group and/or guild. The term 'reap what you sow' comes to mind...

EQ wasn't built to make things easy. If you learn from your mistakes, come prepared, LEARN HOW TO PLAY YOUR CHARACTER, KNOW YOUR ROLE IN THE GROUP, and figure out how to ignore the stuff that makes you irritated, I think you'll find your time in Norrath to be much more enjoyable...IF you are willing to put in the time.

____________________________
Dayzed

"Let me fight...that's all I ask..."
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