Timorous Deep  

Quick Facts

Type: Outdoor
Continent: Kunark
Instanced: No
Keyed: No
Level Range: 15 - 50
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This massive ocean, comparative in size to the Ocean of Tears, separates Kunark from Faydwer and Antonica. It is here in Timorous Deep, where if you look hard enough, you may find paradise. Be mindful of the volatile raptor islands and the occasional appearance by the sea dragon, Faydedar.
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Welcome to Timorous DeepIceberg!Gunthak Pirates Lurk Among the RuinsThe Iksar Master
Raptor IslandAviak VillageThe FirepotsIn the Aviak Roost
The ChessboardAn Inland Bandit CampParadiseElven Outpost
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new thing in butcherblock
# May 18 2014 at 6:21 PM Rating: Decent
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625 posts
you talk to the transporter and she tells you to get on the shuttle because the boat is running again. the shuttles are beside the dock. you step on, they shoot off to the boat - where you can board it. really a fun little trip
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How to get there
# Jan 07 2013 at 10:02 AM Rating: Good
Speak to Translocator Gethia in Butcherblock docks for port, no need for boat.
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How to get there
# Jul 10 2013 at 6:18 AM Rating: Decent
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Boats are back on FV.
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Bind here when doing the cleric 1.0!!!!
# Aug 21 2011 at 6:53 PM Rating: Decent
11 posts
I was reading a few older comments and people were saying that they didn't know if you could still bind here.

You CAN as of Aug 21, 2011.
And I very much suggest you do so if you are doing the Cleric epic 1.0 or any other epics quests that involve repeatedly coming back here. Bind here, Use Philter of the Bone or whatever to teleport to Field of Bone and use PoK book, then when you need to return to TD just gate and repeat. Much faster than running to the translocater in Butcherblock, going to TD, then running 5 minutes across the water to find the island, swimming through a tunnel and then another tunnel just to get to Omat.

Hope this helps
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Fireport contect most older zones to TD
# Jan 26 2009 at 4:28 PM Rating: Decent
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You can port to most old zone cities with firepots in the SW zone area underwater.

Dadijob (Prexus) TA Rocks
Quad kiting
# Dec 17 2008 at 8:01 AM Rating: Decent
15 posts
level 55 quad kiting the NE island is very solid xp. Killing gunthak swabbys by the way.
Question...
# Apr 27 2008 at 5:35 PM Rating: Decent
2 posts
so, how do i get to erudin from tim deep?
Gypsy
# Nov 18 2006 at 7:37 AM Rating: Decent
7 posts
Where are these gypsy camps? Im on a quest and I cant find them... at all... Anyone know where?
new zones
# Aug 20 2006 at 12:08 AM Rating: Decent
7 posts
How is TD connected to all of the newb zones. I NEED to know!
Say no to pot!
# Sep 03 2006 at 8:07 PM Rating: Decent
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TD isn't *exactly* connected to these newbie cities the way one would expect, and I personally would not have showed those as zone connections, without stipulating that they are all ONE WAY TRIPS.

In the bottom of the water there is a room you can enter.

In that room there are "firepots" which look like the torches/firepots in the oldworld cities. There is one pot to each city.

Consider this place a "prototype nexus" I guess, but the pots always work with no waiting. You *used* to be able to bind here but I'm not sure if you still can. Anyway, pick your pot, click your pot, and poof... you arrive *inside* the city you chose.

NOTE -- these pots are one-way, so you can't get *from* the cities *to* TD this way.

MORE IMPORTANT NOTE -- these pots are absolutely notorious for porting to areas in the city where kos guards will make quick and very dead work of you. If you are not well liked in the city you are picking or able to handle the agro of the guards, I do not recommend using these pots.

These things were *wonderful* back in the days before the nexus and I'm sure now that Kunark is unlocked they are rather popular with some of the people on the progression servers....but the Plane of Knowledge renders this neat little room pretty solidly obsolete. It's as much or more work to swim to the translocator gnome as it is to get to this room too.
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Connected Zones...
# Jul 21 2006 at 12:51 PM Rating: Decent
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52 posts
I guess the Revamp of info on this zone does not list Oasis of Marr as it does not exist anymore, but it is incorporated into Southern Ro and the Translocator there will port you right into Temorous Deep onto the Island with the Ogres and Spirocs.
Connected Zones...
# Jul 21 2006 at 2:11 PM Rating: Excellent
Ungainly Ninja
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knotheady wrote:
I guess the Revamp of info on this zone does not list Oasis of Marr as it does not exist anymore, but it is incorporated into Southern Ro and the Translocator there will port you right into Temorous Deep onto the Island with the Ogres and Spirocs.


Updated, thanks. Added links to the zones the Firepots connect to as well.

Edited, Jul 21st 2006 at 3:15pm EDT by Fleven
Can you kill AoW?
# Jan 24 2004 at 2:50 PM Rating: Decent
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I was just Wondering if you can kill Avatar of Water after A cleric has finished his/her Epic. I have finished my epic and wanna see what he drops. Hehe


65 Cleric E. Marr (Warhorse Goodbrew)
Can you kill AoW?
# Jan 16 2008 at 6:15 PM Rating: Decent
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Back when my wife's cleric did her epic, a shammy friend came along and tried to take on the AoW ... it was the fastest death he had ever experienced. I am guessing they were level 65 at the time though.
RE: Can you kill AoW?
# Apr 23 2004 at 1:37 PM Rating: Decent
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So how come you didn't attack it and find out? The worst that could happen is you die and need help on a corpse run... while learning something.
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RE: Can you kill AoW?
# Nov 11 2005 at 8:45 AM Rating: Decent
7 posts
Or get some horrid faction hit you can't change.
RE: Can you kill AoW?
# Jun 07 2006 at 6:27 PM Rating: Decent
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Though now a days not to many faction hits you can't change with a bitta work.
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Antonius Bayle
Lost
# Jan 07 2004 at 4:26 PM Rating: Decent
36 posts

I am a level 20 mage who caught the Maidens Voyage from FV tonight and as soon as it zoned into TD I materialised on chessboard island. I spoke to Alrik Farhsight who did not say anything useful beyond 'Are you here to search for artifacts?' I also spoke to the Gnome who said I should give him anything I find so I gave him a Badly Damaged Dragon Hilt (or something similar) that I had just found lying on the floor but he gave it back. The only other Mobs here seem to be an Iksar Master who cons as 'Ready to attack' and a named Iksar who conned 'Indifferent' but I lost him before I could hail him and cannot find him again despite it being quite a small island.

Does anyone know what I can do on this island? Should I just gate home or is there something a level 20 mage can do here? Also I see posts referring to the 'Firepots'. Is that somewhere a lev 20 mage should go while in the area?
Hidden Portal
# May 15 2003 at 11:58 AM Rating: Decent
22 posts
I was lost in this zone today, tracked a cursed traveller, and came to some sunken spire type things. There was an entry under water and I got to the trveller. Upon hailing I was informed I should not stay long or would be taklen by the water dragon. Could not get back out the way I came, so i explored the walls, and BAM! was teleported to Kaladim.
Poor Mages Nexus
# May 05 2003 at 9:19 PM Rating: Decent
37 posts
I really hope someone can help me with a few questions concerning the Firepot Room. I have read the posts and even printed up the Atlas guide to the Firepots. In the Firepot guide it states, quote,"Be careful when you enter here, as there is a dragon-like creature named Faydedar that is very often spied in the area...blah blah blah." My question is is the area he spied in the actual pot area where I would bind myself to use these pots ? I sure would hate to die somewhere pop back and be caught in a viscious kill cycle because Faydedar decided to sleep next to the fire pots for warmth LOL. And my 2nd question is are these pots actually underwater, which would also defeat the purpose of using them to bind as when I pop back I would have no EB on, or is it just the tunnel to the room is underwater ? These questions may sound dumb but I have never been to TD except to take a boat ride thru and I prefer if I have to run all the way down to the pot room (or levitate as the case may be) to know what to expect and also if its worth my time to head there & bind. Oh ..why all the trouble ? I am not fortunate enough yet to have a computer to run Luclin or PoP so I have to do it the old fashion way :) . Thanks to any who can help out.

Wilee Castusmaximas 51 Mage
RE: Poor Mages Nexus
# May 31 2006 at 5:18 PM Rating: Decent
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Wow !!! 3 years later & I forgot all about this post being here. Well, as it happens times & experience brings upon changes. Allow me to answer my own questions LOL.

1st, Faydedar does not hang out in this room. I imagine the only way he would get you in this room is to swim in proximity of this room and aggro thru the walls.

2nd, no the room is underwater but it is quite dry inside.

This little area did serve me well for the time I used it but as with most places in EQ, this is now useless. Everyone has been given access to PoK regardless of what expansions you have.

Ahh the fun fun times of level 51 ........... /sigh ...wipes tear from corner of eye.

Wilee Castusmaximas 70 Mage of Quellious
Bug
# Jan 31 2003 at 11:42 PM Rating: Good
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I was taking a break from quadding Spirocs when out of nowhere I started taking damage from what I thought was a wandering Watcher. However, upon standing up to avoid a serious beating I could not find the source of the damage. There was no mob to be seen anywhere remotely close to me, yet the damage kept coming. Since I couldn't see it to snare it or root it I had a helluva time. I finally managed to get a port spell cast when I was at about 30% health.

Iindarie
Druid Wood elf of 50 seasons
Brell Serilis
RE: Bug
# Feb 20 2003 at 6:56 AM Rating: Decent
are you sure it wasn't one of the spirocs up in the trees
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Faction
# Oct 10 2002 at 4:44 PM Rating: Decent
One can do the batwing quest. Much lke the muffin quest in freeort.
Druid Epic
# Sep 17 2002 at 3:19 PM Rating: Decent
1 post
Hello need Help i make mz Druid epic and i must Hail Alrik Farhsight but my Faction ar not Good
Anyone can help me and tell what i must kill to make a better Faction with Alrik plz Help me ;-)

Duven Dunkelrose

52 Druid
RE: Druid Epic
# Mar 29 2004 at 11:12 PM Rating: Decent
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167 posts
Faction here is also a concern for rangers working their epics. The key is bat wings and Nioal Impholder (magician guild - Felwithe B). Give her four at a time and you'll receive faction, a little exp, and a flare spell. It took me 166 bat wings to achieve "Amiable" faction. I went to East Commons (EC), bought up 200 wings, and used Plane of Knowledge (POK) as jumping spot to Felwithe. Total time is approx one hour to complete the running and giving.
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RE: Druid Epic
# Jan 31 2003 at 11:36 PM Rating: Decent
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To raise faction much more quickly than doing the batwing quest you can deliver mail back and forth between Jeremy Leafrunner in Jagged Pine and his grandmother, Elishia in Felwithe who are on the same faction as Alrik. Only the letter that you deliver to Elishia will raise the faction you need for the quest; the letter that you deliver to Jeremy raises your faction with the residents of Jagged Pine. I think I delivered to Elishia less than 10 times to go from being conned an apprehensive pile of walking refuse to indifferent.

Iindarie
Druid Wood elf of 50 seasons
Brell Serilis
RE: Druid Epic
# Oct 10 2002 at 3:26 PM Rating: Decent
14 posts
You need to raise your faction with the Keepers of the Art in High Elf Land. Check questing-ranger.com

It is a simple thing just takes lots of bat wings which can be purchased in bulk in JPF or EC.

Quad Kiting Raptors in TD - druids
# Jun 05 2002 at 5:57 PM Rating: Excellent
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Most druid strategy forums will tell you to go to Raptors Islands in Timorous Deep at 53 or 54 to quad kite raptors and get the best exp in game at that levels, and will give some general tips, BUT they wont tell you HOW to hunt those islands.

I will try to resume my experience there, and hope this can help somebody.

Raptors Islands are 2, one small with 6 spawns and one large with 9 spawns, strategy varies in each case. They are located directly south from chessboard island, which is directly south from the islands where the shuttle from Oasis drop you.

General tips for hunting here are:

1. Raptors have higher aggro range than normal creatures, so beware. You can still ensnare them from safe distance, but you will have to learn to calculate this with practice. Always have levitation and sow or wolf form on, so you can scape when necessary.

2. Levitation is a must, if you dont have the 50s lvl levitation spell, bring a backpack full of bat wings, you can buy them in EC at the first inn close to WC zone.

3. Good mana pool is required, at lvl 55 with 197 wis and something around 120 extra mana from gear, I still have to root the higher lvl vicious raptors or the named one (Dinus) to med safely and to recover the mana to finish them.

4. There is a safe spot in the large island where you can med safely, unless someone train it, it is a little piece of beach just in front the small island. You can find it easy coming from chessboard island, when you approach raptors islands, pass between them (run just in the middle of them so you dont aggro any raptor) and in the middle of the large island (right one) you will see it, its a little piece of beach, close to the main beach of that island.

5. Sometimes you will need to run over the water, thats what you need levitation for, BUT your Nukes and Ensnare spells wont work on raptors if they are in the water and you are levitatig, so try to keep them on land, specially when you are nuking them.

6. Some guides tell you to pull to chessboard island. DONT DO IT, its certainly safer, but it will slow your exp to the point that hunting here wont be good anymore. You will take a lot of time taking ensnared raptors through water, while you levitate and can hardly see them, to an island that you cant see from the place you pull, and it will be very easy to get lost in the middle of the ocean, thinking you are in right direction when you are not.

You can do all your hunting without leaving raptors islands, HOW to do it is precisely what I want to post about.

NOW, how to do this. At the beggining, without a guide, you will notice that in both islands you will get annoying adds in the middle of a quad kiting that will force you to run away without exp.

The way to avoid this is always pulling the roamers. Small Island have one roamer and 5 fixed spawns. Large Island have 2 roamers and 7 fixed spawns.

In small island, you can pull starting from the beach just in front of the save spot, or starting with the 2 spawns near the ruin. In any of those cases, the roamer will be around. Golden rule is to wait for the roamer, no matter from where you started, pull the raptors in the order you find them in the beach, first 2 will be normal raptors, third one will always be a vicious raptor or Dinus. When you have this 3, dont go further and pull the next fixed spawn, this will ineviable cause that, in some point of your quadding, the roamer will add. Wait for the roamers, keep running circles around the 3 you already have, and when you see the roamer coming, get it and complete your quad. Now quad them along the clean part of the beach, dont approach too much to the other 2 spawns, you will have room for 3 easy nukes, and maybe 4 if you learn to time them well.

Now large island is a differente story. If someone else is there and ask you to share large island, accpet, that will make you things much more easy and will only need you to set clearly with this person which of the 8 spawns of the main beach are you taking and which is taking him or her, to check out the roamers movements so you can pull safely and to divide the island in 2 halfs while kiting so you dont cross your quads, this last thing can be dangerous cuz some of the raptors can leave the quad and aggro on the other kiter. Conversation in tells with this person is also advisable, so you can tell him that you have your 4 pulls or he can tell you that, so everything stays under control of both of you.

If you are not sharing, you will have to pull the 2 roamers, or inevitable you will have adds. From the save spot check their movements, cuz they both roam the part of the main beach that you can see from there. Now when you see one of the roamers approaching and you are full mana, pull it, along with the fixed spawn you can see from safe spot, follow the shore and pull the vicious raptor that you will find there and wait for the other roamer to show running circles around the 3 you alaready have chasing you, when it shows, pull it, get them close togheter and strat nuking. You can run a little further along the beach from the point the vicious raptor spawn, but not to far, another raptor spawns a little far away next to the sea. You will also have to stay away from the druid ring cuz other raptors spawn there, the space that you have left is enough to run around and kite them without aggroing anything else.

Thats it, hope this help someone and safe you the time it took me to learn it, the failed quads, and a couple of eventual deads without any possibility of rez (there are rarely high lvl clerics in this zone).

Asuran
Lvl 55 wanderer
Eci
Raptor Island
# Mar 15 2002 at 5:32 AM Rating: Default
2 posts
Yes, raptor island is a great place for quad kiting (54th and over), but with all the new traffic lately it is has become a joke. Rangers, Bards, Necros, Shaman and groups. . . go away. The only reason rator islands are good experience is because the Wizards and Druids that hunt out there can't normally get good exp any where else. Compared to other classes hunting in the places that they can hunt in (uh, everywhere) raptor island is average exp for higher risks. If you die, you dont get rez's, and people train you all of the time.

What makes it great for Wizards and Druids is that the raptors line up very nicely for quad kiting. If a nOOb is out there "trying" to solo because they have heard its GREAT exp, then the quad kiters can't kite, and the raptors run all over the place. All the other classes have complained about quad kiters hunting in zones you dont want them to, well, stay off of the raptor islands, please, they are for quad kiting.

I wrote this as a shaman "tried" to solo the big island. He trained me at the safe spot, now he is dead. Kind of funny.

Elfar, Sorcerer of Red Sky
#GenesisPOrridge, Posted: Sep 18 2002 at 7:32 AM, Rating: Sub-Default, (Expand Post) I'm a Shaman, and I will be exping here for no other reason than to spite you.
Fallen Deck hand
# Jan 25 2002 at 9:47 AM Rating: Decent
13 posts
While camping The Great Oowomp, I get attacked by 3 fallen deck hands, all green to my 48 Necro. I have never seen them before. I did some sense the undead and they seem to come from the rock area left of where the raft drops you off from oasis. I don't see an listing for them. Any one have any info on then?

Benbus Lifeleacher 48 Gnome Necro
The Nameless
#Psywalker, Posted: Feb 22 2002 at 10:37 AM, Rating: Sub-Default, (Expand Post) Verant put these mobs in as well as some named ones they dropped very phat lewtz for there level (the named ones) but vernat nerfed it.
Ranger epic
# Nov 12 2001 at 3:56 AM Rating: Default
Could someone plz tell me where the guy in TD for part of the Ranger epic is. I have looked up alot of stuff and most say he is on the same Island as the Chessboard, but i cant seem to find him, is he always up ? And if not does he have a PH ?

Voldor Ironwolf
53rd Ranger of Karana
Wrecking Crew
Veeshan Server
Firepots
# Oct 12 2001 at 5:52 PM Rating: Default
Hello

slight problem below...

I was on the boat from fv to bb, when I got dumped on the glacier - a GM moved me to the chessboard island. I know from there I should swim to the firepot room. What I want to know is a) how dangerous is the swim, and b) how long will it take> Foolishly I am not a very good swimmer and I am concerned about my stamina

Any help would be much appreciated, my thanks to you.
RE: Firepots
# Jul 09 2002 at 1:32 PM Rating: Decent
10 posts
wel.ll i have sothing to say bout that i was in timorous depp i was bored. thats when i heard someone camping the ogres . they said quote:lets go to the fire pot room i am bound there and i wish to show you it unquote.

so i asked may i go with u so they accepted my company and we swam there we had no problems axept when we came by raptor island becuz some stupid *** pulled the raptors off the shore thats when i went inviz and turned my party inviz hoping they would not attack

but we got threw there safley


i dont recemend this room to non magic useres or half classes because you cant bind there unless you are a pure caster

i highly recomend using an eb item (enduring breath) or be a druid and cast enduring breath on yourself every so often.

but being a newbie at the time i could not bind so i have to swim my way back and i no longer have my EB item.

i hope this info helps you much.
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RE: Firepots, swimming in Timorous Deep
# Oct 31 2001 at 1:51 PM Rating: Decent
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308 posts
I've never been to the firepot room, but I can relate our story from the last 2 days in Timorous Deep. (Settles in, takes a long puff of his pipe....) I realize that this post is too late to help you, but maybe it will help others (as it seems the chessboard is a favorite 'safe spot' in the zone).

My friend fell off of the BB shuttle while attempting to get onto the Maidens Voyage. He swam for a long time, but ended up by the bandits in the shipwrecks and got slain. The GM moved his body to a 'safe spot' but wouldn't tell us where (found out it was also by the chessboard).

To get his body, we took the boat to the elven outpost at -5000,-3900 and he swam due west to the chessboard island (-5400,2200), looted his body and swam back (it's like a 30-40 minute swim depending on how good you are at swimming). As long as you don't drown or get attacked, you seem to be able to swim forever (we found that out the hard way). We then got back on the boat to go back to BB.

However, just when we were getting on the shuttles to BB, we both fell overboard again (hehe). We both had to swim from 4000,-6300 (where the BB shuttles meet the ship) back to the elven outpost (a 15-30 minute swim). Again, we made it there without drowning, running out of stamina (it seems to flucuate between 1 and 20%), or getting attacked but your mileage may vary.
#Anonymous, Posted: Oct 12 2001 at 5:49 PM, Rating: Sub-Default, (Expand Post) Greetings
Timorous Deep
# Oct 10 2001 at 2:10 PM Rating: Default
I have a few questions.
I'm an 18 Wood Elf Ranger.

1. Can I use the Teleportation Rings? I would like to be able to get back to GFay quickly.

2. Since I'm an elf, will I be able to use the Elven outpost for resting, selling/buying, etc?

3. I plan on camping here when I hit 20-22. What would be a good place to camp?

Fizer <Rathe Nation>
Ranger of 18 Seasons
==The Rathe==
RE: Timorous Deep
# Oct 26 2001 at 11:44 AM Rating: Decent
1. Yes. Just watch out for the level 60 dragon...

2. Of course! I don't know what supplies they sell, but I imagine they must have food and water, although you can of course forage. There isn't a bank though.

3. Oowomp area. He won't aggro when you pull others, but be careful with AE spells.
#Anonymous, Posted: Sep 17 2001 at 8:23 PM, Rating: Sub-Default, (Expand Post) OMFG YOU PUCKING PEOPLE ARE PUCKING *** SUCK MY CRANK ARESHOLE
Advice needed...
# Aug 24 2001 at 3:03 PM Rating: Default
Is tere anything else to hunt aside from ogres that would be good for a level 17? are bandits any good?
The Water Mage
# Jun 22 2001 at 1:37 AM Rating: Excellent
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390 posts
I have a new idea that might be fun for mages that like to roleplay - the water mage. You would only use the water pet, not any of the other pets, and you would only fight in watery areas. I think that this would actually be doable, and I might try it out. Here is what it might look like for you hunting in only watery spots:

1-7 : your newbie zones, don't have to hunt in water spot yet
8-15 : wisps in erud's crossing, sirens in OOT, Jonah in Lake Rathe at level 12
16-23: gargoyles in OOT, birds in Lake Rathe, lots of things in Lake of Ill Omen, crocs on beach of Oasis
24-34: sisters/dwarves in OOT, bunch of things in Lake of Ill Omen
35-38: spectre groups in OOT and oasis, gorillas in timorous deep with a partner, a few things in lake of ill omen
39-48: soloing gorillas in timorous or high level goblins in Lake of Ill Omen, can group and do specs in Oasis and OOT, can solo Gornit on Seafury Island, can group in Kedge Keep
49-55: seafuries in OOT and raptors in Timorous Deep

You wouldn't have to hunt 100% of the time in water areas, but you COULD get from 8 to 55 in only watery areas and still be able to pick up great exp. and money (good money would be from wisps, gargoyles, and gornit). I didn't even list a lot of the other watery spots that are also good hunting. I think it would be a fun roleplaying challenge. Would anyone else try it?

Former Everquest Addict that Hopes to Play Again.
RE: The Water Mage
# Feb 04 2003 at 11:26 AM Rating: Decent
11 posts
Sounds like a great way to go for the new Froglok race.
Advice Required Pls
# Jun 18 2001 at 9:40 AM Rating: Default
I am a 37 Bar Shamy. Alas, for my years i am very ignorant & poorly travelled. I would realy appreciate any advice, tips or pointers regarding what to hit and where. Alternatively, if you can suggest a good web page, that would also be very helpfull.
BTW I would prefer to solo or hunt with a 37 monk friend OR a 36 wiz friend and it doesnt necessarally have to be in kunark

Thanks for your time
Crushed Diamonds
# May 29 2001 at 7:40 AM Rating: Default
I decided to hit the Gorlas yesterday after getting sick of grouping for a bit... As a 32 Paladin I was having no problem killing this ugly beasts... However... As I was looking around for my next victim I happened upon a ground spawn called Crushed Diamonds(Magic/Lore 1wt Look a bit like Faerie Dust). Anyone have any idea what this is for? Haven't tried to sell it so I don't know what the merchants will pay and after checking a few sites I came up with nothin... Any help would be greatly appreciated... Thanks in advance

Kalgareth
32 Paladin of Mith Marr
Vazaelle
RE: Crushed Diamonds
# Jun 01 2001 at 2:34 AM Rating: Decent
5 posts
Please dont pick that item from the ground.
It is for the Shaman spell Canibalise and it is a 5 hour spawn.
I was there with a group of friends and one of them looted it as soon as we got there, few minutes later a shaman came looking for ********* i feelt so bad.
So please dont ruin peoples quests.
RE: Crushed Diamonds
# Sep 18 2002 at 7:37 AM Rating: Default
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83 posts
Actually its for McMerrin's Feast, Canni2.

Cannibalize is vendor bought.
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What spawns at the chessboard here
# May 08 2001 at 5:28 AM Rating: Decent
15 posts
I have been looking at the map i printed off and was wondering about the chessboard and what sawns at it and what lvl about the mobs are if there are any becouse at lvl 24 i really do not wish to loose my corpse on an island.


Treads Onyourface
lvl 24 Barbarian Warrior
Terris-Thule
Selling on Ogre Island
# Apr 24 2001 at 9:33 AM Rating: Default
I am a lvl 20 iksar necromancer who now hunts ogre island and the nearest palce i know of to sell is the gypsies in the oasis. The fine steal sells for good money, but can encumber you quikly. I heard of a place to sell on ogre island, but can't find any ,merchants. Whenever i go back to the oasis i must sacrifice a pet to do so. It would be much easier ifd i can sell on the isalnd. Does anyone know of a merchant????
RE: Selling on Ogre Island
# Jun 12 2001 at 4:07 PM Rating: Default
I am pretty sure that one of the NPCs in the oasis was a merchant type. All 3 NPCs there were indifferent to me. I take the Bloated Belly to chessboard Isle where I stop to regain some stamina, then I swim the rest of the way. When you're done it's not that far the the firepots room if you've had enough with TD.

- Matsumurak Vileblood
30 lvl Shadow Knight, Iksar
#Anonymous, Posted: Apr 24 2001 at 9:29 AM, Rating: Sub-Default, (Expand Post)
weird things near ogre raiders
# Apr 16 2001 at 1:46 AM Rating: Default
while waiting at the dock for the boat to take me to overthere I noticed if you click on the first small rowboat it tips and you can hear a door opening somewhere. I looked for this door for some time. Does anyone know what this is?

Secondly there is a Gnome on the mountain just right of the docks. He says this "The hills ears keep spinningthe wonders of wells." "Twisting twisting fly in water scar hot horses." "Teach me!" "Bring floating water islands of doom!" This has to mean something. Does anyone know what?
RE: weird things near ogre raiders
# Apr 16 2001 at 2:26 PM Rating: Default
The sound you hear is the boat moving, this is how you get onto the dock without going to the shore, I guess its for good players to use to avoid the ogre at the end of the dock. Click on the boat from the water, and put yourself into the tilted boat and click again. When it rights itself you walk onto the dock rail. The 2 dock legs at the end Twist if you click on them, but havent found a reason for them yet....
Good races to FV from Oasis
# Feb 23 2001 at 11:25 AM Rating: Excellent
2 posts
Ok, no one wants to ride to BB to catch the boat when you are already in Antonica so here is what i do.

First off im a barb shaman, with Sow and Levitate, which really is key for this to work. i guess it could be done by swimming but not near a quick

1. take evil barge from oasis

2. as soon as barge zones jump off and swim to ogre island ( take a look at the map on EQatlas.com if your not familiar with Tim Deep)this is necessary cause barge is to slow.

3.run across ogre isle to the brid side.

4. cast levitate and fly out to sea, fly so you just clip the southern edge of the fallen iskar skelly island(#3 on EQatlas map) and statue island (#4 on map)

5. ok the "good" boat is HUGE and as you near statue island you will soon see it off in the distance it is waiting to pick up people from BB, head toward it.

6. i have tried many times to get "in" the boat from the water to no avial.... so head to the bow (front) of the boat, climb right up on the hull, shut off levitate, sit down and wait. While i was on the hull my LOC was (4598 neg6201)

thats it! you will ride the boat right to FV sitting on its hull. but be warned you must be quick no dilly-dallying around or you will be seeing the boat pull away. if that happens you have about a 20min real time wait for it to come back.

have fun and happy hunting
Also good for BB to South Antonica
# May 15 2002 at 10:39 AM Rating: Decent
**
324 posts
I have also used this to get from BB to Oasis quickly.. Freeport Boat is SOO SLOW! Take shuttles to Maidens Voyage. It then loops North, West, then South. You will be able to see Ogre island off to the right as it heads South. Jump off, swim to Ogre island, avoid ogres and stupid undead sailors, and take barge to Oasis.

I actually did this with a LV 4 Dwarf Rogue..

Treewynd of Solusek Ro
RE: Good races to FV from Oasis AND VICE-VERSA?
# Feb 27 2001 at 7:24 AM Rating: Decent
Sage
*
190 posts
NICE! Have to try this out...it will definitely help out a TON!

One question: Is there a reverse wayz of this that will work for a good race going FROM Kunark TO Antonica?

I'm going to experiment a bit tonight to see if I can't sneak/camo/hide/SoW/WHATEVERINEED my wayz over to The Overthere barge launch and get to Oasis from there...is this possible? I have no doubt that i'll be able to get to the barge launch in The Overthere and then to Ogre Island and on to Oasis...my worry is whether or not there are any guards at The Overthere launch of any kind there that I'm KoS to. What a long, worrysome, and tedious corpse run that would be, eh?

Wish me luck...
RE: Good races to FV from Oasis AND VICE-VERSA?
# May 18 2001 at 8:05 AM Rating: Default
You can also wait on the boat until after it stops for the BB shuttles. It then heads nw and then turns south back towards FV. At this point it is right next to the Ogre island and just a short swim if you jump off.

You can also ride the rudder but it's not quite as easy to climb up on as the bow is.

Tazi
RE: Good races to FV from Oasis AND VICE-VERSA?
# Mar 02 2001 at 1:48 PM Rating: Decent
2 posts
Yes i do it all the time, i have never seen ogre gaurds anywhere near where the barge beaches.

when i zone from FV i wait till the boat stops at the first dock, the little elf village. then from that dock i cast my sow/levitate and im off in the direction of ogre island checking my /loc along the way to keep on track.

i guess you could jump off the fv boat as soon as it zones, but whenever i cast levitate from in the water, i have a terrible time getting on top of the water, so i just wait till that first stop.

Jaluddar Wolfbane <Four Elements>
20th season shaman
Barbarain
Xev
binding
# Jan 31 2001 at 12:47 AM Rating: Decent
14 posts
Can you be bound in the fire pots room? i dont have bind yet, but still want to be bound there. is it possible?
____________________________
Kamryn
Druid of Eldritch Circle
Antonius Bayle
RE: binding
# Feb 04 2001 at 4:33 AM Rating: Default
No, binding has not been possible in TD since about 2 weeks after the release of Kunark, unfortunately.
A Strange Occurence!
# Jan 21 2001 at 12:58 AM Rating: Decent
18 posts
I was waiting for the Bloated Belly (boat to Kunark) on the Ogre Island. Being a bit bored I decided to looka round and directly to my right, lined up in a neat row next to the dock, were 3 boats. The kind you ride in. Now, since to boat might come at any minute, I decided against venturing out in one. BUT! I did accidentally LEFT click on the boat nearest to me. That boat suddenly rose up into the air until it was vertical, all the while making a strange chain-like grinding sound! After about 20 seconds, it fell back to it's regular position with a hollow boom! What in the world is this? Some secret lever for a door?
____________________________
Scaelus (Iksar Monk)
East Cabilis, Kunark
E'Ci Server
Underwater ruins
# Dec 20 2000 at 8:35 PM Rating: Decent
1 post
Swam above the underwater ruins yesterday. They are near the center of the zone, east of the bandits. Does anyone know what mobs, if any, can be found in the ruins? I didn't have enduring breath, so I didn't feel up to exploring...

BTW, I play Brigg on the Seventh Hammer, and have been camping on Golra for the last couple nights. This is probably the best and steadiest xp I've gotten in many levels. Send me a tell if you're in timorous and are bored. :-)
RE: Underwater ruins
# Mar 18 2001 at 4:32 PM Rating: Decent
18 posts
No MOBs inhabit the ruins, and I have yet to find out of what importance they are...
____________________________
Scaelus (Iksar Monk)
East Cabilis, Kunark
E'Ci Server
Golra Glacier
# Dec 18 2000 at 1:51 AM Rating: Default
I was told by a friend to go to Golra Glacier for leveling but I can not find a way to get to it. Is there an easier way short of swiming?
RE: Golra Glacier
# Jan 18 2001 at 7:56 PM Rating: Decent
9 posts
Heyas :) me again...there is not real easier way of gettin to the Golra glacier. Unless you have a Lev, which believe me is much better (/wink) then you will be reduced to swimmin :) might as well, get your skill up! but be cautios of that bigass fish down there...very rare for him to attack, but not out of possibility :) the island is located about -6000 -9000 if i remember correctly. The golras where Blue to me (lvl 30 mage). The Hulking Golras were Red, and im not even gunna get started on Halara :) i can only tell ya one thing though...I BARELY solo'd these guys at 30. couple times my pet even died and i actually mellee'd em to death cuz it was so close lol :) well anyways, im done :) good luck guys!

ps. i suggest you go to Paw in SK at 30 :)

Lvl 31
Bertoxxulous
____________________________
~Lyynn Dysoffen~
~Bertoxxulous~
Ogres Nerfed?
# Dec 02 2000 at 11:02 AM Rating: Default
After hearing about that wonderfull hunting ground I went there with a group of lvl 18 / 19 ...
1/ The exp went very slowly, ok we were killing yellows n even but didn't seem to be that greta
2/ the only FS weapon we looted were the one that a high level player let us loot from Owoomp ( or whatever his name is)
Besides we also got a couple of watchman spectacles ... very mysterious.
Any insight ?

Walkka 19th Warrior The Nameless
RE: Ogres Nerfed?
# Dec 16 2000 at 7:44 AM Rating: Decent
1 post
I was hunting the Ogre raiders solo at 16, and even took out the Watchman Raider at 17. I figure the best way to get xp from these individuals is solo, I was gaining minimum of 1/8 bub of xp killing those reds solo. As to the Watchman specs, I've been told its a Monk??? quest of some sort.
RE: Ogres Nerfed?
# Jan 21 2001 at 1:04 AM Rating: Decent
18 posts
Nerfed? Yes! My close friend, Kibbel, a 21 Ranger at the time, and I used to spend afternoons hunting these fat and stupid creatures. They gave a decent amount of experience, but they also dropped Fine Steel weapons of all types. Since the recent onslaught of patches, they now give less experience and drop rusty and bronze weapons. Still fun to hunt, but not unique enough an experience to go out of your way for.
____________________________
Scaelus (Iksar Monk)
East Cabilis, Kunark
E'Ci Server
RE: Ogres Nerfed? Not sure
# Jan 26 2001 at 3:35 PM Rating: Decent
Scholar
17 posts
I don't know how they were before, but I hunting the ogres yesterday and it was great.

I am 16, in a big group (level 16 to 19), I hunted for two hours and received more than two bubbles of XP, 3 fine steel weapon and one bronze weapon.

Indeed they also sometimes drop bronze or rusty, but are still good XP and easy to hunt, provided that a higher level takes care of the named ones.

Nohky
Ogres Nerfed? Definately not!!
# Mar 06 2001 at 6:02 AM Rating: Default
Lets see...after fighting crocs on the beach of oasis, i decided to go to kunark, my first order of business was to take the raft through timorous, to actually hit the continent thereof. Once on ogre isle, i conned the ogres....this after being lvl 20, i started fighting them...in 3 hours of solo play i hit lvl 21...then on i took bloated belly to the overthere, jumped off, swam to the beach, and killed rhinos, sabretoothed tigers, sarnak flunkys, walking cactus', and of course, *****. I hit lvl 22 within about 4 hours of gameplay. On my way back i decided to fight some ogres (i roleplay a character who has a background to which he hates ogres for) and started killing them, STILL awesome exp, and as for them dropping rusty....no, ive gotten one. Some actually have dropped up to 4 platinum in gold, not to mention lower lvl runes that people buy, as well as words of miscellaneous crap. They do drop massive fine steel and bronze...each worth a plat or two...i highly suggest at lvl 19-20 going here solo, groups...eh fine, but...before 19 i truly suggest fighting crocs in oasis, they give so much exp its not even funny.

Jaylen
22nd season Death Knight -- The Spellbinders
The Tribunal
The Monk Quests
# Dec 19 2000 at 10:10 PM Rating: Good
*
70 posts
That's probably an iksar monk quest, though my monk hasn't done it yet. The Great Oowomp is, however, an "indirect" quest NPC for an iksar monk shackle quest (the Shackle of Rock, I believe). Essentially, he summons the actual quest NPC. I've heard, however, that Oowomp's aggro to iksar monks (which wouldn't surprise me--see my earlier post), so build up your Sneak skill first, Swifttails.

--Edmund
____________________________
"Here is a purse of monies...which I'm not going to give to you."
RE: The Monk Quests
# Jan 21 2001 at 12:54 AM Rating: Decent
18 posts
The Great Oowomp cons indifferent to Iksar Monks. He will, however, attack if provoked or if you attack or are attacked by any other Ogres near him. I was able to walk right up, give him the 5 gold pieces, and have anice little chat with the Dancing Skeleton. Be careful though! There is an Ogre spawning point in the building directly behind him! If that Ogre spawns and attacks, you will have to deal with The Grear Oowomp and his skeleton friend (Which by the way conned red to a level 39 Warrior in my group). Good luck to all you monks out there!
____________________________
Scaelus (Iksar Monk)
East Cabilis, Kunark
E'Ci Server
Watchman's Spectacles
# Nov 06 2000 at 12:10 PM Rating: Default
After killing the Ogre Watchman on Ogre Island i looted his spectacles. Does anyone have an idea what they are for? They are lore item and no drop.
RE: Watchman's Spectacles
# Feb 02 2001 at 1:58 AM Rating: Default
The watchman Spectacles are for the Iksar Shaman Scaled Mystic Armor Breast Plate quest.
Wood elves, forgotten mobs on island here, not bad for evils
# Oct 22 2000 at 12:22 PM Rating: Good
Scholar
***
1,075 posts

My dark elf cleric was just here at level 25 doing these wood elf rangers and scouts right outside their rock wall thingie on the island way south (neg 4000 neg 6000 roughly). They were green to her but most of them were xp. She only got one elf blood (shes an adamantite smith) so they don't drop those as much as crushbone slaves even, but they are kinda fun and no one does them.

They'd probably be about right for a group around level 22 or 23 or so. basically there are 2 spawns you can take at entrance of rock wall, and another one who spawns there and wanders out. Then if you go away from that fort there is a wood thingie all by itself with another 2 spawns which were green to her but xp.

It did not take her long to get there swimming from the butcher shuttle as soon as it zoned into timorous.. was more or less straight down (south) I guess. I think it would take pretty long coming from oasis though. All the elves here are basically low except the 2 vendors I guess. Not sure what level they are as they are blue to my 52 and my 25 dark elf was not going to go in the fort to con them.
____________________________
Kylathia, 59 Night Elven Priestess, Blackhand
http://wow.allakhazam.com/profile.html?8783
RE: Wood elves, forgotten mobs on island here, not bad for e
# Apr 03 2001 at 8:51 PM Rating: Default
hey sounds good, but only for evils, if i took my wood-elf rogue which is in oasis now well lets just say i would get killed by going home
Good Race Shortcut to FV
# Sep 21 2000 at 3:42 PM Rating: Decent
OK, I hate to run from Oasis to Freeport, Bind on the docks, Wait 30 minutes for a Boat, Ride that for 30 minutes, Wait up to an hour for the shuttle, Ride that for 30 minutes, and then Re-bind in FV. LOTS OF WASTED TIME.

Method 2. At the Oasis dock, get on the EVIL shuttle. Ride that into Tim Deep. Run across the island to the Spirioc Village while avoiding Ogres. There should be other players hunting Spirirocs.

A. Get yourself a SOW and a levitate. Run SouthEast to the Elven Outpost. It's a long run with both sow and levitate on. Catch the ship and take a ride to FV.

B. Avoid the Ogres ( Camo, Invis, Sneak ) and get on the Bloated belly. Ride that past the shipwreck and the island with the Iskar Master. As soon as you pass that island, you'll zone, so JUMP OFF THE BOAT. Swim Due East and you'll be at the Elf Outpost shortly.

C. From the far end of the Sprioc Village, swim East to the Fallen Iskar Island. Sit to reagain your stamina. Swim SouthEast to the Elven Outpost. This swim is HORRIBLE. This is the IRON MAN challenge of outdoors survivalists. BLUE BLUE BLUE forever. Pray you cross paths and get picked up by the Maiden Voyage.

The last method will still be shorter than the 2.5 hours of waiting for boats and running.
Possibly an even faster way
# Oct 11 2000 at 12:58 PM Rating: Good
The ogre island, fallen iksar island, and the abandoned island with the huge Iksar statue all form a line from west to east in the aforementioned order. On a clear day with clipping way out all the islands are within sight of the ones next to them.
[(west) Ogres---Fallen Iksars---Statue (east)]
(Note: this is all with clipping way out if I remember right)
The shuttles from Butcherblock stop somewhere to the southeast of the statue island to load onto the Maiden's Voyage. The Maiden's Voyage then travels north passing within sight to the east of the statue island and then turns west rounding the statue island and continues west passing within sight to the north of the fallen iksar island and zones just slightly to the northwest of the fallen iksar island before reaching the ogre island.

I have never done it myself so I don't know how exactly you get on the Maiden's Voyage (possibly get levitate and ride the little ledges formed by curves in the hull at the front or back of the boat). It would make a very short trip however to ride the shuttle from Oasis to the ogre island, travel east avoiding the ogres past the spirocs and across the water to the fallen iksar island, and then north/northeast of that island a ways (but still within sight of the fallen iksar island) and then just wait on the Maiden's Voyage.

Going the reverse direction is even easier and makes for a nice shortcut from Butcherblock to Oasis or from Butcherblock to the Overthere (if you're not kos to the dwarf at the end of the docks). Just ride the Maiden's Voyage and jump off as soon as you see the 2nd island which will be after you turn west. This island will be the fallen iksar island and you simply travel west from that island to the western end of the ogre island and catch the shuttle to Oasis or catch the boat to the Overthere.
RE: Possibly an even faster way
# Mar 02 2001 at 2:16 PM Rating: Default
This is exactly how I get to FV. When you swim out to the shuttle location, (it's a long wait for the boat if not timed properly) just swim to the bow of the ship, climb up on the prow and enjoy the ride. It's a great view and fun to feel the spray in your face)
firepots
# Sep 10 2000 at 6:25 PM Rating: Default
looking for some info please ie what pots take you to where any info would be help full
RE: firepots
# Sep 12 2000 at 12:58 PM Rating: Default
Go to www.magecompendium.com/tomes_of_lore

There is a link for Miraguls highway that has what you need.

Vanraw
Vallon Zek
#Gearah, Posted: Feb 19 2001 at 1:15 PM, Rating: Sub-Default, (Expand Post) Nice, ya can't even get to that website...might wanna check websites before you send poeple to them! ***********
RE: firepots
# Feb 26 2001 at 1:50 AM Rating: Default
but if you just use the core URL it will take you to the main page and from there select where you need to go. I found the section very easily.

Raptors, the Quad-Kite method.
# Sep 06 2000 at 1:07 AM Rating: Good
Sage
*
141 posts
This one is for Wizards. You put on levitate and jboots and pull 3-4 raptors from their island to the chessboard. Run around in circles until they are all bunched together, and blast them with AOE spells. You can take out 4 raptors in the time that 1 normally takes for the mana that 2 normally take.
RE: Raptors, the Quad-Kite method.
# Oct 06 2000 at 7:32 AM Rating: Default
Beware:

There is a teleport bug for this zone. If a npc gets hurt, they stop moving (if snared) if you keep running, they tp back to their spawn location. If you stop, they stay standing still. With 4 raptors, some will resist, some have more hps. So they stop at different times and you may lose 1 to 3 when they tp back to their spawn and start healing rapidly there.
Ogre Island
# Sep 05 2000 at 5:36 PM Rating: Default
Hey, I was wondering if anyone know's what the boat on the dock by Ogre Island is for? When you click on it, it will rotate up like it's opening some kind of door. Any ideas?
OGRES
# Aug 30 2000 at 11:28 PM Rating: Good
Hey everyone =) ONce i hit lvl 18, i just stopped using my mage for so long..i was getting so upset that i couldn't find a good hunting ground....i tried HH, Oasis, NK, EK, and a little SK and Nothing at all was getting me Exp fast enough...so i made a warrior and started playin him. about a month later i started Lyynn up again and my friend told me about an OGre island taht would be perfect for me...i doubted it but followed him anyways. once i got there, lvl 18 mind you, EVERYTHING was either White, Yellow, and barely Red! THE perfect Hunting ground! with MANY ogres popping you should have no problem with having to Find stuff to pull..its all right in front of you! you might need a grp at first, but now i am lvl 20 and soloing these bad boys....the almost always Drop FS weapons which sell for about 4pp and even drop up to 2pp sometimes!! the exp is awsome and i recommend it to Anyone lvl 18-21 !!
RE: OGRES
# Apr 03 2001 at 9:02 PM Rating: Default
hehe i was killing ogres at 18 and got to 20 doing it! i am a mage and had gate which is handy if oowomp is pulled. but the thing is dont pull the spawn near dox pull the ones at huts. also a 36 can easily solo oowomp easily but thats sort of hard to find in a mid lvl zone. i killed oowomp to 1/10 hit points when i died, one more shock of spikes would have killed him and i am only 29!
and another thing ...
# Sep 15 2000 at 10:38 PM Rating: Decent
Scholar
20 posts
These guys are on the same faction as the inhabitants of the outpost in the Overthere, so if you're evil, you might want to think twice about ******** up the only place to buy and sell on Kunark (not to mention bind, for non-caster types ...)

Of course, I play a wizard ... why should I care about some poxy little outpost when anywhere else is just a step away .... *grin*
A caveat, though...
# Sep 13 2000 at 10:51 AM Rating: Good
*
70 posts
Before you go slaughtering ogres in TD (and it's a lot of fun, believe you me), you should be aware that one of these things is not like the others...

His name is The Great Oowomp. He's a massive ogre brute who sits in the middle of the circle of huts near the dock on Ogre Island. He conned dubious and a bright, shiny red to my 21st level paladin, but he'll happily jump in to any fray involving another ogre within his aggro radius, which is HUGE! Let me take a particularly nasty example. Ogre Raider on the near end of the dock, a respectable distance from the huts. Great. I go into the water, so as not to accidentally draw anyone from the village and bang, pull the Raider very quickly. Wonderful, so I'm heading back to my group until I see:

"The Great Oowomp hits YOU for 70 damage!"

about 4 times in rapid succession. Yep. The big one had come out to play, despite every precaution. Maybe if you Lull him, he won't, but he aggroed quite merrily here. Obviously, you can't pull something like that back to a group of mostly 15-18, so I stood fast and got pulverized, resigning myself to the fact that my bind point was only about 15 minutes away.

So, if you're going to be taking out ogres, you can do so with impunity, so long as (1) The Great Oowomp is *not* on the board, or (2) you only pull ogres *well* away from the huts.

--Edmund
____________________________
"Here is a purse of monies...which I'm not going to give to you."
RE: A caveat, though...
# Sep 27 2000 at 2:08 AM Rating: Default
One thing the guy said soloing reds, and I'm level 40 and I can swear to you no mage can take down a red mob... I'll be lucky to kill a high blue...
RE: A caveat, though...
# May 10 2001 at 6:03 AM Rating: Decent
Scholar
17 posts
Uhm, in case you hadn't noticed, a level 10 soloing a red mob is somewhat different from a level 40 soloing a red mob. The former is easily possible if you select the correct mob, the latter is ALWAYS impossible.
RE: A caveat, though...
# Sep 30 2000 at 4:37 PM Rating: Default
My mage is 22 and i can easily take down a yellow without getting a scratch on me.. my pet is another matter though..
RE: A caveat, though...
# Nov 08 2000 at 8:12 PM Rating: Default
For those of you that plan on fighting on the ogre isle than just watch your HP and make sure it doesn't drop to fast. I'm a 17th season rogue and i had grouped with a 18 mage and he would pull reds and yellows! We took them down easily but they hit real hard at lvl 17, like "you get hit for 57, 34, 55, 37" and so on. I'm no pansy being a barbarian and all but they took my HP down a little bit fast when they succeeded in hitting me which is quite hard to do.


Hudguran( the deadly)
17th season rogue
bertoxxolus server

don't mess with me for you wont live to regret it!
Raptors, suckier than you'd think...
# Aug 24 2000 at 10:57 AM Rating: Decent
Sage
**
295 posts
Raptors wouldn't seem like a bad option for higher level characters at first glance. Low to mid-40s npcs, without exceptional stats for their level, and not far from civilization. However, their aggro and assist radiuses are huge - and the pathing of their islands takes them -directly- into the ocean when feared. In addition, they are not itemized.
____________________________
Tehom
Spirocs
# Aug 24 2000 at 10:55 AM Rating: Decent
Sage
**
295 posts
Spirocs aren't a bad choice for outdoor xp between high-30s to high-40s. From the raft to Oasis, a city of spirocs lies pretty much straight from where the raft lets you out. Many of them can be pulled as singles. Due to the size of the island, those with jboots or SoW can often run far enough away to camp if they wish. A note to casters - you can't bind in this zone, so if you plan on hunting here, make sure to bind before you arrive.
____________________________
Tehom
Faydedar, 55 Sea Serpent
# Aug 22 2000 at 9:18 PM Rating: Good
Sage
*
141 posts
Faydedar is a level 55 Sea Serpent who guards the area above and around the firepot room. Right now he suicides after an hour after each patch/respawn, but this might be fixed soon. He drops a mix of Vox/Nagafen loot and has been killed with 12 people.
RE: Faydedar, 55 Sea Serpent
# Aug 31 2000 at 7:18 PM Rating: Good
Greetings,
I've only done this once and I have no intention of testing without a lot of backup, but if you kill the "Fire Gator" (note caps) that lurks near the firepot room the serpent apparently immediately spawns and shreds whoever killed the Gator.
I nailed the Gator once out of curiousity and never even saw the serpent I went down so fast. Was level 35ish at the time.
-Femur Foehammer-
*Bristlebane*
RE: Faydedar, 55 Sea Serpent
# Aug 25 2000 at 10:16 PM Rating: Decent
Scholar
41 posts
From what I've read his suicide is intentional so if you want to kill him you have to be quick.
____________________________
Oro : 60 Dwarven Priest
WoW - Azgalor
RE: Faydedar, 55 Sea Serpent
# Feb 07 2001 at 7:40 AM Rating: Default
And you would think this guy would look pretty big, but he is surprisingly small.
Lvl 12-24, an underused hunting ground
# Aug 22 2000 at 4:53 PM Rating: Excellent
Scholar
41 posts
On my server, Oasis is very crowded while one zone away is a far far better place to hunt. Coming from Oasis you land on the Ogre/Spiroc island. Upon landing, there is an ogre village off and to the right. The ogres range from about 16-21 except for The Great Oowomp who is a much higher level. Several of these ogres are spread out from each other. Be careful about the Great Oowomp, I've heard he has a rather large aggro range. If you follow this island farther east you will pass the Spiroc village. They are dubious to me so you might want to con them first before passing by. From the Spiroc village, continue east across the water a little ways and you'll reach the Skeleton island. The skeletons are all Fallen Iksar and range from about 12-16. There are about 10-15 of them spread out over the island far enough away from each other that there is no fear of fighting more than one. Unlike crocs in Oasis, they do drop money. Also on this island is a small bandit camp of 3 bandits that range from about 15-20. Also, to get there from Butcherblock, jump off the boat as soon as you see the 2nd island which is Skeleton island. It'll be on your left and don't hesitate, the boat zones into FV shortly after coming into sight of the 2nd island.
____________________________
Oro : 60 Dwarven Priest
WoW - Azgalor
RE: But what is the best way to get out of here?
# Jan 28 2001 at 3:38 AM Rating: Default
While this is a very nice hunting ground, dying makes for a very time consuming task. Is there anyway to bind here and still make it out of the zone easily?
RE: Lvl 12-24, an underused hunting ground
# Aug 31 2000 at 7:33 PM Rating: Good
Greetings,
First, the skeleton isle is very nice for the level, and the bandits - which run from about 16-17 for bandits and 18-20 for bandit leaders - are rarely camped, but the spawn rate is kinda slow.
Second, there is a raft of ruined ships visible from the evil ship on the port (left :) ) side a while after it leaves the ogre isle. They are the same levels as the ones on the skeleton isle. The raft can be tricky to get onto, and the pathing means they usually will bring at least one friend until you break the spawn, but a group of high teens to low 20s can do nicely here. The raft is shaped like a star (starfish?) with a central point and spurs (I think 5) out to ruined ships, with a spawn at the end of each spur on the ships and 2 in the middle. Note that you will normally only see 1 bandit in the middle, the second spawn is underwater.
And, at least in my experience, the bandit leaders are always halflings, and all the halflings you'll see are bandit leaders. The regular bandits are usually humans, but sometimes others. The Rivervale connection?
-Femur Foehammer-
*Bristlebane*
RE: Lvl 12-24, an underused hunting ground
# Aug 24 2000 at 12:05 PM Rating: Good
Evil characters should probably not attack the Ogres on this island as they serve as the only link to Kunark and I believe the faction hits extend to the outpost in The Overthere also.

The Skeletons on the island are good experience up to about level 18 and they are well spaced so are easy to solo.
RE: Lvl 12-24, an underused hunting ground
# Nov 08 2000 at 8:18 PM Rating: Default
I'm looking for a better spot to solo than the ogre's so how do you get to the skele isle? do you just go to the side of the ogre isle where the huts are than just run along the beach tell you see skele's?

Hudguran
17th season rogue
Bertoxxulos server
RE: Lvl 12-24, an underused hunting ground
# Dec 19 2000 at 9:06 PM Rating: Decent
5 posts
You go to the eastern most end of ogre isle, and swim directly east to the fallen iksar isle (skeletons). Use caution when first approaching the isle. If you just run up on the beach you will probably encounter iksar immediatly and they may group on you. They are a little hard to make out against the sandy color of the beach. They are good XP up to about 18 and drop money and "words".
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