Timorous Deep  

Quick Facts

Type: Outdoor
Continent: Kunark
Instanced: No
Keyed: No
Level Range: 15 - 50
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This massive ocean, comparative in size to the Ocean of Tears, separates Kunark from Faydwer and Antonica. It is here in Timorous Deep, where if you look hard enough, you may find paradise. Be mindful of the volatile raptor islands and the occasional appearance by the sea dragon, Faydedar.
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Welcome to Timorous DeepIceberg!Gunthak Pirates Lurk Among the RuinsThe Iksar Master
Raptor IslandAviak VillageThe FirepotsIn the Aviak Roost
The ChessboardAn Inland Bandit CampParadiseElven Outpost
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new thing in butcherblock
# May 18 2014 at 6:21 PM Rating: Decent
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654 posts
you talk to the transporter and she tells you to get on the shuttle because the boat is running again. the shuttles are beside the dock. you step on, they shoot off to the boat - where you can board it. really a fun little trip
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How to get there
# Jan 07 2013 at 10:02 AM Rating: Good
Speak to Translocator Gethia in Butcherblock docks for port, no need for boat.
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How to get there
# Jul 10 2013 at 6:18 AM Rating: Decent
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2,218 posts
Boats are back on FV.
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Bind here when doing the cleric 1.0!!!!
# Aug 21 2011 at 6:53 PM Rating: Decent
11 posts
I was reading a few older comments and people were saying that they didn't know if you could still bind here.

You CAN as of Aug 21, 2011.
And I very much suggest you do so if you are doing the Cleric epic 1.0 or any other epics quests that involve repeatedly coming back here. Bind here, Use Philter of the Bone or whatever to teleport to Field of Bone and use PoK book, then when you need to return to TD just gate and repeat. Much faster than running to the translocater in Butcherblock, going to TD, then running 5 minutes across the water to find the island, swimming through a tunnel and then another tunnel just to get to Omat.

Hope this helps
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Fireport contect most older zones to TD
# Jan 26 2009 at 4:28 PM Rating: Decent
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You can port to most old zone cities with firepots in the SW zone area underwater.

Dadijob (Prexus) TA Rocks
Quad kiting
# Dec 17 2008 at 8:01 AM Rating: Decent
15 posts
level 55 quad kiting the NE island is very solid xp. Killing gunthak swabbys by the way.
Question...
# Apr 27 2008 at 5:35 PM Rating: Decent
2 posts
so, how do i get to erudin from tim deep?
Gypsy
# Nov 18 2006 at 7:37 AM Rating: Decent
7 posts
Where are these gypsy camps? Im on a quest and I cant find them... at all... Anyone know where?
new zones
# Aug 20 2006 at 12:08 AM Rating: Decent
7 posts
How is TD connected to all of the newb zones. I NEED to know!
Say no to pot!
# Sep 03 2006 at 8:07 PM Rating: Decent
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313 posts
TD isn't *exactly* connected to these newbie cities the way one would expect, and I personally would not have showed those as zone connections, without stipulating that they are all ONE WAY TRIPS.

In the bottom of the water there is a room you can enter.

In that room there are "firepots" which look like the torches/firepots in the oldworld cities. There is one pot to each city.

Consider this place a "prototype nexus" I guess, but the pots always work with no waiting. You *used* to be able to bind here but I'm not sure if you still can. Anyway, pick your pot, click your pot, and poof... you arrive *inside* the city you chose.

NOTE -- these pots are one-way, so you can't get *from* the cities *to* TD this way.

MORE IMPORTANT NOTE -- these pots are absolutely notorious for porting to areas in the city where kos guards will make quick and very dead work of you. If you are not well liked in the city you are picking or able to handle the agro of the guards, I do not recommend using these pots.

These things were *wonderful* back in the days before the nexus and I'm sure now that Kunark is unlocked they are rather popular with some of the people on the progression servers....but the Plane of Knowledge renders this neat little room pretty solidly obsolete. It's as much or more work to swim to the translocator gnome as it is to get to this room too.
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Connected Zones...
# Jul 21 2006 at 12:51 PM Rating: Decent
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52 posts
I guess the Revamp of info on this zone does not list Oasis of Marr as it does not exist anymore, but it is incorporated into Southern Ro and the Translocator there will port you right into Temorous Deep onto the Island with the Ogres and Spirocs.
Connected Zones...
# Jul 21 2006 at 2:11 PM Rating: Excellent
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knotheady wrote:
I guess the Revamp of info on this zone does not list Oasis of Marr as it does not exist anymore, but it is incorporated into Southern Ro and the Translocator there will port you right into Temorous Deep onto the Island with the Ogres and Spirocs.


Updated, thanks. Added links to the zones the Firepots connect to as well.

Edited, Jul 21st 2006 at 3:15pm EDT by Fleven
Can you kill AoW?
# Jan 24 2004 at 2:50 PM Rating: Decent
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I was just Wondering if you can kill Avatar of Water after A cleric has finished his/her Epic. I have finished my epic and wanna see what he drops. Hehe


65 Cleric E. Marr (Warhorse Goodbrew)
Can you kill AoW?
# Jan 16 2008 at 6:15 PM Rating: Decent
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39 posts
Back when my wife's cleric did her epic, a shammy friend came along and tried to take on the AoW ... it was the fastest death he had ever experienced. I am guessing they were level 65 at the time though.
RE: Can you kill AoW?
# Apr 23 2004 at 1:37 PM Rating: Decent
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So how come you didn't attack it and find out? The worst that could happen is you die and need help on a corpse run... while learning something.
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RE: Can you kill AoW?
# Nov 11 2005 at 8:45 AM Rating: Decent
7 posts
Or get some horrid faction hit you can't change.
RE: Can you kill AoW?
# Jun 07 2006 at 6:27 PM Rating: Decent
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618 posts
Though now a days not to many faction hits you can't change with a bitta work.
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Antonius Bayle
Lost
# Jan 07 2004 at 4:26 PM Rating: Decent
36 posts

I am a level 20 mage who caught the Maidens Voyage from FV tonight and as soon as it zoned into TD I materialised on chessboard island. I spoke to Alrik Farhsight who did not say anything useful beyond 'Are you here to search for artifacts?' I also spoke to the Gnome who said I should give him anything I find so I gave him a Badly Damaged Dragon Hilt (or something similar) that I had just found lying on the floor but he gave it back. The only other Mobs here seem to be an Iksar Master who cons as 'Ready to attack' and a named Iksar who conned 'Indifferent' but I lost him before I could hail him and cannot find him again despite it being quite a small island.

Does anyone know what I can do on this island? Should I just gate home or is there something a level 20 mage can do here? Also I see posts referring to the 'Firepots'. Is that somewhere a lev 20 mage should go while in the area?
Hidden Portal
# May 15 2003 at 11:58 AM Rating: Decent
22 posts
I was lost in this zone today, tracked a cursed traveller, and came to some sunken spire type things. There was an entry under water and I got to the trveller. Upon hailing I was informed I should not stay long or would be taklen by the water dragon. Could not get back out the way I came, so i explored the walls, and BAM! was teleported to Kaladim.
Poor Mages Nexus
# May 05 2003 at 9:19 PM Rating: Decent
37 posts
I really hope someone can help me with a few questions concerning the Firepot Room. I have read the posts and even printed up the Atlas guide to the Firepots. In the Firepot guide it states, quote,"Be careful when you enter here, as there is a dragon-like creature named Faydedar that is very often spied in the area...blah blah blah." My question is is the area he spied in the actual pot area where I would bind myself to use these pots ? I sure would hate to die somewhere pop back and be caught in a viscious kill cycle because Faydedar decided to sleep next to the fire pots for warmth LOL. And my 2nd question is are these pots actually underwater, which would also defeat the purpose of using them to bind as when I pop back I would have no EB on, or is it just the tunnel to the room is underwater ? These questions may sound dumb but I have never been to TD except to take a boat ride thru and I prefer if I have to run all the way down to the pot room (or levitate as the case may be) to know what to expect and also if its worth my time to head there & bind. Oh ..why all the trouble ? I am not fortunate enough yet to have a computer to run Luclin or PoP so I have to do it the old fashion way :) . Thanks to any who can help out.

Wilee Castusmaximas 51 Mage
RE: Poor Mages Nexus
# May 31 2006 at 5:18 PM Rating: Decent
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109 posts
Wow !!! 3 years later & I forgot all about this post being here. Well, as it happens times & experience brings upon changes. Allow me to answer my own questions LOL.

1st, Faydedar does not hang out in this room. I imagine the only way he would get you in this room is to swim in proximity of this room and aggro thru the walls.

2nd, no the room is underwater but it is quite dry inside.

This little area did serve me well for the time I used it but as with most places in EQ, this is now useless. Everyone has been given access to PoK regardless of what expansions you have.

Ahh the fun fun times of level 51 ........... /sigh ...wipes tear from corner of eye.

Wilee Castusmaximas 70 Mage of Quellious
Bug
# Jan 31 2003 at 11:42 PM Rating: Good
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I was taking a break from quadding Spirocs when out of nowhere I started taking damage from what I thought was a wandering Watcher. However, upon standing up to avoid a serious beating I could not find the source of the damage. There was no mob to be seen anywhere remotely close to me, yet the damage kept coming. Since I couldn't see it to snare it or root it I had a helluva time. I finally managed to get a port spell cast when I was at about 30% health.

Iindarie
Druid Wood elf of 50 seasons
Brell Serilis
RE: Bug
# Feb 20 2003 at 6:56 AM Rating: Decent
are you sure it wasn't one of the spirocs up in the trees
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Faction
# Oct 10 2002 at 4:44 PM Rating: Decent
One can do the batwing quest. Much lke the muffin quest in freeort.
Druid Epic
# Sep 17 2002 at 3:19 PM Rating: Decent
1 post
Hello need Help i make mz Druid epic and i must Hail Alrik Farhsight but my Faction ar not Good
Anyone can help me and tell what i must kill to make a better Faction with Alrik plz Help me ;-)

Duven Dunkelrose

52 Druid
RE: Druid Epic
# Mar 29 2004 at 11:12 PM Rating: Decent
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167 posts
Faction here is also a concern for rangers working their epics. The key is bat wings and Nioal Impholder (magician guild - Felwithe B). Give her four at a time and you'll receive faction, a little exp, and a flare spell. It took me 166 bat wings to achieve "Amiable" faction. I went to East Commons (EC), bought up 200 wings, and used Plane of Knowledge (POK) as jumping spot to Felwithe. Total time is approx one hour to complete the running and giving.
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RE: Druid Epic
# Jan 31 2003 at 11:36 PM Rating: Decent
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To raise faction much more quickly than doing the batwing quest you can deliver mail back and forth between Jeremy Leafrunner in Jagged Pine and his grandmother, Elishia in Felwithe who are on the same faction as Alrik. Only the letter that you deliver to Elishia will raise the faction you need for the quest; the letter that you deliver to Jeremy raises your faction with the residents of Jagged Pine. I think I delivered to Elishia less than 10 times to go from being conned an apprehensive pile of walking refuse to indifferent.

Iindarie
Druid Wood elf of 50 seasons
Brell Serilis
RE: Druid Epic
# Oct 10 2002 at 3:26 PM Rating: Decent
14 posts
You need to raise your faction with the Keepers of the Art in High Elf Land. Check questing-ranger.com

It is a simple thing just takes lots of bat wings which can be purchased in bulk in JPF or EC.

Quad Kiting Raptors in TD - druids
# Jun 05 2002 at 5:57 PM Rating: Excellent
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Most druid strategy forums will tell you to go to Raptors Islands in Timorous Deep at 53 or 54 to quad kite raptors and get the best exp in game at that levels, and will give some general tips, BUT they wont tell you HOW to hunt those islands.

I will try to resume my experience there, and hope this can help somebody.

Raptors Islands are 2, one small with 6 spawns and one large with 9 spawns, strategy varies in each case. They are located directly south from chessboard island, which is directly south from the islands where the shuttle from Oasis drop you.

General tips for hunting here are:

1. Raptors have higher aggro range than normal creatures, so beware. You can still ensnare them from safe distance, but you will have to learn to calculate this with practice. Always have levitation and sow or wolf form on, so you can scape when necessary.

2. Levitation is a must, if you dont have the 50s lvl levitation spell, bring a backpack full of bat wings, you can buy them in EC at the first inn close to WC zone.

3. Good mana pool is required, at lvl 55 with 197 wis and something around 120 extra mana from gear, I still have to root the higher lvl vicious raptors or the named one (Dinus) to med safely and to recover the mana to finish them.

4. There is a safe spot in the large island where you can med safely, unless someone train it, it is a little piece of beach just in front the small island. You can find it easy coming from chessboard island, when you approach raptors islands, pass between them (run just in the middle of them so you dont aggro any raptor) and in the middle of the large island (right one) you will see it, its a little piece of beach, close to the main beach of that island.

5. Sometimes you will need to run over the water, thats what you need levitation for, BUT your Nukes and Ensnare spells wont work on raptors if they are in the water and you are levitatig, so try to keep them on land, specially when you are nuking them.

6. Some guides tell you to pull to chessboard island. DONT DO IT, its certainly safer, but it will slow your exp to the point that hunting here wont be good anymore. You will take a lot of time taking ensnared raptors through water, while you levitate and can hardly see them, to an island that you cant see from the place you pull, and it will be very easy to get lost in the middle of the ocean, thinking you are in right direction when you are not.

You can do all your hunting without leaving raptors islands, HOW to do it is precisely what I want to post about.

NOW, how to do this. At the beggining, without a guide, you will notice that in both islands you will get annoying adds in the middle of a quad kiting that will force you to run away without exp.

The way to avoid this is always pulling the roamers. Small Island have one roamer and 5 fixed spawns. Large Island have 2 roamers and 7 fixed spawns.

In small island, you can pull starting from the beach just in front of the save spot, or starting with the 2 spawns near the ruin. In any of those cases, the roamer will be around. Golden rule is to wait for the roamer, no matter from where you started, pull the raptors in the order you find them in the beach, first 2 will be normal raptors, third one will always be a vicious raptor or Dinus. When you have this 3, dont go further and pull the next fixed spawn, this will ineviable cause that, in some point of your quadding, the roamer will add. Wait for the roamers, keep running circles around the 3 you already have, and when you see the roamer coming, get it and complete your quad. Now quad them along the clean part of the beach, dont approach too much to the other 2 spawns, you will have room for 3 easy nukes, and maybe 4 if you learn to time them well.

Now large island is a differente story. If someone else is there and ask you to share large island, accpet, that will make you things much more easy and will only need you to set clearly with this person which of the 8 spawns of the main beach are you taking and which is taking him or her, to check out the roamers movements so you can pull safely and to divide the island in 2 halfs while kiting so you dont cross your quads, this last thing can be dangerous cuz some of the raptors can leave the quad and aggro on the other kiter. Conversation in tells with this person is also advisable, so you can tell him that you have your 4 pulls or he can tell you that, so everything stays under control of both of you.

If you are not sharing, you will have to pull the 2 roamers, or inevitable you will have adds. From the save spot check their movements, cuz they both roam the part of the main beach that you can see from there. Now when you see one of the roamers approaching and you are full mana, pull it, along with the fixed spawn you can see from safe spot, follow the shore and pull the vicious raptor that you will find there and wait for the other roamer to show running circles around the 3 you alaready have chasing you, when it shows, pull it, get them close togheter and strat nuking. You can run a little further along the beach from the point the vicious raptor spawn, but not to far, another raptor spawns a little far away next to the sea. You will also have to stay away from the druid ring cuz other raptors spawn there, the space that you have left is enough to run around and kite them without aggroing anything else.

Thats it, hope this help someone and safe you the time it took me to learn it, the failed quads, and a couple of eventual deads without any possibility of rez (there are rarely high lvl clerics in this zone).

Asuran
Lvl 55 wanderer
Eci
Raptor Island
# Mar 15 2002 at 5:32 AM Rating: Default
2 posts
Yes, raptor island is a great place for quad kiting (54th and over), but with all the new traffic lately it is has become a joke. Rangers, Bards, Necros, Shaman and groups. . . go away. The only reason rator islands are good experience is because the Wizards and Druids that hunt out there can't normally get good exp any where else. Compared to other classes hunting in the places that they can hunt in (uh, everywhere) raptor island is average exp for higher risks. If you die, you dont get rez's, and people train you all of the time.

What makes it great for Wizards and Druids is that the raptors line up very nicely for quad kiting. If a nOOb is out there "trying" to solo because they have heard its GREAT exp, then the quad kiters can't kite, and the raptors run all over the place. All the other classes have complained about quad kiters hunting in zones you dont want them to, well, stay off of the raptor islands, please, they are for quad kiting.

I wrote this as a shaman "tried" to solo the big island. He trained me at the safe spot, now he is dead. Kind of funny.

Elfar, Sorcerer of Red Sky
#GenesisPOrridge, Posted: Sep 18 2002 at 7:32 AM, Rating: Sub-Default, (Expand Post) I'm a Shaman, and I will be exping here for no other reason than to spite you.
Fallen Deck hand
# Jan 25 2002 at 9:47 AM Rating: Decent
13 posts
While camping The Great Oowomp, I get attacked by 3 fallen deck hands, all green to my 48 Necro. I have never seen them before. I did some sense the undead and they seem to come from the rock area left of where the raft drops you off from oasis. I don't see an listing for them. Any one have any info on then?

Benbus Lifeleacher 48 Gnome Necro
The Nameless
#Psywalker, Posted: Feb 22 2002 at 10:37 AM, Rating: Sub-Default, (Expand Post) Verant put these mobs in as well as some named ones they dropped very phat lewtz for there level (the named ones) but vernat nerfed it.
Ranger epic
# Nov 12 2001 at 3:56 AM Rating: Default
Could someone plz tell me where the guy in TD for part of the Ranger epic is. I have looked up alot of stuff and most say he is on the same Island as the Chessboard, but i cant seem to find him, is he always up ? And if not does he have a PH ?

Voldor Ironwolf
53rd Ranger of Karana
Wrecking Crew
Veeshan Server
Firepots
# Oct 12 2001 at 5:52 PM Rating: Default
Hello

slight problem below...

I was on the boat from fv to bb, when I got dumped on the glacier - a GM moved me to the chessboard island. I know from there I should swim to the firepot room. What I want to know is a) how dangerous is the swim, and b) how long will it take> Foolishly I am not a very good swimmer and I am concerned about my stamina

Any help would be much appreciated, my thanks to you.
RE: Firepots
# Jul 09 2002 at 1:32 PM Rating: Decent
10 posts
wel.ll i have sothing to say bout that i was in timorous depp i was bored. thats when i heard someone camping the ogres . they said quote:lets go to the fire pot room i am bound there and i wish to show you it unquote.

so i asked may i go with u so they accepted my company and we swam there we had no problems axept when we came by raptor island becuz some stupid *** pulled the raptors off the shore thats when i went inviz and turned my party inviz hoping they would not attack

but we got threw there safley


i dont recemend this room to non magic useres or half classes because you cant bind there unless you are a pure caster

i highly recomend using an eb item (enduring breath) or be a druid and cast enduring breath on yourself every so often.

but being a newbie at the time i could not bind so i have to swim my way back and i no longer have my EB item.

i hope this info helps you much.
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RE: Firepots, swimming in Timorous Deep
# Oct 31 2001 at 1:51 PM Rating: Decent
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308 posts
I've never been to the firepot room, but I can relate our story from the last 2 days in Timorous Deep. (Settles in, takes a long puff of his pipe....) I realize that this post is too late to help you, but maybe it will help others (as it seems the chessboard is a favorite 'safe spot' in the zone).

My friend fell off of the BB shuttle while attempting to get onto the Maidens Voyage. He swam for a long time, but ended up by the bandits in the shipwrecks and got slain. The GM moved his body to a 'safe spot' but wouldn't tell us where (found out it was also by the chessboard).

To get his body, we took the boat to the elven outpost at -5000,-3900 and he swam due west to the chessboard island (-5400,2200), looted his body and swam back (it's like a 30-40 minute swim depending on how good you are at swimming). As long as you don't drown or get attacked, you seem to be able to swim forever (we found that out the hard way). We then got back on the boat to go back to BB.

However, just when we were getting on the shuttles to BB, we both fell overboard again (hehe). We both had to swim from 4000,-6300 (where the BB shuttles meet the ship) back to the elven outpost (a 15-30 minute swim). Again, we made it there without drowning, running out of stamina (it seems to flucuate between 1 and 20%), or getting attacked but your mileage may vary.
#Anonymous, Posted: Oct 12 2001 at 5:49 PM, Rating: Sub-Default, (Expand Post) Greetings
Timorous Deep
# Oct 10 2001 at 2:10 PM Rating: Default
I have a few questions.
I'm an 18 Wood Elf Ranger.

1. Can I use the Teleportation Rings? I would like to be able to get back to GFay quickly.

2. Since I'm an elf, will I be able to use the Elven outpost for resting, selling/buying, etc?

3. I plan on camping here when I hit 20-22. What would be a good place to camp?

Fizer <Rathe Nation>
Ranger of 18 Seasons
==The Rathe==
RE: Timorous Deep
# Oct 26 2001 at 11:44 AM Rating: Decent
1. Yes. Just watch out for the level 60 dragon...

2. Of course! I don't know what supplies they sell, but I imagine they must have food and water, although you can of course forage. There isn't a bank though.

3. Oowomp area. He won't aggro when you pull others, but be careful with AE spells.
#Anonymous, Posted: Sep 17 2001 at 8:23 PM, Rating: Sub-Default, (Expand Post) OMFG YOU PUCKING PEOPLE ARE PUCKING *** SUCK MY CRANK ARESHOLE
Advice needed...
# Aug 24 2001 at 3:03 PM Rating: Default
Is tere anything else to hunt aside from ogres that would be good for a level 17? are bandits any good?
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